#leveldesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.
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Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.
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Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
UVs using Scythe's Hotspot feature is super quick!
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
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In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
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In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
-
In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
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In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.
There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔
Anyone know of more examples in other games?
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.
https://www.mapeditor.org/2026/07/14/focus-on-level-design-with-automapping.html
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New area blockout is coming together darkly. All built with Scythe Editor.
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
New area blockout is coming together darkly. All built with Scythe Editor.
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
New area blockout is coming together darkly. All built with Scythe Editor.
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
New area blockout is coming together darkly. All built with Scythe Editor.
#gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Happy #followfriday #ff everyone 💖
We put an interesting interactable element in our Tokyo level 🫶
What do you think of it? 🥰Demo 👉 https://store.steampowered.com/app/4456070/Knick_Knack_Stack/
#Kyoto #cosyGame #PixelArt #LevelDesign -
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/ -
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/ -
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/ -
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-1024-jam.609/ -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map.
https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
#gamedev #leveldesign #lowpoly -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars!
https://www.slipseer.com/index.php?resources/bestiary-jam.605/
#gamedev #leveldesign #lowpoly -
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars!
https://www.slipseer.com/index.php?resources/bestiary-jam.605/
#gamedev #leveldesign #lowpoly -
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars!
https://www.slipseer.com/index.php?resources/bestiary-jam.605/
#gamedev #leveldesign #lowpoly -
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars!
https://www.slipseer.com/index.php?resources/bestiary-jam.605/
#gamedev #leveldesign #lowpoly -
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/the-scrapped-dimension.604/ -
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/the-scrapped-dimension.604/ -
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/the-scrapped-dimension.604/ -
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly
https://www.slipseer.com/index.php?resources/the-scrapped-dimension.604/ -
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
#gamedev #leveldesign #lowpoly -
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
#gamedev #leveldesign #lowpoly -
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
#gamedev #leveldesign #lowpoly -
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
#gamedev #leveldesign #lowpoly