#macromedia — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #macromedia, aggregated by home.social.
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it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
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it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
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it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
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it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
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it's hard to imagine that back in the mid-90s, the stiff and strait-laced MS had an entire department for making kids multimedia
their edutainment department was mostly independent of the rest of the monster, and produced some really unique educational software. Dinosaurs is one of their best - the combination of high production value, solid paleontological detail, and skeumorphic interfaces makes for a totally memorable experience.
i found this non-interactive demo buried in the program. i heard one of the former MS developers mention recently that scenes like these were built in Macromedia Director, and then nested within the program (built in C/C++) using a Director runtime.
you might notice the weird random b+w noise around the window, and in some of the background. that's a byproduct of the team using indexed palettes to handle the hundreds of compressed images. every single image was run through DeBabelizer to extract its index, and then averaged with other images to find shared colour palettes from 256 colours. the team had to make sure that the colour palette chosen never intruded into the "safe palette" used by the window frame, titlebar, and background. obviously, this one paletting error snuck past QA.
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... peep ... Animated with Flash in 2003, remastered in 2026. Challenged myself to painting a background in Photoshop which took forever. #peeps #marshmallowpeeps #noai #flash #kranioclast #drmangor #mangor #photoshoppainting #handdrawn #macromedia #hadit #traditionalanimation #animate #darkhumor
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#HyperCard and its programming language #HyperTalk (inspired by #Smalltalk) spread widely into several authoring tools of the early web, like #Macromedia #Director and later #Flash.
There was also a Windows clone #MetaCard that lives on till today under the name #LiveCode (https://en.wikipedia.org/wiki/LiveCode). Sadly it didn’t stick to it’s simplicity. It’s now bloatware, not usable for me.
Some people name the language #Delphi as a successor, but I’ve never tried it.
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Last of the Frogmen- made with Flash in 2008, 4k remastered in 2026. #lastofthefrogmen #adobeanimate #flash #kranioclast #drmangor #mangor #redneck #vector #animation #handdrawn #cryptid #frogman #frogmen #noai #macromedia #traditionalanimation #animate #darkhumor #darkart #motorcycle
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one project that comes to mind is @raphkoster's criminally underappreciated Metaplace
https://en.wikipedia.org/wiki/Metaplace
it was a little like being able to build your own 2d graphical MOO/MUD, but strongly bent towards the web. it had a scripting language and a flash-based graphical editor. i wish there was more info out there about it.
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one project that comes to mind is @raphkoster's criminally underappreciated Metaplace
https://en.wikipedia.org/wiki/Metaplace
it was a little like being able to build your own 2d graphical MOO/MUD, but strongly bent towards the web. it had a scripting language and a flash-based graphical editor. i wish there was more info out there about it.
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Es ist gekommen, wie es kommen musste:
#Affinity wird zu dem gleichen Erpresser-Model wie alle anderen.War ja damals z.B. Bei #Macromedia #FreeHand auch so.
Firmen, die nur dem Geld folgen sind seelenlos. Sie agieren niemals im Sinne der Nutzer, sondern folgen immer der sinnlosen Geld-Vermehrung.
Wir denken ernsthaft über den Wechsel zu #Inkscape, #Gimp, #Scribus, #Krita, #Blender etc. nach.
Mit dem Umstieg zur #Nextcloud haben wir ja auch gute Erfahrungen gemacht.
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Yes, alright, but what about the Macromedia Flash originals? They have the cheesiness of hand made Flash animations used for user interface no professional webdev with years of UX experience can mimick.
https://archive.org/search?query=ishkur
#adobeflash
#edm
#flash
#ishkur
#krepalakh
#macromedia
#macromediaflash
#ux
#vectorgraphics
#webdev -
Every year to the day, 12am Sydney Australian time (AEST), I receive this email. For the past two decades.
Flashkit was my first real online community.
The folks there took time to guide and teach. Not just in Macromedia Flash, but in life! I was an awkward kid. I didn't know how to human. It was trial by error and the adults were so understanding, and so kind in guiding me.
It's a nice reminder of what a community can do. I pretty much dropped into this forum of adult professionals as a teen with a weird tech hyper focus, and they rolled with it!
Every year I get this email, I'm reminded of the joy the Internet can be.
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today's buried treasure:
an interview with john henry thompson on the history of Macromedia Director. it's one of the only interviews ever recorded on the subject.
as the lead programmer and creator of Lingo - the OO scripting language used in director - he relates intimate knowledge of its origins. i was delighted to learn that he borrowed much of the grammar from Hypertalk!
https://www.youtube.com/watch?v=TqISbaJ7qug
#macintosh #vintageApple #macromedia #softwarePreservation #programming
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90er Jahre = Ball rausholen, um diesen Abrieb von den Rollen der Computermaus runterzukratzen
#satisfying #GrafikSkalpell #90er #Retro #Computer #Maus #QuarkXpress #DTP #PowerMac #Performa #MacroMedia #Flash #90s
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#Free to a good home: Visual Quickstart Guide for Macromedia Director for Macintosh from 1995 by Andre Persidsky and Helmut Kobler. 235 pages. :apple_inc: 📖
#RetroComputing #VintageComputers #UserManual #Macintosh #Macromedia -
Mistodon: this decade saw the end of the line for the product introduced in 1996 as #FutureSplash Animator, before being bought out and renamed as #Macromedia's (and then Adobe's) #Flash multimedia software platform, the lightweight tech that launched a thousand indie cartoons and games on #Newgrounds and #Kongregate. This #teletext tribute by @illarterate was included in the recent MIST1121 artpack collection.
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@drewda @MadMadMadMadRN @pluralistic In the case of #Adobe, this principle is fractally nested. They #bought a company called #Macromedia, which itself was a merger of the #Authorware and #Director developers, and then bought out their competitor #FutureWave and renamed their main product to #Flash.
When they bought Macromedia, Adobe even got access to a few things that they specifically were told to #divest TO Macromedia for antitrust reasons, like FreeHand.
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your biennial reminder that #90s #adventuregame Hawaii High: Mystery of the Tiki is #macromedia #director #multimedia for #win3.1 that aged like fine cheetos
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and it wasn't just #drawing / #digitalPainting; that same #Kunstbende edition I participated in 3 different categories:
• #poetry (with my poem #SilverRain, if memory serves me well)
• #expo (in which #TurkeyPower was submitted)
• and some kind of then-new #digitalMedia category, to which I submitted some kind of interactive image viewer in #MacroMedia Flash.The only #originalContent creation I do now (and rarely) is #coding, and the occasional creative toot.