-
Still no realtime lighting preview, sadly. I really wish DarkRadiant handled Q4 assets better than it currently does, which is to say not really well at all.
"Shader not found" everywhere!
-
I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.
-