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#finalfantasyviiremake — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #finalfantasyviiremake, aggregated by home.social.

  1. Final Fantasy VII Remake Intergrade: Brilliant Update of 1997 Classic ☄️

    It took us much longer than expected to get to the Final Fantasy VII Remake (Intergrade). A big update by Square Enix of the legendary FFVII on the PlayStation, it’s a fan favourite from the series and its epic themes were ideal for a big overhaul.

    Remake launched in 2020 as an action role-playing game, at first on PS4 before making its way to the PC. Finally, in January 2026, there were ports for the Nintendo Switch and Xbox consoles.

    We got the Switch 2 version and happily dove on it. What we found was a heavily cinematic idealised title, but one that can often be a wonder (even if it occasionally mires itself in some AAA tedium).

    The Emotive Sweep of Final Fantasy VII Remake Intergrade

    [youtube youtube.com/watch?v=-uv3Zd6LO8]

    Squaresoft launched Final Fantasy VII in 1997. The company became Square Enix in 2003 after merging with the developer Enix. Even though the FF series continues to this day, the peak years are considered the SNES outings and then FFVII on the PlayStation.

    As FFVII is one of our favourite games. We first got to play it on the PC port in 1998 and fell in love with it.

    As an RPG, its epic story and dramatic characters, amazing soundtrack, and everything else just swept us along with the whole shingdig. Although the original’s blocky graphics show their age, they have a real charm to them.

    [youtube youtube.com/watch?v=utVE4aUKYu]

    Once the news of the long-awaited remake was announce, we were worried Square would do AAA trope stuff for the sake of graphics snobs who wanted a graphical overhaul.

    However, Final Fantasy VII Remake is much more than just a graphics update. It’s a very impressive reimagining of the original story, with new arcs, complexities, game mechanics, and characterisation. Frankly, within hours we were swept along with it all and think the remake is a total triumph. A magnificent beast!

    FFVII Remake Overhauls (and improves) the Iconic Narrative

    [youtube youtube.com/watch?v=xOA5GwRcBk]

    The great thing Square has done here is do much more than modernise the graphics. The dev has also given the genuinely brilliant, emotive story a big update and expanded on the concepts of the 1997 original.

    Some of the updates are subtle, others major, but on the whole these are all very well done. And show that Remake is much more than a pandering to graphics snobs wailing about a lack of 60fps.

    As pretty as the game now looks, what kept us coming back to Remake night after night for three hour runs is that story.

    The Remake is a trilogy, with the second installment launched in February 2024, and the third outing is due for release in 2026 or 2027. This first outing focusses in on what’s about a one to three hour segment in the original game, where players are in the radical eco-terrorist movement AVALANCHE.

    In the metropolis city of Midgar, you take control of the mercenary Cloud Strife. He’s hired as a one-off to blow up a reactor in the megacorporation of Shinra. He’s initially just out for money, but soon gets drawn into a sprawling story of love, loss, grief, and environmental collapse.

    For us, that was our favourite bit of the original game. The opening hour is magnificent.

    For Remake, the entire first installment is an expansion of Cloud’s time in Midgar. Brilliant! A full 30 hours or so of that opening segment, so there’s nothing to complain about from us.

    It’s genuinely one of the best video game narratives out there. We’ve been critical of video game narratives in general on Professional Moron, mainly in modern AAA games as they’re often so poorly done. AAA games are like having to watch a terrible movie.

    But FFVII Remake Intergrade is largely a big success. It helps that the story from 30 years ago was already there, but the expansions of plot and themes are done intelligently and with great compassion.

    Central to that is Cloud’s friendship with a young lady called Aerith, a brilliant human being who stands as a beacon of light amongst the economic collapse and corruption of Shinra.

    The CRUNCH of the Gameplay and Those Melancholic Moments

    [youtube youtube.com/watch?v=elBvGD9quj]

    The original FFVII merged a combat system alongside the deep and emotive storyline, plus a genuine sense of melancholia. It’s a game about capitalism destroying the world, with the head of Shinra a cold and calculating psychopath.

    Away from the story, which is what drives the game, Remake offers a fleshed out combat system. Square Enix has been great here and offered all sorts of difficulty settings to accommodate for different playing types.

    Before you begin, you can set things to be super tough or super easy. It’s really welcoming and allows everyone to experience the game the way they want to (something devs like Team Cherry need to keep in mind).

    Combat is good fun, but can get a bit repetitive. Plus, the gameplay experience is surprisingly linear, alongside some of the more tedious AAA game tropes added into the mix. Mainly in the form of side quests, which are just the usual “I’ve lost several chickens, go and collect the chickens” filler. For us, it added little to the experience other than fleshing out the game length artificially.

    Some of the dialogue and voice acting can be cringeworthy, too, but the whole it’s well done. Even the comically oversexualised Tifa, in the most revealing outfit imaginable, has a clearly defined character. She’s a great human being, compassionate and confident.

    Players are also always encouraged, led by Square Enix at regular turns, to just stop and bask in life’s moments.

    Its philosophical in that reach, expecting you to think of your own existence and sense of mortality. FFVII is about several very brave people putting their precious lives to one side in the name of something greater.

    As the player, you’re very much part of that. Living out the dramatic experience.

    And the glorious thing about Final Fantasy VII Remake Intergrade? This is part one of a trilogy. The game fully deserves this treatment, a masterpiece of gaming modernised in the best possible way.

    And a Nod to FFVII Remake’s Musical Overhaul

    [youtube youtube.com/watch?v=3zboO7UCUE]

    On a final note, we’ve done a full feature on Final Fantasy VII Remake’s soundtrack. Remake offers a big reimagining of the original 1997 score, updated by the composers Masashi Hamauzu and Mitsuto Suzuki.

    The composer for the 1997 original score, Nobuo Uematsu, made one contribution. Otherwise, the work includes new arrangements of his brilliant work 30 years ago.

    Credit to the team and what they’ve done here, faithfully recreating classic old pieces whilst fleshing out the main soundtrack with new compositions. It’s a vast score, too, with over 150 pieces and totalling eight hours in length. Square Enix’s official soundtrack release is a seven CD set!

    They weren’t messing around with this whole project. Everyone involved put in maximum effort to build on the legacy of the original and from the music to the core gameplay, everything is rather magnificent.

    #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #FinalFantasyVIIRemakeIntergrade #gaming #Lifestyle #RetroGaming #RPG #SquareEnix #VideoGames
  2. Final Fantasy VII Remake Intergrade: Brilliant Update of 1997 Classic ☄️

    It took us much longer than expected to get to the Final Fantasy VII Remake (Intergrade). A big update by Square Enix of the legendary FFVII on the PlayStation, it’s a fan favourite from the series and its epic themes were ideal for a big overhaul.

    Remake launched in 2020 as an action role-playing game, at first on PS4 before making its way to the PC. Finally, in January 2026, there were ports for the Nintendo Switch and Xbox consoles.

    We got the Switch 2 version and happily dove on it. What we found was a heavily cinematic idealised title, but one that can often be a wonder (even if it occasionally mires itself in some AAA tedium).

    The Emotive Sweep of Final Fantasy VII Remake Intergrade

    [youtube=youtube.com/watch?v=-uv3Zd6LO8]

    Squaresoft launched Final Fantasy VII in 1997. The company became Square Enix in 2003 after merging with the developer Enix. Even though the FF series continues to this day, the peak years are considered the SNES outings and then FFVII on the PlayStation.

    As FFVII is one of our favourite games. We first got to play it on the PC port in 1998 and fell in love with it.

    As an RPG, its epic story and dramatic characters, amazing soundtrack, and everything else just swept us along with the whole shingdig. Although the original’s blocky graphics show their age, they have a real charm to them.

    [youtube=youtube.com/watch?v=utVE4aUKYu]

    Once the news of the long-awaited remake was announce, we were worried Square would do AAA trope stuff for the sake of graphics snobs who wanted a graphical overhaul.

    However, Final Fantasy VII Remake is much more than just a graphics update. It’s a very impressive reimagining of the original story, with new arcs, complexities, game mechanics, and characterisation. Frankly, within hours we were swept along with it all and think the remake is a total triumph. A magnificent beast!

    FFVII Remake Overhauls (and improves) the Iconic Narrative

    [youtube=youtube.com/watch?v=xOA5GwRcBk]

    The great thing Square has done here is do much more than modernise the graphics. The dev has also given the genuinely brilliant, emotive story a big update and expanded on the concepts of the 1997 original.

    Some of the updates are subtle, others major, but on the whole these are all very well done. And show that Remake is much more than a pandering to graphics snobs wailing about a lack of 60fps.

    As pretty as the game now looks, what kept us coming back to Remake night after night for three hour runs is that story.

    The Remake is a trilogy, with the second installment launched in February 2024, and the third outing is due for release in 2026 or 2027. This first outing focusses in on what’s about a one to three hour segment in the original game, where players are in the radical eco-terrorist movement AVALANCHE.

    In the metropolis city of Midgar, you take control of the mercenary Cloud Strife. He’s hired as a one-off to blow up a reactor in the megacorporation of Shinra. He’s initially just out for money, but soon gets drawn into a sprawling story of love, loss, grief, and environmental collapse.

    For us, that was our favourite bit of the original game. The opening hour is magnificent.

    For Remake, the entire first installment is an expansion of Cloud’s time in Midgar. Brilliant! A full 30 hours or so of that opening segment, so there’s nothing to complain about from us.

    It’s genuinely one of the best video game narratives out there. We’ve been critical of video game narratives in general on Professional Moron, mainly in modern AAA games as they’re often so poorly done. AAA games are like having to watch a terrible movie.

    But FFVII Remake Intergrade is largely a big success. It helps that the story from 30 years ago was already there, but the expansions of plot and themes are done intelligently and with great compassion.

    Central to that is Cloud’s friendship with a young lady called Aerith, a brilliant human being who stands as a beacon of light amongst the economic collapse and corruption of Shinra.

    The CRUNCH of the Gameplay and Those Melancholic Moments

    [youtube=youtube.com/watch?v=elBvGD9quj]

    The original FFVII merged a combat system alongside the deep and emotive storyline, plus a genuine sense of melancholia. It’s a game about capitalism destroying the world, with the head of Shinra a cold and calculating psychopath.

    Away from the story, which is what drives the game, Remake offers a fleshed out combat system. Square Enix has been great here and offered all sorts of difficulty settings to accommodate for different playing types.

    Before you begin, you can set things to be super tough or super easy. It’s really welcoming and allows everyone to experience the game the way they want to (something devs like Team Cherry need to keep in mind).

    Combat is good fun, but can get a bit repetitive. Plus, the gameplay experience is surprisingly linear, alongside some of the more tedious AAA game tropes added into the mix. Mainly in the form of side quests, which are just the usual “I’ve lost several chickens, go and collect the chickens” filler. For us, it added little to the experience other than fleshing out the game length artificially.

    Some of the dialogue and voice acting can be cringeworthy, too, but the whole it’s well done. Even the comically oversexualised Tifa, in the most revealing outfit imaginable, has a clearly defined character. She’s a great human being, compassionate and confident.

    Players are also always encouraged, led by Square Enix at regular turns, to just stop and bask in life’s moments.

    Its philosophical in that reach, expecting you to think of your own existence and sense of mortality. FFVII is about several very brave people putting their precious lives to one side in the name of something greater.

    As the player, you’re very much part of that. Living out the dramatic experience.

    And the glorious thing about Final Fantasy VII Remake Intergrade? This is part one of a trilogy. The game fully deserves this treatment, a masterpiece of gaming modernised in the best possible way.

    And a Nod to FFVII Remake’s Musical Overhaul

    [youtube=youtube.com/watch?v=3zboO7UCUE]

    On a final note, we’ve done a full feature on Final Fantasy VII Remake’s soundtrack. Remake offers a big reimagining of the original 1997 score, updated by the composers Masashi Hamauzu and Mitsuto Suzuki.

    The composer for the 1997 original score, Nobuo Uematsu, made one contribution. Otherwise, the work includes new arrangements of his brilliant work 30 years ago.

    Credit to the team and what they’ve done here, faithfully recreating classic old pieces whilst fleshing out the main soundtrack with new compositions. It’s a vast score, too, with over 150 pieces and totalling eight hours in length. Square Enix’s official soundtrack release is a seven CD set!

    They weren’t messing around with this whole project. Everyone involved put in maximum effort to build on the legacy of the original and from the music to the core gameplay, everything is rather magnificent.

    #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #FinalFantasyVIIRemakeIntergrade #gaming #Lifestyle #RetroGaming #RPG #SquareEnix #VideoGames
  3. Final Fantasy VII Remake Intergrade: Brilliant Update of 1997 Classic ☄️

    It took us much longer than expected to get to the Final Fantasy VII Remake (Intergrade). A big update by Square Enix of the legendary FFVII on the PlayStation, it’s a fan favourite from the series and its epic themes were ideal for a big overhaul.

    Remake launched in 2020 as an action role-playing game, at first on PS4 before making its way to the PC. Finally, in January 2026, there were ports for the Nintendo Switch and Xbox consoles.

    We got the Switch 2 version and happily dove on it. What we found was a heavily cinematic idealised title, but one that can often be a wonder (even if it occasionally mires itself in some AAA tedium).

    The Emotive Sweep of Final Fantasy VII Remake Intergrade

    [youtube youtube.com/watch?v=-uv3Zd6LO8]

    Squaresoft launched Final Fantasy VII in 1997. The company became Square Enix in 2003 after merging with the developer Enix. Even though the FF series continues to this day, the peak years are considered the SNES outings and then FFVII on the PlayStation.

    As FFVII is one of our favourite games. We first got to play it on the PC port in 1998 and fell in love with it.

    As an RPG, its epic story and dramatic characters, amazing soundtrack, and everything else just swept us along with the whole shingdig. Although the original’s blocky graphics show their age, they have a real charm to them.

    [youtube youtube.com/watch?v=utVE4aUKYu]

    Once the news of the long-awaited remake was announce, we were worried Square would do AAA trope stuff for the sake of graphics snobs who wanted a graphical overhaul.

    However, Final Fantasy VII Remake is much more than just a graphics update. It’s a very impressive reimagining of the original story, with new arcs, complexities, game mechanics, and characterisation. Frankly, within hours we were swept along with it all and think the remake is a total triumph. A magnificent beast!

    FFVII Remake Overhauls (and improves) the Iconic Narrative

    [youtube youtube.com/watch?v=xOA5GwRcBk]

    The great thing Square has done here is do much more than modernise the graphics. The dev has also given the genuinely brilliant, emotive story a big update and expanded on the concepts of the 1997 original.

    Some of the updates are subtle, others major, but on the whole these are all very well done. And show that Remake is much more than a pandering to graphics snobs wailing about a lack of 60fps.

    As pretty as the game now looks, what kept us coming back to Remake night after night for three hour runs is that story.

    The Remake is a trilogy, with the second installment launched in February 2024, and the third outing is due for release in 2026 or 2027. This first outing focusses in on what’s about a one to three hour segment in the original game, where players are in the radical eco-terrorist movement AVALANCHE.

    In the metropolis city of Midgar, you take control of the mercenary Cloud Strife. He’s hired as a one-off to blow up a reactor in the megacorporation of Shinra. He’s initially just out for money, but soon gets drawn into a sprawling story of love, loss, grief, and environmental collapse.

    For us, that was our favourite bit of the original game. The opening hour is magnificent.

    For Remake, the entire first installment is an expansion of Cloud’s time in Midgar. Brilliant! A full 30 hours or so of that opening segment, so there’s nothing to complain about from us.

    It’s genuinely one of the best video game narratives out there. We’ve been critical of video game narratives in general on Professional Moron, mainly in modern AAA games as they’re often so poorly done. AAA games are like having to watch a terrible movie.

    But FFVII Remake Intergrade is largely a big success. It helps that the story from 30 years ago was already there, but the expansions of plot and themes are done intelligently and with great compassion.

    Central to that is Cloud’s friendship with a young lady called Aerith, a brilliant human being who stands as a beacon of light amongst the economic collapse and corruption of Shinra.

    The CRUNCH of the Gameplay and Those Melancholic Moments

    [youtube youtube.com/watch?v=elBvGD9quj]

    The original FFVII merged a combat system alongside the deep and emotive storyline, plus a genuine sense of melancholia. It’s a game about capitalism destroying the world, with the head of Shinra a cold and calculating psychopath.

    Away from the story, which is what drives the game, Remake offers a fleshed out combat system. Square Enix has been great here and offered all sorts of difficulty settings to accommodate for different playing types.

    Before you begin, you can set things to be super tough or super easy. It’s really welcoming and allows everyone to experience the game the way they want to (something devs like Team Cherry need to keep in mind).

    Combat is good fun, but can get a bit repetitive. Plus, the gameplay experience is surprisingly linear, alongside some of the more tedious AAA game tropes added into the mix. Mainly in the form of side quests, which are just the usual “I’ve lost several chickens, go and collect the chickens” filler. For us, it added little to the experience other than fleshing out the game length artificially.

    Some of the dialogue and voice acting can be cringeworthy, too, but the whole it’s well done. Even the comically oversexualised Tifa, in the most revealing outfit imaginable, has a clearly defined character. She’s a great human being, compassionate and confident.

    Players are also always encouraged, led by Square Enix at regular turns, to just stop and bask in life’s moments.

    Its philosophical in that reach, expecting you to think of your own existence and sense of mortality. FFVII is about several very brave people putting their precious lives to one side in the name of something greater.

    As the player, you’re very much part of that. Living out the dramatic experience.

    And the glorious thing about Final Fantasy VII Remake Intergrade? This is part one of a trilogy. The game fully deserves this treatment, a masterpiece of gaming modernised in the best possible way.

    And a Nod to FFVII Remake’s Musical Overhaul

    [youtube youtube.com/watch?v=3zboO7UCUE]

    On a final note, we’ve done a full feature on Final Fantasy VII Remake’s soundtrack. Remake offers a big reimagining of the original 1997 score, updated by the composers Masashi Hamauzu and Mitsuto Suzuki.

    The composer for the 1997 original score, Nobuo Uematsu, made one contribution. Otherwise, the work includes new arrangements of his brilliant work 30 years ago.

    Credit to the team and what they’ve done here, faithfully recreating classic old pieces whilst fleshing out the main soundtrack with new compositions. It’s a vast score, too, with over 150 pieces and totalling eight hours in length. Square Enix’s official soundtrack release is a seven CD set!

    They weren’t messing around with this whole project. Everyone involved put in maximum effort to build on the legacy of the original and from the music to the core gameplay, everything is rather magnificent.

    #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #FinalFantasyVIIRemakeIntergrade #gaming #Lifestyle #RetroGaming #RPG #SquareEnix #VideoGames
  4. Final Fantasy VII Remake Intergrade: Brilliant Update of 1997 Classic ☄️

    It took us much longer than expected to get to the Final Fantasy VII Remake (Intergrade). A big update by Square Enix of the legendary FFVII on the PlayStation, it’s a fan favourite from the series and its epic themes were ideal for a big overhaul.

    Remake launched in 2020 as an action role-playing game, at first on PS4 before making its way to the PC. Finally, in January 2026, there were ports for the Nintendo Switch and Xbox consoles.

    We got the Switch 2 version and happily dove on it. What we found was a heavily cinematic idealised title, but one that can often be a wonder (even if it occasionally mires itself in some AAA tedium).

    The Emotive Sweep of Final Fantasy VII Remake Intergrade

    [youtube youtube.com/watch?v=-uv3Zd6LO8]

    Squaresoft launched Final Fantasy VII in 1997. The company became Square Enix in 2003 after merging with the developer Enix. Even though the FF series continues to this day, the peak years are considered the SNES outings and then FFVII on the PlayStation.

    As FFVII is one of our favourite games. We first got to play it on the PC port in 1998 and fell in love with it.

    As an RPG, its epic story and dramatic characters, amazing soundtrack, and everything else just swept us along with the whole shingdig. Although the original’s blocky graphics show their age, they have a real charm to them.

    [youtube youtube.com/watch?v=utVE4aUKYu]

    Once the news of the long-awaited remake was announce, we were worried Square would do AAA trope stuff for the sake of graphics snobs who wanted a graphical overhaul.

    However, Final Fantasy VII Remake is much more than just a graphics update. It’s a very impressive reimagining of the original story, with new arcs, complexities, game mechanics, and characterisation. Frankly, within hours we were swept along with it all and think the remake is a total triumph. A magnificent beast!

    FFVII Remake Overhauls (and improves) the Iconic Narrative

    [youtube youtube.com/watch?v=xOA5GwRcBk]

    The great thing Square has done here is do much more than modernise the graphics. The dev has also given the genuinely brilliant, emotive story a big update and expanded on the concepts of the 1997 original.

    Some of the updates are subtle, others major, but on the whole these are all very well done. And show that Remake is much more than a pandering to graphics snobs wailing about a lack of 60fps.

    As pretty as the game now looks, what kept us coming back to Remake night after night for three hour runs is that story.

    The Remake is a trilogy, with the second installment launched in February 2024, and the third outing is due for release in 2026 or 2027. This first outing focusses in on what’s about a one to three hour segment in the original game, where players are in the radical eco-terrorist movement AVALANCHE.

    In the metropolis city of Midgar, you take control of the mercenary Cloud Strife. He’s hired as a one-off to blow up a reactor in the megacorporation of Shinra. He’s initially just out for money, but soon gets drawn into a sprawling story of love, loss, grief, and environmental collapse.

    For us, that was our favourite bit of the original game. The opening hour is magnificent.

    For Remake, the entire first installment is an expansion of Cloud’s time in Midgar. Brilliant! A full 30 hours or so of that opening segment, so there’s nothing to complain about from us.

    It’s genuinely one of the best video game narratives out there. We’ve been critical of video game narratives in general on Professional Moron, mainly in modern AAA games as they’re often so poorly done. AAA games are like having to watch a terrible movie.

    But FFVII Remake Intergrade is largely a big success. It helps that the story from 30 years ago was already there, but the expansions of plot and themes are done intelligently and with great compassion.

    Central to that is Cloud’s friendship with a young lady called Aerith, a brilliant human being who stands as a beacon of light amongst the economic collapse and corruption of Shinra.

    The CRUNCH of the Gameplay and Those Melancholic Moments

    [youtube youtube.com/watch?v=elBvGD9quj]

    The original FFVII merged a combat system alongside the deep and emotive storyline, plus a genuine sense of melancholia. It’s a game about capitalism destroying the world, with the head of Shinra a cold and calculating psychopath.

    Away from the story, which is what drives the game, Remake offers a fleshed out combat system. Square Enix has been great here and offered all sorts of difficulty settings to accommodate for different playing types.

    Before you begin, you can set things to be super tough or super easy. It’s really welcoming and allows everyone to experience the game the way they want to (something devs like Team Cherry need to keep in mind).

    Combat is good fun, but can get a bit repetitive. Plus, the gameplay experience is surprisingly linear, alongside some of the more tedious AAA game tropes added into the mix. Mainly in the form of side quests, which are just the usual “I’ve lost several chickens, go and collect the chickens” filler. For us, it added little to the experience other than fleshing out the game length artificially.

    Some of the dialogue and voice acting can be cringeworthy, too, but the whole it’s well done. Even the comically oversexualised Tifa, in the most revealing outfit imaginable, has a clearly defined character. She’s a great human being, compassionate and confident.

    Players are also always encouraged, led by Square Enix at regular turns, to just stop and bask in life’s moments.

    Its philosophical in that reach, expecting you to think of your own existence and sense of mortality. FFVII is about several very brave people putting their precious lives to one side in the name of something greater.

    As the player, you’re very much part of that. Living out the dramatic experience.

    And the glorious thing about Final Fantasy VII Remake Intergrade? This is part one of a trilogy. The game fully deserves this treatment, a masterpiece of gaming modernised in the best possible way.

    And a Nod to FFVII Remake’s Musical Overhaul

    [youtube youtube.com/watch?v=3zboO7UCUE]

    On a final note, we’ve done a full feature on Final Fantasy VII Remake’s soundtrack. Remake offers a big reimagining of the original 1997 score, updated by the composers Masashi Hamauzu and Mitsuto Suzuki.

    The composer for the 1997 original score, Nobuo Uematsu, made one contribution. Otherwise, the work includes new arrangements of his brilliant work 30 years ago.

    Credit to the team and what they’ve done here, faithfully recreating classic old pieces whilst fleshing out the main soundtrack with new compositions. It’s a vast score, too, with over 150 pieces and totalling eight hours in length. Square Enix’s official soundtrack release is a seven CD set!

    They weren’t messing around with this whole project. Everyone involved put in maximum effort to build on the legacy of the original and from the music to the core gameplay, everything is rather magnificent.

    #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #FinalFantasyVIIRemakeIntergrade #gaming #Lifestyle #RetroGaming #RPG #SquareEnix #VideoGames
  5. Final Fantasy VII Remake Intergrade: Brilliant Update of 1997 Classic ☄️

    It took us much longer than expected to get to the Final Fantasy VII Remake (Intergrade). A big update by Square Enix of the legendary FFVII on the PlayStation, it’s a fan favourite from the series and its epic themes were ideal for a big overhaul.

    Remake launched in 2020 as an action role-playing game, at first on PS4 before making its way to the PC. Finally, in January 2026, there were ports for the Nintendo Switch and Xbox consoles.

    We got the Switch 2 version and happily dove on it. What we found was a heavily cinematic idealised title, but one that can often be a wonder (even if it occasionally mires itself in some AAA tedium).

    The Emotive Sweep of Final Fantasy VII Remake Intergrade

    [youtube youtube.com/watch?v=-uv3Zd6LO8]

    Squaresoft launched Final Fantasy VII in 1997. The company became Square Enix in 2003 after merging with the developer Enix. Even though the FF series continues to this day, the peak years are considered the SNES outings and then FFVII on the PlayStation.

    As FFVII is one of our favourite games. We first got to play it on the PC port in 1998 and fell in love with it.

    As an RPG, its epic story and dramatic characters, amazing soundtrack, and everything else just swept us along with the whole shingdig. Although the original’s blocky graphics show their age, they have a real charm to them.

    [youtube youtube.com/watch?v=utVE4aUKYu]

    Once the news of the long-awaited remake was announce, we were worried Square would do AAA trope stuff for the sake of graphics snobs who wanted a graphical overhaul.

    However, Final Fantasy VII Remake is much more than just a graphics update. It’s a very impressive reimagining of the original story, with new arcs, complexities, game mechanics, and characterisation. Frankly, within hours we were swept along with it all and think the remake is a total triumph. A magnificent beast!

    FFVII Remake Overhauls (and improves) the Iconic Narrative

    [youtube youtube.com/watch?v=xOA5GwRcBk]

    The great thing Square has done here is do much more than modernise the graphics. The dev has also given the genuinely brilliant, emotive story a big update and expanded on the concepts of the 1997 original.

    Some of the updates are subtle, others major, but on the whole these are all very well done. And show that Remake is much more than a pandering to graphics snobs wailing about a lack of 60fps.

    As pretty as the game now looks, what kept us coming back to Remake night after night for three hour runs is that story.

    The Remake is a trilogy, with the second installment launched in February 2024, and the third outing is due for release in 2026 or 2027. This first outing focusses in on what’s about a one to three hour segment in the original game, where players are in the radical eco-terrorist movement AVALANCHE.

    In the metropolis city of Midgar, you take control of the mercenary Cloud Strife. He’s hired as a one-off to blow up a reactor in the megacorporation of Shinra. He’s initially just out for money, but soon gets drawn into a sprawling story of love, loss, grief, and environmental collapse.

    For us, that was our favourite bit of the original game. The opening hour is magnificent.

    For Remake, the entire first installment is an expansion of Cloud’s time in Midgar. Brilliant! A full 30 hours or so of that opening segment, so there’s nothing to complain about from us.

    It’s genuinely one of the best video game narratives out there. We’ve been critical of video game narratives in general on Professional Moron, mainly in modern AAA games as they’re often so poorly done. AAA games are like having to watch a terrible movie.

    But FFVII Remake Intergrade is largely a big success. It helps that the story from 30 years ago was already there, but the expansions of plot and themes are done intelligently and with great compassion.

    Central to that is Cloud’s friendship with a young lady called Aerith, a brilliant human being who stands as a beacon of light amongst the economic collapse and corruption of Shinra.

    The CRUNCH of the Gameplay and Those Melancholic Moments

    [youtube youtube.com/watch?v=elBvGD9quj]

    The original FFVII merged a combat system alongside the deep and emotive storyline, plus a genuine sense of melancholia. It’s a game about capitalism destroying the world, with the head of Shinra a cold and calculating psychopath.

    Away from the story, which is what drives the game, Remake offers a fleshed out combat system. Square Enix has been great here and offered all sorts of difficulty settings to accommodate for different playing types.

    Before you begin, you can set things to be super tough or super easy. It’s really welcoming and allows everyone to experience the game the way they want to (something devs like Team Cherry need to keep in mind).

    Combat is good fun, but can get a bit repetitive. Plus, the gameplay experience is surprisingly linear, alongside some of the more tedious AAA game tropes added into the mix. Mainly in the form of side quests, which are just the usual “I’ve lost several chickens, go and collect the chickens” filler. For us, it added little to the experience other than fleshing out the game length artificially.

    Some of the dialogue and voice acting can be cringeworthy, too, but the whole it’s well done. Even the comically oversexualised Tifa, in the most revealing outfit imaginable, has a clearly defined character. She’s a great human being, compassionate and confident.

    Players are also always encouraged, led by Square Enix at regular turns, to just stop and bask in life’s moments.

    Its philosophical in that reach, expecting you to think of your own existence and sense of mortality. FFVII is about several very brave people putting their precious lives to one side in the name of something greater.

    As the player, you’re very much part of that. Living out the dramatic experience.

    And the glorious thing about Final Fantasy VII Remake Intergrade? This is part one of a trilogy. The game fully deserves this treatment, a masterpiece of gaming modernised in the best possible way.

    And a Nod to FFVII Remake’s Musical Overhaul

    [youtube youtube.com/watch?v=3zboO7UCUE]

    On a final note, we’ve done a full feature on Final Fantasy VII Remake’s soundtrack. Remake offers a big reimagining of the original 1997 score, updated by the composers Masashi Hamauzu and Mitsuto Suzuki.

    The composer for the 1997 original score, Nobuo Uematsu, made one contribution. Otherwise, the work includes new arrangements of his brilliant work 30 years ago.

    Credit to the team and what they’ve done here, faithfully recreating classic old pieces whilst fleshing out the main soundtrack with new compositions. It’s a vast score, too, with over 150 pieces and totalling eight hours in length. Square Enix’s official soundtrack release is a seven CD set!

    They weren’t messing around with this whole project. Everyone involved put in maximum effort to build on the legacy of the original and from the music to the core gameplay, everything is rather magnificent.

    #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #FinalFantasyVIIRemakeIntergrade #gaming #Lifestyle #RetroGaming #RPG #SquareEnix #VideoGames
  6. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  7. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the Square Enix FFVII Remake game update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  8. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  9. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  10. Tribute to the Final Fantasy VII Soundtrack

    The music behind Japanese developer Square’s Final Fantasy series is legendary. Never more so than on Final Fantasy VII (1997), which was remade for a 2020 launch and had a score overhaul.

    Nobuo Uematsu composed all the music for this iconic game, regularly regarded as one of the greatest of all time, and certainly in our top 10 games ever. The music is a huge part of that, taking in many neoclassical themes and expanding them as the game’s plot reaches surprisingly dramatic heft.

    The Brilliance of the Original and Remake FFVII Score

    [youtube youtube.com/watch?v=3zboO7UCUE]

    The rearranged soundtrack is some eight hours long and has over 150 pieces. That means there’s a lot to choose from and some of the beautiful new piano pieces we couldn’t even find, lost amongst the mass of excellence compositions.

    Masashi Hamauzu and Mitsuto Suzuki were lead composers for the FFVII Remake update.

    But the core of original composer Uematsu’s work is very much there, just expanded upon. Below you can hear how video game music often sounded back in the 1990s. Excellent work given the technological limitations of the day.

    [youtube youtube.com/watch?v=C26ce8io87]

    That’s the Mako Reactor music from the FFVII 1997 original, below is the same piece arranged on an orchestral front for the 2020 Remake.

    [youtube youtube.com/watch?v=9096F2tkwB]

    Back in the early 1990s, Squaresoft (now Square Enix) had already worked out the importance of a great game soundtrack. You only have to listen to the Secret of Mana (1994) score to hear that.

    FFVII ramped up the drama, focussing in on the sense of real urgency the story has.

    Then there are the emotive pieces, many of them involving the ultimately tragic figure of Aerith. Big spoiler here, but quite early into the original game she’s killed by the antagonist Sephiroth.

    But as much of the game has this sense of melancholia, the central characters in a desperate bid to save the planet from an destructive megacorporation, the music is frequently contemplative. The characters are locked in that battle, yet are frequently reminded of the beauty of the world they’re trying to protect.

    [youtube youtube.com/watch?v=aL4ozVMDmE]

    The Remake is a sprawling work, but the incredible thing about Uematsu’s original 1997 soundtrack is it can still hold its own against a full orchestral reworking.

    We’re sure there are plenty of FFVII fans who still prefer the PlayStation original. But there’s no denying the work across Remake is often fantastic, vast in its scope, and encompassing the very best of what video games have to offer the world.

    FFVII Live in Concert

    [youtube youtube.com/watch?v=rXUq2EGCRO]

    In February 2026, Square Enix uploaded to its official music channel a live concert of various FFVII pieces. The full orchestral treatment.

    [youtube youtube.com/watch?v=ZByFNFmaZV]

    A lot of the musical themes surrounding the Aerith character are just excellent. She represents a character of hope and spiritual mystery, someone assured in herself and seemingly aware of her fate.

    These themes are typically piano-driven, really getting to the core of FFVII’s emotional experience. As she does, ultimately, represent a figure of loss and grief.

    [youtube youtube.com/watch?v=58AKAHEdbB]

    Nobuo Uematsu’s score is undoubtedly one of the best from video game history. It’s one of those scores that makes the game what it is. FFVII just wouldn’t be anywhere near as good if the music wasn’t on this level.

    This is why, for us, it’s possible to play the 1997 original with its blocky pre-rendered graphics and have no issue with that. It’s powered along by this music and the emotive, impressive depth of the story is represented so well by Uematsu’s feel for a cosmic sense of impending revolution.

    FFVII Chillout Music Zone

    [youtube youtube.com/watch?v=y9tuE8CeWy]

    Oh, hello! You made it to the bottom of the feature. Ambient Cinematics has kindly created a full chillout zone (three hours of it) for the FFVII score. If you need some sleep inspiration, or just want to relax a little, then this is what you want to listen to.

    #ClassicalMusic #FFVII #FFVIIRemake #FinalFantasy #FinalFantasyVII #FinalFantasyVIIRemake #gaming #Lifestyle #Music #neoclassical #NobuoUematsu #SquareEnix #Squaresoft #VideoGames
  11. #CallofDutyBlackOps7 domina las ventas en enero de 2026 en los EE. UU. y #FinalFantasyVIIRemake entra al Top 20 mensual. Sin embargo, otros videojuegos no corrieron con la misma suerte. Conoce cómo marcharon las cosas :3. universo-nintendo.com.mx/2026/

  12. This is a light-hearted and fun-filled journey through ; from NPC clothing to the nuances of dialogue to references of the greater compilation, this is a great romp through 's mako metropolis..if you can read Japanese.

    👉 t.co/flkkLS0QFN

  13. This #book is a light-hearted and fun-filled journey through #Midgar; from NPC clothing to the nuances of dialogue to references of the greater compilation, this is a great romp through #FinalFantasyVII's mako metropolis..if you can read Japanese.

    👉 t.co/flkkLS0QFN

    #FFVII #FinalFantasy7 #FF7 #FFVIIR #FF7R #FinalFantasyVIIRemake #Cloud #Tifa #Aerith #Barret #RedXIII #Sephiroth #Game #VideoGame #Gaming #VideoGames #HowToWalkTheMidgul #CrisisCore #EverCrisis #Books #Bookstodon

  14. This #book is a light-hearted and fun-filled journey through #Midgar; from NPC clothing to the nuances of dialogue to references of the greater compilation, this is a great romp through #FinalFantasyVII's mako metropolis..if you can read Japanese.

    👉 t.co/flkkLS0QFN

    #FFVII #FinalFantasy7 #FF7 #FFVIIR #FF7R #FinalFantasyVIIRemake #Cloud #Tifa #Aerith #Barret #RedXIII #Sephiroth #Game #VideoGame #Gaming #VideoGames #HowToWalkTheMidgul #CrisisCore #EverCrisis #Books #Bookstodon

  15. This #book is a light-hearted and fun-filled journey through #Midgar; from NPC clothing to the nuances of dialogue to references of the greater compilation, this is a great romp through #FinalFantasyVII's mako metropolis..if you can read Japanese.

    👉 t.co/flkkLS0QFN

    #FFVII #FinalFantasy7 #FF7 #FFVIIR #FF7R #FinalFantasyVIIRemake #Cloud #Tifa #Aerith #Barret #RedXIII #Sephiroth #Game #VideoGame #Gaming #VideoGames #HowToWalkTheMidgul #CrisisCore #EverCrisis #Books #Bookstodon