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#finalfantasyvii — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #finalfantasyvii, aggregated by home.social.

  1. Final Fantasy VII Rebirth: Second FFVII Remake Entry is Epic ☄️

    After the glorious Final Fantasy VII remake kicked off in 2020, the second instalment of this trilogy launched in early 2024. A Switch 2 and Xbox port arrived in June 2026 and we picked up the former.

    This continues the updates to the 1997 classic Final Fantasy VII, with a massively overhauled experience. It’s another brilliant time of it, with players leading eco-terrorist group AVALANCHE on a mission to save the world.

    The Cosmic Drama of Final Fantasy VII Rebirth

    Okay, so the first remake takes place in the slums of Midgar city. Rebirth drags the experience out into the open world genre. Visually, it’s much more dynamic and vibrant as you’re traversing lots of different scenery.

    Once again, players lead Cloud Strife and his group to defeat the incredibly powerful entity Sephiroth.

    After a tepid start where we were a bit uncertain about things, after a few hours Rebirth really kicks in. Japanese developer Square Enix has done it again, vastly overhauling the original PlayStation FFVII into a modern, thrilling, highly detailed world.

    We’re massively impressed by what the studio has achieved. This is no lazy remake, it’s a major reimagining that follows the original plot, but isn’t afraid to add many and varied new developments.

    Core to it all is Cloud and his troop of friends. The FFVII story is Shakespearian in its vision, going from Cloud taking a one-off mercenary job to getting involved in a life or death struggle for the future of the planet.

    He becomes friends with Barrett, Tifa, Aerith, and the dog Red. This dominates the experience as you get to know these characters, with the enigmatic and happy-go-lucky Aerith our favourite of the lot.

    Although Cloud is great, the super hunky main character who’s almost autistic in his approach to life (stilted communication, social awkwardness, sensory quirks, loner personality etc.).

    The Arrival of an Open World

    One downside to Rebirth is its open world. If you’ve played something like Nintendo’s classic Zelda: Tears of the Kingdom (2023), the FFVII remake is a bit ham-fisted in comparison.

    In other games like this, another example being the awesome Elder Scrolls: Skyrim (2011), you can spend many hours completing side quests. In fact, in Zelda we abandoned the main quest and spent about 100+ hours just going around exploring.

    Full credit to Square Enix for trying to replicate that, but the end result falls flat.

    It’s just all a bit awkward and joyless. You go into towns and NPCs set you predictable tasks to complete. You do them, it’s not much fun, then you get a reward. It’s very formulaic. Plus, just getting around the world is a bit weird, a janky experience where Cloud seems to judder over polygon landscapes.

    Anyway, none of it is mandatory. The driving force behind Final Fantasy VII is its fantastic story, so we largely stuck to the main quest and that made it all rather glorious indeed.

    Especially once you start reaching some of the fantastically detailed villages and towns. There’s the gorgeous Gongaga region in the jungle, then you reach our favourite. Cosmo Canyon with its beautiful setting and excellent adapted score.

    Believe it or not, people who don’t video games, the FFVII experience is a very emotional one. The plot plays with concepts of death, loss, grief, betrayal, acceptance, understanding etc.

    All to the tune of a cosmic, death-defying plot where you have to stop a genetically modified genius/lunatic.

    But at its core, there’s also a surprising pertinent message that resonates from 1997 through to now. How you must also stop the evil mega corporation Shinra, which is destroying the planet in the name of profits.

    A tad bit of relevance there to late-stage capitalism and what it’s doing to society, and the environment, almost 30 years after the original game launched.

    FFVII Rebirth is Magnificent

    It’s no surprise this was hailed as one of the best games of 2024. A few issues aside, everything about Rebirth represents video games at their very best. Its scope and emotional impact as a story are incredible, complemented by the lush world FFVII Rebirth’s wonderful adapted score by Masashi Hamauzu and Mitsuto Suzuki.

    There’s about 40+ hours of gameplay here and it leaves an indelible impact on you. The characterisation is very thoughtful, the escalating nature of the narrative well paced, and combat sections are thrilling.

    Downsides? The open world doesn’t quite deliver the goods, but you can side pass almost all of it anyway to stick to the core story. And that’s grand game design there.

    The even better news? The third instalment is well on the way. It’s called FFVII Revelation and is set for release in 2027. Something to massively look forward to there.

    #actionRolePlayingGame #Art #Artistic #Fantasy #FFVII #FinalFantasyVII #FinalFantasyVIIRebirth #FinalFantasyVIIRemake #gaming #Lifestyle #RPG #SquareEnix #VideoGames
  2. Final Fantasy VII Rebirth: Second FFVII Remake Entry is Epic ☄️

    After the glorious Final Fantasy VII remake kicked off in 2020, the second instalment of this trilogy launched in early 2024. A Switch 2 and Xbox port arrived in June 2026 and we picked up the former.

    This continues the updates to the 1997 classic Final Fantasy VII, with a massively overhauled experience. It’s another brilliant time of it, with players leading eco-terrorist group AVALANCHE on a mission to save the world.

    The Cosmic Drama of Final Fantasy VII Rebirth

    Okay, so the first remake takes place in the slums of Midgar city. Rebirth drags the experience out into the open world genre. Visually, it’s much more dynamic and vibrant as you’re traversing lots of different scenery.

    Once again, players lead Cloud Strife and his group to defeat the incredibly powerful entity Sephiroth.

    After a tepid start where we were a bit uncertain about things, after a few hours Rebirth really kicks in. Japanese developer Square Enix has done it again, vastly overhauling the original PlayStation FFVII into a modern, thrilling, highly detailed world.

    We’re massively impressed by what the studio has achieved. This is no lazy remake, it’s a major reimagining that follows the original plot, but isn’t afraid to add many and varied new developments.

    Core to it all is Cloud and his troop of friends. The FFVII story is Shakespearian in its vision, going from Cloud taking a one-off mercenary job to getting involved in a life or death struggle for the future of the planet.

    He becomes friends with Barrett, Tifa, Aerith, and the dog Red. This dominates the experience as you get to know these characters, with the enigmatic and happy-go-lucky Aerith our favourite of the lot.

    Although Cloud is great, the super hunky main character who’s almost autistic in his approach to life (stilted communication, social awkwardness, sensory quirks, loner personality etc.).

    The Arrival of an Open World

    One downside to Rebirth is its open world. If you’ve played something like Nintendo’s classic Zelda: Tears of the Kingdom (2023), the FFVII remake is a bit ham-fisted in comparison.

    In other games like this, another example being the awesome Elder Scrolls: Skyrim (2011), you can spend many hours completing side quests. In fact, in Zelda we abandoned the main quest and spent about 100+ hours just going around exploring.

    Full credit to Square Enix for trying to replicate that, but the end result falls flat.

    It’s just all a bit awkward and joyless. You go into towns and NPCs set you predictable tasks to complete. You do them, it’s not much fun, then you get a reward. It’s very formulaic. Plus, just getting around the world is a bit weird, a janky experience where Cloud seems to judder over polygon landscapes.

    Anyway, none of it is mandatory. The driving force behind Final Fantasy VII is its fantastic story, so we largely stuck to the main quest and that made it all rather glorious indeed.

    Especially once you start reaching some of the fantastically detailed villages and towns. There’s the gorgeous Gongaga region in the jungle, then you reach our favourite. Cosmo Canyon with its beautiful setting and excellent adapted score.

    Believe it or not, people who don’t video games, the FFVII experience is a very emotional one. The plot plays with concepts of death, loss, grief, betrayal, acceptance, understanding etc.

    All to the tune of a cosmic, death-defying plot where you have to stop a genetically modified genius/lunatic.

    But at its core, there’s also a surprising pertinent message that resonates from 1997 through to now. How you must also stop the evil mega corporation Shinra, which is destroying the planet in the name of profits.

    A tad bit of relevance there to late-stage capitalism and what it’s doing to society, and the environment, almost 30 years after the original game launched.

    FFVII Rebirth is Magnificent

    It’s no surprise this was hailed as one of the best games of 2024. A few issues aside, everything about Rebirth represents video games at their very best. Its scope and emotional impact as a story are incredible, complemented by the lush world FFVII Rebirth’s wonderful adapted score by Masashi Hamauzu and Mitsuto Suzuki.

    There’s about 40+ hours of gameplay here and it leaves an indelible impact on you. The characterisation is very thoughtful, the escalating nature of the narrative well paced, and combat sections are thrilling.

    Downsides? The open world doesn’t quite deliver the goods, but you can side pass almost all of it anyway to stick to the core story. And that’s grand game design there.

    The even better news? The third instalment is well on the way. It’s called FFVII Revelation and is set for release in 2027. Something to massively look forward to there.

    #actionRolePlayingGame #Art #Artistic #Fantasy #FFVII #FinalFantasyVII #FinalFantasyVIIRebirth #FinalFantasyVIIRemake #gaming #Lifestyle #RPG #SquareEnix #VideoGames
  3. Final Fantasy VII Rebirth: Second FFVII Remake Entry is Epic ☄️

    After the glorious Final Fantasy VII remake kicked off in 2020, the second instalment of this trilogy launched in early 2024. A Switch 2 and Xbox port arrived in June 2026 and we picked up the former.

    This continues the updates to the 1997 classic Final Fantasy VII, with a massively overhauled experience. It’s another brilliant time of it, with players leading eco-terrorist group AVALANCHE on a mission to save the world.

    The Cosmic Drama of Final Fantasy VII Rebirth

    Okay, so the first remake takes place in the slums of Midgar city. Rebirth drags the experience out into the open world genre. Visually, it’s much more dynamic and vibrant as you’re traversing lots of different scenery.

    Once again, players lead Cloud Strife and his group to defeat the incredibly powerful entity Sephiroth.

    After a tepid start where we were a bit uncertain about things, after a few hours Rebirth really kicks in. Japanese developer Square Enix has done it again, vastly overhauling the original PlayStation FFVII into a modern, thrilling, highly detailed world.

    We’re massively impressed by what the studio has achieved. This is no lazy remake, it’s a major reimagining that follows the original plot, but isn’t afraid to add many and varied new developments.

    Core to it all is Cloud and his troop of friends. The FFVII story is Shakespearian in its vision, going from Cloud taking a one-off mercenary job to getting involved in a life or death struggle for the future of the planet.

    He becomes friends with Barrett, Tifa, Aerith, and the dog Red. This dominates the experience as you get to know these characters, with the enigmatic and happy-go-lucky Aerith our favourite of the lot.

    Although Cloud is great, the super hunky main character who’s almost autistic in his approach to life (stilted communication, social awkwardness, sensory quirks, loner personality etc.).

    The Arrival of an Open World

    One downside to Rebirth is its open world. If you’ve played something like Nintendo’s classic Zelda: Tears of the Kingdom (2023), the FFVII remake is a bit ham-fisted in comparison.

    In other games like this, another example being the awesome Elder Scrolls: Skyrim (2011), you can spend many hours completing side quests. In fact, in Zelda we abandoned the main quest and spent about 100+ hours just going around exploring.

    Full credit to Square Enix for trying to replicate that, but the end result falls flat.

    It’s just all a bit awkward and joyless. You go into towns and NPCs set you predictable tasks to complete. You do them, it’s not much fun, then you get a reward. It’s very formulaic. Plus, just getting around the world is a bit weird, a janky experience where Cloud seems to judder over polygon landscapes.

    Anyway, none of it is mandatory. The driving force behind Final Fantasy VII is its fantastic story, so we largely stuck to the main quest and that made it all rather glorious indeed.

    Especially once you start reaching some of the fantastically detailed villages and towns. There’s the gorgeous Gongaga region in the jungle, then you reach our favourite. Cosmo Canyon with its beautiful setting and excellent adapted score.

    Believe it or not, people who don’t video games, the FFVII experience is a very emotional one. The plot plays with concepts of death, loss, grief, betrayal, acceptance, understanding etc.

    All to the tune of a cosmic, death-defying plot where you have to stop a genetically modified genius/lunatic.

    But at its core, there’s also a surprising pertinent message that resonates from 1997 through to now. How you must also stop the evil mega corporation Shinra, which is destroying the planet in the name of profits.

    A tad bit of relevance there to late-stage capitalism and what it’s doing to society, and the environment, almost 30 years after the original game launched.

    FFVII Rebirth is Magnificent

    It’s no surprise this was hailed as one of the best games of 2024. A few issues aside, everything about Rebirth represents video games at their very best. Its scope and emotional impact as a story are incredible, complemented by the lush world FFVII Rebirth’s wonderful adapted score by Masashi Hamauzu and Mitsuto Suzuki.

    There’s about 40+ hours of gameplay here and it leaves an indelible impact on you. The characterisation is very thoughtful, the escalating nature of the narrative well paced, and combat sections are thrilling.

    Downsides? The open world doesn’t quite deliver the goods, but you can side pass almost all of it anyway to stick to the core story. And that’s grand game design there.

    The even better news? The third instalment is well on the way. It’s called FFVII Revelation and is set for release in 2027. Something to massively look forward to there.

    #actionRolePlayingGame #Art #Artistic #Fantasy #FFVII #FinalFantasyVII #FinalFantasyVIIRebirth #FinalFantasyVIIRemake #gaming #Lifestyle #RPG #SquareEnix #VideoGames
  4. Final Fantasy VII Rebirth: Second FFVII Remake Entry is Epic ☄️

    After the glorious Final Fantasy VII remake kicked off in 2020, the second instalment of this trilogy launched in early 2024. A Switch 2 and Xbox port arrived in June 2026 and we picked up the former.

    This continues the updates to the 1997 classic Final Fantasy VII, with a massively overhauled experience. It’s another brilliant time of it, with players leading eco-terrorist group AVALANCHE on a mission to save the world.

    The Cosmic Drama of Final Fantasy VII Rebirth

    Okay, so the first remake takes place in the slums of Midgar city. Rebirth drags the experience out into the open world genre. Visually, it’s much more dynamic and vibrant as you’re traversing lots of different scenery.

    Once again, players lead Cloud Strife and his group to defeat the incredibly powerful entity Sephiroth.

    After a tepid start where we were a bit uncertain about things, after a few hours Rebirth really kicks in. Japanese developer Square Enix has done it again, vastly overhauling the original PlayStation FFVII into a modern, thrilling, highly detailed world.

    We’re massively impressed by what the studio has achieved. This is no lazy remake, it’s a major reimagining that follows the original plot, but isn’t afraid to add many and varied new developments.

    Core to it all is Cloud and his troop of friends. The FFVII story is Shakespearian in its vision, going from Cloud taking a one-off mercenary job to getting involved in a life or death struggle for the future of the planet.

    He becomes friends with Barrett, Tifa, Aerith, and the dog Red. This dominates the experience as you get to know these characters, with the enigmatic and happy-go-lucky Aerith our favourite of the lot.

    Although Cloud is great, the super hunky main character who’s almost autistic in his approach to life (stilted communication, social awkwardness, sensory quirks, loner personality etc.).

    The Arrival of an Open World

    One downside to Rebirth is its open world. If you’ve played something like Nintendo’s classic Zelda: Tears of the Kingdom (2023), the FFVII remake is a bit ham-fisted in comparison.

    In other games like this, another example being the awesome Elder Scrolls: Skyrim (2011), you can spend many hours completing side quests. In fact, in Zelda we abandoned the main quest and spent about 100+ hours just going around exploring.

    Full credit to Square Enix for trying to replicate that, but the end result falls flat.

    It’s just all a bit awkward and joyless. You go into towns and NPCs set you predictable tasks to complete. You do them, it’s not much fun, then you get a reward. It’s very formulaic. Plus, just getting around the world is a bit weird, a janky experience where Cloud seems to judder over polygon landscapes.

    Anyway, none of it is mandatory. The driving force behind Final Fantasy VII is its fantastic story, so we largely stuck to the main quest and that made it all rather glorious indeed.

    Especially once you start reaching some of the fantastically detailed villages and towns. There’s the gorgeous Gongaga region in the jungle, then you reach our favourite. Cosmo Canyon with its beautiful setting and excellent adapted score.

    Believe it or not, people who don’t video games, the FFVII experience is a very emotional one. The plot plays with concepts of death, loss, grief, betrayal, acceptance, understanding etc.

    All to the tune of a cosmic, death-defying plot where you have to stop a genetically modified genius/lunatic.

    But at its core, there’s also a surprising pertinent message that resonates from 1997 through to now. How you must also stop the evil mega corporation Shinra, which is destroying the planet in the name of profits.

    A tad bit of relevance there to late-stage capitalism and what it’s doing to society, and the environment, almost 30 years after the original game launched.

    FFVII Rebirth is Magnificent

    It’s no surprise this was hailed as one of the best games of 2024. A few issues aside, everything about Rebirth represents video games at their very best. Its scope and emotional impact as a story are incredible, complemented by the lush world FFVII Rebirth’s wonderful adapted score by Masashi Hamauzu and Mitsuto Suzuki.

    There’s about 40+ hours of gameplay here and it leaves an indelible impact on you. The characterisation is very thoughtful, the escalating nature of the narrative well paced, and combat sections are thrilling.

    Downsides? The open world doesn’t quite deliver the goods, but you can side pass almost all of it anyway to stick to the core story. And that’s grand game design there.

    The even better news? The third instalment is well on the way. It’s called FFVII Revelation and is set for release in 2027. Something to massively look forward to there.

    #actionRolePlayingGame #Art #Artistic #Fantasy #FFVII #FinalFantasyVII #FinalFantasyVIIRebirth #FinalFantasyVIIRemake #gaming #Lifestyle #RPG #SquareEnix #VideoGames
  5. Final Fantasy VII Rebirth: Second FFVII Remake Entry is Epic ☄️

    After the glorious Final Fantasy VII remake kicked off in 2020, the second instalment of this trilogy launched in early 2024. A Switch 2 and Xbox port arrived in June 2026 and we picked up the former.

    This continues the updates to the 1997 classic Final Fantasy VII, with a massively overhauled experience. It’s another brilliant time of it, with players leading eco-terrorist group AVALANCHE on a mission to save the world.

    The Cosmic Drama of Final Fantasy VII Rebirth

    Okay, so the first remake takes place in the slums of Midgar city. Rebirth drags the experience out into the open world genre. Visually, it’s much more dynamic and vibrant as you’re traversing lots of different scenery.

    Once again, players lead Cloud Strife and his group to defeat the incredibly powerful entity Sephiroth.

    After a tepid start where we were a bit uncertain about things, after a few hours Rebirth really kicks in. Japanese developer Square Enix has done it again, vastly overhauling the original PlayStation FFVII into a modern, thrilling, highly detailed world.

    We’re massively impressed by what the studio has achieved. This is no lazy remake, it’s a major reimagining that follows the original plot, but isn’t afraid to add many and varied new developments.

    Core to it all is Cloud and his troop of friends. The FFVII story is Shakespearian in its vision, going from Cloud taking a one-off mercenary job to getting involved in a life or death struggle for the future of the planet.

    He becomes friends with Barrett, Tifa, Aerith, and the dog Red. This dominates the experience as you get to know these characters, with the enigmatic and happy-go-lucky Aerith our favourite of the lot.

    Although Cloud is great, the super hunky main character who’s almost autistic in his approach to life (stilted communication, social awkwardness, sensory quirks, loner personality etc.).

    The Arrival of an Open World

    One downside to Rebirth is its open world. If you’ve played something like Nintendo’s classic Zelda: Tears of the Kingdom (2023), the FFVII remake is a bit ham-fisted in comparison.

    In other games like this, another example being the awesome Elder Scrolls: Skyrim (2011), you can spend many hours completing side quests. In fact, in Zelda we abandoned the main quest and spent about 100+ hours just going around exploring.

    Full credit to Square Enix for trying to replicate that, but the end result falls flat.

    It’s just all a bit awkward and joyless. You go into towns and NPCs set you predictable tasks to complete. You do them, it’s not much fun, then you get a reward. It’s very formulaic. Plus, just getting around the world is a bit weird, a janky experience where Cloud seems to judder over polygon landscapes.

    Anyway, none of it is mandatory. The driving force behind Final Fantasy VII is its fantastic story, so we largely stuck to the main quest and that made it all rather glorious indeed.

    Especially once you start reaching some of the fantastically detailed villages and towns. There’s the gorgeous Gongaga region in the jungle, then you reach our favourite. Cosmo Canyon with its beautiful setting and excellent adapted score.

    Believe it or not, people who don’t video games, the FFVII experience is a very emotional one. The plot plays with concepts of death, loss, grief, betrayal, acceptance, understanding etc.

    All to the tune of a cosmic, death-defying plot where you have to stop a genetically modified genius/lunatic.

    But at its core, there’s also a surprising pertinent message that resonates from 1997 through to now. How you must also stop the evil mega corporation Shinra, which is destroying the planet in the name of profits.

    A tad bit of relevance there to late-stage capitalism and what it’s doing to society, and the environment, almost 30 years after the original game launched.

    FFVII Rebirth is Magnificent

    It’s no surprise this was hailed as one of the best games of 2024. A few issues aside, everything about Rebirth represents video games at their very best. Its scope and emotional impact as a story are incredible, complemented by the lush world FFVII Rebirth’s wonderful adapted score by Masashi Hamauzu and Mitsuto Suzuki.

    There’s about 40+ hours of gameplay here and it leaves an indelible impact on you. The characterisation is very thoughtful, the escalating nature of the narrative well paced, and combat sections are thrilling.

    Downsides? The open world doesn’t quite deliver the goods, but you can side pass almost all of it anyway to stick to the core story. And that’s grand game design there.

    The even better news? The third instalment is well on the way. It’s called FFVII Revelation and is set for release in 2027. Something to massively look forward to there.

    #actionRolePlayingGame #Art #Artistic #Fantasy #FFVII #FinalFantasyVII #FinalFantasyVIIRebirth #FinalFantasyVIIRemake #gaming #Lifestyle #RPG #SquareEnix #VideoGames
  6. YES Jon Batiste embracing that #FinalFantasyVII fan within and got to do an interview with #NobuoUematsu recently

    Here's the timestamp where to plays Tifa's theme for him briefly: youtu.be/hIycE02IvRY?t=295

    (turn on subtitles for the translation)

    There's likely more interview but I'm really hoping Jon Batiste considers making an official FF cover album eventually

  7. YES Jon Batiste embracing that #FinalFantasyVII fan within and got to do an interview with #NobuoUematsu recently

    Here's the timestamp where to plays Tifa's theme for him briefly: youtu.be/hIycE02IvRY?t=295

    (turn on subtitles for the translation)

    There's likely more interview but I'm really hoping Jon Batiste considers making an official FF cover album eventually

  8. YES Jon Batiste embracing that #FinalFantasyVII fan within and got to do an interview with #NobuoUematsu recently

    Here's the timestamp where to plays Tifa's theme for him briefly: youtu.be/hIycE02IvRY?t=295

    (turn on subtitles for the translation)

    There's likely more interview but I'm really hoping Jon Batiste considers making an official FF cover album eventually

  9. YES Jon Batiste embracing that #FinalFantasyVII fan within and got to do an interview with #NobuoUematsu recently

    Here's the timestamp where to plays Tifa's theme for him briefly: youtu.be/hIycE02IvRY?t=295

    (turn on subtitles for the translation)

    There's likely more interview but I'm really hoping Jon Batiste considers making an official FF cover album eventually

  10. @sunlightroses Yeah, I know, it’s a silly question. Am I going for a speed run or try to 100% it? 😅 How often am I playing? How much time do I need to dedicate to sobbing? 😜

    #finalfantasyvii

  11. @sunlightroses Yeah, I know, it’s a silly question. Am I going for a speed run or try to 100% it? 😅 How often am I playing? How much time do I need to dedicate to sobbing? 😜

    #finalfantasyvii

  12. @sunlightroses Yeah, I know, it’s a silly question. Am I going for a speed run or try to 100% it? 😅 How often am I playing? How much time do I need to dedicate to sobbing? 😜

    #finalfantasyvii

  13. @sunlightroses Yeah, I know, it’s a silly question. Am I going for a speed run or try to 100% it? 😅 How often am I playing? How much time do I need to dedicate to sobbing? 😜

    #finalfantasyvii

  14. When do I need to start a replay of Final Fanfasy VII Remake into Rebirth to time it perfectly so that I finish it right when Revelation comes out?

    And should I stack a replay of the original on top?

    #finalfantasyvii #finalfantasy

  15. When do I need to start a replay of Final Fanfasy VII Remake into Rebirth to time it perfectly so that I finish it right when Revelation comes out?

    And should I stack a replay of the original on top?

    #finalfantasyvii #finalfantasy

  16. When do I need to start a replay of Final Fanfasy VII Remake into Rebirth to time it perfectly so that I finish it right when Revelation comes out?

    And should I stack a replay of the original on top?

    #finalfantasyvii #finalfantasy

  17. When do I need to start a replay of Final Fanfasy VII Remake into Rebirth to time it perfectly so that I finish it right when Revelation comes out?

    And should I stack a replay of the original on top?

    #finalfantasyvii #finalfantasy

  18. Mobilne Ever Crisis dobiega końca, a Square Enix rzuca wszystkie siły na wielki finał trylogii remake'ów! Uśmiercenie pobocznej antologii zbiega się z przygotowaniami do wiosennej premiery Final Fantasy 7 Revelation, które ma ostatecznie spiąć całe uniwersum.

    pograne.eu/koniec-mobilnego-un

    #Pograne #Giereczkowo #FinalFantasyVII

  19. Mobilne Ever Crisis dobiega końca, a Square Enix rzuca wszystkie siły na wielki finał trylogii remake'ów! Uśmiercenie pobocznej antologii zbiega się z przygotowaniami do wiosennej premiery Final Fantasy 7 Revelation, które ma ostatecznie spiąć całe uniwersum.

    pograne.eu/koniec-mobilnego-un

    #Pograne #Giereczkowo #FinalFantasyVII

  20. Mobilne Ever Crisis dobiega końca, a Square Enix rzuca wszystkie siły na wielki finał trylogii remake'ów! Uśmiercenie pobocznej antologii zbiega się z przygotowaniami do wiosennej premiery Final Fantasy 7 Revelation, które ma ostatecznie spiąć całe uniwersum.

    pograne.eu/koniec-mobilnego-un

    #Pograne #Giereczkowo #FinalFantasyVII

  21. Mobilne Ever Crisis dobiega końca, a Square Enix rzuca wszystkie siły na wielki finał trylogii remake'ów! Uśmiercenie pobocznej antologii zbiega się z przygotowaniami do wiosennej premiery Final Fantasy 7 Revelation, które ma ostatecznie spiąć całe uniwersum.

    pograne.eu/koniec-mobilnego-un

    #Pograne #Giereczkowo #FinalFantasyVII

  22. Mobilne Ever Crisis dobiega końca, a Square Enix rzuca wszystkie siły na wielki finał trylogii remake'ów! Uśmiercenie pobocznej antologii zbiega się z przygotowaniami do wiosennej premiery Final Fantasy 7 Revelation, które ma ostatecznie spiąć całe uniwersum.

    pograne.eu/koniec-mobilnego-un

    #Pograne #Giereczkowo #FinalFantasyVII

  23. I’ve been on the hunt for the original #finalfantasyvii #ost but stumbled onto the #finalfantasyviiremake #cd #soundtrack instead for a really fair price.

  24. I’ve been on the hunt for the original #finalfantasyvii #ost but stumbled onto the #finalfantasyviiremake #cd #soundtrack instead for a really fair price.

  25. I’ve been on the hunt for the original #finalfantasyvii #ost but stumbled onto the #finalfantasyviiremake #cd #soundtrack instead for a really fair price.

  26. 💔 Final Fantasy VII Revelation promette un finale destinato a lasciare il segno: emozioni forti, scelte dolorose e un addio che farà male. #FinalFantasyVII #Revelation

    🔗 spaziogames.it/notizie/final-f

  27. 💔 Final Fantasy VII Revelation promette un finale destinato a lasciare il segno: emozioni forti, scelte dolorose e un addio che farà male. #FinalFantasyVII #Revelation

    🔗 spaziogames.it/notizie/final-f

  28. 💔 Final Fantasy VII Revelation promette un finale destinato a lasciare il segno: emozioni forti, scelte dolorose e un addio che farà male. #FinalFantasyVII #Revelation

    🔗 spaziogames.it/notizie/final-f

  29. 💔 Final Fantasy VII Revelation promette un finale destinato a lasciare il segno: emozioni forti, scelte dolorose e un addio che farà male. #FinalFantasyVII #Revelation

    🔗 spaziogames.it/notizie/final-f

  30. I just discovered that the Final Fantasy VII Rebirth Original Soundtrack Plus exists and just came out a couple months ago.

    Are you telling me that now, after waiting two years, I can finally legitimately get the tracks I’ve been waiting for since the game released?!

    Ahhhh! Squeenix, why must you make me wait and suffer this way?!

    #finalfantasy #finalfantasyvii #finalfanfasyviirebirth