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#hypertalk — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hypertalk, aggregated by home.social.

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  1. @davebauerart @Dreamwieber

    #HyperCard and its programming language #HyperTalk (inspired by #Smalltalk) spread widely into several authoring tools of the early web, like #Macromedia #Director and later #Flash.

    There was also a Windows clone #MetaCard that lives on till today under the name #LiveCode (en.wikipedia.org/wiki/LiveCode). Sadly it didn’t stick to it’s simplicity. It’s now bloatware, not usable for me.

    Some people name the language #Delphi as a successor, but I’ve never tried it.

  2. @davebauerart @Dreamwieber

    #HyperCard and its programming language #HyperTalk (inspired by #Smalltalk) spread widely into several authoring tools of the early web, like #Macromedia #Director and later #Flash.

    There was also a Windows clone #MetaCard that lives on till today under the name #LiveCode (en.wikipedia.org/wiki/LiveCode). Sadly it didn’t stick to it’s simplicity. It’s now bloatware, not usable for me.

    Some people name the language #Delphi as a successor, but I’ve never tried it.

  3. @davebauerart @Dreamwieber

    #HyperCard and its programming language #HyperTalk (inspired by #Smalltalk) spread widely into several authoring tools of the early web, like #Macromedia #Director and later #Flash.

    There was also a Windows clone #MetaCard that lives on till today under the name #LiveCode (en.wikipedia.org/wiki/LiveCode). Sadly it didn’t stick to it’s simplicity. It’s now bloatware, not usable for me.

    Some people name the language #Delphi as a successor, but I’ve never tried it.

  4. @davebauerart @Dreamwieber

    #HyperCard and its programming language #HyperTalk (inspired by #Smalltalk) spread widely into several authoring tools of the early web, like #Macromedia #Director and later #Flash.

    There was also a Windows clone #MetaCard that lives on till today under the name #LiveCode (en.wikipedia.org/wiki/LiveCode). Sadly it didn’t stick to it’s simplicity. It’s now bloatware, not usable for me.

    Some people name the language #Delphi as a successor, but I’ve never tried it.

  5. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator.
    The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  6. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator.
    The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  7. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator.
    The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  8. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator.
    The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  9. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator.
    The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  10. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator. The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  11. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator. The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  12. I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator. The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.

  13. Learned something new today. I didn't know in #HyperTalk for #HyperCard 2.4.1 you could use "answer folder" to ask the user to select a folder. It must have been added after the 2.2 reference I'm using.

  14. #grateful for Bill Atkinson and #HyperCard

    HyperSchool is a HyperCard application for schools to do scheduling, attendance, and grades.

    It includes thousands of lines of #HyperTalk code, plus some
    C code to interface to a scantron machine and to do simulated annealing
    before the user gets old.

  15. #grateful for Bill Atkinson and #HyperCard

    HyperSchool is a HyperCard application for schools to do scheduling, attendance, and grades.

    It includes thousands of lines of #HyperTalk code, plus some
    C code to interface to a scantron machine and to do simulated annealing
    before the user gets old.

  16. #grateful for Bill Atkinson and #HyperCard

    HyperSchool is a HyperCard application for schools to do scheduling, attendance, and grades.

    It includes thousands of lines of #HyperTalk code, plus some
    C code to interface to a scantron machine and to do simulated annealing
    before the user gets old.

  17. #grateful for Bill Atkinson and #HyperCard

    HyperSchool is a HyperCard application for schools to do scheduling, attendance, and grades.

    It includes thousands of lines of #HyperTalk code, plus some
    C code to interface to a scantron machine and to do simulated annealing
    before the user gets old.

  18. #grateful for Bill Atkinson and #HyperCard

    HyperSchool is a HyperCard application for schools to do scheduling, attendance, and grades.

    It includes thousands of lines of #HyperTalk code, plus some
    C code to interface to a scantron machine and to do simulated annealing
    before the user gets old.

  19. Excited about this edition of #HyperTalk!
    @vectro is playing one of his famous modular synth intro. @futurefonts has put together an exciting list of speakers again.

  20. Excited about this edition of #HyperTalk!
    @vectro is playing one of his famous modular synth intro. @futurefonts has put together an exciting list of speakers again.

  21. Excited about this edition of #HyperTalk!
    @vectro is playing one of his famous modular synth intro. @futurefonts has put together an exciting list of speakers again.

  22. Excited about this edition of #HyperTalk!
    @vectro is playing one of his famous modular synth intro. @futurefonts has put together an exciting list of speakers again.

  23. Excited about this edition of #HyperTalk!
    @vectro is playing one of his famous modular synth intro. @futurefonts has put together an exciting list of speakers again.

  24. I always get a bit cagey when people ask if #HyperTalk is like #AppleScript.

    There's an inspiration there, but AppleScript jettisons one of the fundamental strengths of HyperTalk: that it's designed to account for human “flaws" and logic gaps and removes the need to think about certain advanced programming concepts, whereas AppleScript actually has that logical structure under the hood and just makes it implicit … until it isn’t and you get an error message and need to deal with it.

    1/6

  25. I always get a bit cagey when people ask if #HyperTalk is like #AppleScript.

    There's an inspiration there, but AppleScript jettisons one of the fundamental strengths of HyperTalk: that it's designed to account for human “flaws" and logic gaps and removes the need to think about certain advanced programming concepts, whereas AppleScript actually has that logical structure under the hood and just makes it implicit … until it isn’t and you get an error message and need to deal with it.

    1/6

  26. I always get a bit cagey when people ask if #HyperTalk is like #AppleScript.

    There's an inspiration there, but AppleScript jettisons one of the fundamental strengths of HyperTalk: that it's designed to account for human “flaws" and logic gaps and removes the need to think about certain advanced programming concepts, whereas AppleScript actually has that logical structure under the hood and just makes it implicit … until it isn’t and you get an error message and need to deal with it.

    1/6

  27. I always get a bit cagey when people ask if #HyperTalk is like #AppleScript.

    There's an inspiration there, but AppleScript jettisons one of the fundamental strengths of HyperTalk: that it's designed to account for human “flaws" and logic gaps and removes the need to think about certain advanced programming concepts, whereas AppleScript actually has that logical structure under the hood and just makes it implicit … until it isn’t and you get an error message and need to deal with it.

    1/6

  28. I always get a bit cagey when people ask if #HyperTalk is like #AppleScript.

    There's an inspiration there, but AppleScript jettisons one of the fundamental strengths of HyperTalk: that it's designed to account for human “flaws" and logic gaps and removes the need to think about certain advanced programming concepts, whereas AppleScript actually has that logical structure under the hood and just makes it implicit … until it isn’t and you get an error message and need to deal with it.

    1/6

  29. If you’re at the intersection (maybe not total) of interactive fiction, game exploration, HyperCard/HyperTalk, and graph theory, and have some fondness for Myst, this is clearly the article series for you.

    glthr.com/myst-graph-1

    /via @zarfeblong

    #Myst #graph #HyperCard #HyperTalk #GameAnalysis #InteractiveFiction

  30. If you’re at the intersection (maybe not total) of interactive fiction, game exploration, HyperCard/HyperTalk, and graph theory, and have some fondness for Myst, this is clearly the article series for you.

    glthr.com/myst-graph-1

    /via @zarfeblong

    #Myst #graph #HyperCard #HyperTalk #GameAnalysis #InteractiveFiction

  31. If you’re at the intersection (maybe not total) of interactive fiction, game exploration, HyperCard/HyperTalk, and graph theory, and have some fondness for Myst, this is clearly the article series for you.

    glthr.com/myst-graph-1

    /via @zarfeblong

    #Myst #graph #HyperCard #HyperTalk #GameAnalysis #InteractiveFiction

  32. If you’re at the intersection (maybe not total) of interactive fiction, game exploration, HyperCard/HyperTalk, and graph theory, and have some fondness for Myst, this is clearly the article series for you.

    glthr.com/myst-graph-1

    /via @zarfeblong

    #Myst #graph #HyperCard #HyperTalk #GameAnalysis #InteractiveFiction

  33. Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!. youtube.com/live/t1v93BP...

    YouTube

  34. Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!.

    youtube.com/live/t1v93BPJRQg?f

  35. Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!.

    youtube.com/live/t1v93BPJRQg?f

  36. Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!.

    youtube.com/live/t1v93BPJRQg?f

  37. Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!.

    youtube.com/live/t1v93BPJRQg?f

  38. Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!.

    youtube.com/live/t1v93BPJRQg?f

  39. I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk. youtube.com/live/Pzk5WmO...

    YouTube

  40. I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk.

    youtube.com/live/Pzk5WmODzbE?f

  41. I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk.

    youtube.com/live/Pzk5WmODzbE?f

  42. I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk.

    youtube.com/live/Pzk5WmODzbE?f

  43. I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk.

    youtube.com/live/Pzk5WmODzbE?f

  44. I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk.

    youtube.com/live/Pzk5WmODzbE?f

  45. Are you a full “stack” developer? Love authoring #HyperCard stacks? Dream in #HyperTalk? Are a #HyperCard enthusiast? Maybe you created stacks as a kid and miss the fun! Let me know if you’d like to be in a HyperCard starter pack. I don’t want to presume.

  46. Are you a #HyperCard master? Dream in #HyperTalk?
    Show off your mastery with one of my t-shirts!

    ericsedge.threadless.com/

  47. Are you a #HyperCard master? Dream in #HyperTalk?
    Show off your mastery with one of my t-shirts!

    ericsedge.threadless.com/

  48. Are you a #HyperCard master? Dream in #HyperTalk?
    Show off your mastery with one of my t-shirts!

    ericsedge.threadless.com/

  49. Are you a #HyperCard master? Dream in #HyperTalk?
    Show off your mastery with one of my t-shirts!

    ericsedge.threadless.com/

  50. Are you a #HyperCard master? Dream in #HyperTalk?
    Show off your mastery with one of my t-shirts!

    ericsedge.threadless.com/