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#squaresoft — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #squaresoft, aggregated by home.social.

  1. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  2. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the Square Enix FFVII Remake game update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  3. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  4. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  5. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  6. (@qtegamers XMB Archive) Today's Preview is from the Classic Final Fantasy VIII, originally developed by , published by Sony Computer Entertainment, and released on PSP in 2009. This preview has no music on .
    youtube.com/shorts/AHU1GAYxhJA

  7. (@qtegamers XMB Archive) Today's Preview is from the Classic Final Fantasy VIII, originally developed by , published by Sony Computer Entertainment, and released on PSP in 2009. This preview has no music on .
    youtube.com/shorts/AHU1GAYxhJA

  8. When you're in the middle of your Carnegie Hall lead soprano performance, and you remember that Timothée Chalamet said that no one cares about the opera any more.

    #ParasiteEve #Squaresoft #Games #VideoGames #RetroGames #RetroGaming #Horror #SciFi

  9. 28 years today since the release of 'Parasite Eve', Squaresoft's Sci-Fi horror gem, sprinkled with a hefty dose of B-movie elements on top. Set in New York City, the story begins with NYPD officer Aya Brea attending an opera performance at Carnegie Hall when suddenly every member in the audience spontaneously combusts, apart from herself and the lead soprano, who reveals she is the sentient mitochondrial entity named Eve, with plans that involve destroying the entire human race.

    The game serves as a direct sequel to the novel of the same name by Hideaki Sena. It has still never received an official European release, but you can vote for it on GOG's Dreamlist for the possibility to bring it to their library as part of their old game preservation program here: 🔗 gog.com/dreamlist/game/parasit

    #OTD #OnThisDay #Gaming #ParasiteEve #Squaresoft #Games #VideoGames #RetroGames #RetroGaming #Horror #SciFi #GOG

  10. 🎉 Happy Birthday 🎉

    Yuffie Kisaragi
    Game: Final Fantasy VII
    Occupation: Materia Hunter
    Birthday: November 20th
    Designer: Tetsuya Nomura

    ❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌

    👍Like 🔁 Share 💬 Comment

    🏷️ #EveryDayIsFFDay #xeznaff #finalfantasy #ファイナルファンタジー #squareenix #squaresoft #playstation #nintendo #xbox #gaming #ffxiv #ffxvi #ff7r #ff7ec #ffvii
    #ff7 #Yuffie #YuffieKisaragi

  11. 🎉 Happy Anniversary 🎉

    Lightning Returns: Final Fantasy XIII
    Release: November 21st, 2013 (JP)
    Platform: PS3 / X360
    Genre: ARPG

    ❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌

    👍Like 🔁 Share 💬 Comment

    🏷️ #EveryDayIsFFDay #xeznaff #finalfantasy #ファイナルファンタジー #squareenix #squaresoft #playstation #nintendo #xbox #gaming
    #ffxiv #ffxvi #ff7r #ff7ec #ffvii
    #ffxiii #lrffxiii #lightning #ps3 #x360

  12. Tal día como hoy, en 1995, salía Chrono Trigger en EEUU. Gracias a esa versión saltó a la fama en todo occidente.

    Feliz 30 cumpleaños a este juegazo.

    #videojuegos #retro #snes #chronotrigger #16bits #squaresoft #akiratoriyama

  13. 🎉 Happy Anniversary 🎉

    Final Fantasy XV
    Release: November 29, 2016 (JP)
    Platform: PS4/XONE/PC
    Genre: ARPG

    ❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌

    👍Like 🔁 Share 💬 Comment

    🏷️ #EveryDayIsFFDay #xeznaff #finalfantasy #ファイナルファンタジー #squareenix #squaresoft #playstation #nintendo #xbox #gaming
    #ffxiv #ffxvi #ff7r #ff7ec #ffvii
    #ffxv #ps4 #xone #finalfantasy15

  14. 🔴 THIS CAT IS LIVE!

    It's our last stream before I head off for RPG Limit Break, so OF COURSE we're doing some speedrunning! We'll be working on getting new PB's in FFIV Paladin% and FFIV noCW! Will we see some time shaved off either of these records? Will I be able to remember everything I need to do in order to glitch tf out of the game with the INFAMOUS 64-floor glitch?? DID RYDIA JUMP OR DID YANG PUSH HER???????

    Find out the answer to (some) of these questions and more! Come hang! :3

    twitch.tv/konbanmiao

    #vtuber #envtuber #snes #sfc #supernintendo #superfamicom #jrpg #jrpgs #classicrpgs #squaresoft
    #squenix #finalfantasy
    #finalfantasyiv #ff4#ff4
    #speedrun #speedrunning #pbattempts #helf #iamacat

  15. 🎉 Happy Birthday 🎉

    Locke Cole
    Game: Final Fantasy VI
    Occupation: Treasure Hunter
    Birthday: November 24
    Designer: Yoshitaka Amano

    ❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌

    👍Like 🔁 Share 💬 Comment

    🏷️ #EveryDayIsFFDay #xeznaff #finalfantasy #ファイナルファンタジー #squareenix #squaresoft #playstation #nintendo #xbox #gaming #ffxiv #ffxvi #ff7r #ff7ec #ffvii
    #ff6 #ffvi #lockecole

  16. 🎉 Happy Birthday 🎉

    Kefka Palazzo
    Game: Final Fantasy VI
    Occupation: Court Mage
    Birthday: November 19th
    Designer: Yoshitaka Amano

    ❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌🇪❌

    👍Like 🔁 Share 💬 Comment

    🏷️ #EveryDayIsFFDay #xeznaff #finalfantasy #ファイナルファンタジー #squareenix #squaresoft #playstation #nintendo #xbox #gaming #ffxiv #ffxvi #ff7r #ff7ec #ffvii
    #ffvi #kefka #kefkapalazzo

  17. Tal día como hoy, en 1995, salía Chrono Trigger en EEUU. Gracias a esa versión saltó a la fama en todo occidente.

    Feliz 30 cumpleaños a este juegazo.

  18. Tal día como hoy, en 1995, salía Chrono Trigger en EEUU. Gracias a esa versión saltó a la fama en todo occidente.

    Feliz 30 cumpleaños a este juegazo.

    #videojuegos #retro #snes #chronotrigger #16bits #squaresoft #akiratoriyama

  19. Tal día como hoy, en 1995, salía Chrono Trigger en EEUU. Gracias a esa versión saltó a la fama en todo occidente.

    Feliz 30 cumpleaños a este juegazo.

    #videojuegos #retro #snes #chronotrigger #16bits #squaresoft #akiratoriyama

  20. Tal día como hoy, en 1995, salía Chrono Trigger en EEUU. Gracias a esa versión saltó a la fama en todo occidente.

    Feliz 30 cumpleaños a este juegazo.

    #videojuegos #retro #snes #chronotrigger #16bits #squaresoft #akiratoriyama

  21. 🔴 THIS CAT IS LIVE!

    Happy Wednesday to all, and to all a good Wednesday! We're revisiting FF6, but in a brand new way: checking out the FF6 Worlds Collide randomizer for the very first time! Will we be able to find our way to Kefka with a party that is able to take him down before exhaustion and ennui set in??

    Only one way to find out!

    Come hang! :3

    twitch.tv/konbanmiao

    #vtuber #envtuber #snes #sfc #supernintendo #superfamicom #pixelremaster #jrpg #jrpgs #classicrpgs #squaresoft
    #squenix #finalfantasy
    #finalfantasyvi #ff6 #ffvi
    #streamloots #randomizer #randomizers #ff6worldscollid #ffviworldscollide #helf #iamacat