#gamedevs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamedevs, aggregated by home.social.
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'We're honoured to share the same name': Two indie devs accidentally released games with the same name only days apart and it ended in the most wholesome way possible
#indiegames #gaming #gamingnews #games #piecebypiece #samename #tech #technews #steam #gamedevs #devs
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I have recently fallen in love with the #roguelike and #roguelite genres of #videogames.
I’m especially interested in their powerful effects on #motivation, inspiring players to try-fail-try again-succeed, which is the holy grail for #instructionaldesign and #teaching more broadly.
I’d love to hear from #gamedevs and other #learningdesign pros who have explored integrating #rogueish mechanics in #learning, #seriousgames, and/or know of any #psychology #research connecting the two. Thanks!
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I have recently fallen in love with the #roguelike and #roguelite genres of #videogames.
I’m especially interested in their powerful effects on #motivation, inspiring players to try-fail-try again-succeed, which is the holy grail for #instructionaldesign and #teaching more broadly.
I’d love to hear from #gamedevs and other #learningdesign pros who have explored integrating #rogueish mechanics in #learning, #seriousgames, and/or know of any #psychology #research connecting the two. Thanks!
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I have recently fallen in love with the #roguelike and #roguelite genres of #videogames.
I’m especially interested in their powerful effects on #motivation, inspiring players to try-fail-try again-succeed, which is the holy grail for #instructionaldesign and #teaching more broadly.
I’d love to hear from #gamedevs and other #learningdesign pros who have explored integrating #rogueish mechanics in #learning, #seriousgames, and/or know of any #psychology #research connecting the two. Thanks!
-
I have recently fallen in love with the #roguelike and #roguelite genres of #videogames.
I’m especially interested in their powerful effects on #motivation, inspiring players to try-fail-try again-succeed, which is the holy grail for #instructionaldesign and #teaching more broadly.
I’d love to hear from #gamedevs and other #learningdesign pros who have explored integrating #rogueish mechanics in #learning, #seriousgames, and/or know of any #psychology #research connecting the two. Thanks!