#leveldesign โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
-
The complete 3D map of Metal Gear Solid is surprisingly simple. Aside from the two buildings that have three floors connected by elevators, it's basically a straight line, which helps a lot with avoiding players getting lost with all the repeated backtracking.
But with the way the game progresses, it feels a lot more complex and larger.
#MetalGearSolid #MetalGear #MGS #retrogames #PS1 #LevelDesign
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
I have mentioned in my introduction that I am very dissatisfied with the quality of games and game developement in the past decade. While I'd like to write about it more, here is a video that summarize almost everything about the problems of modern game design and development:
https://www.youtube.com/watch?v=jPqwDGXxLhU
The Thief trilogy is my favorite game series ever, and this video perfectly captures of the state of the modern gamedesign.
Beware, cause it has heavy spoilers for Thief: The Dark Project (which imo everyone should try to play, even if you are not fan of the stealth genre), mainly for the story, and the author of the video showed how organic storytelling works through various gameplay elements and even level design, which both are very rare in today's gamedesign.
#GameDesign #games #GamingTrends #trends #ThiefTrilogy #AAAGameDesign #storytelling #gameplay #LevelDesign #WhatsWrongWithAAAGames