#gaminghistory — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gaminghistory, aggregated by home.social.
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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I just discovered: DOSGames.com offers an impressive collection of oldschool game company catalogs for DOS! A journey through the 90s and a beautiful addition to any retro collection! 😎
Link: https://www.dosgames.com/catalogs.php
#DOSGaming #Gaming #DOS #Retro #RetroGaming #PCGaming #90s #90er #MSDOS #GamingHistory #Win95 #Win311 #Preservation #StopKillingGames
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Most people remember playing these games.
But almost nobody knows which ones actually made the most money on the original Xbox.
We looked up every number. The results are fascinating.
Read the full story here 👇
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Most people remember playing these games.
But almost nobody knows which ones actually made the most money on the original Xbox.
We looked up every number. The results are fascinating.
Read the full story here 👇
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Mill MILK
90年代遊戲界超跑NEOGEO復刻!曾挑戰Playstation、Gameboy失敗致SNK破產?二手遊戲《小丸子》$250,000|#BigBrandTheory #MiLK #EngSub #4K
#MillMilk #MM #mmmillmilk -
Mill MILK
90年代遊戲界超跑NEOGEO復刻!曾挑戰Playstation、Gameboy失敗致SNK破產?二手遊戲《小丸子》$250,000|#BigBrandTheory #MiLK #EngSub #4K
#MillMilk #MM #mmmillmilk -
Reverse-engineering the 1998 Ultima Online demo server
https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html
#HackerNews #ReverseEngineering #UltimaOnline #GamingHistory #GameDevelopment #RetroGaming
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Reverse-engineering the 1998 Ultima Online demo server
https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html
#HackerNews #ReverseEngineering #UltimaOnline #GamingHistory #GameDevelopment #RetroGaming
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Reverse-engineering the 1998 Ultima Online demo server
https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html
#HackerNews #ReverseEngineering #UltimaOnline #GamingHistory #GameDevelopment #RetroGaming
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Reverse-engineering the 1998 Ultima Online demo server
https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html
#HackerNews #ReverseEngineering #UltimaOnline #GamingHistory #GameDevelopment #RetroGaming
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Reverse-engineering the 1998 Ultima Online demo server
https://draxinar.github.io/articles/2026-05-01-uodemo-reverse-engineering.html
#HackerNews #ReverseEngineering #UltimaOnline #GamingHistory #GameDevelopment #RetroGaming
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The Bring Your Own Bottle night is on again this Saturday 2nd May at the #Derby Computer #Museum:
https://www.derbycomputermuseum.co.uk/byob-retro-gaming-nightsCome and play on loads of home computers and consoles with friends, and listen to some great music from the '90s on #vinyl
See you there!
💻 🖥️ 🕹️ 🎮 💽 🖱️ 💿
#RetroGaming #RetroComputing #ComputerHistory #GamingHistory
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The Bring Your Own Bottle night is on again this Saturday 2nd May at the #Derby Computer #Museum:
https://www.derbycomputermuseum.co.uk/byob-retro-gaming-nightsCome and play on loads of home computers and consoles with friends, and listen to some great music from the '90s on #vinyl
See you there!
💻 🖥️ 🕹️ 🎮 💽 🖱️ 💿
#RetroGaming #RetroComputing #ComputerHistory #GamingHistory
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The Bring Your Own Bottle night is on again this Saturday 2nd May at the #Derby Computer #Museum:
https://www.derbycomputermuseum.co.uk/byob-retro-gaming-nightsCome and play on loads of home computers and consoles with friends, and listen to some great music from the '90s on #vinyl
See you there!
💻 🖥️ 🕹️ 🎮 💽 🖱️ 💿
#RetroGaming #RetroComputing #ComputerHistory #GamingHistory
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The Bring Your Own Bottle night is on again this Saturday 2nd May at the #Derby Computer #Museum:
https://www.derbycomputermuseum.co.uk/byob-retro-gaming-nightsCome and play on loads of home computers and consoles with friends, and listen to some great music from the '90s on #vinyl
See you there!
💻 🖥️ 🕹️ 🎮 💽 🖱️ 💿
#RetroGaming #RetroComputing #ComputerHistory #GamingHistory
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The Bring Your Own Bottle night is on again this Saturday 2nd May at the #Derby Computer #Museum:
https://www.derbycomputermuseum.co.uk/byob-retro-gaming-nightsCome and play on loads of home computers and consoles with friends, and listen to some great music from the '90s on #vinyl
See you there!
💻 🖥️ 🕹️ 🎮 💽 🖱️ 💿
#RetroGaming #RetroComputing #ComputerHistory #GamingHistory
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The Secret Language of Cheat Codes That Changed Gaming Forever
When cheat codes turned games into playgrounds of chaos.” Image credit: AI-generated concept / illustrative render.Dear Cherubs, video games have always had a secret second language—made of button sequences, weird words, and codes that turned frustration into instant chaos. If you thought cheats were just harmless fun, you’re correct… but also missing how deeply they shaped gaming culture.
Back in the early console days, cheat codes weren’t hidden because developers hated you. They were hidden because testing games without losing your mind was… difficult. Enter the now-legendary Konami Code: up, up, down, down, left, right, left, right, B, A. First popularised in Contra, it gave players extra lives and a fighting chance against what can only be described as pixelated suffering. According to gaming history records such as those documented by Wikipedia, it didn’t stay in one game for long—it escaped into pop culture entirely.
And once the idea of breaking games became normal, things escalated quickly.
THE CHEAT CODE GOLD RUSH
Doom didn’t just have cheat codes—it had divine intervention typed on a keyboard. “IDDQD” made you invincible, while “IDKFA” handed you every weapon like the game suddenly gave up arguing with you. Around the same era, Mortal Kombat on Sega Genesis used the infamous “ABACABB” code to unlock full blood effects, a detail often cited in discussions about early 90s gaming censorship battles.
Meanwhile, Grand Theft Auto: San Andreas basically said, “why respect physics at all?” Spawn tanks, infinite ammo, chaotic weather shifts—cheats weren’t just tools, they were personality settings. Players weren’t completing the game; they were conducting experiments in digital lawlessness.
Then Pokémon Red and Blue quietly dropped MissingNo., a glitch that duplicated items and bent the game’s logic until it started looking nervous. Widely documented in gaming archives and community reports, it became one of the most famous unintended “features” ever discovered. A bug so iconic it refused to be fixed into obscurity.
WHEN GAMES STOPPED PLAYING FAIR
Not all cheats were about power fantasies. The Sims gave us “rosebud,” turning survival stress into interior design therapy. GoldenEye 007 turned cheats into party tricks—big head mode, paintball visuals, and multiplayer chaos that made nobody trust anyone ever again.
What makes all of this interesting is how cheats weren’t just shortcuts. They were hidden design layers—sometimes intentional, sometimes accidental, but always revealing how games actually worked under the surface.
Today, cheats still exist, but they’ve evolved into mods, exploits, and speedrunning techniques. The difference is simple: old cheat codes were invited into the game. Modern ones often feel like they broke in through the window and are now rearranging the furniture.
And maybe that’s why they’re remembered so fondly. They didn’t just help players win—they let them rewrite the rules entirely.
Sources:
#cheatCodes #doom #games #gaming #gamingCulture #gamingHistory #gtaSanAndreas #history #konamiCode #mortalKombat #pokemonGlitches #retroGaming #videoGames #writing
Wikipedia — https://en.wikipedia.org/wiki/Konami_Code
Wikipedia — https://en.wikipedia.org/wiki/Contra_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/Doom_(1993_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Mortal_Kombat_(1992_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
Wikipedia — https://en.wikipedia.org/wiki/MissingNo.
Wikipedia — https://en.wikipedia.org/wiki/The_Sims_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/GoldenEye_007 -
The Secret Language of Cheat Codes That Changed Gaming Forever
When cheat codes turned games into playgrounds of chaos.” Image credit: AI-generated concept / illustrative render.Dear Cherubs, video games have always had a secret second language—made of button sequences, weird words, and codes that turned frustration into instant chaos. If you thought cheats were just harmless fun, you’re correct… but also missing how deeply they shaped gaming culture.
Back in the early console days, cheat codes weren’t hidden because developers hated you. They were hidden because testing games without losing your mind was… difficult. Enter the now-legendary Konami Code: up, up, down, down, left, right, left, right, B, A. First popularised in Contra, it gave players extra lives and a fighting chance against what can only be described as pixelated suffering. According to gaming history records such as those documented by Wikipedia, it didn’t stay in one game for long—it escaped into pop culture entirely.
And once the idea of breaking games became normal, things escalated quickly.
THE CHEAT CODE GOLD RUSH
Doom didn’t just have cheat codes—it had divine intervention typed on a keyboard. “IDDQD” made you invincible, while “IDKFA” handed you every weapon like the game suddenly gave up arguing with you. Around the same era, Mortal Kombat on Sega Genesis used the infamous “ABACABB” code to unlock full blood effects, a detail often cited in discussions about early 90s gaming censorship battles.
Meanwhile, Grand Theft Auto: San Andreas basically said, “why respect physics at all?” Spawn tanks, infinite ammo, chaotic weather shifts—cheats weren’t just tools, they were personality settings. Players weren’t completing the game; they were conducting experiments in digital lawlessness.
Then Pokémon Red and Blue quietly dropped MissingNo., a glitch that duplicated items and bent the game’s logic until it started looking nervous. Widely documented in gaming archives and community reports, it became one of the most famous unintended “features” ever discovered. A bug so iconic it refused to be fixed into obscurity.
WHEN GAMES STOPPED PLAYING FAIR
Not all cheats were about power fantasies. The Sims gave us “rosebud,” turning survival stress into interior design therapy. GoldenEye 007 turned cheats into party tricks—big head mode, paintball visuals, and multiplayer chaos that made nobody trust anyone ever again.
What makes all of this interesting is how cheats weren’t just shortcuts. They were hidden design layers—sometimes intentional, sometimes accidental, but always revealing how games actually worked under the surface.
Today, cheats still exist, but they’ve evolved into mods, exploits, and speedrunning techniques. The difference is simple: old cheat codes were invited into the game. Modern ones often feel like they broke in through the window and are now rearranging the furniture.
And maybe that’s why they’re remembered so fondly. They didn’t just help players win—they let them rewrite the rules entirely.
Sources:
#cheatCodes #doom #games #gaming #gamingCulture #gamingHistory #gtaSanAndreas #history #konamiCode #mortalKombat #pokemonGlitches #retroGaming #videoGames #writing
Wikipedia — https://en.wikipedia.org/wiki/Konami_Code
Wikipedia — https://en.wikipedia.org/wiki/Contra_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/Doom_(1993_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Mortal_Kombat_(1992_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
Wikipedia — https://en.wikipedia.org/wiki/MissingNo.
Wikipedia — https://en.wikipedia.org/wiki/The_Sims_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/GoldenEye_007 -
The Secret Language of Cheat Codes That Changed Gaming Forever
When cheat codes turned games into playgrounds of chaos.” Image credit: AI-generated concept / illustrative render.Dear Cherubs, video games have always had a secret second language—made of button sequences, weird words, and codes that turned frustration into instant chaos. If you thought cheats were just harmless fun, you’re correct… but also missing how deeply they shaped gaming culture.
Back in the early console days, cheat codes weren’t hidden because developers hated you. They were hidden because testing games without losing your mind was… difficult. Enter the now-legendary Konami Code: up, up, down, down, left, right, left, right, B, A. First popularised in Contra, it gave players extra lives and a fighting chance against what can only be described as pixelated suffering. According to gaming history records such as those documented by Wikipedia, it didn’t stay in one game for long—it escaped into pop culture entirely.
And once the idea of breaking games became normal, things escalated quickly.
THE CHEAT CODE GOLD RUSH
Doom didn’t just have cheat codes—it had divine intervention typed on a keyboard. “IDDQD” made you invincible, while “IDKFA” handed you every weapon like the game suddenly gave up arguing with you. Around the same era, Mortal Kombat on Sega Genesis used the infamous “ABACABB” code to unlock full blood effects, a detail often cited in discussions about early 90s gaming censorship battles.
Meanwhile, Grand Theft Auto: San Andreas basically said, “why respect physics at all?” Spawn tanks, infinite ammo, chaotic weather shifts—cheats weren’t just tools, they were personality settings. Players weren’t completing the game; they were conducting experiments in digital lawlessness.
Then Pokémon Red and Blue quietly dropped MissingNo., a glitch that duplicated items and bent the game’s logic until it started looking nervous. Widely documented in gaming archives and community reports, it became one of the most famous unintended “features” ever discovered. A bug so iconic it refused to be fixed into obscurity.
WHEN GAMES STOPPED PLAYING FAIR
Not all cheats were about power fantasies. The Sims gave us “rosebud,” turning survival stress into interior design therapy. GoldenEye 007 turned cheats into party tricks—big head mode, paintball visuals, and multiplayer chaos that made nobody trust anyone ever again.
What makes all of this interesting is how cheats weren’t just shortcuts. They were hidden design layers—sometimes intentional, sometimes accidental, but always revealing how games actually worked under the surface.
Today, cheats still exist, but they’ve evolved into mods, exploits, and speedrunning techniques. The difference is simple: old cheat codes were invited into the game. Modern ones often feel like they broke in through the window and are now rearranging the furniture.
And maybe that’s why they’re remembered so fondly. They didn’t just help players win—they let them rewrite the rules entirely.
Sources:
#cheatCodes #doom #games #gaming #gamingCulture #gamingHistory #gtaSanAndreas #history #konamiCode #mortalKombat #pokemonGlitches #retroGaming #videoGames #writing
Wikipedia — https://en.wikipedia.org/wiki/Konami_Code
Wikipedia — https://en.wikipedia.org/wiki/Contra_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/Doom_(1993_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Mortal_Kombat_(1992_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
Wikipedia — https://en.wikipedia.org/wiki/MissingNo.
Wikipedia — https://en.wikipedia.org/wiki/The_Sims_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/GoldenEye_007 -
The Secret Language of Cheat Codes That Changed Gaming Forever
When cheat codes turned games into playgrounds of chaos.” Image credit: AI-generated concept / illustrative render.Dear Cherubs, video games have always had a secret second language—made of button sequences, weird words, and codes that turned frustration into instant chaos. If you thought cheats were just harmless fun, you’re correct… but also missing how deeply they shaped gaming culture.
Back in the early console days, cheat codes weren’t hidden because developers hated you. They were hidden because testing games without losing your mind was… difficult. Enter the now-legendary Konami Code: up, up, down, down, left, right, left, right, B, A. First popularised in Contra, it gave players extra lives and a fighting chance against what can only be described as pixelated suffering. According to gaming history records such as those documented by Wikipedia, it didn’t stay in one game for long—it escaped into pop culture entirely.
And once the idea of breaking games became normal, things escalated quickly.
THE CHEAT CODE GOLD RUSH
Doom didn’t just have cheat codes—it had divine intervention typed on a keyboard. “IDDQD” made you invincible, while “IDKFA” handed you every weapon like the game suddenly gave up arguing with you. Around the same era, Mortal Kombat on Sega Genesis used the infamous “ABACABB” code to unlock full blood effects, a detail often cited in discussions about early 90s gaming censorship battles.
Meanwhile, Grand Theft Auto: San Andreas basically said, “why respect physics at all?” Spawn tanks, infinite ammo, chaotic weather shifts—cheats weren’t just tools, they were personality settings. Players weren’t completing the game; they were conducting experiments in digital lawlessness.
Then Pokémon Red and Blue quietly dropped MissingNo., a glitch that duplicated items and bent the game’s logic until it started looking nervous. Widely documented in gaming archives and community reports, it became one of the most famous unintended “features” ever discovered. A bug so iconic it refused to be fixed into obscurity.
WHEN GAMES STOPPED PLAYING FAIR
Not all cheats were about power fantasies. The Sims gave us “rosebud,” turning survival stress into interior design therapy. GoldenEye 007 turned cheats into party tricks—big head mode, paintball visuals, and multiplayer chaos that made nobody trust anyone ever again.
What makes all of this interesting is how cheats weren’t just shortcuts. They were hidden design layers—sometimes intentional, sometimes accidental, but always revealing how games actually worked under the surface.
Today, cheats still exist, but they’ve evolved into mods, exploits, and speedrunning techniques. The difference is simple: old cheat codes were invited into the game. Modern ones often feel like they broke in through the window and are now rearranging the furniture.
And maybe that’s why they’re remembered so fondly. They didn’t just help players win—they let them rewrite the rules entirely.
Sources:
#cheatCodes #doom #games #gaming #gamingCulture #gamingHistory #gtaSanAndreas #history #konamiCode #mortalKombat #pokemonGlitches #retroGaming #videoGames #writing
Wikipedia — https://en.wikipedia.org/wiki/Konami_Code
Wikipedia — https://en.wikipedia.org/wiki/Contra_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/Doom_(1993_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Mortal_Kombat_(1992_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
Wikipedia — https://en.wikipedia.org/wiki/MissingNo.
Wikipedia — https://en.wikipedia.org/wiki/The_Sims_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/GoldenEye_007 -
The Secret Language of Cheat Codes That Changed Gaming Forever
When cheat codes turned games into playgrounds of chaos.” Image credit: AI-generated concept / illustrative render.Dear Cherubs, video games have always had a secret second language—made of button sequences, weird words, and codes that turned frustration into instant chaos. If you thought cheats were just harmless fun, you’re correct… but also missing how deeply they shaped gaming culture.
Back in the early console days, cheat codes weren’t hidden because developers hated you. They were hidden because testing games without losing your mind was… difficult. Enter the now-legendary Konami Code: up, up, down, down, left, right, left, right, B, A. First popularised in Contra, it gave players extra lives and a fighting chance against what can only be described as pixelated suffering. According to gaming history records such as those documented by Wikipedia, it didn’t stay in one game for long—it escaped into pop culture entirely.
And once the idea of breaking games became normal, things escalated quickly.
THE CHEAT CODE GOLD RUSH
Doom didn’t just have cheat codes—it had divine intervention typed on a keyboard. “IDDQD” made you invincible, while “IDKFA” handed you every weapon like the game suddenly gave up arguing with you. Around the same era, Mortal Kombat on Sega Genesis used the infamous “ABACABB” code to unlock full blood effects, a detail often cited in discussions about early 90s gaming censorship battles.
Meanwhile, Grand Theft Auto: San Andreas basically said, “why respect physics at all?” Spawn tanks, infinite ammo, chaotic weather shifts—cheats weren’t just tools, they were personality settings. Players weren’t completing the game; they were conducting experiments in digital lawlessness.
Then Pokémon Red and Blue quietly dropped MissingNo., a glitch that duplicated items and bent the game’s logic until it started looking nervous. Widely documented in gaming archives and community reports, it became one of the most famous unintended “features” ever discovered. A bug so iconic it refused to be fixed into obscurity.
WHEN GAMES STOPPED PLAYING FAIR
Not all cheats were about power fantasies. The Sims gave us “rosebud,” turning survival stress into interior design therapy. GoldenEye 007 turned cheats into party tricks—big head mode, paintball visuals, and multiplayer chaos that made nobody trust anyone ever again.
What makes all of this interesting is how cheats weren’t just shortcuts. They were hidden design layers—sometimes intentional, sometimes accidental, but always revealing how games actually worked under the surface.
Today, cheats still exist, but they’ve evolved into mods, exploits, and speedrunning techniques. The difference is simple: old cheat codes were invited into the game. Modern ones often feel like they broke in through the window and are now rearranging the furniture.
And maybe that’s why they’re remembered so fondly. They didn’t just help players win—they let them rewrite the rules entirely.
Sources:
#cheatCodes #doom #games #gaming #gamingCulture #gamingHistory #gtaSanAndreas #history #konamiCode #mortalKombat #pokemonGlitches #retroGaming #videoGames #writing
Wikipedia — https://en.wikipedia.org/wiki/Konami_Code
Wikipedia — https://en.wikipedia.org/wiki/Contra_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/Doom_(1993_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Mortal_Kombat_(1992_video_game)
Wikipedia — https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
Wikipedia — https://en.wikipedia.org/wiki/MissingNo.
Wikipedia — https://en.wikipedia.org/wiki/The_Sims_(video_game)
Wikipedia — https://en.wikipedia.org/wiki/GoldenEye_007 -
The original Prince of Persia on PC felt brutal for a reason. This is not really old vs new. It is a clash between two very different eras of game design. #PrinceOfPersia #RetroGaming #PCGaming #GamingHistory
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The original Prince of Persia on PC felt brutal for a reason. This is not really old vs new. It is a clash between two very different eras of game design. #PrinceOfPersia #RetroGaming #PCGaming #GamingHistory
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🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
🎮📚"Tempest vs. Tempest" is a riveting saga where someone decided to write an entire book dissecting 40-year-old and 30-year-old code like it’s the Rosetta Stone of gaming. 🧠💤 Because, clearly, nothing screams "must-read" like an in-depth analysis of archaic assembly language. 🙄
https://tempest.homemade.systems #TempestVsTempest #GamingHistory #CodeAnalysis #RetroGaming #AssemblyLanguage #HackerNews #ngated -
#silicium collection
Sands Color TV Game C2600 de 1977Te souviens-tu d'une époque où 'jouer en ligne' voulait dire que le câble de ta manette était bien tendu jusqu'au canapé ?
#RetroGaming #Sands #OldSchool #RetroStyle #GamingHistory #Heritage #Toulouse
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#silicium collection
Sands Color TV Game C2600 de 1977Te souviens-tu d'une époque où 'jouer en ligne' voulait dire que le câble de ta manette était bien tendu jusqu'au canapé ?
#RetroGaming #Sands #OldSchool #RetroStyle #GamingHistory #Heritage #Toulouse
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#silicium collection
Sands Color TV Game C2600 de 1977Te souviens-tu d'une époque où 'jouer en ligne' voulait dire que le câble de ta manette était bien tendu jusqu'au canapé ?
#RetroGaming #Sands #OldSchool #RetroStyle #GamingHistory #Heritage #Toulouse
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#silicium collection
Sands Color TV Game C2600 de 1977Te souviens-tu d'une époque où 'jouer en ligne' voulait dire que le câble de ta manette était bien tendu jusqu'au canapé ?
#RetroGaming #Sands #OldSchool #RetroStyle #GamingHistory #Heritage #Toulouse
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#silicium collection
Sands Color TV Game C2600 de 1977Te souviens-tu d'une époque où 'jouer en ligne' voulait dire que le câble de ta manette était bien tendu jusqu'au canapé ?
#RetroGaming #Sands #OldSchool #RetroStyle #GamingHistory #Heritage #Toulouse
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The 1987 game "The Last Ninja" was 40 kilobytes
https://twitter.com/exQUIZitely/status/2040777977521398151
#HackerNews #TheLastNinja #1987Gaming #RetroGames #GameDevelopment #GamingHistory
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The 1987 game "The Last Ninja" was 40 kilobytes
https://twitter.com/exQUIZitely/status/2040777977521398151
#HackerNews #TheLastNinja #1987Gaming #RetroGames #GameDevelopment #GamingHistory
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The 1987 game "The Last Ninja" was 40 kilobytes
https://twitter.com/exQUIZitely/status/2040777977521398151
#HackerNews #TheLastNinja #1987Gaming #RetroGames #GameDevelopment #GamingHistory
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The 1987 game "The Last Ninja" was 40 kilobytes
https://twitter.com/exQUIZitely/status/2040777977521398151
#HackerNews #TheLastNinja #1987Gaming #RetroGames #GameDevelopment #GamingHistory
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The 1987 game "The Last Ninja" was 40 kilobytes
https://twitter.com/exQUIZitely/status/2040777977521398151
#HackerNews #TheLastNinja #1987Gaming #RetroGames #GameDevelopment #GamingHistory
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From the golden era of gaming mags 📚🎮
Flip through this Game Informer throwback carousel and soak in the ad art, layouts, and hype that built a whole generation of players. Which page hits your nostalgia hardest?
#gameinformer #retrogaming #gamingmagazine #vintageads #nostalgia #throwback #90sgaming #00sgaming #adarchive #retroculture #gaminghistory #collectibles #blastfromtheads
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MUGEN: El motor de lucha que definió una era de libertad creativa. 🕹️
He escrito un artículo detallando su evolución y por qué sigue siendo un referente del desarrollo "fan-made" décadas después.
🔗 https://leedeo.net/blog/historia-mugen-motor-crossovers-imposibles/
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📚🎮 90s Game Informer Time Capsule: The Console Wars in 9 Pages
Flip through this carousel and relive the era when every issue felt like a battlefield report.
From Atari Jaguar shock ads to Saturn and PlayStation launch hype, this is pure 90s gaming energy.Question for you: Which ad/page instantly took you back to your childhood setup?
#gameinformer #retrogaming #90sgaming #consolewars #playstation #segasaturn #atarijaguar #nintendo #vintagegaming #gaminghistory #retrogames #gamingnostalgia #
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1970s Kenner Trouble Bubble: The Captivating Handheld Challenge!
Watch as this vintage 1970s family gathers 'round, captivated by the amazing Trouble Bubble handheld game. Young and old alike are mesmerized by the challenging maze and colorful balls, a true classic of retro entertainment! 🕹️👨👩👧👦
#kenner #troublebubble #1970s #70s #vintagetoy #handheldgame #retrotoys #classiccommercial #familyfun #toycollector #70snostalgia #kennerproducts #kidscommercial #oldcommercial #popculture #gaminghistory
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Heise reflects on 30 years of "Resident Evil": the iconic zombie-dog jump scare, Moonlight Sonata, scarce ink ribbons and its role in defining survival horror. Read: https://www.heise.de/en/background/30-Years-of-Resident-Evil-WAAAAAH-the-Zombie-Dog-11220055.html 🧟♂️🎮🕯️ #ResidentEvil #GamingHistory