#cinema4d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cinema4d, aggregated by home.social.
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https://www.europesays.com/ie/590084/ Khronos Group sponsors free glTF importer/exporter for 3ds Max #3dsMax #Apache20 #autodesk #Blender #Cinema4d #download #Éire #free #GameDevelopment #GameEngine #gltf #Gltf20 #Gltf20Importer/exporterForAutodesk3dsMax #Gltf21 #houdini #IE #ImportGlbFileInto3dsMax #ImportGltfFileInto3dsMax #Ireland #JosefWeinerroither #Maya #OpenSource #RealTime #SatoshiHayashi #SystemRequirements #Technology #unity #UnrealEngine
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And, there's a new tut online:
"My Axis placement workflow in C4D"With a lot of C4D tips and tricks.
https://youtu.be/PzGMpz6EmYQThis is mainly C4D based and only uses a little bit of Octane.
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I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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Aaand there is a new tutorial in town:
C4D Octane 1.9.x plugin features / improvements:#otoy #cinema4d #maxon
#octanerender #c4d
#newfeatures #qualityoflife -
Aaand there is a new tutorial in town:
C4D Octane 1.9.x plugin features / improvements:#otoy #cinema4d #maxon
#octanerender #c4d
#newfeatures #qualityoflife -
New tutorial out: Bubbly Bubbles:
https://youtu.be/mqj5NMmLijIAs always, I hope you enjoy. And if you happen to be at #FMX, see you there!
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New tutorial out: Bubbly Bubbles:
https://youtu.be/mqj5NMmLijIAs always, I hope you enjoy. And if you happen to be at #FMX, see you there!
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May the 4th be with you!
Revisiting a render from 2019. Hangar environment, Pit Droid and Astromechs kitbashed from DAZ and imported into C4D, If found the Razor Crest somewhere on the web (no readme) and had to rework and reshader it for C4D/Redshift. To celebrate may the 4th and the start of "The Mandalorian And Grogu" in a few days from now, I exported a Mando from DAZ and added it. Some tweaks compared to the 2019 version and new postwork.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #FanArt #StarWarsFanArt #StarWars #TheMandalorian #MayThe4th #C4D #Cinema4D #Redshift #DAZStudio #DAZ3D -
May the 4th be with you!
Revisiting a render from 2019. Hangar environment, Pit Droid and Astromechs kitbashed from DAZ and imported into C4D, If found the Razor Crest somewhere on the web (no readme) and had to rework and reshader it for C4D/Redshift. To celebrate may the 4th and the start of "The Mandalorian And Grogu" in a few days from now, I exported a Mando from DAZ and added it. Some tweaks compared to the 2019 version and new postwork.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #FanArt #StarWarsFanArt #StarWars #TheMandalorian #MayThe4th #C4D #Cinema4D #Redshift #DAZStudio #DAZ3D -
May the 4th be with you!
Revisiting a render from 2019. Hangar environment, Pit Droid and Astromechs kitbashed from DAZ and imported into C4D, If found the Razor Crest somewhere on the web (no readme) and had to rework and reshader it for C4D/Redshift. To celebrate may the 4th and the start of "The Mandalorian And Grogu" in a few days from now, I exported a Mando from DAZ and added it. Some tweaks compared to the 2019 version and new postwork.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #FanArt #StarWarsFanArt #StarWars #TheMandalorian #MayThe4th #C4D #Cinema4D #Redshift #DAZStudio #DAZ3D -
May the 4th be with you!
Revisiting a render from 2019. Hangar environment, Pit Droid and Astromechs kitbashed from DAZ and imported into C4D, If found the Razor Crest somewhere on the web (no readme) and had to rework and reshader it for C4D/Redshift. To celebrate may the 4th and the start of "The Mandalorian And Grogu" in a few days from now, I exported a Mando from DAZ and added it. Some tweaks compared to the 2019 version and new postwork.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #FanArt #StarWarsFanArt #StarWars #TheMandalorian #MayThe4th #C4D #Cinema4D #Redshift #DAZStudio #DAZ3D -
May the 4th be with you!
Revisiting a render from 2019. Hangar environment, Pit Droid and Astromechs kitbashed from DAZ and imported into C4D, If found the Razor Crest somewhere on the web (no readme) and had to rework and reshader it for C4D/Redshift. To celebrate may the 4th and the start of "The Mandalorian And Grogu" in a few days from now, I exported a Mando from DAZ and added it. Some tweaks compared to the 2019 version and new postwork.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #FanArt #StarWarsFanArt #StarWars #TheMandalorian #MayThe4th #C4D #Cinema4D #Redshift #DAZStudio #DAZ3D -
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This weeks Tutorial is online:
"My 5 favorite new MaterialX nodes"
https://youtu.be/f4_ALknPuEgI mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇 -
This weeks Tutorial is online:
"My 5 favorite new MaterialX nodes"
https://youtu.be/f4_ALknPuEgI mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇 -
Low Poly Space Alien Worlds 3D Asset Pack #Lowpoly #Space #Alien #Scifi #3Dmodels #Gamedevelopment #Unity #Cinema4d #AssetStore
https://u3dn.com/packages/low-poly-space-alien-worlds-3d-asset-pack-239030
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Another thing I made using #Vectron and the Shape Field Node:
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Another thing I made using #Vectron and the Shape Field Node:
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Another thing I made using #Vectron and the Shape Field Node:
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Another thing I made using #Vectron and the Shape Field Node:
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emotion abstracted to shape but it's blue #cinema4d #illustrator #art #design
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emotion abstracted to shape but it's blue #cinema4d #illustrator #art #design
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emotion abstracted to shape but it's blue #cinema4d #illustrator #art #design
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emotion abstracted to shape #cinema4d #illustrator #art #design
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emotion abstracted to shape #cinema4d #illustrator #art #design
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emotion abstracted to shape #cinema4d #illustrator #art #design
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Building things that exist in my mind #cinema4D #corinthian #cog #mechchvrch
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Building things that exist in my mind #cinema4D #corinthian #cog #mechchvrch
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Building things that exist in my mind #cinema4D #corinthian #cog #mechchvrch
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Happy 1701 day, everyone. My contribution.
TOS Connie model by Marc Bell.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #StarTrek #USSEnterprise #1701day #NCC1701 #StarTrekFanArt #C4D #Cinema4D #Redshift -
Happy 1701 day, everyone. My contribution.
TOS Connie model by Marc Bell.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #StarTrek #USSEnterprise #1701day #NCC1701 #StarTrekFanArt #C4D #Cinema4D #Redshift -
Happy 1701 day, everyone. My contribution.
TOS Connie model by Marc Bell.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #StarTrek #USSEnterprise #1701day #NCC1701 #StarTrekFanArt #C4D #Cinema4D #Redshift -
Happy 1701 day, everyone. My contribution.
TOS Connie model by Marc Bell.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #StarTrek #USSEnterprise #1701day #NCC1701 #StarTrekFanArt #C4D #Cinema4D #Redshift -
Happy 1701 day, everyone. My contribution.
TOS Connie model by Marc Bell.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #SciFi #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #StarTrek #USSEnterprise #1701day #NCC1701 #StarTrekFanArt #C4D #Cinema4D #Redshift