#win95 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #win95, aggregated by home.social.
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here’s an obscure bit of software preservation that has been completely forgotten:
i learned recently that back in the late 90s in North America, Kellogg’s partnered with MS to cross promote cereal and educational software. it was a ridiculously good deal: inside any box of cereal was a coupon for a $5 CD-ROM for the *full* version of a MS educational or reference program.
these were some of their flagship educational programs like Dinosaurs, Oceans, Explorapedia, Dangerous Creatures and Entertainment Pack 3. considering that these were $50-$60 at a couple of years earlier, it was a ridiculously good price.
i wonder how many kids unknowingly grew up with a Kellogg’s CD version of these, because their parents ordered copies from the cereal box?
#cdrom #multimedia #digiPres #softwarePreservation #win95 #macintosh #vintageApple
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Comparing the main menu of SimCity Classic for Windows 3.1 to its Windows 95 pendant. This second cow has definitely eaten the wrong kind of grass. Holy cow! LOL!
Both games can be found on the SimCity Classic Deluxe for Windows CD-ROM:
https://archive.org/details/simcity_classic_deluxe_windowsHave fun! 😉
#SimCity #Windows95 #Win311 #Win95 #RetroGaming #Retro #Gaming #Maxis #Fun #90s #90er #PCGaming
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
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Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
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Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
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Hab' für euch gerade die GameStar CD-ROM aus 1/2001 ins Internet Archive hochgeladen. Darauf gab es damals eine Vollversion von Diablo, inkl. deutschem Handbuch im PDF-Format:
https://archive.org/details/gamestar_0101_diablo
Frohes Monsterkloppen! 😉
#Diablo #GameStar #CDROM #Win95 #Windows95 #Gaming #PCGaming #Retro #RetroGaming #Blizzard #90er #90s
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good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
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good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
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good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
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good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
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good night Infinisys.co.jp, and thank you for your 35+ years of selling the official After Dark screen savers and modules. 🫡
here are a few snapshots of their After Dark pages over the past 30 years.
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this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
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on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
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on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
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on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
-
on today's episode of game collecting speculator stupidity: Arcomage
https://www.ebay.com/itm/327132405136
for anyone not familiar with Arcomage: it is a wonderful card minigame built into the Might & Magic 7 and 8 RPGs, that plays a bit like a simplified M:TG.
ca. 2000, 3DO re-released it as a separate game. it didn't sell well, and ended up in $5 bargain bins a year later.
a few years later, it disappeared completely, and became hard to find even on ebay. a copy would pop up for $25 now and then. early in the pandemic, i saw a cd sell for about $75, which i thought was excessive.
this isn't a highly sought after title. it's generally well liked, but only among RPG people, and only among a particular M&M subset of those people. there are a dozen good arcomage clones out there, and have been for over 20 years (since the Flash era).
so here we are today: two idiots chip-bidding each other, now at $400 USD, on a cd in a jewel case. the seller is going to wake up laughing every morning until these two collectors ruin one another.
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when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
when i was a kid with my first 2x cd-rom drive, buying a cd-rom in a retail box was a $100+ CAD affair. so at my house that never happened.
all of my software on CD were either pack-ins that came with the computer, or from cheap multi-disc compilation packs like Sirius Software's 5ft10 pak.
one of those pack-ins was a copy of Encarta '94. it had a nondescript jewel case without cover art - just a green MS certificate of authenticity. i never knew what the retail box looked like, until today.
holy cow is it beautiful. the box is a hardcover flip-open activity book, designed for kidhands to pull open and rifle through. visually, it models the Dorling Kindersley UK educational books - I assume they did the graphic design.
the user manual is a thick kid friendly comic book. there's even a separate manual that teaches kids how to write a book report and *then* an entire section of proper citations and giving research credit.
MS was a big, big place in those days. its educational division was more or less walled off from the rest of the murderous beast, and it shows. this program is thoughtful, beautiful, and suffused with craftsmanship.
i'm right in the middle of retooling the Multimedia HyperGuide podcast, and now i have to do an episode on Encarta. it's so damned well made. in the mean time, feel free to listen to previous episodes here:
https://podcast.vga256.com -
Lil Bitty pcs are dope yo.
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Ich gebe zu, bei dieser Retro CD-ROM hätte ich selbst mal absolut keine Idee, wofür man sie heutzutage noch benutzen könnte oder wollen würde. Aber hey, ich bin hier nur fürs Archivieren zuständig! 😜
Hier hätte ich jetzt das offizielle, deutsche Internet Explorer StarterKit für Windows 95 mit dem IE 3.02! Für Windows 3.1, Windows NT und den Macintosh ist glaub ich auch was drauf. Naja, vielleicht braucht das jemand für ein Museum oder so...
https://archive.org/details/mswin_95_de_isk
#RetroComputing #InternetExplorer #IE3 #Microsoft #Win95 #Windows95 #Oldschool #90er #90s #CDROM #StarterKit #Alt #Museum
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Ich gebe zu, bei dieser Retro CD-ROM hätte ich selbst mal absolut keine Idee, wofür man sie heutzutage noch benutzen könnte oder wollen würde. Aber hey, ich bin hier nur fürs Archivieren zuständig! 😜
Hier hätte ich jetzt das offizielle, deutsche Internet Explorer StarterKit für Windows 95 mit dem IE 3.02! Für Windows 3.1, Windows NT und den Macintosh ist glaub ich auch was drauf. Naja, vielleicht braucht das jemand für ein Museum oder so...
https://archive.org/details/mswin_95_de_isk
#RetroComputing #InternetExplorer #IE3 #Microsoft #Win95 #Windows95 #Oldschool #90er #90s #CDROM #StarterKit #Alt #Museum
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Hab tatsächlich lange überlegt, ob ich das hier überhaupt hochladen sollte:
Eine noch unfertige, nur für PC-Hersteller bestimmte OEM-Boot-Diskettenvorlage für Windows 95 SR-2. Noch ohne CD-ROM-Treiber, aber mit Anleitungen und OEM-Hinweisen zur Installation in AUTOEXEC.BAT, CONFIG.SYS und DRVCOPY.INF durch den jeweiligen OEM-Partner.
Kopiert man eine funktionierende SAMPLE.SYS Treiberdatei auf die Diskette, funktioniert sie einwandfrei. Viele Hersteller passten eine solche Diskette aber natürlich noch weiter an.
https://archive.org/details/mswin_95_de_oem-sr2_bootdisk_template
Viel Spaß beim Basteln! 😉
#Windows95 #Win95 #OEM #Microsoft #BootDisk #Diskette #FloppyDisk #KryoFlux #Treiber #CDROM #90er #90s #RetroComputing #Retro
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Mal ein Blick zurück auf den "DLH '98" und, es gab auch sogar eine DOS-Version! Der "Dirty Little Helper" war die größte offline Cheat-Datenbank und zwischen 1996 und 2006 quasi ein Must-Have für jeden Gamer! Und das ist jetzt auch schon wieder 20 Jahre her. Es ist zum Heulen! 😆
#DLH98 #DLH #DirtyLittleHelper #Cheats #Gaming #RetroGaming #Retro #90s #2000s #90er #DOS #DOSGaming #Win95 #PCGaming
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happy 28th birthday ultima online!
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In case you missed it, there are now several #RetroComputing Mastodon apps available:
:apple_inc: Apple II
https://www.colino.net/wordpress/en/binary-release-of-mastodon-for-the-apple-c/:apple_inc: Apple Macintosh OS (pre-OSX)
https://github.com/smallsco/macstodon:amiga: Commodore Amiga
https://github.com/BlitterStudio/amidon⌨️ IBM MVS
https://github.com/mainframed/BREXXTODON:win3_msdos: MS-DOS
https://github.com/SuperIlu/DOStodon:windows: Windows 95
https://github.com/meyskens/mastodon-for-workgroups#FediTips #Mastodon #ComputingHistory #MSDOS #AppleII #Mac #MacOS #Amiga #Commodore #CommodoreAmiga #Windows95 #Win95 #MVS
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Playing DigDug from Microsoft's "Return of Arcade" on Windows 95 using 86Box. That's what #RetroGaming looked like 30 years ago! Still awesome! 😉
#90s #Windows #Win95 #Microsoft #Arcade #Retro #90er #Gaming #PCGaming #Emulation #86Box
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Is anyone still familiar with this photo editing classic from 1997? "Kai's Photo Soap"... for Windows 95. I've had this as a young student back in the day... And I remember wasting a lot of expensive ink with my poor LPT1 ink-jet printer.
The CD-ROM runs great using 86Box. Pure nostalgia! 😍
P.S. Here's a link: Link: https://archive.org/details/kais_photo_soap_de
#RetroComputing #Windows95 #Win95 #PhotoEditing #90s #90er #Oldschool #CDROM #Retro #Tech #Emulation #86Box
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Oh, mein gutes, altes Windows 95 hat heute auch bemerkt, dass die Sommerzeit begonnen hat. Hat sich vermutlich auch keiner der damaligen Programmierer vorgestellt, dass das Ding noch 2026 Verwendung finden würde! 😜
#Windows95 #Win95 #RetroComputing #Retro #Tech #Microsoft #Windows #90er #90s #Emulation #86Box
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Running Windows on a MacBook Neo? Of course!... Windows 95! This is still the best version..
#86Box #Win95 #Windows95 #RetroComputing #Emulation #MacBookNeo #MacBook #Apple #MacOS #Retro
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I ran a few 86Box virtual machines on the MacBook Neo to check out its emulation capabilities. Everything works quite nicely, from discovering my existing retro machines, running all kinds of DOS games, MT-32 music emulation, even the floppy drive sounds.
The emulation performance seems to be very respectable for an A18Pro iPhone chip. I went through several virtual systems, from a slow 386SX all the way up to a Pentium MMX 233MHz and even, just for testing, a Pentium II 300MHz. The performance meter never dipped below 100% and everything did work as expected. I believe, this is VERY good news for retro gaming on this budget MacBook.
Conclusion: I'm very happy!
#RetroGaming #MacBookNeo #MacGaming #86Box #Emulation #Apple #MacBook #AppleA18Pro #Retro #Gaming #DOSGaming #Win95 #Windows95
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Boahh... ich hab heute wohl bald 100 Mal Windows 95 in 86Box installiert um alle Boot Disketten und CD-ROM Varianten durchzutesten und in die Sammlung einzusortieren. Bin - mit ein paar Pausen, wo ich am Auto gebastelt hatte - bestimmt seit 12 Stunden am Basteln. Uff... Ich brauch kommende Woche wohl Urlaub, vom Urlaub!
#86Box #Emulation #Windows #Win95 #Windows95 #RetroComputing #90er #90s #Retro #Oldschool #Vintage
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Heilige Scheiße, was war das hässlich! Windows 95 C SR2.5 mit IE4 und Active Desktop direkt nach der Installation. Wirklich schrecklich! 😠
#Win95 #Windows95 #Microsoft #Windows #RetroComputing #90er #90s #Bloatware #Retro #86Box #InternetExplorer
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in 1998 i was in my 2nd year of university; once a month i'd have enough cash to buy a new PC game. cash burning a hole in my wallet, i'd wander over to my favourite big box store (The Future Shop) and browse through their 4 aisles of big box PC games and spend 1-2 hours reading the copy on *every* box. there were so many great AAA games out that i'd end up having to choose between 3 or 4. it was torture.
that particular day i had to choose between Fallout 2, X-Wing vs Tie Fighter, Half-Life and Baldur's Gate which were all in the centre of one aisle. 😓
at the very end of the same aisle were games with FMV like Riven, Ripper, and a new one called Black Dahlia. it had a huge yellow STARRING DENNIS HOPPER sticker on the front cover. i gave it a dirty look: years earlier i had been burned to a crisp on FMV games like The Critical Path and Ground Zero: Texas, and i wasn't going to make that mistake again. i grabbed a copy of Half-Life and went straight to the checkouts.
25+ years later, i finally got to see what i missed out on. Black Dahlia was among the last of the classic FMV adventure games, and it's surprisingly well-produced. @sqhistorian's documentary is composed of interviews with the original cast, crew and development team - and watches exactly like an (Ars) War Stories doc.
https://www.youtube.com/watch?v=xjaLilGWm_k
if you're into the mechanics of movie production, set design, and the complexities of translating cinematics to gameplay, i highly recommend it.
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retro Furcadia tee from 25 years ago found on ebay
i think this was from one of the furcadia fundraisers held by DrCat and 'Manda.
totally wholesome; a time when its inhabitants kept the entire business afloat through sheer love and dedication to the online community.