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#leveldesign โ€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #leveldesign, aggregated by home.social.

  1. I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.

    If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.

    But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list

    There doesn't seem to be any way other than this to convince NRC to use proper defs

    More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.

  2. I guess working in Netradiant Custom is viable, but you have to open a Quake 4 map that already has single player entities in it.

    If you open it fresh, there is a bare definition file it must have internally that doesn't seem to load a full entity list, not even guns.

    But if you open a map populated with the proper entities, NRC figures out that it needs those, loads them properly and allows you to drop in stuff like those weapons which previously were gone in the right-click menu list

    There doesn't seem to be any way other than this to convince NRC to use proper defs

    More puzzlingly, this is a per-session thing. If you start out with a blank slate with an incorrect entity catalogue loaded, if you open an existing map, it does not pull the new list. You have to set NRC to reload the last map on startup, close out and then restart NRC with the proper map.

    #gamedev #leveldesign #quake4

  3. FOSS, single-file, vanilla, save with CTRL + S. This is designed to make single file webpages/programs in absolute position or VW. The keyboard is like Vi. 20 levels per project. And, completely unexplainable, I included a micro-program which does ASCII Art. Just press enter to clip it. Proof Of Concept: WIP. #GameDev #IndieWeb #Screenshot #WIP #GamedevTools #DevLog #RetroGaming #AssetCreation #Tiling #UIUX #LevelDesign #GamedevCommunity #IndieGameDev #GraphicDesign #UserInterface

  4. Iโ€™m continuing to work on the game and have already managed to implement a few mechanics along with some visuals๐ŸŽฎโœจ
    Thereโ€™s still plenty to improve, but I really wanted to get it to a point where I have something to show๐Ÿš€

    youtu.be/-f-6qkC7lsc

    #gamedev #indiegamedev #indiegame #devlog #pixelart #2dgame #platformer #puzzlegame #adventuregame #gamedesign #leveldesign #workinprogress #wip #cozygame #cutegame #fantasygame #mushroomgame

  5. Plongez dans les easterโ€‘eggs de Planetโ€‘X3 ! ๐ŸŽฎโœจ Je n'ai pas tous les dรฉcouverts, mais voici une compilation en mode CGA โ€” clins d'ล“il cachรฉs (Tardis planquรฉ sur Inferno !) et nostalgie pixel. Idรฉal pour fans de rรฉtro et de level design. ร€ savourer aussi en VGA pour les graphismes. #JeuxVidรฉo #EasterEggs #Longplay #RetroGaming #PixelArt #LevelDesign #French
    peertube.blablalinux.be/videos

  6. Little Tuesday Amiga Stream dives into Spelunky level generation! Watch how the tutorial's rocks and gold nuggets are randomizedโ€”tiny touches that make levels feel alive. Great peek at procedural design on Amiga hardware. #Spelunky #Amiga #GameDev #ProceduralGeneration #LevelDesign #RetroGaming #IndieGames #English
    mytube.malenfant.net/videos/wa

  7. Been playing more Quake 4 lately for inspo, and am sad I slept on the game's multiplayer.

    It's amazing what mappers created with a tweaked Doom 3 engine, like I feel like some might have passed on the game because of the perception it was still a grimy corridor shooter engine, but it's got range!

    #quake4 #doom3 #leveldesign

  8. Bullied into participating in qbj3, but still not participating because it's the wrong game :)

    #leveldesign #doom3

  9. I love urban maps in classic shooters, because the zeitgeist really shines through in billboards and other signage.

    I've grown a lot since then, and I have come to the galaxy-brained opinion that the BFG is a weapon of skill.

    Loki's Minions CTF still has a web site up, surprisingly enough, and I adore its late '90s web design.

    lmctf.com/index.htm

    #quake2 #lmctf #leveldesign

  10. I love urban maps in classic shooters, because the zeitgeist really shines through in billboards and other signage.

    I've grown a lot since then, and I have come to the galaxy-brained opinion that the BFG is a weapon of skill.

    Loki's Minions CTF still has a web site up, surprisingly enough, and I adore its late '90s web design.

    lmctf.com/index.htm

    #quake2 #lmctf #leveldesign