#compile — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #compile, aggregated by home.social.
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Maven ist für viele Java-Einsteiger eines der ersten Werkzeuge, die ihnen im Projektalltag begegnen. Und oft wirkt es am Anfang abstrakt: eine `pom.xml`, viele unbekannte Elemente, fremde Ordnerstruktur, automatische Downloads - was passiert hier eigentlich? Als Ausbilder sehe...
https://magicmarcy.de/maven-was-ist-das-ueberhaupt
#Maven #pom.xml #POM #Abhängigkeiten #Dependencies #dependency #Convention_over_Configuration #groupId #artifactId #version #Bibliothek #compile #test #package #jar
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Maven ist für viele Java-Einsteiger eines der ersten Werkzeuge, die ihnen im Projektalltag begegnen. Und oft wirkt es am Anfang abstrakt: eine `pom.xml`, viele unbekannte Elemente, fremde Ordnerstruktur, automatische Downloads - was passiert hier eigentlich? Als Ausbilder sehe...
https://magicmarcy.de/maven-was-ist-das-ueberhaupt
#Maven #pom.xml #POM #Abhängigkeiten #Dependencies #dependency #Convention_over_Configuration #groupId #artifactId #version #Bibliothek #compile #test #package #jar
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Maven ist für viele Java-Einsteiger eines der ersten Werkzeuge, die ihnen im Projektalltag begegnen. Und oft wirkt es am Anfang abstrakt: eine `pom.xml`, viele unbekannte Elemente, fremde Ordnerstruktur, automatische Downloads - was passiert hier eigentlich? Als Ausbilder sehe...
https://magicmarcy.de/maven-was-ist-das-ueberhaupt
#Maven #pom.xml #POM #Abhängigkeiten #Dependencies #dependency #Convention_over_Configuration #groupId #artifactId #version #Bibliothek #compile #test #package #jar
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Cherri – programming language that compiles directly to a Apple Shortuct
https://github.com/electrikmilk/cherri
#HackerNews #Cherri #Apple #Shortcuts #programming #language #compile #Hackers #News
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Cherri – programming language that compiles directly to a Apple Shortuct
https://github.com/electrikmilk/cherri
#HackerNews #Cherri #Apple #Shortcuts #programming #language #compile #Hackers #News
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Cherri – programming language that compiles directly to a Apple Shortuct
https://github.com/electrikmilk/cherri
#HackerNews #Cherri #Apple #Shortcuts #programming #language #compile #Hackers #News
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Cherri – programming language that compiles directly to a Apple Shortuct
https://github.com/electrikmilk/cherri
#HackerNews #Cherri #Apple #Shortcuts #programming #language #compile #Hackers #News
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Cherri – programming language that compiles directly to a Apple Shortuct
https://github.com/electrikmilk/cherri
#HackerNews #Cherri #Apple #Shortcuts #programming #language #compile #Hackers #News
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https://www.kpopnsfw.com/235034/260327-whiplash-stage-oufits-which-outfit-do-you-like-best-and-which-songs-stage-outfit-would-you-like-me-to-compile-next/ 260327 Whiplash stage oufits. Which outfit do you like best, and which song’s stage outfit would you like me to compile next? #aespa #compile #oufits #outfit #Songs #stage #Whiplash
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Episódio 172 – Dossiê Namco – Parte A
https://retropolis.com.br/2026/03/04/episodio-172-dossie-namco-parte-a/
#Podcast #Arcade #Bosconian #celofane #compile #DigDug #Fantastic #ForceFeedback #Galaga #Galaxian #GeeBee #Hydlide #mappy #microcomputador #MsPacMan #namco #Namcot #NES #Nintendo #Pacman #papel #PCEngine #podcast #PolePosition #Puckman #rallyx #Retrocomputao #retrogaming #Retrpolis #RidgeRacer #shmup #Splatterhouse #TESoft #Taito #videogame #Xevious
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Episódio 172 – Dossiê Namco – Parte A
https://retropolis.com.br/2026/03/04/episodio-172-dossie-namco-parte-a/
#Podcast #Arcade #Bosconian #celofane #compile #DigDug #Fantastic #ForceFeedback #Galaga #Galaxian #GeeBee #Hydlide #mappy #microcomputador #MsPacMan #namco #Namcot #NES #Nintendo #Pacman #papel #PCEngine #podcast #PolePosition #Puckman #rallyx #Retrocomputao #retrogaming #Retrpolis #RidgeRacer #shmup #Splatterhouse #TESoft #Taito #videogame #Xevious
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Episódio 172 – Dossiê Namco – Parte A
https://retropolis.com.br/2026/03/04/episodio-172-dossie-namco-parte-a/
#Podcast #Arcade #Bosconian #celofane #compile #DigDug #Fantastic #ForceFeedback #Galaga #Galaxian #GeeBee #Hydlide #mappy #microcomputador #MsPacMan #namco #Namcot #NES #Nintendo #Pacman #papel #PCEngine #podcast #PolePosition #Puckman #rallyx #Retrocomputao #retrogaming #Retrpolis #RidgeRacer #shmup #Splatterhouse #TESoft #Taito #videogame #Xevious
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Episódio 172 – Dossiê Namco – Parte A
https://retropolis.com.br/2026/03/04/episodio-172-dossie-namco-parte-a/
#Podcast #Arcade #Bosconian #celofane #compile #DigDug #Fantastic #ForceFeedback #Galaga #Galaxian #GeeBee #Hydlide #mappy #microcomputador #MsPacMan #namco #Namcot #NES #Nintendo #Pacman #papel #PCEngine #podcast #PolePosition #Puckman #rallyx #Retrocomputao #retrogaming #Retrpolis #RidgeRacer #shmup #Splatterhouse #TESoft #Taito #videogame #Xevious
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Episódio 172 – Dossiê Namco – Parte A
https://retropolis.com.br/2026/03/04/episodio-172-dossie-namco-parte-a/
#Podcast #Arcade #Bosconian #celofane #compile #DigDug #Fantastic #ForceFeedback #Galaga #Galaxian #GeeBee #Hydlide #mappy #microcomputador #MsPacMan #namco #Namcot #NES #Nintendo #Pacman #papel #PCEngine #podcast #PolePosition #Puckman #rallyx #Retrocomputao #retrogaming #Retrpolis #RidgeRacer #shmup #Splatterhouse #TESoft #Taito #videogame #Xevious
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TopSpeed compiler fact: Project files (like a makefile) don't care about line breaks. So this:
#system epoc img
#set epocinit=iplib
#model small jpi
#pragma debug(vid=>full)
#compile %main
#link %prjnameis the same as this:
#system epoc img #set epocinit=iplib #model small jpi #pragma debug(vid=>full) #compile %main #link %prjnameI learned this today.
I am not sidequesting.
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TopSpeed compiler fact: Project files (like a makefile) don't care about line breaks. So this:
#system epoc img
#set epocinit=iplib
#model small jpi
#pragma debug(vid=>full)
#compile %main
#link %prjnameis the same as this:
#system epoc img #set epocinit=iplib #model small jpi #pragma debug(vid=>full) #compile %main #link %prjnameI learned this today.
I am not sidequesting.
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TopSpeed compiler fact: Project files (like a makefile) don't care about line breaks. So this:
#system epoc img
#set epocinit=iplib
#model small jpi
#pragma debug(vid=>full)
#compile %main
#link %prjnameis the same as this:
#system epoc img #set epocinit=iplib #model small jpi #pragma debug(vid=>full) #compile %main #link %prjnameI learned this today.
I am not sidequesting.
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TopSpeed compiler fact: Project files (like a makefile) don't care about line breaks. So this:
#system epoc img
#set epocinit=iplib
#model small jpi
#pragma debug(vid=>full)
#compile %main
#link %prjnameis the same as this:
#system epoc img #set epocinit=iplib #model small jpi #pragma debug(vid=>full) #compile %main #link %prjnameI learned this today.
I am not sidequesting.
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TopSpeed compiler fact: Project files (like a makefile) don't care about line breaks. So this:
#system epoc img
#set epocinit=iplib
#model small jpi
#pragma debug(vid=>full)
#compile %main
#link %prjnameis the same as this:
#system epoc img #set epocinit=iplib #model small jpi #pragma debug(vid=>full) #compile %main #link %prjnameI learned this today.
I am not sidequesting.
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Viele Anfänger schreiben ihre ersten Zeilen Java-Code, kompilieren die Datei und führen das Programm über die Konsole aus – ohne sich Gedanken darüber zu machen, was da eigentlich im Hintergrund passiert. Dieser Beitrag zeigt dir Schritt für ...
https://magicmarcy.de/die-main-methode-was-passiert-beim-start-einer-java-anwendung
#main-methode #public-static-void-main #start #jvm #java-virtual-machine #kompilieren #compile #noclassdeffounderror #classnotfoundexception #javafx #spring-boot
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Viele Anfänger schreiben ihre ersten Zeilen Java-Code, kompilieren die Datei und führen das Programm über die Konsole aus – ohne sich Gedanken darüber zu machen, was da eigentlich im Hintergrund passiert. Dieser Beitrag zeigt dir Schritt für ...
https://magicmarcy.de/die-main-methode-was-passiert-beim-start-einer-java-anwendung
#main-methode #public-static-void-main #start #jvm #java-virtual-machine #kompilieren #compile #noclassdeffounderror #classnotfoundexception #javafx #spring-boot
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Viele Anfänger schreiben ihre ersten Zeilen Java-Code, kompilieren die Datei und führen das Programm über die Konsole aus – ohne sich Gedanken darüber zu machen, was da eigentlich im Hintergrund passiert. Dieser Beitrag zeigt dir Schritt für ...
https://magicmarcy.de/die-main-methode-was-passiert-beim-start-einer-java-anwendung
#main-methode #public-static-void-main #start #jvm #java-virtual-machine #kompilieren #compile #noclassdeffounderror #classnotfoundexception #javafx #spring-boot
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./configure
make
make test
make install -
./configure
make
make test
make install -
./configure
make
make test
make install -
./configure
make
make test
make install -
./configure
make
make test
make install -
Viele Anfänger schreiben ihre ersten Zeilen Java-Code, kompilieren die Datei und führen das Programm über die Konsole aus – ohne sich Gedanken darüber zu machen, was da eigentlich im Hintergrund passiert. Dieser Beitrag zeigt dir Schritt für ...
https://magicmarcy.de/die-main-methode-was-passiert-beim-start-einer-java-anwendung
#main-methode #public-static-void-main #start #jvm #java-virtual-machine #kompilieren #compile #noclassdeffounderror #classnotfoundexception #javafx #spring-boot
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Viele Anfänger schreiben ihre ersten Zeilen Java-Code, kompilieren die Datei und führen das Programm über die Konsole aus – ohne sich Gedanken darüber zu machen, was da eigentlich im Hintergrund passiert. Dieser Beitrag zeigt dir Schritt für ...
https://magicmarcy.de/die-main-methode-was-passiert-beim-start-einer-java-anwendung
#main-methode #public-static-void-main #start #jvm #java-virtual-machine #kompilieren #compile #noclassdeffounderror #classnotfoundexception #javafx #spring-boot
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Viele Anfänger schreiben ihre ersten Zeilen Java-Code, kompilieren die Datei und führen das Programm über die Konsole aus – ohne sich Gedanken darüber zu machen, was da eigentlich im Hintergrund passiert. Dieser Beitrag zeigt dir Schritt für ...
https://magicmarcy.de/die-main-methode-was-passiert-beim-start-einer-java-anwendung
#main-methode #public-static-void-main #start #jvm #java-virtual-machine #kompilieren #compile #noclassdeffounderror #classnotfoundexception #javafx #spring-boot
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Go-legacy-winxp: Compile Golang 1.24 code for Windows XP
https://github.com/syncguy/go-legacy-winxp/tree/winxp-compat
#HackerNews #GoLang #WindowsXP #Compile #Legacy #Code #Programming #OpenSource
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Go-legacy-winxp: Compile Golang 1.24 code for Windows XP
https://github.com/syncguy/go-legacy-winxp/tree/winxp-compat
#HackerNews #GoLang #WindowsXP #Compile #Legacy #Code #Programming #OpenSource
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Go-legacy-winxp: Compile Golang 1.24 code for Windows XP
https://github.com/syncguy/go-legacy-winxp/tree/winxp-compat
#HackerNews #GoLang #WindowsXP #Compile #Legacy #Code #Programming #OpenSource
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Go-legacy-winxp: Compile Golang 1.24 code for Windows XP
https://github.com/syncguy/go-legacy-winxp/tree/winxp-compat
#HackerNews #GoLang #WindowsXP #Compile #Legacy #Code #Programming #OpenSource
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Go-legacy-winxp: Compile Golang 1.24 code for Windows XP
https://github.com/syncguy/go-legacy-winxp/tree/winxp-compat
#HackerNews #GoLang #WindowsXP #Compile #Legacy #Code #Programming #OpenSource
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#Godzilla on the #Nintendo #NES is a game I really took for granted as a kid. I loved playing it, it was even one of the few NES games I played long enough to beat, but I didn't realize how much it reached above its own punching weight in terms of graphics and music and sheer volume and size of sprites. #Compile wasn't really well known in the USA back then because they didn't publish their own games here, and many of their NES titles, like this one, went uncredited.
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#Godzilla on the #Nintendo #NES is a game I really took for granted as a kid. I loved playing it, it was even one of the few NES games I played long enough to beat, but I didn't realize how much it reached above its own punching weight in terms of graphics and music and sheer volume and size of sprites. #Compile wasn't really well known in the USA back then because they didn't publish their own games here, and many of their NES titles, like this one, went uncredited.
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#Godzilla on the #Nintendo #NES is a game I really took for granted as a kid. I loved playing it, it was even one of the few NES games I played long enough to beat, but I didn't realize how much it reached above its own punching weight in terms of graphics and music and sheer volume and size of sprites. #Compile wasn't really well known in the USA back then because they didn't publish their own games here, and many of their NES titles, like this one, went uncredited.
-
#Godzilla on the #Nintendo #NES is a game I really took for granted as a kid. I loved playing it, it was even one of the few NES games I played long enough to beat, but I didn't realize how much it reached above its own punching weight in terms of graphics and music and sheer volume and size of sprites. #Compile wasn't really well known in the USA back then because they didn't publish their own games here, and many of their NES titles, like this one, went uncredited.
-
#Godzilla on the #Nintendo #NES is a game I really took for granted as a kid. I loved playing it, it was even one of the few NES games I played long enough to beat, but I didn't realize how much it reached above its own punching weight in terms of graphics and music and sheer volume and size of sprites. #Compile wasn't really well known in the USA back then because they didn't publish their own games here, and many of their NES titles, like this one, went uncredited.
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Logos Language Guide: Compile English to Rust
https://logicaffeine.com/guide
#HackerNews #Logos #Language #Guide #Compile #English #to #Rust #programming #RustLang #LanguageGuide
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Logos Language Guide: Compile English to Rust
https://logicaffeine.com/guide
#HackerNews #Logos #Language #Guide #Compile #English #to #Rust #programming #RustLang #LanguageGuide