#socialvr — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #socialvr, aggregated by home.social.
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The screen sharing feature for @[email protected] is now being tested in open beta with the community!
If you'd like to help test this, head here and read the instructions (seriously!):
github.com/Yellow-Dog-M...
#Resonite #gamedev #socialVR -
The Squirrelbite Sale for Furality Ultra is live!
🌰 Jinxxy: https://jinxxy.com/squirrelbite/products 🌰
🌰 Itch: https://itch.io/s/187512/furality-sale 🌰 -
The Squirrelbite Sale for Furality Ultra is live!
🌰 Jinxxy: https://jinxxy.com/squirrelbite/products 🌰
🌰 Itch: https://itch.io/s/187512/furality-sale 🌰 -
Your Metaverse Is Too Small: My Keynote Presentation to the 2026 Virtual Worlds Best Practices in Education (VWBPE) Conference
https://ryanschultz.com/2026/03/25/your-metaverse-is-too-small-my-keynote-presentation-to-the-2026-virtual-worlds-best-practices-in-education-vwbpe-conference/ -
Gather some friends and have a party!
The TENTH ANNUAL St. Patrick's at The Pug is on Saturday, March 21, 2026 at 7:00 PM PACIFIC!
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Gather some friends and have a party!
The TENTH ANNUAL St. Patrick's at The Pug is on Saturday, March 21, 2026 at 7:00 PM PACIFIC!
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Yet Another One Bites the Dust: Meta’s Shutdown of Horizon Workrooms
https://ryanschultz.com/2026/02/19/yet-another-one-bites-the-dust-metas-shutdown-of-horizon-workrooms/ -
Yet Another One Bites the Dust: Meta’s Shutdown of Horizon Workrooms
https://ryanschultz.com/2026/02/19/yet-another-one-bites-the-dust-metas-shutdown-of-horizon-workrooms/ -
Heute, zum 12ten Post der Runde 6 meiner #100DaysOfCode Serie, kurz #r6d12 habe ich eine weitere #awesome Sammlung nach #codeberg migriert. Ist jetzt sozusagend awesome & deligthful^^.
Der ein oder andere weiß, das ich mehr als nur ein faible für #VR, #AR, 360° Aufnahmen, #SocialVR habe. In diesem Zusammenhang ist als "Nebenprodukt" für ein Funding-Proposal die Sammlung
Awesome & Delightful Opensphere
entstanden.
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VRChat arriva su iOS e Android: la piattaforma social VR debutta ufficialmente su mobile
https://web.brid.gy/r/https://www.galaxyaddicted.it/2025/10/vrchat-ios-android-app-lancio/
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🕶️ Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
https://arxiv.org/abs/2509.23654
#vr #xr #socialmedia #metaverse #computerscience #cs #communityanalysis #analytics #graphs #socialvr
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🕶️ Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
https://arxiv.org/abs/2509.23654
#vr #xr #socialmedia #metaverse #computerscience #cs #communityanalysis #analytics #graphs #socialvr
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New Build! 2025.10.08
Lots of changes! Including VRC Light Volumes improvements, lots of optimizations, some collision changes and… railings!
https://github.com/owlboy/greatpug-public/releases/tag/2025.10.08 #socialvr #vrchat #thegreatpug
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I am excited to support Nem x Mila's newest #socialVR survey : #EconomyInMetaverse! It only takes about 15 minutes to complete, so we would greatly appreciate your participation and help in spreading the word! 💙💛 #survey #VRChat #Resonite #Cluster
⏬Responses open until 8/16⏬
https://forms.gle/CAggSs5G3LK5kvJ69 -
Impressive, it's just framework but a #SocialVR platform build with that so much potential. A few highlights are #Vulkan and #Linux support. Also this runs on URP so will not be left behind when Unity 7 removes BIRP and HDRP for a unified URP based renderer. Established platforms watch out. Ohh yeah and this is MIT open source licensed.
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☘️ The Ninth Annual St. Patrick's at The Pug is Saturday March 15th at 7pm Pacific! ☘️
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2024.11.1 release of #Overte #OpenSource #socialvr platform is here!
This release contains large number of new features, including mirrors, GPU particles, audio zones, sound entities, VR pointer smoothing and several others. It also brings many bug fixes and stability improvements.
Thank you to #NLnet Foundation and all the contributors! It wouldn't have been possible without you. #foss #vr -
Just dipped my toes into #BasisVR, a #VRChat-like decentralized system/framework for social VR.
One of the issues with current implementations of #socialVR generally is instances are all being run on a centralized service, so when that goes to hell by asteroid or pocketbook, so too goes the entire service; the exodus that happens is problematic.
With Basis and a proper federated backend like #ActivityPub or did:web, we could have the first social VR “non-platform” truly for the masses.
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Playlists are now up with the music from Halloween at The Pug 2024!