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#quake4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #quake4, aggregated by home.social.

  1. I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.

    If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.

    But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list

    There doesn't seem to be any way other than this to convince NRC to use proper defs

    More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.

  2. This brought back so many memories. #Quake3 and #UT99 were a huge part of my life back then, genuinely good times.

    Now #gameplay footage from #Quake4: The Awakening has surfaced on #YouTube, an expansion that was cancelled after only ten months of development. The footage shows early environments, experimental mechanics and content that was clearly never finished.

    Mostly documentary value, but still a fascinating look at what could have been.
    Apparently some elements like the Dead Zone #multiplayer mode actually made it into the 1.3 update back then.

    Bittersweet to watch.

    youtu.be/OODA-M8sJKA?is=E4Fx_X

    #Gaming #Quake #FPS #RetroGaming #LostMedia #GameDev

  3. This brought back so many memories. #Quake3 and #UT99 were a huge part of my life back then, genuinely good times.

    Now #gameplay footage from #Quake4: The Awakening has surfaced on #YouTube, an expansion that was cancelled after only ten months of development. The footage shows early environments, experimental mechanics and content that was clearly never finished.

    Mostly documentary value, but still a fascinating look at what could have been.
    Apparently some elements like the Dead Zone #multiplayer mode actually made it into the 1.3 update back then.

    Bittersweet to watch.

    youtu.be/OODA-M8sJKA?is=E4Fx_X

    #Gaming #Quake #FPS #RetroGaming #LostMedia #GameDev

  4. This brought back so many memories. #Quake3 and #UT99 were a huge part of my life back then, genuinely good times.

    Now #gameplay footage from #Quake4: The Awakening has surfaced on #YouTube, an expansion that was cancelled after only ten months of development. The footage shows early environments, experimental mechanics and content that was clearly never finished.

    Mostly documentary value, but still a fascinating look at what could have been.
    Apparently some elements like the Dead Zone #multiplayer mode actually made it into the 1.3 update back then.

    Bittersweet to watch.

    youtu.be/OODA-M8sJKA?is=E4Fx_X

    #Gaming #Quake #FPS #RetroGaming #LostMedia #GameDev

  5. This brought back so many memories. #Quake3 and #UT99 were a huge part of my life back then, genuinely good times.

    Now #gameplay footage from #Quake4: The Awakening has surfaced on #YouTube, an expansion that was cancelled after only ten months of development. The footage shows early environments, experimental mechanics and content that was clearly never finished.

    Mostly documentary value, but still a fascinating look at what could have been.
    Apparently some elements like the Dead Zone #multiplayer mode actually made it into the 1.3 update back then.

    Bittersweet to watch.

    youtu.be/OODA-M8sJKA?is=E4Fx_X

    #Gaming #Quake #FPS #RetroGaming #LostMedia #GameDev

  6. This brought back so many memories. #Quake3 and #UT99 were a huge part of my life back then, genuinely good times.

    Now #gameplay footage from #Quake4: The Awakening has surfaced on #YouTube, an expansion that was cancelled after only ten months of development. The footage shows early environments, experimental mechanics and content that was clearly never finished.

    Mostly documentary value, but still a fascinating look at what could have been.
    Apparently some elements like the Dead Zone #multiplayer mode actually made it into the 1.3 update back then.

    Bittersweet to watch.

    youtu.be/OODA-M8sJKA?is=E4Fx_X

    #Gaming #Quake #FPS #RetroGaming #LostMedia #GameDev

  7. CW: horrifying image of cat stroggification process

    poor kitty getting stroggified

    #Quake #Quake2 #Quake4 #Strogg #Gaming #Videogames

  8. CW: horrifying image of cat stroggification process

    poor kitty getting stroggified

    #Quake #Quake2 #Quake4 #Strogg #Gaming #Videogames

  9. CW: horrifying image of cat stroggification process

    poor kitty getting stroggified

    #Quake #Quake2 #Quake4 #Strogg #Gaming #Videogames

  10. CW: horrifying image of cat stroggification process

    poor kitty getting stroggified

    #Quake #Quake2 #Quake4 #Strogg #Gaming #Videogames

  11. Been playing more Quake 4 lately for inspo, and am sad I slept on the game's multiplayer.

    It's amazing what mappers created with a tweaked Doom 3 engine, like I feel like some might have passed on the game because of the perception it was still a grimy corridor shooter engine, but it's got range!

    #quake4 #doom3 #leveldesign