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#soundeffects — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #soundeffects, aggregated by home.social.

  1. Check out my #SoundEffects on Zapsplat. this is the kind of stuff I record and synthesise. If you'd like me to make stuff for you, get in touch. zapsplat.com/author/skyclad-so #SoundDesign #FieldRecording

  2. Check out my #SoundEffects on Zapsplat. this is the kind of stuff I record and synthesise. If you'd like me to make stuff for you, get in touch. zapsplat.com/author/skyclad-so #SoundDesign #FieldRecording

  3. Check out my #SoundEffects on Zapsplat. this is the kind of stuff I record and synthesise. If you'd like me to make stuff for you, get in touch. zapsplat.com/author/skyclad-so #SoundDesign #FieldRecording

  4. Check out my #SoundEffects on Zapsplat. this is the kind of stuff I record and synthesise. If you'd like me to make stuff for you, get in touch. zapsplat.com/author/skyclad-so #SoundDesign #FieldRecording

  5. Check out my #SoundEffects on Zapsplat. this is the kind of stuff I record and synthesise. If you'd like me to make stuff for you, get in touch. zapsplat.com/author/skyclad-so #SoundDesign #FieldRecording

  6. One way to ensure that your #SoundEffects file names aren't too long is to avoid spelling energy with a d after the n. #ProTip

  7. One way to ensure that your #SoundEffects file names aren't too long is to avoid spelling energy with a d after the n. #ProTip

  8. One way to ensure that your #SoundEffects file names aren't too long is to avoid spelling energy with a d after the n. #ProTip

  9. One way to ensure that your #SoundEffects file names aren't too long is to avoid spelling energy with a d after the n. #ProTip

  10. One way to ensure that your #SoundEffects file names aren't too long is to avoid spelling energy with a d after the n. #ProTip

  11. Third #SoundEffects description of the day. Only just got it to fit: Traffic on busy, wet, UK, 40 MPH speed limit A-road near traffic lights; far side cars wait x2 then go left right; cars and a couple heavier vehicles mainly right-left; indistinguishable music from cars; throaty engine from nearby road; crow in brief lull.
    #SoundDesign #FieldRecording

  12. Third #SoundEffects description of the day. Only just got it to fit: Traffic on busy, wet, UK, 40 MPH speed limit A-road near traffic lights; far side cars wait x2 then go left right; cars and a couple heavier vehicles mainly right-left; indistinguishable music from cars; throaty engine from nearby road; crow in brief lull.
    #SoundDesign #FieldRecording

  13. Third #SoundEffects description of the day. Only just got it to fit: Traffic on busy, wet, UK, 40 MPH speed limit A-road near traffic lights; far side cars wait x2 then go left right; cars and a couple heavier vehicles mainly right-left; indistinguishable music from cars; throaty engine from nearby road; crow in brief lull.
    #SoundDesign #FieldRecording

  14. Third #SoundEffects description of the day. Only just got it to fit: Traffic on busy, wet, UK, 40 MPH speed limit A-road near traffic lights; far side cars wait x2 then go left right; cars and a couple heavier vehicles mainly right-left; indistinguishable music from cars; throaty engine from nearby road; crow in brief lull.
    #SoundDesign #FieldRecording

  15. Third #SoundEffects description of the day. Only just got it to fit: Traffic on busy, wet, UK, 40 MPH speed limit A-road near traffic lights; far side cars wait x2 then go left right; cars and a couple heavier vehicles mainly right-left; indistinguishable music from cars; throaty engine from nearby road; crow in brief lull.
    #SoundDesign #FieldRecording

  16. Today's first #SoundEffects description is this, 200 of 256 characters, not bad: Exterior car park from in car with windows slightly open: a distant jet and traffic; distant car door; a female approaches talking on the phone; a building door close; a distant bus and impact driver. #SoundDesign #FieldRecording

  17. Today's first #SoundEffects description is this, 200 of 256 characters, not bad: Exterior car park from in car with windows slightly open: a distant jet and traffic; distant car door; a female approaches talking on the phone; a building door close; a distant bus and impact driver. #SoundDesign #FieldRecording

  18. Today's first #SoundEffects description is this, 200 of 256 characters, not bad: Exterior car park from in car with windows slightly open: a distant jet and traffic; distant car door; a female approaches talking on the phone; a building door close; a distant bus and impact driver. #SoundDesign #FieldRecording

  19. Today's first #SoundEffects description is this, 200 of 256 characters, not bad: Exterior car park from in car with windows slightly open: a distant jet and traffic; distant car door; a female approaches talking on the phone; a building door close; a distant bus and impact driver. #SoundDesign #FieldRecording

  20. Today's first #SoundEffects description is this, 200 of 256 characters, not bad: Exterior car park from in car with windows slightly open: a distant jet and traffic; distant car door; a female approaches talking on the phone; a building door close; a distant bus and impact driver. #SoundDesign #FieldRecording

  21. 256 characters is not enough for a #SoundEffects description, particularly when trying to describe an #Ambiance #FieldRecording.

  22. 256 characters is not enough for a #SoundEffects description, particularly when trying to describe an #Ambiance #FieldRecording.

  23. 256 characters is not enough for a #SoundEffects description, particularly when trying to describe an #Ambiance #FieldRecording.

  24. 256 characters is not enough for a #SoundEffects description, particularly when trying to describe an #Ambiance #FieldRecording.

  25. 256 characters is not enough for a #SoundEffects description, particularly when trying to describe an #Ambiance #FieldRecording.

  26. And this is the #SoundEffects description I've written today to describe a sound I recorded: A stream of bubbles, each making an ascending whistle rather than a pop with 1 higher and much louder than the rest near the end. In the background, there is a descending, muffled, underwater fart or raspberry.

  27. And this is the #SoundEffects description I've written today to describe a sound I recorded: A stream of bubbles, each making an ascending whistle rather than a pop with 1 higher and much louder than the rest near the end. In the background, there is a descending, muffled, underwater fart or raspberry.

  28. And this is the #SoundEffects description I've written today to describe a sound I recorded: A stream of bubbles, each making an ascending whistle rather than a pop with 1 higher and much louder than the rest near the end. In the background, there is a descending, muffled, underwater fart or raspberry.

  29. And this is the #SoundEffects description I've written today to describe a sound I recorded: A stream of bubbles, each making an ascending whistle rather than a pop with 1 higher and much louder than the rest near the end. In the background, there is a descending, muffled, underwater fart or raspberry.

  30. And this is the #SoundEffects description I've written today to describe a sound I recorded: A stream of bubbles, each making an ascending whistle rather than a pop with 1 higher and much louder than the rest near the end. In the background, there is a descending, muffled, underwater fart or raspberry.

  31. I must say it's nice to see my own #SoundEffects topping the "Latest Sounds" section of the Zapsplat website. If you're interested in the sounds of retro toys and games, check them out as well as the >150000 other #RoyaltyFree assets on there. zapsplat.com/?aff=11 #SoundDesign #FieldRecording

  32. I must say it's nice to see my own #SoundEffects topping the "Latest Sounds" section of the Zapsplat website. If you're interested in the sounds of retro toys and games, check them out as well as the >150000 other #RoyaltyFree assets on there. zapsplat.com/?aff=11 #SoundDesign #FieldRecording

  33. I must say it's nice to see my own #SoundEffects topping the "Latest Sounds" section of the Zapsplat website. If you're interested in the sounds of retro toys and games, check them out as well as the >150000 other #RoyaltyFree assets on there. zapsplat.com/?aff=11 #SoundDesign #FieldRecording

  34. I must say it's nice to see my own #SoundEffects topping the "Latest Sounds" section of the Zapsplat website. If you're interested in the sounds of retro toys and games, check them out as well as the >150000 other #RoyaltyFree assets on there. zapsplat.com/?aff=11 #SoundDesign #FieldRecording

  35. I must say it's nice to see my own #SoundEffects topping the "Latest Sounds" section of the Zapsplat website. If you're interested in the sounds of retro toys and games, check them out as well as the >150000 other #RoyaltyFree assets on there. zapsplat.com/?aff=11 #SoundDesign #FieldRecording

  36. Great #SoundEffects libraries on sale today at A Sound Effect including Futuristic asoundeffect.com/sale/

  37. Great #SoundEffects libraries on sale today at A Sound Effect including Futuristic asoundeffect.com/sale/

  38. Great #SoundEffects libraries on sale today at A Sound Effect including Futuristic asoundeffect.com/sale/

  39. Great #SoundEffects libraries on sale today at A Sound Effect including Futuristic asoundeffect.com/sale/