home.social

#houdini — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #houdini, aggregated by home.social.

  1. Harry #Houdini (1874-1926) ist für seine spektakulären Entfesselungstricks weltweit bekannt. Zu seinen Leistungen gehört aber auch der 1. kontrollierte Motorflug in #Australien 1910.

    #Magie #Avgeek

    de.m.wikipedia.org/wiki/Geschi

  2. Harry #Houdini (1874-1926) ist für seine spektakulären Entfesselungstricks weltweit bekannt. Zu seinen Leistungen gehört aber auch der 1. kontrollierte Motorflug in #Australien 1910.

    #Magie #Avgeek

    de.m.wikipedia.org/wiki/Geschi

  3. Harry #Houdini (1874-1926) ist für seine spektakulären Entfesselungstricks weltweit bekannt. Zu seinen Leistungen gehört aber auch der 1. kontrollierte Motorflug in #Australien 1910.

    #Magie #Avgeek

    de.m.wikipedia.org/wiki/Geschi

  4. Harry #Houdini (1874-1926) ist für seine spektakulären Entfesselungstricks weltweit bekannt. Zu seinen Leistungen gehört aber auch der 1. kontrollierte Motorflug in #Australien 1910.

    #Magie #Avgeek

    de.m.wikipedia.org/wiki/Geschi

  5. Harry #Houdini (1874-1926) ist für seine spektakulären Entfesselungstricks weltweit bekannt. Zu seinen Leistungen gehört aber auch der 1. kontrollierte Motorflug in #Australien 1910.

    #Magie #Avgeek

    de.m.wikipedia.org/wiki/Geschi

  6. Any experts, know how to convert instanced objects to geo in a sop modify node? It seems to only out put a single version of the instance. I would like it to realise all the geo of the instancer and give me raw geo for the whole 'new' mesh.

    We've built a tool that loads the instance object and loops through all the points and rebuilds it... but that seems overkill.

  7. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  8. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  9. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  10. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  11. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  12. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  13. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  14. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  15. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  16. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  17. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  18. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  19. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  20. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  21. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  22. About as far as I got with the procedurally generated thunderhead. #houdini

  23. About as far as I got with the procedurally generated thunderhead. #houdini

  24. About as far as I got with the procedurally generated thunderhead. #houdini

  25. About as far as I got with the procedurally generated thunderhead. #houdini

  26. About as far as I got with the procedurally generated thunderhead. #houdini

  27. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  28. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  29. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  30. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  31. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  32. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  33. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  34. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  35. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  36. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  37. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  38. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  39. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  40. wacoca.com/media/632423/ King Gnu『AIZO』MV|一線級のアーティストたちがガチンコで競い合って、極上のカオスを創出! | VFXアナトミー #3dsMax #AIZO #Blender #Houdini #Khaki #KingGnu #music #PERIMETRON #THISMAN #XOR #潮杏二 #音楽

  41. wacoca.com/media/632423/ King Gnu『AIZO』MV|一線級のアーティストたちがガチンコで競い合って、極上のカオスを創出! | VFXアナトミー #3dsMax #AIZO #Blender #Houdini #Khaki #KingGnu #music #PERIMETRON #THISMAN #XOR #潮杏二 #音楽

  42. wacoca.com/media/632423/ King Gnu『AIZO』MV|一線級のアーティストたちがガチンコで競い合って、極上のカオスを創出! | VFXアナトミー #3dsMax #AIZO #Blender #Houdini #Khaki #KingGnu #music #PERIMETRON #THISMAN #XOR #潮杏二 #音楽

  43. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art

  44. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art