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#riven — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #riven, aggregated by home.social.

  1. 名作パズルアドベンチャー『Myst』と『Riven』のリメイク版が5月20日(水)にPS5®とPS VR2で発売!
    blog.ja.playstation.com/2026/0

    #playstation #PS5 #Myst #Riven

  2. “You Cannot Claim Ignorance” – Myst Co-Creator Under Fire For Using GenAI Art In Riven Soundtrack Release

    Image: Cyan Worlds Update [Sat 9th May 2026, 2:35pm]: Fangamer has given us the following statement on the…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Artificialintelligence #AI #ArtificialIntelligence #Fangamer #Music #Riven #Technology
    newsbeep.com/us/634089/

  3. “You Cannot Claim Ignorance” – Myst Co-Creator Under Fire For Using GenAI Art In Riven Soundtrack Release

    Image: Cyan Worlds Update [Sat 9th May 2026, 2:35pm]: Fangamer has given us the following statement on the…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Artificialintelligence #AI #ArtificialIntelligence #Fangamer #Music #Riven #Technology
    newsbeep.com/us/634089/

  4. #riven Myst e Riven arrivano su console Anche i giocatori console potranno giocare ai famosi titoli gamernews.it/notizie/2026/05/0

  5. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  6. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  7. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  8. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  9. this is not well known, so i thought i'd share this -
    way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.

    they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.

    he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:

    youtube.com/watch?v=5qxg0ykOcgM

    #retrocomputing #macintosh #vintageApple #hypercard #myst #riven

  10. gamestic.nl/2026/05/05/myst-an

    Myst and Riven are coming to PS5 and PS VR2 on May 19.

    The remakes feature ray-traced reflections and enhanced resolution on PS5 Pro, with Riven also launching on Xbox Series X|S and the Microsoft Store the same day.

    #cyanworlds #Myst #Riven #game #games #gaming #gamingnews #gamestic

  11. gamestic.nl/2026/05/05/myst-an

    Myst and Riven are coming to PS5 and PS VR2 on May 19.

    The remakes feature ray-traced reflections and enhanced resolution on PS5 Pro, with Riven also launching on Xbox Series X|S and the Microsoft Store the same day.

    #cyanworlds #Myst #Riven #game #games #gaming #gamingnews #gamestic

  12. gamestic.nl/2026/05/05/myst-an

    Myst and Riven are coming to PS5 and PS VR2 on May 19.

    The remakes feature ray-traced reflections and enhanced resolution on PS5 Pro, with Riven also launching on Xbox Series X|S and the Microsoft Store the same day.

    #cyanworlds #Myst #Riven #game #games #gaming #gamingnews #gamestic

  13. gamestic.nl/2026/05/05/myst-an

    Myst and Riven are coming to PS5 and PS VR2 on May 19.

    The remakes feature ray-traced reflections and enhanced resolution on PS5 Pro, with Riven also launching on Xbox Series X|S and the Microsoft Store the same day.

    #cyanworlds #Myst #Riven #game #games #gaming #gamingnews #gamestic

  14. gamestic.nl/2026/05/05/myst-an

    Myst and Riven are coming to PS5 and PS VR2 on May 19.

    The remakes feature ray-traced reflections and enhanced resolution on PS5 Pro, with Riven also launching on Xbox Series X|S and the Microsoft Store the same day.

    #cyanworlds #Myst #Riven #game #games #gaming #gamingnews #gamestic

  15. I was looking for the notes I took for #riven I heard people say that I got to write down what sounds some puzzle pieces make, but I am not good with sounds, so I just wrote words that would remind me of them. The list so far looks like this : a crow, ?, an old slumbering bear, little wings, and a specter washing its window.
    People should be glad that I am not writing guides, lmao

    #videogames #gaming #myst

  16. I was looking for the notes I took for #riven I heard people say that I got to write down what sounds some puzzle pieces make, but I am not good with sounds, so I just wrote words that would remind me of them. The list so far looks like this : a crow, ?, an old slumbering bear, little wings, and a specter washing its window.
    People should be glad that I am not writing guides, lmao

    #videogames #gaming #myst

  17. I was looking for the notes I took for #riven I heard people say that I got to write down what sounds some puzzle pieces make, but I am not good with sounds, so I just wrote words that would remind me of them. The list so far looks like this : a crow, ?, an old slumbering bear, little wings, and a specter washing its window.
    People should be glad that I am not writing guides, lmao

    #videogames #gaming #myst

  18. I was looking for the notes I took for #riven I heard people say that I got to write down what sounds some puzzle pieces make, but I am not good with sounds, so I just wrote words that would remind me of them. The list so far looks like this : a crow, ?, an old slumbering bear, little wings, and a specter washing its window.
    People should be glad that I am not writing guides, lmao

    #videogames #gaming #myst

  19. I was looking for the notes I took for #riven I heard people say that I got to write down what sounds some puzzle pieces make, but I am not good with sounds, so I just wrote words that would remind me of them. The list so far looks like this : a crow, ?, an old slumbering bear, little wings, and a specter washing its window.
    People should be glad that I am not writing guides, lmao

    #videogames #gaming #myst

  20. Tomorrow I should go back to old Riven and progress a bit to learn more about the lore. The last time I played, I reached the D'ni school via submarine. I kinda don't know which way to go now, but I think I will figure it out.

    #videogames #gaming #myst #riven

  21. Tomorrow I should go back to old Riven and progress a bit to learn more about the lore. The last time I played, I reached the D'ni school via submarine. I kinda don't know which way to go now, but I think I will figure it out.

    #videogames #gaming #myst #riven

  22. Tomorrow I should go back to old Riven and progress a bit to learn more about the lore. The last time I played, I reached the D'ni school via submarine. I kinda don't know which way to go now, but I think I will figure it out.

    #videogames #gaming #myst #riven

  23. Tomorrow I should go back to old Riven and progress a bit to learn more about the lore. The last time I played, I reached the D'ni school via submarine. I kinda don't know which way to go now, but I think I will figure it out.

    #videogames #gaming #myst #riven

  24. Tomorrow I should go back to old Riven and progress a bit to learn more about the lore. The last time I played, I reached the D'ni school via submarine. I kinda don't know which way to go now, but I think I will figure it out.

    #videogames #gaming #myst #riven

  25. because that's what steam sales are for amirite

    #riven #myst

  26. because that's what steam sales are for amirite

    #riven #myst

  27. because that's what steam sales are for amirite

    #riven #myst

  28. because that's what steam sales are for amirite

    #riven #myst

  29. because that's what steam sales are for amirite

    #riven #myst

  30. You know, I usually wait for Bandcamp Friday to buy new music, but in this case, I don't think I can wait! Add to basket...

    #Music #Riven

    robynmiller.bandcamp.com/album

  31. You know, I usually wait for Bandcamp Friday to buy new music, but in this case, I don't think I can wait! Add to basket...

    #Music #Riven

    robynmiller.bandcamp.com/album

  32. You know, I usually wait for Bandcamp Friday to buy new music, but in this case, I don't think I can wait! Add to basket...

    #Music #Riven

    robynmiller.bandcamp.com/album

  33. Migraine stream! I've taken my medicine and had a short nap. Rather than cancel on you, I'm going to try to soldier on through. I might need to end stream early though, we'll see. Anyhoo, back to the wonderful #Riven. #ActuallyAutistic #VTuber

  34. RIVEN! PUZZLES GALORE! LIVE NOW! 🥳 twitch.tv/elmagnificogames #Riven #ActuallyAutistic #VTuber

  35. Atrus needs our help to rescue his wife, Catherine, who is being held prisoner in her home, the world of Riven, which is gradually falling apart. We're told her captor is named 'Gehn'. Things could be going better 😅 twitch.tv/ElMagnificoGames #Riven #ActuallyAutistic #VTuber