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#mud — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mud, aggregated by home.social.

  1. Mudpie 0.1.2 is out.

    PLAY_SOUND and LOOP_SOUND trigger and alias actions now take a typed sound path (world: / global: / asset: prefix) instead of opening a picker. The hint and accessibility label lead with the format guidance.

    MSP-downloaded sound files now land in your regular sounds folder under the type subfolder the server specified, instead of a hidden cache. Reachable from triggers and scripts as world:type/file.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  2. Mudpie 0.1.2 is out.

    PLAY_SOUND and LOOP_SOUND trigger and alias actions now take a typed sound path (world: / global: / asset: prefix) instead of opening a picker. The hint and accessibility label lead with the format guidance.

    MSP-downloaded sound files now land in your regular sounds folder under the type subfolder the server specified, instead of a hidden cache. Reachable from triggers and scripts as world:type/file.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  3. Mudpie 0.1.2 is out.

    PLAY_SOUND and LOOP_SOUND trigger and alias actions now take a typed sound path (world: / global: / asset: prefix) instead of opening a picker. The hint and accessibility label lead with the format guidance.

    MSP-downloaded sound files now land in your regular sounds folder under the type subfolder the server specified, instead of a hidden cache. Reachable from triggers and scripts as world:type/file.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  4. Mudpie 0.1.2 is out.

    PLAY_SOUND and LOOP_SOUND trigger and alias actions now take a typed sound path (world: / global: / asset: prefix) instead of opening a picker. The hint and accessibility label lead with the format guidance.

    MSP-downloaded sound files now land in your regular sounds folder under the type subfolder the server specified, instead of a hidden cache. Reachable from triggers and scripts as world:type/file.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  5. Mudpie 0.1.2 is out.

    PLAY_SOUND and LOOP_SOUND trigger and alias actions now take a typed sound path (world: / global: / asset: prefix) instead of opening a picker. The hint and accessibility label lead with the format guidance.

    MSP-downloaded sound files now land in your regular sounds folder under the type subfolder the server specified, instead of a hidden cache. Reachable from triggers and scripts as world:type/file.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  6. Mudpie 0.1.1 is out. Bug-fix release.

    Cmd+W now closes whichever window is in front, instead of always closing the active session tab. If you had the Worlds, Triggers, or any edit dialog window in front and pressed Cmd+W, it used to silently close one of your session tabs in the background. Now it does what every other Mac app does.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  7. Mudpie 0.1.1 is out. Bug-fix release.

    Cmd+W now closes whichever window is in front, instead of always closing the active session tab. If you had the Worlds, Triggers, or any edit dialog window in front and pressed Cmd+W, it used to silently close one of your session tabs in the background. Now it does what every other Mac app does.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  8. Mudpie 0.1.1 is out. Bug-fix release.

    Cmd+W now closes whichever window is in front, instead of always closing the active session tab. If you had the Worlds, Triggers, or any edit dialog window in front and pressed Cmd+W, it used to silently close one of your session tabs in the background. Now it does what every other Mac app does.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  9. Mudpie 0.1.1 is out. Bug-fix release.

    Cmd+W now closes whichever window is in front, instead of always closing the active session tab. If you had the Worlds, Triggers, or any edit dialog window in front and pressed Cmd+W, it used to silently close one of your session tabs in the background. Now it does what every other Mac app does.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  10. Mudpie 0.1.1 is out. Bug-fix release.

    Cmd+W now closes whichever window is in front, instead of always closing the active session tab. If you had the Worlds, Triggers, or any edit dialog window in front and pressed Cmd+W, it used to silently close one of your session tabs in the background. Now it does what every other Mac app does.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  11. Mudpie 0.1.0 is out. Accessibility-first MUD client for macOS. .

    Multi-world tabs, GMCP/MSSP/MSP, per-world TTS, multi-action triggers and aliases, Python scripting with annotated examples seeded into your scripts folder on first launch.

    Apple Silicon, macOS 13 or later.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  12. Mudpie 0.1.0 is out. Accessibility-first MUD client for macOS. .

    Multi-world tabs, GMCP/MSSP/MSP, per-world TTS, multi-action triggers and aliases, Python scripting with annotated examples seeded into your scripts folder on first launch.

    Apple Silicon, macOS 13 or later.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  13. Mudpie 0.1.0 is out. Accessibility-first MUD client for macOS. .

    Multi-world tabs, GMCP/MSSP/MSP, per-world TTS, multi-action triggers and aliases, Python scripting with annotated examples seeded into your scripts folder on first launch.

    Apple Silicon, macOS 13 or later.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  14. Mudpie 0.1.0 is out. Accessibility-first MUD client for macOS. .

    Multi-world tabs, GMCP/MSSP/MSP, per-world TTS, multi-action triggers and aliases, Python scripting with annotated examples seeded into your scripts folder on first launch.

    Apple Silicon, macOS 13 or later.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  15. Mudpie 0.1.0 is out. Accessibility-first MUD client for macOS. .

    Multi-world tabs, GMCP/MSSP/MSP, per-world TTS, multi-action triggers and aliases, Python scripting with annotated examples seeded into your scripts folder on first launch.

    Apple Silicon, macOS 13 or later.

    github.com/aaron-gh/mudpie-mac

    #Accessibility #a11y #MUD #macOS #VoiceOver #ScreenReader #Blind #Mudpie

  16. So in Achaea today my character got smote by a goddess for questioning her decisions. 😂

    Then she revived me and lectured me and the seneschal of our city.

    #MUD #Achaea

  17. So in Achaea today my character got smote by a goddess for questioning her decisions. 😂

    Then she revived me and lectured me and the seneschal of our city.

    #MUD #Achaea

  18. So in Achaea today my character got smote by a goddess for questioning her decisions. 😂

    Then she revived me and lectured me and the seneschal of our city.

    #MUD #Achaea

  19. So in Achaea today my character got smote by a goddess for questioning her decisions. 😂

    Then she revived me and lectured me and the seneschal of our city.

    #MUD #Achaea

  20. So in Achaea today my character got smote by a goddess for questioning her decisions. 😂

    Then she revived me and lectured me and the seneschal of our city.

    #MUD #Achaea

  21. Way back in the day- one of my first designs. I loved writing my wearables, and the pie-rats. Who remembers. #games #rpg #mud

  22. Way back in the day- one of my first designs. I loved writing my wearables, and the pie-rats. Who remembers. #games #rpg #mud

  23. Way back in the day- one of my first designs. I loved writing my wearables, and the pie-rats. Who remembers. #games #rpg #mud

  24. Way back in the day- one of my first designs. I loved writing my wearables, and the pie-rats. Who remembers. #games #rpg #mud

  25. Way back in the day- one of my first designs. I loved writing my wearables, and the pie-rats. Who remembers. #games #rpg #mud

  26. Of course it starts raining when I will go on a 25k trail run tomorrow morning with some fellow runners 😂 #trailrunning #running #Phuket #mud

  27. Of course it starts raining when I will go on a 25k trail run tomorrow morning with some fellow runners 😂 #trailrunning #running #Phuket #mud

  28. Of course it starts raining when I will go on a 25k trail run tomorrow morning with some fellow runners 😂 #trailrunning #running #Phuket #mud

  29. Of course it starts raining when I will go on a 25k trail run tomorrow morning with some fellow runners 😂 #trailrunning #running #Phuket #mud

  30. Of course it starts raining when I will go on a 25k trail run tomorrow morning with some fellow runners 😂 #trailrunning #running #Phuket #mud

  31. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  32. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  33. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  34. Good morning my #messy #goon, my morning (formerly night time lol) #wam stream is live!
    Let's do a bit of indoor gardening ;) want to see my flower?

    #sploshing #wetandmessy #femdom #findom #mud #dirt

  35. Good morning my #messy #goon, my morning (formerly night time lol) #wam stream is live!
    Let's do a bit of indoor gardening ;) want to see my flower?

    #sploshing #wetandmessy #femdom #findom #mud #dirt

  36. Good morning my #messy #goon, my morning (formerly night time lol) #wam stream is live!
    Let's do a bit of indoor gardening ;) want to see my flower?

    #sploshing #wetandmessy #femdom #findom #mud #dirt

  37. Good morning my #messy #goon, my morning (formerly night time lol) #wam stream is live!
    Let's do a bit of indoor gardening ;) want to see my flower?

    #sploshing #wetandmessy #femdom #findom #mud #dirt