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#screenreader — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #screenreader, aggregated by home.social.

  1. Our In-Process blog is out, featuring:
    NVDA 2026.3.1
    Our updated VPAT / ACR
    NVDA on show in Japan
    Unassigned gestures
    File Explorer shortcuts

    Read it all at: nvaccess.org/post/in-process-1

  2. ♿ FitnessSyncer.com is now partially conformant with WCAG 2.1 at Level AA.

    Everything works from the keyboard, including the toolbars, charts and dashboard editor. Images, buttons and icons have names. Every chart has a "Show the data table" button that opens its numbers in your language. Text resizes to 200%.

    The iOS and Android apps are still catching up. That work is under way.

    fitnesssyncer.com/support/acce

    #a11y #Accessibility #WCAG #ScreenReader

  3. Mudpie 1.0.2 for Android and Mudpie 0.1.4 for Mac are out.

    Both releases fix Cosmic Rage sounds. The Cosmic Rage soundpack moved to a new server and the old one no longer accepts connections, so sounds that were not already downloaded did not play. Mudpie now downloads them from the same server the official MUSHclient soundpack uses, over HTTPS. Sound paths containing spaces now download too. Sounds you already have are kept.

    Android 1.0.2 also:
    - Fixes crashes when restoring a full backup or importing a world with a large soundpack.
    - Adds classes, quick action buttons and session logs to full backups.
    - Stops restores and imports from creating duplicate preset triggers.
    - Hides the built-in Cosmic Rage triggers from the Triggers list.

    Mac 0.1.4 also fixes a crash on first launch of a fresh install.

    Android: github.com/aaron-gh/mudpie-rel
    Mac: github.com/aaron-gh/mudpie-mac

    #Mudpie #MUD #MUDding #Accessibility #a11y #TalkBack #VoiceOver #Android #macOS #ScreenReader #BlindTech #TextGames

  4. Would you like to learn more about assistive technologies in Luxembourg?
    As part of Digital Inclusion Week, GovTech Lab Luxembourg is hosting an after-work event on this topic on November 26, 2026. I am pleased to be participating and presenting our work on the "Mil" and "Mia" voices for screen readers.
    Feel free to register!

    govtechlab.public.lu/en/agenda

    #a11y #screenReader #textToSpeech #luxembourgish

  5. TapType 4.0 is out.

    TapType is an Android keyboard for blind users. There are no visible keys: you tap where the keys would be, and TapType predicts the word from the positions of your taps.

    github.com/aaron-gh/taptype-re

    New languages: Portuguese (Brazil and Portugal), Hungarian, Turkish, Russian, Ukrainian and Arabic. Each has its own layout, word list, punctuation, keyboard speech and translated app UI. Accented letters are typed from their base letter. The traditional keyboard is mirrored for Arabic.

    Languages and layouts:
    - Keyboard layout setting per language. English, German, Spanish and French can be typed on QWERTY, QWERTZ or AZERTY.
    - The active language follows the system keyboard switcher.
    - App UI in every keyboard language, selectable in the system per-app language setting.

    Emoji names are spoken in the keyboard language, and search matches keywords in the keyboard language and English.

    Sounds and vibration:
    - New keyboard sounds, pitched by key position, on every layout.
    - Each action has its own sound and its own vibration pattern. Vibration patterns play with sounds off.
    - New settings: Sounds (TapType or System keyboard sounds) and Sound volume.

    SandFly: while SandFly is the screen reader, TapType speaks through SandFly, and SandFly's typing echo is turned off while TapType is shown.

    Touch passthrough: the region covers only the keyboard's touch surface. The status bar, notification shade, volume panel and other windows above the keyboard stay under screen reader control.

    Typing: tap scoring in key widths and row heights, a shorter Short height, and taps in the split keyboard gap count as the nearest inner key.

    #TapType #Android #Accessibility #Blind #A11y #ScreenReader #TalkBack #Keyboard #AssistiveTechnology #VisuallyImpaired

  6. So how DOES a #blind person build a house in a sims-like game like #Paralives?
    I've been working on making this game #accessible and obviously, the equivalent of building a house using just the mouse, no first-party #accessibility information and next to no keyboard support was not the easiest thing I've ever tackled.
    Nevertheless, I think I did an OK job at least for a first version. You be the judge :) youtube.com/watch?v=ub6Q5xzbFhY
    No desks, chairs or gaming computers were harmed during the making of this video. A desk chair, however, was mildly traumatized by being ripped out of its natural habitat.

    #gameDev #accessibility #blindness #screenReader #selfPromo

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