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#materialx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #materialx, aggregated by home.social.

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  1. ...including some CRAZY ones! This is: Unity ShaderGraph -> MTLX -> three.js

    Amazing to see (parsing and graph rendering is slow when all 1600 nodes are on screen)

    #rendering #materialx #webdev

  2. ...including some CRAZY ones! This is: Unity ShaderGraph -> MTLX -> three.js

    Amazing to see (parsing and graph rendering is slow when all 1600 nodes are on screen)

    #rendering #materialx #webdev

  3. I think it's cool that I can preview TSL graphs built from #materialx in #threejs with Needle Inspector :D and edit them :)

  4. I think it's cool that I can preview TSL graphs built from #materialx in #threejs with Needle Inspector :D and edit them :)

  5. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  6. More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

    docs.needle.tools/materialx

    #needle #threejs #materialx #rendering #webdev

  7. This weeks Tutorial is online:
    "My 5 favorite new MaterialX nodes"
    youtu.be/f4_ALknPuEg

    I mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
    Nerdy warning 😇

    #octane #c4d #materialx #cinema4d

  8. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  9. Needle Engine 5 brought a massive #MaterialX leap:

    — Full lights & shadows (point, spot, directional)
    — Displacement mapping
    — Automatic transparency detection

    docs.needle.tools/materialx

    #threejs #needle #webdev #unity #rendering

  10. So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
    Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
    academysoftwarefoundation.gith

  11. So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
    Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
    academysoftwarefoundation.gith

  12. The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR

  13. New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR

  14. physicallybased.info/ just got updated with:
    - New metals
    - F82 tint values for all metals
    - Reflectance values
    - Copy Unreal Snippet for light sources
    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

  15. physicallybased.info/ just got updated with:
    - New metals
    - F82 tint values for all metals
    - Reflectance values
    - Copy Unreal Snippet for light sources
    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

  16. Also briefly tried to generate videos with ffmpeg. Here's one of the tests with a #materialx episode

  17. Also briefly tried to generate videos with ffmpeg. Here's one of the tests with a #materialx episode

  18. New Github PR to #ThreeJS that adds much improved #MaterialX support.

    New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

    Full details: github.com/mrdoob/three.js/pul

  19. New Github PR to #ThreeJS that adds much improved #MaterialX support.

    New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

    Full details: github.com/mrdoob/three.js/pul

  20. Needle supporting ShaderGraph to three.js is coming

    For Needle Engine, vanilla three AND react-three-fiber

    #needle #three #r3f #webgl #materialx

  21. Needle supporting ShaderGraph to three.js is coming

    For Needle Engine, vanilla three AND react-three-fiber

    #needle #three #r3f #webgl #materialx

  22. I continuously update the database at api.physicallybased.info and the website at physicallybased.info

    Some of the recent updates include:
    - New materials
    - New cameras (now also with resolutions)
    - New light sources
    - More accurate complex IOR values for metals
    - Nicer display of references, with more info
    - Started work on API v2

    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender

  23. I continuously update the database at api.physicallybased.info and the website at physicallybased.info

    Some of the recent updates include:
    - New materials
    - New cameras (now also with resolutions)
    - New light sources
    - More accurate complex IOR values for metals
    - Nicer display of references, with more info
    - Started work on API v2

    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender

  24. Spent my afternoon delving into the api! Interested to see what I can do with it.

  25. Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.

    #animation #pipelinetd #openusd

  26. Today I found that there is a library of almost 500 high quality PBR MaterialX materials from #amd for free!

    matlib.gpuopen.com/main/materi

    Pretty neat thing, can (and should) be used in games and any kind of rendering.

    I also implemented a small tool that allows download all lib with just one command - you will find source code, executable, and an instruction here -> github.com/ArtemkaKun/AmdMatli

    #graphics #gamedev #materials #textures #rendering #materialx #free #opensource

  27. Today I found that there is a library of almost 500 high quality PBR MaterialX materials from #amd for free!

    matlib.gpuopen.com/main/materi

    Pretty neat thing, can (and should) be used in games and any kind of rendering.

    I also implemented a small tool that allows download all lib with just one command - you will find source code, executable, and an instruction here -> github.com/ArtemkaKun/AmdMatli

    #graphics #gamedev #materials #textures #rendering #materialx #free #opensource

  28. aswf.io/blog/openpbr-v0-2-now-
    The #OpenPBR repository is now publicly available on GitHub as part of the Academy Software Foundation’s #OpenSource Days program, OpenPBR is a subproject of #MaterialX. #ASWF #PBR #Lucasfilm #Adobe #Autodesk #b3d #Blender3d #Blender #AMD

  29. Are there any recent developments in MaterialX (+ USD graph) support in Blender? Trying to plan a bit into the future.

    This is the only official thing I could find: projects.blender.org/blender/b and its a bit inconclusive.

    Some additional notes: developer.apple.com/forums/thr

    #Blender #Blender3D #MaterialX #BCON23

  30. Hey! Is anyone interested in working on some foundational libraries used in the CG industry? Then check out the Academy Software Foundation's new event called Dev Days! You can get more information here: sites.google.com/view/aswfdevd

    #VFX #Programming #ASWF #MaterialX #OpenColorIO #OpenImageIO #OpenEXR

  31. Hey! Is anyone interested in working on some foundational libraries used in the CG industry? Then check out the Academy Software Foundation's new event called Dev Days! You can get more information here: sites.google.com/view/aswfdevd

    #VFX #Programming #ASWF #MaterialX #OpenColorIO #OpenImageIO #OpenEXR

  32. I'm really fascinated by this recent Neural Appearance Models paper, which has the potential to level the playing field for production-complexity materials in real-time rendering.

    Their use of MaterialX for the source data hints at a generalized expression of neural materials that could perhaps be incorporated back into the MaterialX project one day.

    research.nvidia.com/labs/rtr/n

    #SIGGRAPH2023 #NVIDIA #MaterialX

  33. Congratulations to my Lucasfilm colleague, Emma Holthouser, who has posted the first version of her Open MaterialX Graph Editor to GitHub. A very exciting step, and this will be the very first open-source graph editor for #MaterialX content.

    github.com/AcademySoftwareFoun