#leveldesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.
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Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout.
#gamedev #leveldesign #lowpoly #screenshotsaturday -
Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout.
#gamedev #leveldesign #lowpoly #screenshotsaturday -
Tremor, "A 32 level excursion through a parallel version of Quake" is available for download!
I made a level for this though most credit to Ionous for finishing out the map in the project style.
Go play!
https://www.slipseer.com/index.php?resources/tremor.614/
#quake #leveldesign #gamedev #lowpoly -
Tremor, "A 32 level excursion through a parallel version of Quake" is available for download!
I made a level for this though most credit to Ionous for finishing out the map in the project style.
Go play!
https://www.slipseer.com/index.php?resources/tremor.614/
#quake #leveldesign #gamedev #lowpoly -
Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
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In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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New area blockout is coming together darkly. All built with Scythe Editor.
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
New area blockout is coming together darkly. All built with Scythe Editor.
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/ -
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/ -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars!
https://www.slipseer.com/index.php?resources/bestiary-jam.605/
#gamedev #leveldesign #lowpoly -
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars!
https://www.slipseer.com/index.php?resources/bestiary-jam.605/
#gamedev #leveldesign #lowpoly -
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/the-scrapped-dimension.604/ -
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/the-scrapped-dimension.604/ -
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
#gamedev #leveldesign #lowpoly -
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
#gamedev #leveldesign #lowpoly -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
1024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday
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1024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Bestiary Jam for #QUAKE. I got rooms!
#gamedev #leveldesign #lowpoly #screenshotsaturday -
Bestiary Jam for #QUAKE. I got rooms!
#gamedev #leveldesign #lowpoly #screenshotsaturday -
The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord.
#gamedev #leveldesign #lowpoly -
The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord.
#gamedev #leveldesign #lowpoly -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D
#quake #gamedev #leveldesign #screenshotsaturday #lowpoly -
Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D
#quake #gamedev #leveldesign #screenshotsaturday #lowpoly -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. 12 custom maps from various authors. Download now!
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-quickie-2-speedmapping-jam.595/
#Quake #leveldesign #gamedev #lowpoly -
Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. 12 custom maps from various authors. Download now!
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-quickie-2-speedmapping-jam.595/
#Quake #leveldesign #gamedev #lowpoly -
Quick Model - Asset Library and Level Design Tool #Lowpoly #2D #3D #Leveldesign #Tool #Assets #Utility #Game #Library #Model #Collection #Easy #Archive #Fast #AssetStore
https://u3dn.com/packages/quick-model-asset-library-and-level-design-tool-262599
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.
If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.
But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list
There doesn't seem to be any way other than this to convince NRC to use proper defs
More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.