#leveldesign โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Quick Model - Asset Library and Level Design Tool #Lowpoly #2D #3D #Leveldesign #Tool #Assets #Utility #Game #Library #Model #Collection #Easy #Archive #Fast #AssetStore
https://u3dn.com/packages/quick-model-asset-library-and-level-design-tool-262599
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.
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I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.
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I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.
-
I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.
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I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details.
#screenshotsaturday #leveldesign #gamedev #Quake -
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details.
#screenshotsaturday #leveldesign #gamedev #Quake -
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details.
#screenshotsaturday #leveldesign #gamedev #Quake -
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details.
#screenshotsaturday #leveldesign #gamedev #Quake -
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details.
#screenshotsaturday #leveldesign #gamedev #Quake -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map.
#screenshotsaturday #leveldesign #gamedev -
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map.
#screenshotsaturday #leveldesign #gamedev -
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map.
#screenshotsaturday #leveldesign #gamedev -
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map.
#screenshotsaturday #leveldesign #gamedev -
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map.
#screenshotsaturday #leveldesign #gamedev -
FOSS, single-file, vanilla, save with CTRL + S. This is designed to make single file webpages/programs in absolute position or VW. The keyboard is like Vi. 20 levels per project. And, completely unexplainable, I included a micro-program which does ASCII Art. Just press enter to clip it. Proof Of Concept: WIP. #GameDev #IndieWeb #Screenshot #WIP #GamedevTools #DevLog #RetroGaming #AssetCreation #Tiling #UIUX #LevelDesign #GamedevCommunity #IndieGameDev #GraphicDesign #UserInterface
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Ayer estuve haciendo preparativos para el juego de la Game Jam:
- Escogiendo assets de entre el pack de Kenney que comprรฉ.
- Configurando tilemaps.
- Decidiendo el tamaรฑo de los sprites y del viewport. -
Ayer estuve haciendo preparativos para el juego de la Game Jam:
- Escogiendo assets de entre el pack de Kenney que comprรฉ.
- Configurando tilemaps.
- Decidiendo el tamaรฑo de los sprites y del viewport. -
Ayer estuve haciendo preparativos para el juego de la Game Jam:
- Escogiendo assets de entre el pack de Kenney que comprรฉ.
- Configurando tilemaps.
- Decidiendo el tamaรฑo de los sprites y del viewport. -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow!
https://www.slipseer.com/index.php?resources/solid-colors-jam.582/
#gamedev #leveldesign -
Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow!
https://www.slipseer.com/index.php?resources/solid-colors-jam.582/
#gamedev #leveldesign -
Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow!
https://www.slipseer.com/index.php?resources/solid-colors-jam.582/
#gamedev #leveldesign -
Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow!
https://www.slipseer.com/index.php?resources/solid-colors-jam.582/
#gamedev #leveldesign -
Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting.
#quake #gamedev #leveldesign #screenshotsaturday -
Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting.
#quake #gamedev #leveldesign #screenshotsaturday -
Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting.
#quake #gamedev #leveldesign #screenshotsaturday -
Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting.
#quake #gamedev #leveldesign #screenshotsaturday -
Under the hood, developer's kitchen! Prototyping... The conveyor belt will be part of some puzzle scenes. This is a very draft version, but there will be something between the belts that will repel objects (impulse thrower)
https://store.steampowered.com/app/4524700/CHARGER/
#gamedev #indiedev #indiegame #gaming #games #scifi #leveldesign #UnrealEngine #UE5 #puzzles