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#midway — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #midway, aggregated by home.social.

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  1. Southill partners with Michelin-rated chef for Montblu, Charolais restaurants

    Over the past year, a miniature European village coined Southill in Midway has come to life under the vision of developer Dan Luster. Part of that vision inc…
    #dining #cooking #diet #food #Frenchrestaurants #Charolais #francais #france #French #FrenchRestaurants #midway #montblu #Restaurants #Southill
    diningandcooking.com/2786085/s

  2. Retro Gaming Ads Blast – Part 45

    Welcome back readers, fellow geeks and electronic gaming fans!

    In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.

    For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

    With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

    1. Tron Arcade Flyer

    The front. The rear. The details were clearly written for arcade operators.

    Remember how dazzling the 1982 movie Tron was when you first saw it? That film had groundbreaking computer-generated graphics and the filmmakers worked very hard to tell a story covering both the real and digital worlds. Along the way, the movie had strong video game vibes which resonated with gamers at a time when arcade gaming was wildly popular in America. Believe it or not, an official arcade game of Tron was released the same year as the movie and it was a massive success. The arcade flyer perfectly captured the vibe and look from the movie and the machine itself had a control stick the same with what was shown to viewers. This old flyer is still great to look at.

    2. Green Beret Japanese Arcade Flyer

    This is a very stylish flyer.

    Konami was a highly prolific game publisher in the 1980s and it had lots of games that became huge blockbusters. During the decade, their game developers were strongly influenced by both Hollywood action movies and the Cold War. In 1985, Konami released the militaristic game Green Beret in Japanese arcades and to promote it, they created an arcade flyer featuring a very stylish artwork highlighting military images of soldiers (including a guy smoking) and warfare. This ad still looks great and it was not surprising it helped the game achieve huge commercial success. Green Beret was released in America as Rush’n Attack.

    3. Darius Japanese And North American Arcade Flyers

    The Japanese flyer. The North American flyer.

    Released in arcades worldwide in 1987, Darius is a 2D side-scrolling shooter game from Taito which had a science fiction concept of the starship Silver Hawk (piloted by players) which sets on a mission to destroy an evil empire before it could destroy the world called Darius. The game was successful, most notably in Japan and it eventually led to sequels being released later. What I find intriguing is how the arcade game was promoted in Japan and in North America. The Japanese arcade flyer had this intriguing artwork that reflected a blend of sci-fi with a touch of horror. The North American flyer had a strong sci-fi touch with a male and female model wearing costumes (that made them look futuristic) standing beside the Darius machine. Which flyer looks more appealing to you?

    4. Data East’s Arcade Alley Print Ad

    Fun and excitement emphasized in this print ad.

    There is nothing like porting arcade hits to computer systems for gamers to enjoy. In 1988 there in Europe, U.S. Gold released Data East’s Arcade Alley for computer systems and it included ports of popular Data East games like Kung Fu Master, Express Raider, Breakthru, Tag Team Wrestling, Last Mission and Karate Champ. U.S. Gold’s print ad showed a guy in the middle of a video arcade looking on both sides to pick which game to play which strongly emphasized the essence of the game collection (offered in cassettes and disk). This old ad is still amusing to look at.

    5. Blasteroids European Print Ad

    Blasteroids for the Europeans.

    Blasteroids, the third entry in Atari’s popular Asteroids games series, was released in European arcades by Image Works and eventually landed on computer systems there. For Europe, the ad makers came up with artwork showing a creepy, green space monster surrounded by a few spaceships to emphasize the game’s concept. The said monster eventually appeared on the game covers of the computer ports of Blasteroids later. This ad shows creative adjustments taken to promote games in different parts of the world.

    6. Dream Team USA Japanese Print Ad

    The legends of the NBA in the Japanese version of EA’s Team USA Basketball. Retitling the game as Dream Team USA made more sense because “Dream Team” was a much more popular reference than “Team USA Basketball”.

    Remember how wildly popular the Dream Team (Team USA in Olympic basketball) was in 1992? With NBA legends Larry Bird, Michael Jordan, Magic Johnson, Charles Barkley, Karl Malone, John Stockton and more representing America in the basketball tournament of the Olympic Summer Games in Barcelona, Spain, the Dream Team (a media-led reference for the team) was easily the main attraction not only for basketball fans worldwide but also those who craved for excitement in international sports events. That said, Electronic Arts secured the license to make an official video game about the Dream Team and actually released the game Team USA Basketball within 1992 for the Sega Genesis. As basketball is popular also in Japan, EA released the game there titled as Dream Team USA and came up with a Japanese print ad to seriously capture gamers’ attention. This ad is still effective in delighting both basketball and video game enthusiasts.

    7. Super Star Wars: The Empire Strikes Back And Return Of The Jedi Print Ad

    No screenshots of games used. Just the official images from the posters of the two movies.

    Back in the 1990s, there was a resurgence of the original Star Wars trilogy across different forms of media. Apart from the VHS re-releases of Star Wars, The Empire Strikes Back and Return of the Jedi, there was a slew of video games of Star Wars released during the decade and the fans had new stuff to entertain themselves with. Along the way, the company THQ secured the rights to Super Star Wars: The Empire Strikes Back and Super Star Wars: Return of the Jedi for re-release to coincide with the 1997 “Special Edition” theatrical releases of their respective movies. THQ’s print ad simply used official images of Return of the Jedi and inserted a tiny bit of The Empire Strikes Back, and they did not show any screenshots that could have been helpful for Super Nintendo Entertainment System (SNES) and Game Boy users. Still, it was smart for THQ to print two excerpts of game reviews to sell the games.

    8. Super Mario RPG North American Print Ad

    A mesmerizing ad for the acclaimed Super Mario RPG.

    Remember back in the 1990s when Nintendo and role-playing game giant SquareSoft had a very healthy business relationship that proved successful? Before their eventual breakup (related to Square signing with Sony for PlayStation development), the two companies joined forces to make a fully featured role-playing game for the SNES featuring Super Mario and related characters…Super Mario RPG: Legend of the Seven Stars. To promote the game, Nintendo (the publisher) created a mesmerizing 2-page print ad highlighting their characters while emphasizing the role-playing and fantasy aspects of the game. At the time of its release, Super Mario was often identified with platform games and the Super Mario RPG print ad was a serious attempt to lure fans into RPGs which the SNES was already rich with. This ad, which I first saw in gaming magazines in 1996, still looks great.

    9. NBA Shootout ’97 Print Ad

    Did you play this on PlayStation in 1997?

    If there is anything I miss about 1990s console gaming, it is the fact that there were a lot of NBA-licensed video games that were offered to players with different tastes in basketball gaming. Sony had its own exclusive NBA games series called NBA Shootout and they were pretty aggressive selling its own basketball games along with the PlayStation going up against the likes of Electronic Arts (NBA Live), Sega and others. This is reflected in this 2-page print ad of NBA Shootout ’97 which was a PlayStation-exclusive release. They featured a photograph of Lakers’ Eddie Jones about to dunk and showed screenshots as well as the descriptive text written with excitement. Since it first started, NBA Shootout was basketball in full 3D polygonal graphics backed with motion-captured moves and dunks that players could enjoy only PlayStation. This ad is a reminder that Sony used to make official NBA games and there is a lack of variety and players’ choice of NBA gaming in today’s world.

    10. Legend of Legaia North American Print Ad

    Perhaps someone at Sony Computer Entertainment America (SCEA) thought Legend of Legaia was a horror video game.

    There was a time when Sony produced Japanese RPGs (JRPGs) exclusive for PlayStation consoles. One of them was Legend of Legaia which had a combat system that emphasized martial arts and it had an interesting fantasy concept. For its 1999 North American release, Sony came up with a very bizarre 2-page print ad that had digital artwork with a very strong horror vibe and the visual designs within the three screenshots shown were clearly not related with it. How this ad was made remains unclear. This is easily one of the most misguided gaming ads of the 1990s.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

    #1980s #1990s #1992Olympics #2DShooters #2DSprites #action #adventure #advert #advertisement #advertisements #advertising #adverts #America #amusement #arcade #arcadeFlyers #arcadeGames #arcadeGaming #arcadeOperators #Asteroids #Atari #Bally #Barcelona #BarcelonaOlympics #basketball #Blasteroids #Breakthru #CarloCarrasco #CD #CDROM #CharlesBarkley #ChatGPT #ChrisMullin #cinema #ColdWar #comicBooks #computers #console #consoleGames #consoleGaming #consoles #DarhVader #Darius #DataEast #DataEastSArcadeAlley #DreamTeamUSA #EASports #EddieJones #ElectronicArtsEA #electronics #England #entertainment #entertainmentBlog #Europe #ExpressRaider #fantasy #film #fun #GameBoy #gameConsole #gameConsoles #gamers #games #gamesConsole #gamesConsoles #gaming #gamingConsole #gamingConsoles #geek #Google #GoogleSearch #GreenBeret #HanSolo #HarrisonFord #horror #ImageWorks #Instagram #Investagrams #Japan #JapaneseRolePlayingGameJRPG #Jedi #JohnStockton #JRPG #JRPGs #KarateChamp #KarlMalone #Konami #KungFuMaster #LarryBird #LastMission #LegendOfLegaia #LukeSkywalker #magazines #MagicJohnson #marketing #MichaelJordan #Midway #movies #NationalBasketballAssociationNBA #NBA #NBALive #NBAShootout #NBAShootout97 #Nintendo #Nippon #nostalgia #OlympicGames #Olympics #PCGames #PCGaming #PlayStationOne #posters #printAds #printMedia #promos #PS1 #PSOne #RetroGaming #RetroGamingAdsBlastRGAB #Retrospective #ReturnOfTheJedi #rolePlayingGameRPG #RPG #RPGs #RushNAttack #sciFi #scienceFiction #ScottiePippen #Sega #SegaGenesis #SegaOfAmerica #shooter #shooters #sideScrolling #SNES #socialMedia #soldiers #Sony #spaceTravel #Spain #sports #SquareEnix #Squaresoft #StarWars #StarWarsEpisodeVTheEmpireStrikesBack #StarWarsTrilogy #StarWarsEpisodeIVANewHope #StarWarsEpisodeVIReturnOfTheJedi #SuperMario #SuperMarioBros #SuperMarioRPG #SuperMarioRPGLegendOfTheSevenStars #SuperNES #SuperNintendoEntertainmentSystemSNES #SuperReturnOfTheJedi #SuperStarWars #SuperStarWarsReturnOfTheJedi #SuperStarWarsTheEmpireStrikesBack #SuperTheEmpireStrikesBack #TagTeamWrestling #Taito #TeamUSA #TeamUSABasketball #technology #The1980s #The1990s #TheEmpireStrikesBack #THQ #Tron #USGold #UnitedStates #UnitedStatesOfAmerica #UnitedStatesOfAmericaUSA #USGold #verticallyScrollingShooters #videoGames #war #WordPress #WordPressCom
  3. SIGUE ⬇️

    El **25 de junio de 1942** detectó al destructor **Yamakaze**, un moderno buque de la clase **Shiratsuyu**, construido apenas unos años antes.

    Había participado en numerosas operaciones desde el inicio de la guerra y era uno de los destructores encargados de escoltar convoyes y grandes unidades de la Armada Imperial.

    Brockman decidió atacar.

    Como siempre ocurría en una guerra submarina, el enemigo no sospechaba nada.

    Desde el puente del Yamakaze el mar parecía completamente tranquilo.

    Debajo de esa superficie, sin embargo, un submarino esperaba inmóvil.

    Cuando el destructor entró en la posición adecuada, Brockman dio la orden.

    —¡Fuego!

    Los torpedos salieron disparados desde los tubos lanzatorpedos.

    Esta vez funcionaron.

    Al menos dos alcanzaron el casco del Yamakaze.

    La explosión fue devastadora.

    El barco comenzó a escorarse casi de inmediato.

    No hubo tiempo para organizar una evacuación.

    En pocos minutos desapareció bajo el agua con sus **226 tripulantes**.

    No hubo supervivientes.

    Mientras el destructor se hundía, alguien dentro del Nautilus acercó una cámara al ocular del periscopio.

    A través de aquella pequeña abertura tomó una fotografía.

    No podía imaginar que, más de ochenta años después, seguiría siendo una de las imágenes más famosas de toda la guerra submarina.

    Las fotografías tomadas durante un ataque real desde el interior de un submarino son extraordinariamente raras.

    Había una razón muy sencilla.

    Durante un ataque, el comandante apenas levantaba el periscopio unos segundos.
    Cuanto más tiempo permaneciera fuera del agua, mayores eran las posibilidades de ser descubierto.

    No había tiempo para buscar un buen encuadre.

    Ni para repetir la toma.

    Aquella imagen existe porque alguien decidió arriesgar unos segundos más.

    Y esos segundos quedaron congelados para siempre.

    La carrera del USS Nautilus no terminó ahí.

    Más adelante dejó de actuar únicamente como submarino de ataque y empezó a realizar misiones secretas.

    Desembarcó comandos, espías y guerrilleros en islas ocupadas por Japón, rescató personal aliado y transportó suministros a fuerzas que combatían tras las líneas enemigas.

    Era un trabajo silencioso, peligroso y casi siempre desconocido.

    Al finalizar la guerra había completado **catorce patrullas de combate**, recibido **catorce Battle Stars** y una **Presidential Unit Citation**, convirtiéndose en uno de los submarinos estadounidenses más condecorados del conflicto.

    Es fácil mirar la fotografía del Yamakaze y verla como una victoria militar.

    Y, desde el punto de vista estratégico, lo fue.

    Pero también muestra otra realidad.

    En cuestión de minutos desaparecieron **226 marineros**.

    Muchos apenas superaban los veinte años.

    Tenían familias, amigos y una vida que quedó interrumpida en un instante.

    Eso es lo que hace tan poderosa esta imagen.

    No enseña una gran batalla.

    No muestra generales ni discursos.

    Solo un barco inclinándose lentamente mientras el mar empieza a tragárselo.

    Un instante después, ya no quedaría nada en la superficie.

    La guerra en el Pacífico suele recordarse por enormes portaaviones, batallas legendarias y mapas llenos de flechas.

    Pero muchas veces se decidió en silencio.

    En el interior de un submarino.

    Con un comandante esperando el momento adecuado.

    Con una estela que alguien decidió seguir.

    O con un periscopio que asomó apenas unos centímetros sobre el agua para capturar una fotografía que, todavía hoy, sigue poniendo los pelos de punta.

    ▣▣▣▣▣▣▣▣▣▣▣▣▣▣▣▣▣▣
    🥇 1. 𝘔𝘪𝘥𝘸𝘢𝘺 (𝘭𝘢 𝘮𝘦𝘫𝘰𝘳 𝘰𝘱𝘤𝘪𝘰́𝘯)
    𝘌𝘴 𝘭𝘢 𝘱𝘦𝘭𝘪 𝘲𝘶𝘦 𝘮𝘢𝘴 𝘴𝘦 𝘢𝘤𝘦𝘳𝘤𝘢 𝘱𝘰𝘳𝘲𝘶𝘦:
    𝘙𝘦𝘤𝘳𝘦𝘢 𝘭𝘢 𝘣𝘢𝘵𝘢𝘭𝘭𝘢 𝘥𝘦 𝘔𝘪𝘥𝘸𝘢𝘺 𝘤𝘰𝘯 𝘣𝘢𝘴𝘵𝘢𝘯𝘵𝘦 𝘧𝘪𝘥𝘦𝘭𝘪𝘥𝘢𝘥.
    𝘚𝘢𝘭𝘦 𝘞𝘢𝘥𝘦 𝘔𝘤𝘊𝘭𝘶𝘴𝘬𝘺 𝘺 𝘮𝘶𝘦𝘴𝘵𝘳𝘢 𝘤𝘰́𝘮𝘰 𝘦𝘯𝘤𝘶𝘦𝘯𝘵𝘳𝘢 𝘭𝘢 𝘧𝘭𝘰𝘵𝘢 𝘫𝘢𝘱𝘰𝘯𝘦𝘴𝘢.
    𝘈𝘱𝘢𝘳𝘦𝘤𝘦𝘯 𝘭𝘰𝘴 𝘱𝘰𝘳𝘵𝘢𝘢𝘷𝘪𝘰𝘯𝘦𝘴 𝘈𝘬𝘢𝘨𝘪, 𝘒𝘢𝘨𝘢, 𝘚ō𝘳𝘺ū 𝘺 𝘏𝘪𝘳𝘺ū.
    𝘚𝘦 𝘦𝘯𝘵𝘪𝘦𝘯𝘥𝘦 𝘱𝘦𝘳𝘧𝘦𝘤𝘵𝘢𝘮𝘦𝘯𝘵𝘦 𝘱𝘰𝘳 𝘲𝘶𝘦́ 𝘔𝘪𝘥𝘸𝘢𝘺 𝘤𝘢𝘮𝘣𝘪𝘰́ 𝘦𝘭 𝘳𝘶𝘮𝘣𝘰 𝘥𝘦 𝘭𝘢 𝘨𝘶𝘦𝘳𝘳𝘢.
    ❌ 𝘓𝘰 𝘶́𝘯𝘪𝘤𝘰 𝘲𝘶𝘦 𝘯𝘰 𝘮𝘶𝘦𝘴𝘵𝘳𝘢 𝘦𝘴 𝘦𝘭 𝘱𝘢𝘱𝘦𝘭 𝘥𝘦𝘭 𝘜𝘚𝘚 𝘕𝘢𝘶𝘵𝘪𝘭𝘶𝘴 𝘺 𝘭𝘢 𝘱𝘦𝘳𝘴𝘦𝘤𝘶𝘤𝘪𝘰́𝘯 𝘥𝘦𝘭 𝘈𝘳𝘢𝘴𝘩𝘪, 𝘲𝘶𝘦 𝘦𝘯 𝘭𝘢 𝘳𝘦𝘢𝘭𝘪𝘥𝘢𝘥 𝘧𝘶𝘦 𝘶𝘯𝘢 𝘱𝘪𝘦𝘻𝘢 𝘪𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵𝘦 𝘱𝘢𝘳𝘢 𝘲𝘶𝘦 𝘔𝘤𝘊𝘭𝘶𝘴𝘬𝘺 𝘦𝘯𝘤𝘰𝘯𝘵𝘳𝘢𝘳𝘢 𝘭𝘢 𝘧𝘭𝘰𝘵𝘢.

    youtube.com/watch?v=C-JS6_nvDNM

    #historia #segundaguerramundial #midway #ussnautilus #yamakaze #guerrasubmarina #océanopacífico #historiamilitar #armadajaponesa #curiosidadeshistoricas

  4. The Great American Midway in the day now Kissel Entertainment. The Three Rivers Festival is gone, but the carnival rides & attractions are back to the Memorial Coliseum grounds! 🎡

    The Summit City Carnival / Midway
    Allen County War Memorial Coliseum
    Dates: July 10, 2026 - July 18, 2026

    kisselentertainment.com/events

    #FortWayne #Midway #Carnival #ElephantEar #CottonCandy #Rides #Thrills #Fun #FerrisWheel #Carousel #FunHouse #CarnyGames #StuffedAnimal #Tickets #Admission #Traveling #Entertainment #EC

  5. Under An Hour From Bakersfield, California Is A Friendly City With Dining, Museums, And A Large Festival

    You may have heard of the California Gold Rush, but what about the California Oil Rush? A few decades after the Gold Ru…
    #dining #cooking #diet #food #Dining #california #CaliforniaGoldRush #CantinaTaft #Midway-SunsetOilField #Taft #WestKernOilMuseum
    diningandcooking.com/2704091/u

  6. Justice League Chronicles with Doug Adamson (The Monitor Tapes)

    Look, at some point you have to respect the audacity of putting the entire Justice League on a Game Boy Advance cartridge. Not one hero. Not two heroes doing a buddy-cop thing. The whole league. Superman, Batman, Wonder Woman, the works. All crammed onto a handheld that also had to share shelf space with Hamtaro games. That’s ambition. That’s vision. That might also be a cry for help, but we’re not here to judge.

    Justice League Chronicles was Ubisoft’s love letter to the animated series, which means it had genuinely great source material to pull from and a screen roughly the size of a Post-it note to work with. The Justice League animated series was the kind of show that made you sit down and watch it with your kids because it was actually that good, and somehow that energy had to survive the trip to a device that ran on two AA batteries.

    Here to help make sense of it all is Doug Adamson from The Monitor Tapes, a man whose podcast is literally named after the thing the Justice League uses to watch for trouble. Which means he was cosmically destined to appear on this episode whether he wanted to or not.

    So pull up a chair in the Watchtower, try not to touch anything that looks important, and let’s talk about a DC animated tie-in that had no business being as earnest as it was.

    Learn such things as:

    • Does it really matter if you end up fighting against someone else’s villains?
    • Does it really matter if you can’t pick how you’re going to pair off the League members?
    • Does anything really matter when you’re getting to play one of the best cartoons ever made?
    • And so much more!

    You can find Doug on BlueSky @themonitortapes.com, Threads @themonitortapes (although it might actually be DC Dave running those, I don’t know), his podcast The Monitor Tapes, and whatever else they decide to release over on Brick Crisis Network.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    The next episode is going to be The Multipath Advantures of Superman, so get your thoughts ready and over to me if you want to hear them in the show.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to The Earth 2 Podcast and The Last Comic Shop for the promos today.

    Intro/Outro Music by Backing Track, who would probably be the IT guy up in the tower who’s actually making it possible to pull all of this world saving stuff off every episode.

    #Batman #DC #DougAdamson #FullFat #GBAdvance #GreenLantern #Hawkgirl #JohnStewart #MartianManhunter #Midway #Superman #TheFlash #WallyWest #WonderWoman
  7. Dealing With Mortal Kombat II’s CPU Players
    In the past we've linked to Modern Vintage Gamer's looks into how Mortal Kombat II and Street Fighter II CPU opponents utilize unfair advantages against their players. These games' code react to player movements far faster than another human could, can activate special moves much faster than humans can becau
    setsideb.com/dealing-with-mort
    #retro #DannyTsung06 #fighting #midway #MK2 #mortalkombat #retro #strategy

  8. Retro Gaming Ads Blast – Part 42

    Welcome back readers, fellow geeks and electronic gaming fans!

    In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s.

    For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

    With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

    1. Space Duel Arcade Flyer

    The front. The rear.

    When the 1979 arcade classic Asteroids achieved massive success for Atari, the company went on to make ports of it on different platforms as well as follow-ups in the arcades. The first follow-up Asteroids Deluxe had a positive reception but never reached the huge impact of its predecessor. Since Asteroids Deluxe was well regarded for improved visuals and higher level of challenge, Atari went on to make the 1982 follow-up Space Duel. To promote the game, Atari’s artists made fascinating original artworks for both the arcade cabinet and the arcade flyer itself. Apart from looking great, I noticed the spaceships of Space Duel’s art looks similar with those of Xevious (a Namco arcade game distributed by Atari in America) and I can only speculate that the same artist made those.

    2. Midway Auxiliary Show Monitor Print Ad

    Did you experience watching arcade gameplay footage displayed on an overhead monitor?

    As video arcades in America became massively popular with people and became a major economic sector, it was not surprising that crowding became a trend especially whenever a very popular game attracted both players (waiting in line) as well as onlookers. Midway, which was an arcade giant in the 1980s, came up with their own concept of a specialized secondary display called the Midway Auxiliary Show Monitor designed to let onlookers watch a video of ongoing gameplay without physically standing by the player. As the print ad above shows precisely the use of the monitors, those were used at trade shows or in arcades with a setup to make turn the single-player experience into a makeshift show for the people nearby. Back in the 1980s, there was indeed a spectator approach to the arcade experience but players had to deal with the disturbance of many onlookers standing near to see the on-screen action. At the very least, Midway’s concept and hardware was a bold attempt to solve overcrowding.

    3. Sega Genesis North American Print Ad

    Did this 1989 ad convince you to buy a Sega Genesis console?

    While the Sega Genesis has always been identified with 1990s console gaming in America, the console was officially launched there in August 1989. At the time, Sega of America was not too creative nor aggressive when it comes to marketing the Genesis. The above 1989 print ad showed a lot of screenshots to promote the games, showed the console with a TV and a few peripherals and a text description that emphasized the Genesis as the so-called ultimate dimension in game play. Considering how dynamic and aggressive Sega’s marketing of the Genesis and games became a few years later when Tom Kalinske became the CEO, it is not surprising that this old ad has been forgotten.

    4. The Punisher NES Print Ad

    Fact: The Punisher started as an assassin in the comic books in 1974 before being turned into an anti-criminal killer.

    By the year 1990, The Punisher became one of Marvel Comics’ most popular figures and the character had two monthly series published. As such, an actual video game featuring the character was made for the Nintendo Entertainment System (NES) and to promote it, three screenshots were shown, a brick wall with stylized short messages was shown and a hand-drawn art of the Punisher was displayed. As seen in the screenshots, elements from The Punisher comic books were displayed such as shooting and fighting the criminals. Considering how wholesome the NES audience was at the time, this print promotion of The Punisher game looks odd although it is a fact that entertainment products featuring violent entertainment properties or characters were made and marketed towards children less than 12-years-old. Remember the Rambo animated series and video games of the 1980s?

    5. Lethal Enforcers II: Gun Fighters Arcade Flyer

    Did you enjoy this Lethal Enforcers sequel?

    After achieving both critical and big-time commercial arcade success with Lethal Enforcers in 1992, Konami proceeded with the sequel Lethal Enforcers II: Gun Fighters which was released in arcades two years later. While the 1994 game used 2D sprites and digitized photographs like its predecessor, Konami used the 19th century Old West as the setting making it totally different from the 1992 original. To promote the game and emphasize the Old West setting, Konami came up with this arcade flyer that showed actors in cowboy costumes with a background that looks like a cowboy movie set. Lethal Enforcers II: Gun Fighters went on to become successful in the arcades and it later got ported to game consoles.

    6. Wipeout XL Print Ad

    This is an ad and not an article.

    1996 was a tremendous year for console gaming. As Nintendo launched their highly anticipated Nintendo 64 console (N64) that year, game publishers came up with new games that further utilized the features of both Sony PlayStation and Sega Saturn. Wipeout XL was a sequel sci-fi racing game exclusive to the PlayStation and developer/publisher Psygnosis went all-in promoting the game with a lot of creativity and energy. They came up with this 2-page print ad to make gamers excited while creatively informing them what features, rave music and fun gameplay it has. On face value, this print ad looked more like a dazzling article.

    7. Nights into Dreams Print Ad

    The team behind the popular Sonic platform games on the Sega Genesis made Nights into Dreams.

    If there is anything notable about the history of the Sega Saturn, it is the fact that there were no new dedicated platform games of Sonic The Hedgehog released for it which is very odd as the Sonic platform games on Sega Genesis were big sellers, critically acclaimed and even made their mark on pop culture. During the mid-1990s, Sonic Team (which had Sonic game creators like Yuji Naka and Naoto Ohshima) were laser-focused on making Nights into Dreams (stylized as NiGHTS into Dreams) which was an all-new intellectual property that allowed them to utilize the 3D capabilities of the Saturn while making room for their creativity. Sega knew Nights into Dreams was special so they came up with this 2-page print ad which had an eye-catching display of screenshots of the game on the left (with the Saturn in the middle) while using the other half for descriptive text and explanations (with the special Saturn controller in the middle) to grab people’s attention. This old ad from 1996 is a mixed bag for me as the left side was captivating to see while the description on the right side requires some effort to read properly due to the small size of the text.

    8. Super Mario 64 Print Ad

    This one was simple, clean and yet memorable.

    What is arguably the most memorable video game released in 1996 was Super Mario 64 which was not only a fully featured launch game of the Nintendo 64 console, but also the first-ever Super Mario platform game made with 3D polygons complete with a large 3D environment that can be explored a lot. There was a huge anticipation for this game by both gamers and the media, and whenever it was previewed before release, it drew lots of crowds and many ended up being very impressed and wanting more. Nintendo knew they had some very special under the production and direction of Mario creator Shigeru Miyamoto. As such, Nintendo had an ambitious marketing campaign that includes print media, video advertising on MTV, Fox and Nickelodeon and even sending video tapes to thousands of Nintendo Power magazine subscribers. This 2-page print ad was part of the campaign and it had a fine visual design that strongly emphasized the iconic Mario in polygonal form in most spaces, leaving the screenshots in the bottom. This old ad from 1996 never looks outdated and its clean approach is really effective in helping people understand that something great would be launched along with the N64. Both the console and this game sold a lot of copies ultimately and it remains one of Nintendo’s biggest achievements ever.

    +++++

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