#win95 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #win95, aggregated by home.social.
-
here’s an obscure bit of software preservation that has been completely forgotten:
i learned recently that back in the late 90s in North America, Kellogg’s partnered with MS to cross promote cereal and educational software. it was a ridiculously good deal: inside any box of cereal was a coupon for a $5 CD-ROM for the *full* version of a MS educational or reference program.
these were some of their flagship educational programs like Dinosaurs, Oceans, Explorapedia, Dangerous Creatures and Entertainment Pack 3. considering that these were $50-$60 at a couple of years earlier, it was a ridiculously good price.
i wonder how many kids unknowingly grew up with a Kellogg’s CD version of these, because their parents ordered copies from the cereal box?
#cdrom #multimedia #digiPres #softwarePreservation #win95 #macintosh #vintageApple
-
Comparing the main menu of SimCity Classic for Windows 3.1 to its Windows 95 pendant. This second cow has definitely eaten the wrong kind of grass. Holy cow! LOL!
Both games can be found on the SimCity Classic Deluxe for Windows CD-ROM:
https://archive.org/details/simcity_classic_deluxe_windowsHave fun! 😉
#SimCity #Windows95 #Win311 #Win95 #RetroGaming #Retro #Gaming #Maxis #Fun #90s #90er #PCGaming
-
I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
-
I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
-
I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
-
I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
-
Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
-
Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
-
Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
-
Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
-
good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
-
good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
-
good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
-
good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
-
good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
-
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
-
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
-
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
-
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
-
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
-
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
Lustig! Ich hab das originale Diablo natürlich auch schon seit Jahren in meiner Sammlung auf GOG.com, aber ich habs gerade auch nochmal hinbekommen, es unter 86Box und Windows 95 von einer alten Heft-CD der GameStar 1/2001 zum Laufen zu bringen. Gibt dem Ganzen nochmal extra Nostalgie-Punkte! 😎
#GameStar #HeftCD #Diablo #RetroGaming #Retro #Gaming #90s #CDROM #Win95 #Windows95 #PCGaming
-
Lustig! Ich hab das originale Diablo natürlich auch schon seit Jahren in meiner Sammlung auf GOG.com, aber ich habs gerade auch nochmal hinbekommen, es unter 86Box und Windows 95 von einer alten Heft-CD der GameStar 1/2001 zum Laufen zu bringen. Gibt dem Ganzen nochmal extra Nostalgie-Punkte! 😎
#GameStar #HeftCD #Diablo #RetroGaming #Retro #Gaming #90s #CDROM #Win95 #Windows95 #PCGaming
-
Lustig! Ich hab das originale Diablo natürlich auch schon seit Jahren in meiner Sammlung auf GOG.com, aber ich habs gerade auch nochmal hinbekommen, es unter 86Box und Windows 95 von einer alten Heft-CD der GameStar 1/2001 zum Laufen zu bringen. Gibt dem Ganzen nochmal extra Nostalgie-Punkte! 😎
#GameStar #HeftCD #Diablo #RetroGaming #Retro #Gaming #90s #CDROM #Win95 #Windows95 #PCGaming
-
Lustig! Ich hab das originale Diablo natürlich auch schon seit Jahren in meiner Sammlung auf GOG.com, aber ich habs gerade auch nochmal hinbekommen, es unter 86Box und Windows 95 von einer alten Heft-CD der GameStar 1/2001 zum Laufen zu bringen. Gibt dem Ganzen nochmal extra Nostalgie-Punkte! 😎
#GameStar #HeftCD #Diablo #RetroGaming #Retro #Gaming #90s #CDROM #Win95 #Windows95 #PCGaming
-
retro Furcadia tee from 25 years ago found on ebay
i think this was from one of the furcadia fundraisers held by DrCat and 'Manda.
totally wholesome; a time when its inhabitants kept the entire business afloat through sheer love and dedication to the online community.
-
retro Furcadia tee from 25 years ago found on ebay
i think this was from one of the furcadia fundraisers held by DrCat and 'Manda.
totally wholesome; a time when its inhabitants kept the entire business afloat through sheer love and dedication to the online community.
-
retro Furcadia tee from 25 years ago found on ebay
i think this was from one of the furcadia fundraisers held by DrCat and 'Manda.
totally wholesome; a time when its inhabitants kept the entire business afloat through sheer love and dedication to the online community.
-
retro Furcadia tee from 25 years ago found on ebay
i think this was from one of the furcadia fundraisers held by DrCat and 'Manda.
totally wholesome; a time when its inhabitants kept the entire business afloat through sheer love and dedication to the online community.
-
retro Furcadia tee from 25 years ago found on ebay
i think this was from one of the furcadia fundraisers held by DrCat and 'Manda.
totally wholesome; a time when its inhabitants kept the entire business afloat through sheer love and dedication to the online community.
-
Was man nicht alles so beim Aufräumen findet🤩 #nortoncommander #win95
-
it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
-
it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
-
it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
-
it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
-
it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
-
Playing DigDug from Microsoft's "Return of Arcade" on Windows 95 using 86Box. That's what #RetroGaming looked like 30 years ago! Still awesome! 😉
#90s #Windows #Win95 #Microsoft #Arcade #Retro #90er #Gaming #PCGaming #Emulation #86Box
-
Playing DigDug from Microsoft's "Return of Arcade" on Windows 95 using 86Box. That's what #RetroGaming looked like 30 years ago! Still awesome! 😉
#90s #Windows #Win95 #Microsoft #Arcade #Retro #90er #Gaming #PCGaming #Emulation #86Box
-
Playing DigDug from Microsoft's "Return of Arcade" on Windows 95 using 86Box. That's what #RetroGaming looked like 30 years ago! Still awesome! 😉
#90s #Windows #Win95 #Microsoft #Arcade #Retro #90er #Gaming #PCGaming #Emulation #86Box
-
Playing DigDug from Microsoft's "Return of Arcade" on Windows 95 using 86Box. That's what #RetroGaming looked like 30 years ago! Still awesome! 😉
#90s #Windows #Win95 #Microsoft #Arcade #Retro #90er #Gaming #PCGaming #Emulation #86Box
-
several years ago I began archiving educational software. Dangerous Creatures had the BEST Win95 Plus! Pack theme. 😻
edit: I totally misremembered. The dangerous creatures theme with the cougar deskop was sorta ok. the BEST theme was called Jungle. it came with the Plus! For Kids Pack
for @david_bardos