#leveldesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
-
The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign