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#leveldesign โ€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.

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  1. Tremor, "A 32 level excursion through a parallel version of Quake" is available for download!
    I made a level for this though most credit to Ionous for finishing out the map in the project style.
    Go play!
    slipseer.com/index.php?resourc
    #quake #leveldesign #gamedev #lowpoly

  2. Age-old modular kit question: where do you place walls relative to the grid: in the middle, inside, or outside and why? Same question for floors and ceilings.

    #GameDev #EnvironmentArt #LevelDesign #ModularDesign

  3. Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer.
    UVs using Scythe's Hotspot feature is super quick!
    #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday

  4. In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few.

    There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it ๐Ÿ˜”

    Anyone know of more examples in other games?

    #leveldesign #platformer

  5. I've published a new tutorial on setting up Automapping in Tiled: starting from a simple blueprint layer, we define rules that build a polished dungeon, then add random floor variation and decorations.

    mapeditor.org/2026/07/14/focus

    #TiledMapEditor #gamedev #leveldesign #pixelart #indiedev

  6. The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots.
    #gamedev #leveldesign #lowpoly

  7. The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord.
    #gamedev #leveldesign #lowpoly

  8. Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D
    #quake #gamedev #leveldesign #screenshotsaturday #lowpoly