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#ultimaonline — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ultimaonline, aggregated by home.social.

  1. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  2. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  3. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  4. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  5. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history