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#computinghistory — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #computinghistory, aggregated by home.social.

  1. I intended to write this post about -9- months ago (not to mention maybe a few other posts as well), but the world got crazy and life got busy and, well, better late than never.

    INIT HELLO: A New Apple II Conference (Scope Creep Done Right)

    bytecellar.com/2026/05/10/init

    ( Note: registration is open for INIT HELLO 2026 -- to be held once again at the System Source Computer Museum outside Baltimore, MD -- until May 24th! )

    ( But today is the last day you can order a t-shirt! )

    #INITHELLO #AppleII #Apple2forever #vintagecomputing #retrocomputing #computermuseum #museum #computinghistory #SystemSource #Maryland #Baltimore #blog #video #photos #retrocomputers #retrogaming #tech #vintagetech #blogpost #Apple #CRAY

  2. Ctrl Alt Rees makes fun cheerful videos about retro computing and retro gaming. You can follow the account at:

    ➡️ @rees

    They've already made almost 400 videos. If these haven't federated to your server yet, you can browse them all at makertube.net/a/rees/videos

    #FeaturedPeerTube #RetroComputing #RetroGaming #ComputingHistory #PeerTube

  3. Happy Birthday to Claude Shannon, known by many as the “father of Information Theory.” Shannon was an American mathematician and electrical engineer. In 1948, he published A Mathematical Theory of Communication, which effectively created the field. #ComputingHistory #ACM #PioneerPOV

  4. Hommage à l'ingénierie européenne : l'Olivetti M28. 🇪🇺
    À une époque où le bus ISA imposait sa loi, Olivetti réussissait l'exploit de marier performance brute du 80286 et ergonomie soignée.
    Une pensée pour ceux qui ont configuré des interruptions matérielles sur ces machines pour faire tourner les premiers environnements.
    As-tu connu ?
    🛠️
    #Retrocomputing #MadeInItaly#RetroHardware #Olivetti #ComputingHistory

  5. Scandinavian Retro makes English-language videos looking at retro technology from the 1980s & 1990s, especially home computers. You can follow their account at:

    ➡️ @retroscandinavian

    If their videos haven't federated to your server yet, you can browse their videos at video.chasmcity.net/a/retrosca

    #FeaturedPeerTube #RetroTech #RetroComputing #ComputingHistory #1980s #1990s #PeerTube

  6. The Mac Pro has been discontinued.

    "It’s the end of an era: Apple has confirmed to 9to5Mac that the Mac Pro is being discontinued. It has been removed from Apple’s website as of Thursday afternoon. The “buy” page on Apple’s website for the Mac Pro now redirects to the Mac’s homepage, where all references have been removed.

    Apple has also confirmed to 9to5Mac that it has no plans to offer future Mac Pro hardware."

    9to5mac.com/2026/03/26/apple-d

    #Apple #Mac #MacPro #AppleSilicon #tech #technews #Applenews #PowerMac #endofanera #macOS #Macintosh #hardware #computinghistory

  7. I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.

    If anyone is bored enough to be curious!

    31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.

    2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.

    19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.

    Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.

    9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.

    BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.

    It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.

    MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.

    (*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism

  8. I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.

    If anyone is bored enough to be curious!

    31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.

    2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.

    19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.

    Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.

    9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.

    BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.

    It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.

    MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.

    (*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism

  9. I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.

    If anyone is bored enough to be curious!

    31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.

    2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.

    19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.

    Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.

    9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.

    BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.

    It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.

    MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.

    (*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism

  10. I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.

    If anyone is bored enough to be curious!

    31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.

    2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.

    19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.

    Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.

    9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.

    BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.

    It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.

    MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.

    (*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism

  11. I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.

    If anyone is bored enough to be curious!

    31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.

    2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.

    19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.

    Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.

    9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.

    BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.

    It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.

    MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.

    (*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism

  12. This one might be interesting to anyone interested in computer gaming history.

    dec10.uknet.net

    I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

    Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

    One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.

    I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

    So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

    dec10.uknet.net

    Or:

    telnet telnet.dec10.uknet.net

    (Port 2653 is available for ISPs that block 23)

    And then follow the terse instructions from there.

    In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.

    I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...

    Pop this a share if you know folks who might be interested.

    ** Update: New web client that works better.

    ** Another update - I added a telnet client.

    Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

    If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

    (don't try this on a phone!)

  13. This one might be interesting to anyone interested in computer gaming history.

    dec10.uknet.net

    I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

    Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

    One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.

    I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

    So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

    dec10.uknet.net

    Or:

    telnet telnet.dec10.uknet.net

    (Port 2653 is available for ISPs that block 23)

    And then follow the terse instructions from there.

    In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.

    I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...

    Pop this a share if you know folks who might be interested.

    ** Update: New web client that works better.

    ** Another update - I added a telnet client.

    Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

    If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

    (don't try this on a phone!)

  14. This one might be interesting to anyone interested in computer gaming history.

    dec10.uknet.net

    I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

    Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

    One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.

    I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

    So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

    dec10.uknet.net

    Or:

    telnet telnet.dec10.uknet.net

    (Port 2653 is available for ISPs that block 23)

    And then follow the terse instructions from there.

    In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.

    I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...

    Pop this a share if you know folks who might be interested.

    ** Update: New web client that works better.

    ** Another update - I added a telnet client.

    Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

    If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

    (don't try this on a phone!)

  15. This one might be interesting to anyone interested in computer gaming history.

    dec10.uknet.net

    I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

    Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

    One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.

    I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

    So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

    dec10.uknet.net

    Or:

    telnet telnet.dec10.uknet.net

    (Port 2653 is available for ISPs that block 23)

    And then follow the terse instructions from there.

    In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.

    I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...

    Pop this a share if you know folks who might be interested.

    ** Update: New web client that works better.

    ** Another update - I added a telnet client.

    Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

    If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

    (don't try this on a phone!)

  16. This one might be interesting to anyone interested in computer gaming history.

    dec10.uknet.net

    I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

    Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

    One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.

    I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

    So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

    dec10.uknet.net

    Or:

    telnet telnet.dec10.uknet.net

    (Port 2653 is available for ISPs that block 23)

    And then follow the terse instructions from there.

    In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.

    I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...

    Pop this a share if you know folks who might be interested.

    ** Update: New web client that works better.

    ** Another update - I added a telnet client.

    Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

    If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

    #history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

    (don't try this on a phone!)

  17. #silicium collection 1986 :
    IBM XT/286 (modèle 5162)
    Un “XT” qui cache un 80286 : la machine de la transition, entre l’XT classique et l’AT.
    📼💾
    Sériosité corporate, compatible, évolutive (ISA), et aujourd’hui un vrai petit jalon de l’histoire PC.

    Le connaissais-tu ?

    #RetroComputing #IBM #XT286 #VintageTech #ComputingHistory #ClassicComputers

  18. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  19. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  20. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  21. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  22. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory #RetroComputing

  23. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory #RetroComputing

  24. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory #RetroComputing

  25. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉️ starsk-reboot.fr/mac-os-classi
    #Apple #Macintosh #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory #RetroComputing

  26. Feb. 16, 1978 -- forty eight years ago today -- the first public dial-up bulletin board system or BBS went online.

    Wired: "1978: Ward Christensen and Randy Suess launch the first public dialup bulletin board system. The two unleash the kernel of what would eventually spawn the world wide web, countless online messaging systems..."

    wired.com/2010/02/0216cbbs-fir

    I got my first modem in the summer of 1986, a Prometheus ProModem 1200A (modem on a card) for the Apple II. The first BBS I logged in to was OxGate, an RBBS/RCPM system the phone number of which I still can remember (my earliest BBS software -- firmware-based on that modem card -- had no phone book). I used BBSs avidly until sometime in 1994, when I subscribed to a local ISP's (Widomaker of Williamsburg, VA) dial-up modem-based PPP service that brought TCP/IP to my 486 PC with Windows 3.1. I could then browse the web from home, and that was basically the end of BBSing for me -- for the moment, anyway.

    For those interested in experiencing this early form of online community, there are many BBSs online right now, accessible via telnet on systems old and new. I've enjoyed getting back into BBSing this way, especially when using vintage systems to login.

    Most any computer can do it, today. Tips on how: bytecellar.com/bbsing

    #BulletinboardSystem #BBS #BBSing #telnet #dialup #modem #online #terminals #terminalprograms #computinghistory #history #computers #vintagecomputing #retrocomputing #retrocomputers #nostalgia #ATDT #onlineforums #preinternet #internet #communication #RBBS #AppleII #CRT #memories #Wired #tech #technews #technology

  27. Intergraph mérite plus de reconnaissance dans l’histoire tech.
    Ils ont tenté ce que peu d’entreprises osent : maîtriser toute la pile.

    Stations propriétaires
    CPU (Clipper)
    OS (CLIX)
    Accélération graphique pro

    Une vraie vision “verticale” avant l’heure.

    A lire : silicium.org/index.php/blog-ca

    #Intergraph #Unix #RISC #RetroTech #ComputingHistory #retrocomputing #silicium

  28. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  29. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  30. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  31. Retro Memories : "J'en ai marre du Mac...😡"
    C'est ce que j'écrivais le 14 janvier 2000 à propos de mon Power Mac G3 et de Mac OS 9 // 26 ans plus tard, je fais revivre Mac OS Classic et je redécouvre avec plaisir sa clarté et son look vintage épuré. L'occasion pour moi de revenir sur une partie de mon parcours numérique. 💾
    À lire ici 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  32. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  33. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  34. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  35. Retro Memories: "I’ve had enough of the Mac...😡"
    That’s what I wrote on January 14, 2000, about my Power Mac G3 and Mac OS 9 // 26 years later, I’m bringing Mac OS Classic back to life and rediscovering its clarity and sleek vintage look with a fresh perspective.An opportunity for me to look back at part of my digital journey. 💾
    Read it here 👉 starsk-reboot.github.io/mac-os
    #Apple #Macintosh #RetroComputing #VintageTech #MacOS #ClassicMac #TechNostalgia #G3 #ComputingHistory

  36. Did you know: Engineer Ronald H. Nicholson Jr. was part of both the Macintosh and Amiga teams, and has his signature molded into the cases of the Amiga 1000 and the early Macintosh computers.

    #Amiga #Macintosh #computinghistory #vintagecomputers #retrocomputers #retrocomputing #vintagecomputing #photo #Amiga1000 #Mac128K #tech #techhistory #didyouknow #TIL #Apple #Commodore #hardware #funfact

  37. Thinking of NEXTSTEP this morning...I'd guess many aren't aware of the unusual color display arrangement.

    The NeXTstation, which was the first "affordable" color solution for NEXTSTEP, has a 16-bit framebuffer, but instead of rendering the desktop in 65,536 colors (as per Windows or Mac hardware, say), it rendered in 12-bit color with 4-bits of alpha channel (transparency).

    That means it had a palette of 4096 colors, with all colors available at once on the display (not like, say, the Amiga or Apple IIgs with a 4096 color palette, but video modes with a small subset of those colors available (yes, yes, HAM mode excluded). Additionally, anything on the screen had 16 levels of opacity available.

    It's interesting to see in person, on the actual hardware (especially on a good LCD display). With dithering, it looks very close to 24-bit truecolor.

    (The NeXT Dimension color board for the Cube allowed 24-bit color with 8-bits alpha, but that was not so frequently used -- less so than most NeXT hardware even...)

    But that's not nearly the weirdest that NEXTSTEP-capable hardware got, when it came to color video display...

    #NeXT #NEXTSTEP #NeXTstation #NeXTCube #OS #OpenStep #DisplayPostScript #PostScript #GUI #UNIX #MC68K #vintagecomputing #retrocomputing #computinghistory #SteveJobs #tech

  38. The secret ingredient of modern computing history

    The PARC beanbag exhibit at the Computer History Museum in Mountain View, California.

    Source: Laboratory Lifestyles: The Construction of Scientific Fictions

    #ComputingHistory
    #PARC
    #beanbag