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#ultimaonline — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ultimaonline, aggregated by home.social.

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  1. @massivelyop Isgrimmur was a stout older fellow based out of a house along the coast not too far away from Cove. He was a grandmaster miner way back in the day when that meant something.

    I'm pretty sure he is lost to time in either a forgotten account or inactive character wipes.

    Miss ya bud! Good times on Chesapeake back in the day!

    #UltimaOnline

  2. @massivelyop Isgrimmur was a stout older fellow based out of a house along the coast not too far away from Cove. He was a grandmaster miner way back in the day when that meant something.

    I'm pretty sure he is lost to time in either a forgotten account or inactive character wipes.

    Miss ya bud! Good times on Chesapeake back in the day!

    #UltimaOnline

  3. @massivelyop Isgrimmur was a stout older fellow based out of a house along the coast not too far away from Cove. He was a grandmaster miner way back in the day when that meant something.

    I'm pretty sure he is lost to time in either a forgotten account or inactive character wipes.

    Miss ya bud! Good times on Chesapeake back in the day!

    #UltimaOnline

  4. @massivelyop Isgrimmur was a stout older fellow based out of a house along the coast not too far away from Cove. He was a grandmaster miner way back in the day when that meant something.

    I'm pretty sure he is lost to time in either a forgotten account or inactive character wipes.

    Miss ya bud! Good times on Chesapeake back in the day!

    #UltimaOnline

  5. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  6. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  7. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  8. the verbal/online history of UO has become a meaningless "remember that time Lord British died?" meme, repeated ad nauseam in articles written by people who were not yet born when UO launched in 97

    forgotten in that wake is that UO wasn't just an 'online game' as we have come to understand it in the post-2000s. it was a fully populated online *world*, complete with complex social hierarchies and ad-hoc political structures.

    and not just 'inside the game'. these social and political groups were organized in other networks like irc and web forums, and the game was its playfield.

    the developers facilitated this by adding "guilds" to the game, which you could join/leave. they also, imho more interestingly, had a House of Commons: an online monthly IRC/web chat where players directly talked with developers about game systems, programming and bugs.

    this wasn't a "report a bug" form. it was a fully involved conversation about how to deal with complex issues like player killing, real estate, ecosystem problems, and virtual economies.

    developers took the feedback seriously, and implemented new ideas that players brought forward. some of the players involved in these chats eventually became UO developers themselves.

    it was one of the most fascinating experiments in direct democracy i've ever seen online. by the mid-2000s when Origin closed, the House of Commons system was largely abandoned, and player feedback became much less important to the game.

    "Stratics" became the repo for keeping minutes of these chats. here they are, decades later:

    web.archive.org/web/2009041313

    #mmorpg #ultima #ultimaOnline #1990s #retrogaming #history

  9. #TazUO atualizou e eu nem vi. Agora tem uma opção de seleção de personagem que aparece um preview do seu personagem (e não mais uma lista com os nomes dos personagens).
    Adorei :)

    No #EcosDeSosaria usamos o TazUO como padrão, então você pode atualizar o mesmo sempre que puder e normalmente não quebra nada :)

    #UltimaOnline

  10. #TazUO atualizou e eu nem vi. Agora tem uma opção de seleção de personagem que aparece um preview do seu personagem (e não mais uma lista com os nomes dos personagens).
    Adorei :)

    No #EcosDeSosaria usamos o TazUO como padrão, então você pode atualizar o mesmo sempre que puder e normalmente não quebra nada :)

    #UltimaOnline

  11. #TazUO atualizou e eu nem vi. Agora tem uma opção de seleção de personagem que aparece um preview do seu personagem (e não mais uma lista com os nomes dos personagens).
    Adorei :)

    No #EcosDeSosaria usamos o TazUO como padrão, então você pode atualizar o mesmo sempre que puder e normalmente não quebra nada :)

    #UltimaOnline