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#develop — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #develop, aggregated by home.social.

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  1. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  2. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  3. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  4. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  5. #develop : to grow or become more mature

    - French: développer

    - German: entwickeln

    - Portuguese: desenvolver

    - Spanish: desarrolla

    ------------

    Word of The Hour's Annual Survey @ wordofthehour.org/r/form

  6. Develop 2026 – Building The Interaction Economy

    Develop: Brighton in a baking July is less of a conference and more of a multi-day endurance sport with more than games on offer.

    Having navigated this particular marathon for around twenty years now, I arrived prepared. The survival toolkit this year was simple: a ludicrous amount of Factor 50, a variety of killer shirts (shout out to BLAKE MILL), and a solid pair of noise-cancelling headphones to survive the World Cup semi-final drama (commiserations to England, congratulations to Argentina).

    It was hot, it was packed, and as always, the real energy of the week wasn’t on the weirdly quiet expo floor – it was in the incredible calendar of fringe events and dedicated meetings that now surround the event.

    A genuine highlight for me was the UK Regional Hubs Meetup, organised by Stephen Hey. Hearing about the sheer scale of activity and success across different areas was incredibly inspiring. There is a powerful sense of momentum, creativity and purpose in local games right now, and the opportunity for genuine, grassroots collaboration and growth across our nations and regions is immense. When we learn from & support each other directly, we move the entire sector forward. More grassroots collaboration, please.

    That collaborative spirit was perfectly matched by a genuinely useful and positive milestone: the release of the UK Game Intelligence Database. Having an open, accessible dataset for the whole of the UK provides an incredible tool for actual strategic planning and ecosystem mapping.

    The value of such data became even clearer during the countless conversations I had with industry folks around education and skills. The volume of these discussions really emphasised that the need for a more coordinated, sector-wide approach to planning and strategy is very real. On that specific front, we have major news coming from Scotland in the near future – watch this space.

    GamesIndustry.biz did a fantastic summary of the event as a whole, noting the sense of optimism and purpose across the week, as the sector really looks beyond the ongoing chaos and volatility and deals directly with the reality of the new market, rather than trying to ride it out – or wait for someone else to fix things. I also have to say a sincere thank you to the writer (the excellent Lewis Packwood) for mentioning my More Than Games session.

    Beyond the regional networks, my focus for the week remained on the shifting dynamics of the global marketplace. I had some fantastic meetings with international networks, commercial studios, and teams like Creative Wales / Welsh Government who are looking ahead at how to truly leverage interactive media and build more strategic support for the games ecosystem as a whole.

    The conversations reinforced two things for me:

    • The sheer volume of organisations outside the traditional games industry who need an expert partner to help them understand, engage with, and harness games technology.
    • The urgent need for a cohesive, long-term strategic vision to navigate where the global market is actually heading.

    I’ll be posting a much deeper, analytical look at that global landscape and what it means for regional ecosystems early next week.

    If you are a founder, brand, government, or public entity looking for a thinking partner to help you navigate the interactive ecosystem, my door is open for premium advisory sessions starting this week.

    Drop me a message, and let’s talk.

    #Brighton #Develop #games #MoreThanGames #presentation #talk
  7. Develop 2026 – Building The Interaction Economy

    Develop: Brighton in a baking July is less of a conference and more of a multi-day endurance sport with more than games on offer.

    Having navigated this particular marathon for around twenty years now, I arrived prepared. The survival toolkit this year was simple: a ludicrous amount of Factor 50, a variety of killer shirts (shout out to BLAKE MILL), and a solid pair of noise-cancelling headphones to survive the World Cup semi-final drama (commiserations to England, congratulations to Argentina).

    It was hot, it was packed, and as always, the real energy of the week wasn’t on the weirdly quiet expo floor – it was in the incredible calendar of fringe events and dedicated meetings that now surround the event.

    A genuine highlight for me was the UK Regional Hubs Meetup, organised by Stephen Hey. Hearing about the sheer scale of activity and success across different areas was incredibly inspiring. There is a powerful sense of momentum, creativity and purpose in local games right now, and the opportunity for genuine, grassroots collaboration and growth across our nations and regions is immense. When we learn from & support each other directly, we move the entire sector forward. More grassroots collaboration, please.

    That collaborative spirit was perfectly matched by a genuinely useful and positive milestone: the release of the UK Game Intelligence Database. Having an open, accessible dataset for the whole of the UK provides an incredible tool for actual strategic planning and ecosystem mapping.

    The value of such data became even clearer during the countless conversations I had with industry folks around education and skills. The volume of these discussions really emphasised that the need for a more coordinated, sector-wide approach to planning and strategy is very real. On that specific front, we have major news coming from Scotland in the near future – watch this space.

    Beyond the regional networks, my focus for the week remained on the shifting dynamics of the global marketplace. I had some fantastic meetings with international networks, commercial studios, and teams like Creative Wales / Welsh Government who are looking ahead at how to truly leverage interactive media and build more strategic support for the games ecosystem as a whole.

    The conversations reinforced two things for me:

    • The sheer volume of organisations outside the traditional games industry who need an expert partner to help them understand, engage with, and harness games technology.
    • The urgent need for a cohesive, long-term strategic vision to navigate where the global market is actually heading.

    I’ll be posting a much deeper, analytical look at that global landscape and what it means for regional ecosystems early next week.

    If you are a founder, brand, government, or public entity looking for a thinking partner to help you navigate the interactive ecosystem, my door is open for premium advisory sessions starting this week.

    Drop me a message, and let’s talk.

    #Brighton #Develop #games #MoreThanGames #presentation #talk
  8. Как мой FullMute эволюционировал за время

    Привет, Хабр! Прошло достаточно много времени с написания моей первой статьи о сканере, который принёс мне выплату в багбаунти. Кто не знает, его суть в получении технологий на сайте, после чего проверки на CVE в массовом обличье. Сегодня я бы хотел рассказать о том, как он эволюционировал, какие были исправления и новшества.

    habr.com/ru/articles/1058920/

    #scanner #pentest #recon #develop #github

  9. Our next #JCON2026 session is live: 'Serverless #Java Web Applications on #AWS Lambda with #Micronaut #Quarkus and #SpringBoot' with Vadym Kazulkin

    In this talk, I will present and compare several approaches of how to #develop run and #optimize

    Grab your coffee and hit play: youtu.be/B8ko_q4g3qc

  10. Our next #JCON2026 session is live: 'Serverless #Java Web Applications on #AWS Lambda with #Micronaut #Quarkus and #SpringBoot' with Vadym Kazulkin

    In this talk, I will present and compare several approaches of how to #develop run and #optimize

    Grab your coffee and hit play: youtu.be/B8ko_q4g3qc

  11. Super excited to have 'Less Miserables' to be selected for the wonderful Brilliant Indie Treasures on the fringe of Develop Brighton this year!

    #IndieGame #GameExpo #Develop

  12. Super excited to have 'Less Miserables' to be selected for the wonderful Brilliant Indie Treasures on the fringe of Develop Brighton this year!

    #IndieGame #GameExpo #Develop

  13. NASA taps 2 companies to develop buggies for its moon base program
    atlas.whatip.xyz/post.php?slug
    <p>The FLEX Rover will be equipped to carry two astronauts and traverse hundreds of miles of lunar
    #companies #develop #buggies #program

  14. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  15. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  16. Beyond the Consumer Market: Bringing The More Than Games Message To Develop: Brighton 2026

    The global games market in 2026 is more crowded, volatile, and competitive than ever before. For independent studios and established developers alike, relying solely on consumer retail success is becoming an ever-riskier strategy. That is why I am headed to Brighton this July to deliver a session on how developers can unlock entirely new, sustainable revenue streams by applying their creative and technical superpowers outside the entertainment sector and the consumer games market.

    I will be speaking at Develop: Brighton on Wednesday 15 July at 3:00pm in Room 3 as part of the business track. My talk, titled More Than Games: Unlocking New Funding & Creative Opportunities Outside the Consumer Market, will lay out a practical, strategic roadmap for senior leaders and developers to diversify their portfolios and access non-traditional commercial sectors.

    The £1.3 Billion Spillover Opportunity

    For years, the games industry has operated within a self-imposed silo, focusing almost exclusively on selling products to players. Given the huge and constantly growing consumer market, that made perfect sense. More people playing means more games are played (well, more or less…) As long as the consumer market grew, game companies rarely had to look beyond their players, chosen genres and methodologies. It was business as usual.

    But the core value of our sector is far greater than that enormous consumer bottom line. Across the UK, games technology and real-time 3D skills generate an estimated £1.3 billion (Ukie 2024) in ‘spillover’ GVA in fields like healthcare, film, education, space data, travel/tourism, advanced manufacturing, cultural heritage and more.

    This is not a theoretical opportunity; it is a massive, underserved B2B and government/public market actively looking for the interactive expertise that game developers possess. From virtual-reality clinical training tools to digital twins for environmental planning, the systems we use to build and design games are the exact tools needed to solve real-world problems.

    During my session, I will focus on the practical steps required to bridge the gap between these two worlds:

    • Identifying Opportunities: How to pinpoint high-growth, non-consumer markets that are actively seeking real-time 3D and interactive design capabilities.
    • Translating the Language: How to strip away game-development jargon and speak in a professional, mission-oriented vocabulary that builds trust with corporate and public-sector partners.
    • Structuring Collaborations: How to pitch, contract, and deliver B2B projects that yield reliable, sustainable revenue without distracting from your core creative goals.
    • Accessing Alternative Funding: How to position your studio’s technical skills to qualify for innovation grants, public funding, and research partnerships.

    Taking the Scottish Strategy National

    This presentation is the direct evolution of the work I have been doing with the Level Up Scotland Games Action Plan and our upcoming Project Pathfinder initiative. In Scotland, we have proven that the games industry is a vital national asset and a force multiplier for the wider economy. By taking this message to Brighton, my goal is to show the broader UK ecosystem how to break out of the consumer-only mindset.

    We need to stop viewing our skills as locked inside a single entertainment vertical. The technical agility, systems thinking, and user-experience design found in our studios are valuable commodities. If we can learn to leverage them in other sectors, we can build more resilient, diversified businesses that are insulated from the turbulent shifts of the global retail market – and use games as a driver for the national innovation agenda.

    Join Me in Brighton

    Whether you are a solo developer trying to fund your passion project or a studio director looking to stabilise your monthly cash flow, this session is designed to provide you with an actionable process for business growth.

    I look forward to connecting with friends, allies, and new partners in Brighton to discuss how we can collectively build a more integrated, creative-tech economy.

    Session Details:

    • Date: Wednesday 15 July 2026
    • Time: 3:00pm – 3:45pm
    • Location: Room 3, Hilton Brighton Metropole
    • Track: Business

    Find out more about the conference and book tickets: Develop: Brighton 2026

    #baglow #Brighton #Develop #DevelopBrighton #games #MoreThanGames #scotland #speaker
  17. Beyond the Consumer Market: Bringing The More Than Games Message To Develop: Brighton 2026

    The global games market in 2026 is more crowded, volatile, and competitive than ever before. For independent studios and established developers alike, relying solely on consumer retail success is becoming an ever-riskier strategy. That is why I am headed to Brighton this July to deliver a session on how developers can unlock entirely new, sustainable revenue streams by applying their creative and technical superpowers outside the entertainment sector and the consumer games market.

    I will be speaking at Develop: Brighton on Wednesday 15 July at 3:00pm in Room 3 as part of the business track. My talk, titled More Than Games: Unlocking New Funding & Creative Opportunities Outside the Consumer Market, will lay out a practical, strategic roadmap for senior leaders and developers to diversify their portfolios and access non-traditional commercial sectors.

    The £1.3 Billion Spillover Opportunity

    For years, the games industry has operated within a self-imposed silo, focusing almost exclusively on selling products to players. Given the huge and constantly growing consumer market, that made perfect sense. More people playing means more games are played (well, more or less…) As long as the consumer market grew, game companies rarely had to look beyond their players, chosen genres and methodologies. It was business as usual.

    But the core value of our sector is far greater than that enormous consumer bottom line. Across the UK, games technology and real-time 3D skills generate an estimated £1.3 billion (Ukie 2024) in ‘spillover’ GVA in fields like healthcare, film, education, space data, travel/tourism, advanced manufacturing, cultural heritage and more.

    This is not a theoretical opportunity; it is a massive, underserved B2B and government/public market actively looking for the interactive expertise that game developers possess. From virtual-reality clinical training tools to digital twins for environmental planning, the systems we use to build and design games are the exact tools needed to solve real-world problems.

    During my session, I will focus on the practical steps required to bridge the gap between these two worlds:

    • Identifying Opportunities: How to pinpoint high-growth, non-consumer markets that are actively seeking real-time 3D and interactive design capabilities.
    • Translating the Language: How to strip away game-development jargon and speak in a professional, mission-oriented vocabulary that builds trust with corporate and public-sector partners.
    • Structuring Collaborations: How to pitch, contract, and deliver B2B projects that yield reliable, sustainable revenue without distracting from your core creative goals.
    • Accessing Alternative Funding: How to position your studio’s technical skills to qualify for innovation grants, public funding, and research partnerships.

    Taking the Scottish Strategy National

    This presentation is the direct evolution of the work I have been doing with the Level Up Scotland Games Action Plan and our upcoming Project Pathfinder initiative. In Scotland, we have proven that the games industry is a vital national asset and a force multiplier for the wider economy. By taking this message to Brighton, my goal is to show the broader UK ecosystem how to break out of the consumer-only mindset.

    We need to stop viewing our skills as locked inside a single entertainment vertical. The technical agility, systems thinking, and user-experience design found in our studios are valuable commodities. If we can learn to leverage them in other sectors, we can build more resilient, diversified businesses that are insulated from the turbulent shifts of the global retail market – and use games as a driver for the national innovation agenda.

    Join Me in Brighton

    Whether you are a solo developer trying to fund your passion project or a studio director looking to stabilise your monthly cash flow, this session is designed to provide you with an actionable process for business growth.

    I look forward to connecting with friends, allies, and new partners in Brighton to discuss how we can collectively build a more integrated, creative-tech economy.

    Session Details:

    • Date: Wednesday 15 July 2026
    • Time: 3:00pm – 3:45pm
    • Location: Room 3, Hilton Brighton Metropole
    • Track: Business

    Find out more about the conference and book tickets: Develop: Brighton 2026

    #baglow #Brighton #Develop #DevelopBrighton #games #MoreThanGames #scotland #speaker
  18. #Fascists might lose, but we are not winning socially:

    We are not changing our own of behaviour with #Mastodon (etc).

    Using a better alt #forum is not really the same as socially re-training people ?

    #Mastodon is same-same in that way of #Twitter / #X:

    Nobody from Mastodon or #admin on servers is really pushing meeting or their social #movement apart from #Tech / #Soft.

    We have enough functionally to message each other + express / #work to:

    #Develop #better #people not just better tech.

  19. #Fascists might lose, but we are not winning socially:

    We are not changing our own of behaviour with #Mastodon (etc).

    Using a better alt #forum is not really the same as socially re-training people ?

    #Mastodon is same-same in that way of #Twitter / #X:

    Nobody from Mastodon or #admin on servers is really pushing meeting or their social #movement apart from #Tech / #Soft.

    We have enough functionally to message each other + express / #work to:

    #Develop #better #people not just better tech.

  20. @maxleibman I was saying more tht I want to keep following you but the lack of direction won't keep me / no progress / benefit here other than a bit of a fleeting #humour and #critique of the same #bad things?

    My point was that the good is what I need to develop or #develop each other's #good points more than bash the bad (or even make #fun).

    Let me know if you have more originals / goodies in the bag, fine if not.

    I can continue the search as you say (but from a million same-same echoes!)

  21. @maxleibman I was saying more tht I want to keep following you but the lack of direction won't keep me / no progress / benefit here other than a bit of a fleeting #humour and #critique of the same #bad things?

    My point was that the good is what I need to develop or #develop each other's #good points more than bash the bad (or even make #fun).

    Let me know if you have more originals / goodies in the bag, fine if not.

    I can continue the search as you say (but from a million same-same echoes!)

  22. Power you don't use, you lose...

    Harnessing #fans and #develop *your* community as a priority online else you lose touch.

    Should be your kind of "product" without exploiting but using their talent & consented energy and examples sent by them...

    ...because just improving #Tech doesn't work for #DEVELOPING PEOPLE in the #human sense...

    Use people / #help them #participate / #cooperate / #crowdsource etc

    We had a lot of this #GOOD but limited #forum stuff before - it's people that hold space!

  23. Power you don't use, you lose...

    Harnessing #fans and #develop *your* community as a priority online else you lose touch.

    Should be your kind of "product" without exploiting but using their talent & consented energy and examples sent by them...

    ...because just improving #Tech doesn't work for #DEVELOPING PEOPLE in the #human sense...

    Use people / #help them #participate / #cooperate / #crowdsource etc

    We had a lot of this #GOOD but limited #forum stuff before - it's people that hold space!

  24. Strategy and execution go hand in hand. Developing a plan and strategy and then not executing it is a waste. Executing without a plan and strategy is dangerous and risky. Think it through and action it. #plan #strategy #execution #develop #business

  25. Strategy and execution go hand in hand. Developing a plan and strategy and then not executing it is a waste. Executing without a plan and strategy is dangerous and risky. Think it through and action it. #plan #strategy #execution #develop #business

  26. Rhea Space Activity raises $6 million to develop GPS-free spacecraft navigation
    atlas.whatip.xyz/post.php?slug
    <p>Technology traces roots to NASA’s Jet Propulsion Laboratory
    The post Rhea Space Activity raises $6
    #activity #million #develop #raises

  27. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  28. AI絵生成 Генерація зображень ШІ
    AI絵生成ソフトで何処が失敗してるかと云えば、人間の体の構造や比率を充分学習させてないと云う点が大きい。
    Основна помилка програмного забезпечення для створення зображень ШІ полягає в тому,

    note.com/poison_raika/n/n501ac

    <>

    #AI #3d #image #model #new #human #software #animals #traditional #layout #structure #generation #frequency #necessary #develop #vizualize #objects #dimensions #approach #methods #probably #limitations #adequately #irregularities #proportions

  29. #develop : to cause to change gradually from an embryo, or a lower state, to a higher state or form of being

    - French: développer

    - German: entwickeln

    - Portuguese: desenvolver

    - Spanish: desarrolla

    ------------

    Word of The Hour's Annual Survey @ wordofthehour.org/r/form

  30. #develop : to cause to change gradually from an embryo, or a lower state, to a higher state or form of being

    - French: développer

    - German: entwickeln

    - Portuguese: desenvolver

    - Spanish: desarrolla

    ------------

    Word of The Hour's Annual Survey @ wordofthehour.org/r/form

  31. Just spent the last hour trying to perfect this one move in GORN and all I've managed to do is develop a serious case of buttcheek cramping. Anyone else experience this phenomenon?

    #experience #phenomenon #buttcheek #cramping #develop

  32. 🌸🪷🌺 Hello! 🪷🌺🌸

    Are you considering doing some game development in the future? Do you need some help with your idea?

    We'd love to hear from you!

    forms.gle/KHMEUcVwe111oNAi6

    Let us know what kind of experience that you're looking for!

    #indie #dev #gaming #feedback #form #community #game #develop

  33. 🌸🪷🌺 Hello! 🪷🌺🌸

    Are you considering doing some game development in the future? Do you need some help with your idea?

    We'd love to hear from you!

    forms.gle/KHMEUcVwe111oNAi6

    Let us know what kind of experience that you're looking for!

    #indie #dev #gaming #feedback #form #community #game #develop

  34. alojapan.com/1468123/fujitsu-a Fujitsu and The University of Osaka develop new technologies for chemical material energy calculations on early-FTQC quantum computers ##chemical #and #calculations #computers #develop #EarlyFTQC #energy #for #Fujitsu #material #new #news #of #on #Osaka #OsakaNews #quantum #Technologies #The #university #大阪 #大阪府 Contributing to the early application of quantum computers in drug discovery and new material development  TOKYO, March 25, 2026 /PR