#softwarepreservation — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #softwarepreservation, aggregated by home.social.
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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speaking of #digitalPreservation and #softwarePreservation , today in my Pratt class we are gonna play the CURATE game: https://schreibman.eu/digcurv/curate-game/
@remram44 printed custom game pieces for me on the 3d printer!!!!
very excited to play test!!
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several years ago I began archiving educational software. Dangerous Creatures had the BEST Win95 Plus! Pack theme. 😻
edit: I totally misremembered. The dangerous creatures theme with the cougar deskop was sorta ok. the BEST theme was called Jungle. it came with the Plus! For Kids Pack
for @david_bardos
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How do we preserve software and keep digital content accessible? 💾
Join our Software Preservation & Emulation Showcase for lightning talks and discussion exploring real-world approaches, from floppy files to virtual worlds.
🗓️ 28 April 14:00–16:00 (UTC)
💻 Online
🎤 Case studies + panel discussion🔗 Register here: https://www.dpconline.org/events/eventdetail/770/-/every-object-an-orchestra-a-software-preservation-emulation-showcase
#DigitalPreservation #Coalition #DPC #SoftwarePreservation #Emulation #digipres #community #JoinUs
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How do we preserve software and keep digital content accessible? 💾
Join our Software Preservation & Emulation Showcase for lightning talks and discussion exploring real-world approaches, from floppy files to virtual worlds.
🗓️ 28 April 14:00–16:00 (UTC)
💻 Online
🎤 Case studies + panel discussion🔗 Register here: https://www.dpconline.org/events/eventdetail/770/-/every-object-an-orchestra-a-software-preservation-emulation-showcase
#DigitalPreservation #Coalition #DPC #SoftwarePreservation #Emulation #digipres #community #JoinUs
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How do we preserve software and keep digital content accessible? 💾
Join our Software Preservation & Emulation Showcase for lightning talks and discussion exploring real-world approaches, from floppy files to virtual worlds.
🗓️ 28 April 14:00–16:00 (UTC)
💻 Online
🎤 Case studies + panel discussion🔗 Register here: https://www.dpconline.org/events/eventdetail/770/-/every-object-an-orchestra-a-software-preservation-emulation-showcase
#DigitalPreservation #Coalition #DPC #SoftwarePreservation #Emulation #digipres #community #JoinUs
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How do we preserve software and keep digital content accessible? 💾
Join our Software Preservation & Emulation Showcase for lightning talks and discussion exploring real-world approaches, from floppy files to virtual worlds.
🗓️ 28 April 14:00–16:00 (UTC)
💻 Online
🎤 Case studies + panel discussion🔗 Register here: https://www.dpconline.org/events/eventdetail/770/-/every-object-an-orchestra-a-software-preservation-emulation-showcase
#DigitalPreservation #Coalition #DPC #SoftwarePreservation #Emulation #digipres #community #JoinUs
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How do we preserve software and keep digital content accessible? 💾
Join our Software Preservation & Emulation Showcase for lightning talks and discussion exploring real-world approaches, from floppy files to virtual worlds.
🗓️ 28 April 14:00–16:00 (UTC)
💻 Online
🎤 Case studies + panel discussion🔗 Register here: https://www.dpconline.org/events/eventdetail/770/-/every-object-an-orchestra-a-software-preservation-emulation-showcase
#DigitalPreservation #Coalition #DPC #SoftwarePreservation #Emulation #digipres #community #JoinUs
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RE: https://mstdn.social/@swheritage/115932187489013105
We’re excited to welcome @swheritage to the #DPGRegistry 🎉
As an Open Data DPG, Software Heritage collects, preserves, and shares all public software source code, ensuring it remains accessible for everyone in the long term.
https://www.digitalpublicgoods.net/r/software-heritage
#DigitalPublicGoods #OpenData #OpenSource #SoftwarePreservation #DPGs
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I have been working on regenerating the (long-lost) source code for Nodes of Yesod, a game I wrote for the Sinclair ZX Spectrum in 1985. I have been picking away at this Z80 disassembly for nearly 20 years, starting with IDA and later moving to Ghidra.
While the project has been technically complete for some time (it reassembles to a binary identical to the shipped game), my goal is to release a fully documented codebase that is actually readable for future developers and historians.
To that end, this weekend, I compared the Claude Code CLI and the Gemini CLI for the specific task of identifying and defining symbols for methods, labels, and constants. In the past, I've run into context memory issues with the web interfaces, but the CLI tools seem to handle this single 30K+ line file very well.
Here is the breakdown:
Claude Code CLI: It is faster and understands the Z80 context with very few mistakes. However, it is significantly more expensive for this volume of work, running into Pro plan rate limits relatively quickly.
Gemini CLI: This allows me to work much longer before hitting rate limits on the Pro plan. It requires more iteration to get the output right, but it is a great workhorse.
The screenshots below show an example of the results, including some ASCII art Claude generated directly from the raw sprite bitmap data, and a section of code constants where both the name and comments were determined or augmented by Claude.
#SinclairSpectrum #OdinComputerGraphics #OldDogNewTricks #RetroDev #RetroGames #ReverseEngineering #SoftwarePreservation #ClaudeCodeCLI #GeminiCLI
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The Story of X-Copy: Amiga’s Most Famous Copy Tool & Rare Cyclone Hardware
#Amiga #RetroComputing #XCopy #KryoFlux #SoftwarePreservation #RobSmithDev #VintageGaming #Cyclone
https://theoasisbbs.com/the-story-of-x-copy-amigas-most-famous-copy-tool-rare-cyclone-hardware/?feed_id=1727&_unique_id=67b5e42fb1854