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#houdini — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #houdini, aggregated by home.social.

  1. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  2. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  3. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  4. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  5. Tonight (5/13/2026 at 6pm EDT) we're going to play around in #Copernicus. We'll try to make some Slap Comp setups, and maybe mess around with some of the simulation stuff as well. Hope to see you there!

    more info: houdinihangout.com

    #houdini #compositing #vfx

  6. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  7. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  8. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  9. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  10. Mocap fusion seems to be pretty easy to work with, exports a bvh file, and retargets to my vr avatar easily. I wonder if it would be less floaty if I had a belly tracker.

    It also records audio alongside the mocap so I used it to drive the mouth's KK shape.

    #Houdini does have the Voice Sync chop to detect phonemes, gotta try that another time.

    #vr

  11. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  12. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  13. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  14. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  15. I've turned to #houdini to see if I can make sense of things. The upper set of numbers is the bytes represented in decimal, while hex values are in the group below.

    At least the first and last bytes are correct (F0 start, F7 end).

    The second number appears to be the Waldorf Midi ID number, so likely on the right track.

    EDIT: I'm trying to edit a waldorf blofeld sysex file in order to rename the author field. Its blank right now.

    ZOMG Found this: deepsonic.ch/deep/docs_manuals

  16. About as far as I got with the procedurally generated thunderhead. #houdini

  17. About as far as I got with the procedurally generated thunderhead. #houdini

  18. About as far as I got with the procedurally generated thunderhead. #houdini

  19. About as far as I got with the procedurally generated thunderhead. #houdini

  20. About as far as I got with the procedurally generated thunderhead. #houdini

  21. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  22. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  23. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  24. Weird Tales — May/June/July 1924 issue (Volume IV – Number 2), the "Anniversary Number," priced at 50 cents. Cover story: "Imprisoned with the Pharaohs" by Houdini (ghostwritten by H.P. Lovecraft).

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini #HPLovecraft
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R.M. Mally

  25. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  26. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  27. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  28. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  29. Weekend reading thoughts. Human brains, and the ease of deception when in a area outside our expertise. How many scientists are as easily fooled? As many as are not experts in trickery (even then..)

    How many today buy into #AI magical thinking? As many who are not experts in coding AIs (even then..)

    Same tricks, fake outs, waste of money, don't fall for it peeps, it's an AILlusion.

    Props to @emilymbender for being a #houdini of #aitools btw 😄

    #artificialintelligence #coding #magic #aislop

  30. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  31. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  32. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  33. Weird Tales — March 1924 issue (Volume III – Number 3). Featured story: "The Spirit Fakers of Hermannstadt" by Houdini, billed as "The Most Miraculous True Story Ever Written."

    #Literature #SciFi #ScienceFiction #books #bookstodon #coverart #bookart #bookcovers
    #Houdini
    @books @scifi @Scifiart @sciencefiction

    astralcomputing.com

    Art by R. M. Mally.

  34. wacoca.com/media/632423/ King Gnu『AIZO』MV|一線級のアーティストたちがガチンコで競い合って、極上のカオスを創出! | VFXアナトミー #3dsMax #AIZO #Blender #Houdini #Khaki #KingGnu #music #PERIMETRON #THISMAN #XOR #潮杏二 #音楽

  35. wacoca.com/media/632423/ King Gnu『AIZO』MV|一線級のアーティストたちがガチンコで競い合って、極上のカオスを創出! | VFXアナトミー #3dsMax #AIZO #Blender #Houdini #Khaki #KingGnu #music #PERIMETRON #THISMAN #XOR #潮杏二 #音楽

  36. wacoca.com/media/632423/ King Gnu『AIZO』MV|一線級のアーティストたちがガチンコで競い合って、極上のカオスを創出! | VFXアナトミー #3dsMax #AIZO #Blender #Houdini #Khaki #KingGnu #music #PERIMETRON #THISMAN #XOR #潮杏二 #音楽

  37. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art

  38. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art

  39. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art

  40. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art

  41. Tonight (4/15/2026) I'm going to try to build something like these porcelain pieces by Linda Lopez: thisiscolossal.com/2023/01/lin. We'll try to take a look at both a procedural and simulated method.

    Stream/Discord: houdinihangout.com

    #houdini #vfx #vellum #motiondesign #art

  42. Doing a project where I need to merge a flip beach sim and an ocean spectrum. I had a gnarly seam between the two. Turns out, it was a name attribute causing issues. #houdini

  43. Doing a project where I need to merge a flip beach sim and an ocean spectrum. I had a gnarly seam between the two. Turns out, it was a name attribute causing issues. #houdini

  44. Doing a project where I need to merge a flip beach sim and an ocean spectrum. I had a gnarly seam between the two. Turns out, it was a name attribute causing issues. #houdini

  45. Doing a project where I need to merge a flip beach sim and an ocean spectrum. I had a gnarly seam between the two. Turns out, it was a name attribute causing issues. #houdini

  46. Tonight (4-1-2026 at 6pm EDT), in honor of the hopeful launch of Artemis II, I'm going to try to make some pyro rocket exhaust. Also, we'll do a little watch along of the launch. It's not every day that humans start a trip around the moon!

    #houdini #sidefx #artemis2 #vfx