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#sounddesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sounddesign, aggregated by home.social.

  1. DADO Lilac Alloy by Tonal Forms 🎛️
    Organic-metallic textural inst. w/ evo. sounds, 31 FX presets, key/scale, dice/variate opts.

    💻 Kontakt Player
    🎁 FREE native-instruments.com/product

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #kontakt #sounddesign

  2. DADO Lilac Alloy by Tonal Forms 🎛️
    Organic-metallic textural inst. w/ evo. sounds, 31 FX presets, key/scale, dice/variate opts.

    💻 Kontakt Player
    🎁 FREE native-instruments.com/product

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #kontakt #sounddesign

  3. DADO Lilac Alloy by Tonal Forms 🎛️
    Organic-metallic textural inst. w/ evo. sounds, 31 FX presets, key/scale, dice/variate opts.

    💻 Kontakt Player
    🎁 FREE native-instruments.com/product

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #kontakt #sounddesign

  4. DADO Lilac Alloy by Tonal Forms 🎛️
    Organic-metallic textural inst. w/ evo. sounds, 31 FX presets, key/scale, dice/variate opts.

    💻 Kontakt Player
    🎁 FREE native-instruments.com/product

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #kontakt #sounddesign

  5. DADO Lilac Alloy by Tonal Forms 🎛️
    Organic-metallic textural inst. w/ evo. sounds, 31 FX presets, key/scale, dice/variate opts.

    💻 Kontakt Player
    🎁 FREE native-instruments.com/product

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #kontakt #sounddesign

  6. Sample Dicer by Ilya Orange 🎛️
    4-layer one-shot sampler w/ randomize, glitch mode, 20 themes, + more.

    💻 Mac/Win (AU/VST3/Standalone)
    🎁 FREE sampledicer.pro/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #sampler #sounddesign #glitch #oneshot #musicproduction

  7. Sample Dicer by Ilya Orange 🎛️
    4-layer one-shot sampler w/ randomize, glitch mode, 20 themes, + more.

    💻 Mac/Win (AU/VST3/Standalone)
    🎁 FREE sampledicer.pro/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #sampler #sounddesign #glitch #oneshot #musicproduction

  8. Sample Dicer by Ilya Orange 🎛️
    4-layer one-shot sampler w/ randomize, glitch mode, 20 themes, + more.

    💻 Mac/Win (AU/VST3/Standalone)
    🎁 FREE sampledicer.pro/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #sampler #sounddesign #glitch #oneshot #musicproduction

  9. Sample Dicer by Ilya Orange 🎛️
    4-layer one-shot sampler w/ randomize, glitch mode, 20 themes, + more.

    💻 Mac/Win (AU/VST3/Standalone)
    🎁 FREE sampledicer.pro/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #sampler #sounddesign #glitch #oneshot #musicproduction

  10. Sample Dicer by Ilya Orange 🎛️
    4-layer one-shot sampler w/ randomize, glitch mode, 20 themes, + more.

    💻 Mac/Win (AU/VST3/Standalone)
    🎁 FREE sampledicer.pro/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #sampler #sounddesign #glitch #oneshot #musicproduction

  11. Twelfth Night 12N4: Drunks and pirates and songs and schemes

    My last check-in was 7 days ago, talking about the read-through which occurred on Sunday Aug 30th. Cast rehearsals continued after that. I attended the rehearsal on Sunday Sep 6th which focused on blocking of much of Act II as well as Act III Scene 3.

    In Act I, I need to create a gigantic shipwreck/thunder/lightning/surf pounding sound cue, which will be a lot of fun. My goal is to get the audience to collectively jump out of their seats. The goal for the opening of Act II is more modest – a return to the sea coast with a nice surf ambience to introduce Sebastian (Viola‘s twin brother, thought to be drowned) and Antonio (the “pirate”).

    For the transition to Act II Scene 3, we’re going to try a semi-frantic but funny bebop riff for our two lovable drunks, Sir Toby Belch and Sir Andrew. I’ve come to really appreciate Shakespeare’s drunks. Feste the Clown also enters the scene and performs a reprise of the beautiful O’ Mistress Mine tune as well as joining the gentlemen in some musical shenanigans. Marvolio hops in to try to kill everyone’s buzz (to no avail). As does Maria who introduces the conspiracy to publicly embarrass. Marvolio later in the play.

    Scene 4 will introduce a jazz version of Come Away, Come Away Death performed by Feste and Valentine (on guitar). I have a nice working combination of the melody and drums but now I need to work on the chord changes. Stay tuned…

    This post is being published almost a week after the actual rehearsal occurred. The ideas are in my head, it just takes me an embarrassingly long time to get them into words in a post. I’m going to try to be more timely with future posts. We’ll see.

    Today’s snippet – just a ditty

    #music #soundDesign #theater
  12. Twelfth Night 12N4: Drunks and pirates and songs and schemes

    My last check-in was 7 days ago, talking about the read-through which occurred on Sunday Aug 30th. Cast rehearsals continued after that. I attended the rehearsal on Sunday Sep 6th which focused on blocking of much of Act II as well as Act III Scene 3.

    In Act I, I need to create a gigantic shipwreck/thunder/lightning/surf pounding sound cue, which will be a lot of fun. My goal is to get the audience to collectively jump out of their seats. The goal for the opening of Act II is more modest – a return to the sea coast with a nice surf ambience to introduce Sebastian (Viola‘s twin brother, thought to be drowned) and Antonio (the “pirate”).

    For the transition to Act II Scene 3, we’re going to try a semi-frantic but funny bebop riff for our two lovable drunks, Sir Toby Belch and Sir Andrew. I’ve come to really appreciate Shakespeare’s drunks. Feste the Clown also enters the scene and performs a reprise of the beautiful O’ Mistress Mine tune as well as joining the gentlemen in some musical shenanigans. Marvolio hops in to try to kill everyone’s buzz (to no avail). As does Maria who introduces the conspiracy to publicly embarrass. Marvolio later in the play.

    Scene 4 will introduce a jazz version of Come Away, Come Away Death performed by Feste and Valentine (on guitar). I have a nice working combination of the melody and drums but now I need to work on the chord changes. Stay tuned…

    This post is being published almost a week after the actual rehearsal occurred. The ideas are in my head, it just takes me an embarrassingly long time to get them into words in a post. I’m going to try to be more timely with future posts. We’ll see.

    Today’s snippet – just a ditty

    #music #soundDesign #theater
  13. Twelfth Night 12N4: Drunks and pirates and songs and schemes

    My last check-in was 7 days ago, talking about the read-through which occurred on Sunday Aug 30th. Cast rehearsals continued after that. I attended the rehearsal on Sunday Sep 6th which focused on blocking of much of Act II as well as Act III Scene 3.

    In Act I, I need to create a gigantic shipwreck/thunder/lightning/surf pounding sound cue, which will be a lot of fun. My goal is to get the audience to collectively jump out of their seats. The goal for the opening of Act II is more modest – a return to the sea coast with a nice surf ambience to introduce Sebastian (Viola‘s twin brother, thought to be drowned) and Antonio (the “pirate”).

    For the transition to Act II Scene 3, we’re going to try a semi-frantic but funny bebop riff for our two lovable drunks, Sir Toby Belch and Sir Andrew. I’ve come to really appreciate Shakespeare’s drunks. Feste the Clown also enters the scene and performs a reprise of the beautiful O’ Mistress Mine tune as well as joining the gentlemen in some musical shenanigans. Marvolio hops in to try to kill everyone’s buzz (to no avail). As does Maria who introduces the conspiracy to publicly embarrass. Marvolio later in the play.

    Scene 4 will introduce a jazz version of Come Away, Come Away Death performed by Feste and Valentine (on guitar). I have a nice working combination of the melody and drums but now I need to work on the chord changes. Stay tuned…

    This post is being published almost a week after the actual rehearsal occurred. The ideas are in my head, it just takes me an embarrassingly long time to get them into words in a post. I’m going to try to be more timely with future posts. We’ll see.

    Today’s snippet – just a ditty

    #music #soundDesign #theater
  14. Twelfth Night 12N4: Drunks and pirates and songs and schemes

    My last check-in was 7 days ago, talking about the read-through which occurred on Sunday Aug 30th. Cast rehearsals continued after that. I attended the rehearsal on Sunday Sep 6th which focused on blocking of much of Act II as well as Act III Scene 3.

    In Act I, I need to create a gigantic shipwreck/thunder/lightning/surf pounding sound cue, which will be a lot of fun. My goal is to get the audience to collectively jump out of their seats. The goal for the opening of Act II is more modest – a return to the sea coast with a nice surf ambience to introduce Sebastian (Viola‘s twin brother, thought to be drowned) and Antonio (the “pirate”).

    For the transition to Act II Scene 3, we’re going to try a semi-frantic but funny bebop riff for our two lovable drunks, Sir Toby Belch and Sir Andrew. I’ve come to really appreciate Shakespeare’s drunks. Feste the Clown also enters the scene and performs a reprise of the beautiful O’ Mistress Mine tune as well as joining the gentlemen in some musical shenanigans. Marvolio hops in to try to kill everyone’s buzz (to no avail). As does Maria who introduces the conspiracy to publicly embarrass. Marvolio later in the play.

    Scene 4 will introduce a jazz version of Come Away, Come Away Death performed by Feste and Valentine (on guitar). I have a nice working combination of the melody and drums but now I need to work on the chord changes. Stay tuned…

    This post is being published almost a week after the actual rehearsal occurred. The ideas are in my head, it just takes me an embarrassingly long time to get them into words in a post. I’m going to try to be more timely with future posts. We’ll see.

    Today’s snippet – just a ditty

    #music #soundDesign #theater
  15. Twelfth Night 12N4: Drunks and pirates and songs and schemes

    My last check-in was 7 days ago, talking about the read-through which occurred on Sunday Aug 30th. Cast rehearsals continued after that. I attended the rehearsal on Sunday Sep 6th which focused on blocking of much of Act II as well as Act III Scene 3.

    In Act I, I need to create a gigantic shipwreck/thunder/lightning/surf pounding sound cue, which will be a lot of fun. My goal is to get the audience to collectively jump out of their seats. The goal for the opening of Act II is more modest – a return to the sea coast with a nice surf ambience to introduce Sebastian (Viola‘s twin brother, thought to be drowned) and Antonio (the “pirate”).

    For the transition to Act II Scene 3, we’re going to try a semi-frantic but funny bebop riff for our two lovable drunks, Sir Toby Belch and Sir Andrew. I’ve come to really appreciate Shakespeare’s drunks. Feste the Clown also enters the scene and performs a reprise of the beautiful O’ Mistress Mine tune as well as joining the gentlemen in some musical shenanigans. Marvolio hops in to try to kill everyone’s buzz (to no avail). As does Maria who introduces the conspiracy to publicly embarrass. Marvolio later in the play.

    Scene 4 will introduce a jazz version of Come Away, Come Away Death performed by Feste and Valentine (on guitar). I have a nice working combination of the melody and drums but now I need to work on the chord changes. Stay tuned…

    This post is being published almost a week after the actual rehearsal occurred. The ideas are in my head, it just takes me an embarrassingly long time to get them into words in a post. I’m going to try to be more timely with future posts. We’ll see.

    Today’s snippet – just a ditty

    #music #soundDesign #theater
  16. 🎛️ New Free & Legal VST Plugins
    All plugins listed are officially released and 100% piracy-free.

    🔗 Grab them all via the link in bio!
    #LegalVST #AudioTools #MusicProduction #SoundDesign #ProducerTools

  17. 🎛️ New Free & Legal VST Plugins
    All plugins listed are officially released and 100% piracy-free.

    🔗 Grab them all via the link in bio!
    #LegalVST #AudioTools #MusicProduction #SoundDesign #ProducerTools

  18. 🎛️ New Free & Legal VST Plugins
    All plugins listed are officially released and 100% piracy-free.

    🔗 Grab them all via the link in bio!
    #LegalVST #AudioTools #MusicProduction #SoundDesign #ProducerTools

  19. 🎛️ New Free & Legal VST Plugins
    All plugins listed are officially released and 100% piracy-free.

    🔗 Grab them all via the link in bio!
    #LegalVST #AudioTools #MusicProduction #SoundDesign #ProducerTools

  20. 🎛️ New Free & Legal VST Plugins
    All plugins listed are officially released and 100% piracy-free.

    🔗 Grab them all via the link in bio!
    #LegalVST #AudioTools #MusicProduction #SoundDesign #ProducerTools

  21. JAS-I Khorlo 🎛️
    Phys modeling/resonator synth w/ cylindrical interaction, pluckers/resonators, 8 mods, 4 macros, FX, 130+ presets

    💻 Mac/Win/Linux (AU/VST3/CLAP)
    🎁 FREE (Open Beta) jas-i.com/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #physmodeling #resonatorsynth #sounddesign #modulation #effects #openbeta

  22. JAS-I Khorlo 🎛️
    Phys modeling/resonator synth w/ cylindrical interaction, pluckers/resonators, 8 mods, 4 macros, FX, 130+ presets

    💻 Mac/Win/Linux (AU/VST3/CLAP)
    🎁 FREE (Open Beta) jas-i.com/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #physmodeling #resonatorsynth #sounddesign #modulation #effects #openbeta

  23. JAS-I Khorlo 🎛️
    Phys modeling/resonator synth w/ cylindrical interaction, pluckers/resonators, 8 mods, 4 macros, FX, 130+ presets

    💻 Mac/Win/Linux (AU/VST3/CLAP)
    🎁 FREE (Open Beta) jas-i.com/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #physmodeling #resonatorsynth #sounddesign #modulation #effects #openbeta

  24. JAS-I Khorlo 🎛️
    Phys modeling/resonator synth w/ cylindrical interaction, pluckers/resonators, 8 mods, 4 macros, FX, 130+ presets

    💻 Mac/Win/Linux (AU/VST3/CLAP)
    🎁 FREE (Open Beta) jas-i.com/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #physmodeling #resonatorsynth #sounddesign #modulation #effects #openbeta

  25. JAS-I Khorlo 🎛️
    Phys modeling/resonator synth w/ cylindrical interaction, pluckers/resonators, 8 mods, 4 macros, FX, 130+ presets

    💻 Mac/Win/Linux (AU/VST3/CLAP)
    🎁 FREE (Open Beta) jas-i.com/

    More freeware 👉 linktr.ee/legalvst

    #freeplugin #physmodeling #resonatorsynth #sounddesign #modulation #effects #openbeta

  26. Here is a quick and short track I made!

    The drums on this track were made by messing around with a noise oscillator that I added a very big FX chain to. I kept on adding minor changes to it and resampled it in to whatever these tiny noises are.

    (Also, the recording is a bit rough because I couldn’t figure out how to make OBS capture the audio of my interface so I had to use the Windows audio drivers)

    Boring stuff aside, here is the track :blobjam:
    #music #artist #sounddesign #electronicmusic #glitch

  27. Here is a quick and short track I made!

    The drums on this track were made by messing around with a noise oscillator that I added a very big FX chain to. I kept on adding minor changes to it and resampled it in to whatever these tiny noises are.

    (Also, the recording is a bit rough because I couldn’t figure out how to make OBS capture the audio of my interface so I had to use the Windows audio drivers)

    Boring stuff aside, here is the track :blobjam:
    #music #artist #sounddesign #electronicmusic #glitch

  28. Here is a quick and short track I made!

    The drums on this track were made by messing around with a noise oscillator that I added a very big FX chain to. I kept on adding minor changes to it and resampled it in to whatever these tiny noises are.

    (Also, the recording is a bit rough because I couldn’t figure out how to make OBS capture the audio of my interface so I had to use the Windows audio drivers)

    Boring stuff aside, here is the track :blobjam:
    #music #artist #sounddesign #electronicmusic #glitch

  29. Here is a quick and short track I made!

    The drums on this track were made by messing around with a noise oscillator that I added a very big FX chain to. I kept on adding minor changes to it and resampled it in to whatever these tiny noises are.

    (Also, the recording is a bit rough because I couldn’t figure out how to make OBS capture the audio of my interface so I had to use the Windows audio drivers)

    Boring stuff aside, here is the track :blobjam:
    #music #artist #sounddesign #electronicmusic #glitch

  30. Here is a quick and short track I made!

    The drums on this track were made by messing around with a noise oscillator that I added a very big FX chain to. I kept on adding minor changes to it and resampled it in to whatever these tiny noises are.

    (Also, the recording is a bit rough because I couldn’t figure out how to make OBS capture the audio of my interface so I had to use the Windows audio drivers)

    Boring stuff aside, here is the track :blobjam:
    #music #artist #sounddesign #electronicmusic #glitch

  31. #Culture #Movie #SoundDesign

    ストリートレース文化と映画音響が結びつき、「スピードの感覚」をどのように作り上げたのかを解き明かす

    monumental-movement.jp/column-fast-...

    【コラム】 ワイルド・スピード(Fast & Furious...

  32. #Culture #Movie #SoundDesign

    ストリートレース文化と映画音響が結びつき、「スピードの感覚」をどのように作り上げたのかを解き明かす

    monumental-movement.jp/column-fast-...

    【コラム】 ワイルド・スピード(Fast & Furious...

  33. Composing modular game audio cues requires strict constraint management: locking BPM, harmonic key, and stem density so loop points stitch seamlessly without transient collision. Stacking non-deterministic descriptive tags usually breaks stem consistency across ambient and battle transitions. Tested this workflow on Sun AI Music for rapid vocal and instrumental prototyping: sunaimusic.com/udio-ai-music #GameAudio #SoundDesign #IndieDev

  34. Composing modular game audio cues requires strict constraint management: locking BPM, harmonic key, and stem density so loop points stitch seamlessly without transient collision. Stacking non-deterministic descriptive tags usually breaks stem consistency across ambient and battle transitions. Tested this workflow on Sun AI Music for rapid vocal and instrumental prototyping: sunaimusic.com/udio-ai-music #GameAudio #SoundDesign #IndieDev

  35. Composing modular game audio cues requires strict constraint management: locking BPM, harmonic key, and stem density so loop points stitch seamlessly without transient collision. Stacking non-deterministic descriptive tags usually breaks stem consistency across ambient and battle transitions. Tested this workflow on Sun AI Music for rapid vocal and instrumental prototyping: sunaimusic.com/udio-ai-music #GameAudio #SoundDesign #IndieDev

  36. Does Australia have a gun problem? – podcast
    By Presented by Rafqa Touma with Penry Buckley; produced by Cheyne Anderson; sound design and mixing by Lu Hill; Executive producer is Hannah Parkes

    New South Wales will become the first state to undertake Australia’s biggest gun buyback in 30 years in a jointly funded scheme in response to the Bondi beach terror attack. The move has been welcomed by many, but has also been met with opposition from the Coalition and One Nation who say it unfairly targets law-abiding gun owners.

    theguardian.com/australia-news

    #Guncontrol #Australianews #NewSouthWales #Australianpolitics #TheGuardian #PresentedbyRafqaToumawithPenryBuckley #producedbyCheyneAnderson #sounddesign #mixingbyLuHill #ExecutiveproducerisHannahParkes

  37. Cissné , Adiós Cometa

    Quella tra Cissné e Adiós Cometa (che significa "Addio Aquilone") è una collaborazione che non potevo non recensire perché unisce due dei miei grandi amori: il Giappone e l'America Latina. Non ho trovato molte informazioni sugli Adiós Cometa: solo che provengono da San José, in Costa Rica.
    @cissne_jpn

    #ambientmusic #ambient #experimentalmusic #electronicmusic #music #dronemusic #soundscape #synth #synthesizer #modularsynth #newmusic #postrock #meditationmusic #eurorack #electronica #noisemusic #instrumental #darkambient #meditation #downtempo #techno #soundtrack #musicproducer #instrumentalmusic #sounddesign #experimental #producer #lofi #chilloutmusic #soundscapes

    iyezine.com/cissne-adios-comet…

    #iye #iyezine #inyoureyesezine