#digipres — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #digipres, aggregated by home.social.
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I'm the kind of person to buy a book I like twice: once as the digital DRM'd ebook (won't stay that way for long...), and again as a physical printed copy.
So you can imagine my frustration that there continue to be physical only publications of books these days....
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I'm the kind of person to buy a book I like twice: once as the digital DRM'd ebook (won't stay that way for long...), and again as a physical printed copy.
So you can imagine my frustration that there continue to be physical only publications of books these days....
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I'm the kind of person to buy a book I like twice: once as the digital DRM'd ebook (won't stay that way for long...), and again as a physical printed copy.
So you can imagine my frustration that there continue to be physical only publications of books these days....
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I'm the kind of person to buy a book I like twice: once as the digital DRM'd ebook (won't stay that way for long...), and again as a physical printed copy.
So you can imagine my frustration that there continue to be physical only publications of books these days....
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I'm the kind of person to buy a book I like twice: once as the digital DRM'd ebook (won't stay that way for long...), and again as a physical printed copy.
So you can imagine my frustration that there continue to be physical only publications of books these days....
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#fileformat Friday! Another Mystery File. Fun with Discus. #digipres #Macintosh https://preservation.tylerthorsted.com/2026/05/22/discus/
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#fileformat Friday! Another Mystery File. Fun with Discus. #digipres #Macintosh https://preservation.tylerthorsted.com/2026/05/22/discus/
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#fileformat Friday! Another Mystery File. Fun with Discus. #digipres #Macintosh https://preservation.tylerthorsted.com/2026/05/22/discus/
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#fileformat Friday! Another Mystery File. Fun with Discus. #digipres #Macintosh https://preservation.tylerthorsted.com/2026/05/22/discus/
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#fileformat Friday! Another Mystery File. Fun with Discus. #digipres #Macintosh https://preservation.tylerthorsted.com/2026/05/22/discus/
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here’s an obscure bit of software preservation that has been completely forgotten:
i learned recently that back in the late 90s in North America, Kellogg’s partnered with MS to cross promote cereal and educational software. it was a ridiculously good deal: inside any box of cereal was a coupon for a $5 CD-ROM for the *full* version of a MS educational or reference program.
these were some of their flagship educational programs like Dinosaurs, Oceans, Explorapedia, Dangerous Creatures and Entertainment Pack 3. considering that these were $50-$60 at a couple of years earlier, it was a ridiculously good price.
i wonder how many kids unknowingly grew up with a Kellogg’s CD version of these, because their parents ordered copies from the cereal box?
#cdrom #multimedia #digiPres #softwarePreservation #win95 #macintosh #vintageApple
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The DRI May newsletter has been published! 📜✨
This month's newsletter includes two recent blog posts, new collections in the Repository, reminders of our upcoming FIAT/IFTA seminar and the DPASSH 2026 conference in June, and other #DigiPres news and events.
Read the newsletter and subscribe: https://dri.ie/dri-friends-newsletter-2/
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The DRI May newsletter has been published! 📜✨
This month's newsletter includes two recent blog posts, new collections in the Repository, reminders of our upcoming FIAT/IFTA seminar and the DPASSH 2026 conference in June, and other #DigiPres news and events.
Read the newsletter and subscribe: https://dri.ie/dri-friends-newsletter-2/
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The DRI May newsletter has been published! 📜✨
This month's newsletter includes two recent blog posts, new collections in the Repository, reminders of our upcoming FIAT/IFTA seminar and the DPASSH 2026 conference in June, and other #DigiPres news and events.
Read the newsletter and subscribe: https://dri.ie/dri-friends-newsletter-2/
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The DRI May newsletter has been published! 📜✨
This month's newsletter includes two recent blog posts, new collections in the Repository, reminders of our upcoming FIAT/IFTA seminar and the DPASSH 2026 conference in June, and other #DigiPres news and events.
Read the newsletter and subscribe: https://dri.ie/dri-friends-newsletter-2/
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The DRI May newsletter has been published! 📜✨
This month's newsletter includes two recent blog posts, new collections in the Repository, reminders of our upcoming FIAT/IFTA seminar and the DPASSH 2026 conference in June, and other #DigiPres news and events.
Read the newsletter and subscribe: https://dri.ie/dri-friends-newsletter-2/
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Lovely pair of posts on floppies! Digital Accessioning Wins, Fails and Dragon Tales https://preservation.library.harvard.edu/news/2026/05/digital-accessioning-wins-fails-and-dragon-tales-part-1 https://preservation.library.harvard.edu/news/2026/05/digital-accessioning-wins-fails-and-dragon-tales-part-2 #digipres
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J'ai une question pour la communauté #digipres française. La Ville de Genève a démarré un projet pour la mise en œuvre d'une plate-forme de préservation numérique, qui sera utilisée par toutes ses institutions patrimoniales, archives, bibliothèque, musées, collection d'art. Elle devra donc être agnostique d'un point de vue métier: tout ingest ne sera pas un versement d'archives, les schémas de métadonnées pourront différer, elle devra s'intégrer avec différents outils de gestion de collections.
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Fascinating piece by @exponentialdecay . It resonates a lot with so many questions I have in different #digipres projects. Thank you so much for articulating it this way Ross!!
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Maintenance begins at creation, so why are we not creating better?
by @beet_keeperThe beats are the same. You work for government, or academia (lets face it, that’s probably where 90% of the work is) you have a deliverable; you save it; you print to PDF; you store it on an institutional repository with some metadata (or Zenodo, OSF or equivalent) and its done.
There’s a small chance that it’s FAIR (Findable, Accessible, Interoperable, Reusable) right? It has metadata that can be discovered by an audience looking for it and can be indexed by search engines. The data is potentially accessible if published correctly. They’re not particularly interoperable or easily converted, and PDFs aren’t really designed for reuse, even if tools like Apache Tika help ease the burden of extracting artifacts. It’s just a PDF, why are we even talking about FAIR? There begins a story…
The beats are the same, yet, we work in digital preservation, our backgrounds are in GLAM or software, why do we want to shoot ourselves in the foot? Why are we not using our skills to create better?
#Archives #BetterPoster #ContinuumModel #createToMaintain #digipres #DigitalArchiving #DigitalContunuity #digitalLiteracy #DigitalPreservation #FAIR #FileFormats #GLAM #informationRecordsMangagement #NationalDigitalStewardshipAlliance #NDSA #OpenAccess #OpenData #PDF #RDM #ResearchDataLifecycle #RIM -
Maintenance begins at creation, so why are we not creating better?
by @beet_keeperThe beats are the same. You work for government, or academia (lets face it, that’s probably where 90% of the work is) you have a deliverable; you save it; you print to PDF; you store it on an institutional repository with some metadata (or Zenodo, OSF or equivalent) and its done.
There’s a small chance that it’s FAIR (Findable, Accessible, Interoperable, Reusable) right? It has metadata that can be discovered by an audience looking for it and can be indexed by search engines. The data is potentially accessible if published correctly. They’re not particularly interoperable or easily converted, and PDFs aren’t really designed for reuse, even if tools like Apache Tika help ease the burden of extracting artifacts. It’s just a PDF, why are we even talking about FAIR? There begins a story…
The beats are the same, yet, we work in digital preservation, our backgrounds are in GLAM or software, why do we want to shoot ourselves in the foot? Why are we not using our skills to create better?
Continue reading “Maintenance begins at creation, so why are we not creating better?”…
#Archives #BetterPoster #ContinuumModel #createToMaintain #digipres #DigitalArchiving #DigitalContunuity #digitalLiteracy #DigitalPreservation #FAIR #FileFormats #GLAM #informationRecordsMangagement #NationalDigitalStewardshipAlliance #NDSA #OpenAccess #OpenData #PDF #RDM #ResearchDataLifecycle #RIM -
Maintenance begins at creation, so why are we not creating better?
by @beet_keeperThe beats are the same. You work for government, or academia (lets face it, that’s probably where 90% of the work is) you have a deliverable; you save it; you print to PDF; you store it on an institutional repository with some metadata (or Zenodo, OSF or equivalent) and its done.
There’s a small chance that it’s FAIR (Findable, Accessible, Interoperable, Reusable) right? It has metadata that can be discovered by an audience looking for it and can be indexed by search engines. The data is potentially accessible if published correctly. They’re not particularly interoperable or easily converted, and PDFs aren’t really designed for reuse, even if tools like Apache Tika help ease the burden of extracting artifacts. It’s just a PDF, why are we even talking about FAIR? There begins a story…
The beats are the same, yet, we work in digital preservation, our backgrounds are in GLAM or software, why do we want to shoot ourselves in the foot? Why are we not using our skills to create better?
#Archives #ContinuumModel #createToMaintain #digipres #DigitalArchiving #DigitalContunuity #digitalLiteracy #DigitalPreservation #FAIR #FileFormats #GLAM #informationRecordsMangagement #NationalDigitalStewardshipAlliance #NDSA #OpenData #PDF #RDM #ResearchDataLifecycle #RIM -
Maintenance begins at creation, so why are we not creating better?
by @beet_keeperThe beats are the same. You work for government, or academia (lets face it, that’s probably where 90% of the work is) you have a deliverable; you save it; you print to PDF; you store it on an institutional repository with some metadata (or Zenodo, OSF or equivalent) and its done.
There’s a small chance that it’s FAIR (Findable, Accessible, Interoperable, Reusable) right? It has metadata that can be discovered by an audience looking for it and can be indexed by search engines. The data is potentially accessible if published correctly. They’re not particularly interoperable or easily converted, and PDFs aren’t really designed for reuse, even if tools like Apache Tika help ease the burden of extracting artifacts. It’s just a PDF, why are we even talking about FAIR? There begins a story…
The beats are the same, yet, we work in digital preservation, our backgrounds are in GLAM or software, why do we want to shoot ourselves in the foot? Why are we not using our skills to create better?
#Archives #ContinuumModel #createToMaintain #digipres #DigitalArchiving #DigitalContunuity #digitalLiteracy #DigitalPreservation #FAIR #FileFormats #GLAM #informationRecordsMangagement #NationalDigitalStewardshipAlliance #NDSA #OpenData #PDF #RDM #ResearchDataLifecycle #RIM -
Maintenance begins at creation, so why are we not creating better?
by @beet_keeperThe beats are the same. You work for government, or academia (lets face it, that’s probably where 90% of the work is) you have a deliverable; you save it; you print to PDF; you store it on an institutional repository with some metadata (or Zenodo, OSF or equivalent) and its done.
There’s a small chance that it’s FAIR (Findable, Accessible, Interoperable, Reusable) right? It has metadata that can be discovered by an audience looking for it and can be indexed by search engines. The data is potentially accessible if published correctly. They’re not particularly interoperable or easily converted, and PDFs aren’t really designed for reuse, even if tools like Apache Tika help ease the burden of extracting artifacts. It’s just a PDF, why are we even talking about FAIR? There begins a story…
The beats are the same, yet, we work in digital preservation, our backgrounds are in GLAM or software, why do we want to shoot ourselves in the foot? Why are we not using our skills to create better?
#Archives #BetterPoster #ContinuumModel #createToMaintain #digipres #DigitalArchiving #DigitalContunuity #digitalLiteracy #DigitalPreservation #FAIR #FileFormats #GLAM #informationRecordsMangagement #NationalDigitalStewardshipAlliance #NDSA #OpenAccess #OpenData #PDF #RDM #ResearchDataLifecycle #RIM -
@BertrandCaron mais c'est une excellente idée que celle-ci ! Je te souhaite que comme pour la mienne elle s'enrichisse de proposition de collègues. #Digipres_fr #Digipres #archives
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@BertrandCaron mais c'est une excellente idée que celle-ci ! Je te souhaite que comme pour la mienne elle s'enrichisse de proposition de collègues. #Digipres_fr #Digipres #archives
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@BertrandCaron mais c'est une excellente idée que celle-ci ! Je te souhaite que comme pour la mienne elle s'enrichisse de proposition de collègues. #Digipres_fr #Digipres #archives
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@BertrandCaron mais c'est une excellente idée que celle-ci ! Je te souhaite que comme pour la mienne elle s'enrichisse de proposition de collègues. #Digipres_fr #Digipres #archives
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@BertrandCaron mais c'est une excellente idée que celle-ci ! Je te souhaite que comme pour la mienne elle s'enrichisse de proposition de collègues. #Digipres_fr #Digipres #archives
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A little analog preservation before digital preservation #digipres #retrocomputing splicing Martin Sevior’s 1981 game Circus for the Exidy Sorcerer so it can be digitised and preserved. Ironically the game is a clone of the 1977 coin-op released by the arcade division of Exidy. The title is not currently in the MAME emulator. While I do have a copy on the disk it does not contain the extrinsic metadata that exists in the cassette tape header but which is not part of the formal program
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Hi #PRONOM folks, do you know if that resource https://www.nationalarchives.gov.uk/aboutapps/fileformat/pdf/pronom_4_info_model.pdf is still up to date, or if there is one that replaces it?
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this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
this is some pretty obscure history for Ultima fans, but i thought i'd share it here in case it brings back some memories for someone else too.
back in the mid-90s, finding any information about upcoming Ultima games was a worldwide treasure hunt. Origin Systems/EA hadn't figured out the internet as a marketing tool yet, so fans would root around through every gaming magazine for a morsel of info on Ultima IX.
a single blurry, low-resolution screenshot appeared one day - I first saw it on Usenet. someone claimed it was a screenshot from Ultima IX, found in a german magazine. it was a knight in a suit of armour, standing on a staircase near a bookshelf in some kind of castle. the render was stunningly realistic (given the 3d capabilities at the time)
some believed it, many did not. people got *excited*, whether they were dubious or believers. i was among the many who wanted to believe.
a few years later, real Ultima IX screenshots started to appear, and that old screenshot was largely forgotten.
i thought about that screenshot for decades afterward, because i never really knew if it was real or a hoax. one weekend, i sat down to figure it out.
it took many hours of trolling through Usenet archives from the mid-90s, and digging through many false leads, but i found it. people had said in 1996 that it came from a German magazine called GameStar.
they were partly correct. it was a german magazine, but it was another one called PowerPlay. It was an extensive interview with Richard Garriott at his peak, rich with EA dollars and living like a pirate.
in between the interview columns were hi-res screenshots of Ultima IX as it existed in 1996. this was not (yet) the isometric engine that people fell in love with, but what appear to be renders in what i presume to be 3DS Max.
so here they are - 30 years later. i suspect these were mockups made to promote the game, rather than anything playable.
i've uploaded archival copies to IA here:
https://archive.org/details/ultima_ix_powerplay_screenshotsand if you read German, you can read the extended interview here (pp. 172-178):
https://archive.org/details/powerplaymagazine-1996-02 -
really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
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"Why don't you just apply for a grant?"
NHPRC Archival Projects (National Archives). Up to $150K. For nonprofits and academic institutions. No individuals. The National Archives funds archives, just not mine. #preservation #NHPRC #archives #grants #digipres
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"Why don't you just apply for a grant?"
NHPRC Archival Projects (National Archives). Up to $150K. For nonprofits and academic institutions. No individuals. The National Archives funds archives, just not mine. #preservation #NHPRC #archives #grants #digipres
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Today is #InternationalDanceDay!
This scene shows a group of people dancing to a traditional Irish band at a village dance in Sneem, Co. Kerry.
From the Fáilte Ireland Tourism Photographic Collection, deposited by Dublin City Library and Archive.Explore the collection: https://doi.org/10.7486/DRI.pk02rr951-1
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Today is #InternationalDanceDay!
This scene shows a group of people dancing to a traditional Irish band at a village dance in Sneem, Co. Kerry.
From the Fáilte Ireland Tourism Photographic Collection, deposited by Dublin City Library and Archive.Explore the collection: https://doi.org/10.7486/DRI.pk02rr951-1
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Today is #InternationalDanceDay!
This scene shows a group of people dancing to a traditional Irish band at a village dance in Sneem, Co. Kerry.
From the Fáilte Ireland Tourism Photographic Collection, deposited by Dublin City Library and Archive.Explore the collection: https://doi.org/10.7486/DRI.pk02rr951-1
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Today is #InternationalDanceDay!
This scene shows a group of people dancing to a traditional Irish band at a village dance in Sneem, Co. Kerry.
From the Fáilte Ireland Tourism Photographic Collection, deposited by Dublin City Library and Archive.Explore the collection: https://doi.org/10.7486/DRI.pk02rr951-1
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Today is #InternationalDanceDay!
This scene shows a group of people dancing to a traditional Irish band at a village dance in Sneem, Co. Kerry.
From the Fáilte Ireland Tourism Photographic Collection, deposited by Dublin City Library and Archive.Explore the collection: https://doi.org/10.7486/DRI.pk02rr951-1
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several years ago I began archiving educational software. Dangerous Creatures had the BEST Win95 Plus! Pack theme. 😻
edit: I totally misremembered. The dangerous creatures theme with the cougar deskop was sorta ok. the BEST theme was called Jungle. it came with the Plus! For Kids Pack
for @david_bardos
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several years ago I began archiving educational software. Dangerous Creatures had the BEST Win95 Plus! Pack theme. 😻
edit: I totally misremembered. The dangerous creatures theme with the cougar deskop was sorta ok. the BEST theme was called Jungle. it came with the Plus! For Kids Pack
for @david_bardos