#leveldesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
-
The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
#GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign