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#myst — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #myst, aggregated by home.social.

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  1. I finally got around to watching the trailer for Project Anglerfish, the Myst-universe prototype that Cyan put together a while ago... it hurts that they weren't able to get that one made. It looks really cool.

    If you've not seen it, watch here: youtube.com/watch?v=ZvNGt02yZNc

    #myst #riven #games #gaming

  2. I finally got around to watching the trailer for Project Anglerfish, the Myst-universe prototype that Cyan put together a while ago... it hurts that they weren't able to get that one made. It looks really cool.

    If you've not seen it, watch here: youtube.com/watch?v=ZvNGt02yZNc

    #myst #riven #games #gaming

  3. Cyan Worlds cancella ufficialmente Project Anglerfish, il prototipo destinato a espandere l'universo di Myst. Nonostante l’interruzione dello sviluppo, lo studio pubblica un teaser che svela la visione originale dietro il progetto mai completato. #GiochiPC #gamingnews #Myst #videogiochi

  4. Part 1 of this year's Mysterium report! Covering the news from Cyan. (Yes, you already saw the Anglerfish trailer. There was more info than that.)

    blog.zarfhome.com/2026/07/myst

    #Myst

  5. Part 1 of this year's Mysterium report! Covering the news from Cyan. (Yes, you already saw the Anglerfish trailer. There was more info than that.)

    blog.zarfhome.com/2026/07/myst

    #Myst

  6. 🕹️ Ricordate Myst? Riappare il trailer del capitolo mai nato: un affascinante frammento di storia videoludica rimasto sospeso nel tempo. #Myst #Videogiochi

    🔗 spaziogames.it/notizie/myst-sp

  7. Cyan Games (Myst, Riven…) partage la bande-annonce d’un projet annulé, nommé Anglerfish, lié à l’univers de Myst : youtube.com/watch?v=ZvNGt02yZNc

    #CyanWorlds #Myst

  8. Cyan Games (Myst, Riven…) partage la bande-annonce d’un projet annulé, nommé Anglerfish, lié à l’univers de Myst : youtube.com/watch?v=ZvNGt02yZNc

    #CyanWorlds #Myst

  9. Análisis de Myst: The Definitive Collection (2021)

    Estamos renovando el contenido de youtube para que sea más interesante. Echadle un vistazo a ver si os gusta ;)

    #myst #mystdefinitivecollection #videojuegos #videogames
    youtube.com/watch?v=TogwIMmXa1s

  10. Análisis de Myst: The Definitive Collection (2021)

    Estamos renovando el contenido de youtube para que sea más interesante. Echadle un vistazo a ver si os gusta ;)

    #myst #mystdefinitivecollection #videojuegos #videogames
    youtube.com/watch?v=TogwIMmXa1s

  11. One of the main game mechanisms in Myst is the "How have I walked around this area FIVE TIMES already and only just seen that new route/clickable thing/whatever?!"

    Now, if only I could work out which river runs where and how to stop the right water flows 🤔

    #Myst #Myst4

  12. One of the main game mechanisms in Myst is the "How have I walked around this area FIVE TIMES already and only just seen that new route/clickable thing/whatever?!"

    Now, if only I could work out which river runs where and how to stop the right water flows 🤔

    #Myst #Myst4

  13. an extremely underrated 2 hour interview with robyn miller by [email protected] several years ago

    they provide a walking tour through several of cyan's early titles such as the Manhole, Cosmic Osmo and Spelunx. a live art director's commentary.

    what i love the most is how much robyn makes it clear how these games were never built for "gamers" as we understand them now. robyn played very few games, and wasn't familiar with genre expectations.

    he and rand just focused on making games that let the player explore a world at their own pace, and all else is secondary to exploration and discovery.

    youtube.com/watch?v=-kX5E7yOHJg

    #cyan #myst #retroGaming #win31 #macintosh

  14. an extremely underrated 2 hour interview with robyn miller by [email protected] several years ago

    they provide a walking tour through several of cyan's early titles such as the Manhole, Cosmic Osmo and Spelunx. a live art director's commentary.

    what i love the most is how much robyn makes it clear how these games were never built for "gamers" as we understand them now. robyn played very few games, and wasn't familiar with genre expectations.

    he and rand just focused on making games that let the player explore a world at their own pace, and all else is secondary to exploration and discovery.

    youtube.com/watch?v=-kX5E7yOHJg

    #cyan #myst #retroGaming #win31 #macintosh

  15. @vga256

    Just found the complete #Myst collection on CD-ROM on the street today! :awesome:

  16. @vga256

    Just found the complete #Myst collection on CD-ROM on the street today! :awesome:

  17. okay so i found something pretty awesome

    the 3d scenes in Myst were all built using a mac modeller/renderer called Strata Vision 3D. i bought a boxed copy of this program with the intention of trying to recreate a model or two in the game, using the original renderer.

    the box came with an extra disc - a library of shapes and textures. i noticed on the inside flap of the cd that it apparently included textures from Myst!

    unfortunately, it turns out the disc was a demo. you browsed through the library until you found something you wanted, and then called a 1-800# to buy a serial number. you could enter the serial number and instantly have access to that texture.

    unfortunately, no one has ever figured out how to crack Strata Clip 3D, and i couldn't figure it out today either.

    fortunately, some creative digging turned up the Myst textures. they've been hiding on a Warez cd from 1996 for the past 30 years.

    i just managed to load the program into system 7 and it's all there. these are the original textures used to render some areas of Myst. i still need to install Strata Vision to test them out, but afaik this is the first time these original textures have been seen since.

    #macintosh #vintageApple #myst #retroGaming #win31

  18. okay so i found something pretty awesome

    the 3d scenes in Myst were all built using a mac modeller/renderer called Strata Vision 3D. i bought a boxed copy of this program with the intention of trying to recreate a model or two in the game, using the original renderer.

    the box came with an extra disc - a library of shapes and textures. i noticed on the inside flap of the cd that it apparently included textures from Myst!

    unfortunately, it turns out the disc was a demo. you browsed through the library until you found something you wanted, and then called a 1-800# to buy a serial number. you could enter the serial number and instantly have access to that texture.

    unfortunately, no one has ever figured out how to crack Strata Clip 3D, and i couldn't figure it out today either.

    fortunately, some creative digging turned up the Myst textures. they've been hiding on a Warez cd from 1996 for the past 30 years.

    i just managed to load the program into system 7 and it's all there. these are the original textures used to render some areas of Myst. i still need to install Strata Vision to test them out, but afaik this is the first time these original textures have been seen since.

    #macintosh #vintageApple #myst #retroGaming #win31

  19. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  20. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  21. I'm still inordinately pleased with the little feature tiles I made for the Myst novels on the Guild of Archivists site. I promise the colors match the real-world objects even better than the images of the covers I could find online (I did have to add a stroke to Book of Ti'ana for contrast reasons, though). #Myst

  22. gamestic.nl/2026/05/05/myst-an

    Myst and Riven are coming to PS5 and PS VR2 on May 19.

    The remakes feature ray-traced reflections and enhanced resolution on PS5 Pro, with Riven also launching on Xbox Series X|S and the Microsoft Store the same day.

    #cyanworlds #Myst #Riven #game #games #gaming #gamingnews #gamestic

  23. really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.

    it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.

    as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:

    archive.org/details/myst_propo

    originally from robyn's site:

    robynmiller.net/video-games-fi

    #digiPres #softwarePreservation #archival #gamedev #myst #cyan