#materialx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #materialx, aggregated by home.social.
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More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!
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More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!
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More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!
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More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!
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More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!
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Playing with the #materialx rhino is fun! We love our new ShaderGraph export!
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Playing with the #materialx rhino is fun! We love our new ShaderGraph export!
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Playing with the #materialx rhino is fun! We love our new ShaderGraph export!
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Playing with the #materialx rhino is fun! We love our new ShaderGraph export!
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Playing with the #materialx rhino is fun! We love our new ShaderGraph export!
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This weeks Tutorial is online:
"My 5 favorite new MaterialX nodes"
https://youtu.be/f4_ALknPuEgI mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇 -
This weeks Tutorial is online:
"My 5 favorite new MaterialX nodes"
https://youtu.be/f4_ALknPuEgI mostly show how you can animate shader parameters and show some new nosed in the MaterialX context.
Nerdy warning 😇 -
Needle Engine 5 brought a massive #MaterialX leap:
— Full lights & shadows (point, spot, directional)
— Displacement mapping
— Automatic transparency detection -
Needle Engine 5 brought a massive #MaterialX leap:
— Full lights & shadows (point, spot, directional)
— Displacement mapping
— Automatic transparency detection -
Needle Engine 5 brought a massive #MaterialX leap:
— Full lights & shadows (point, spot, directional)
— Displacement mapping
— Automatic transparency detection -
Needle Engine 5 brought a massive #MaterialX leap:
— Full lights & shadows (point, spot, directional)
— Displacement mapping
— Automatic transparency detection -
Needle Engine 5 brought a massive #MaterialX leap:
— Full lights & shadows (point, spot, directional)
— Displacement mapping
— Automatic transparency detection -
Needle Engine 5 is here with a huge leap in #materialx support and #EXR compression
Check out the changelog: https://github.com/needle-tools/needle-engine-support/releases/tag/release%2F5.0.0
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So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
https://academysoftwarefoundation.github.io/OpenPBR/ -
The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR
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New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR
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https://physicallybased.info/ just got updated with:
- New metals
- F82 tint values for all metals
- Reflectance values
- Copy Unreal Snippet for light sources
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD -
Also briefly tried to generate videos with ffmpeg. Here's one of the tests with a #materialx episode
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New Github PR to #ThreeJS that adds much improved #MaterialX support.
New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...
Full details: https://github.com/mrdoob/three.js/pull/31439
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Needle supporting ShaderGraph to three.js is coming
For Needle Engine, vanilla three AND react-three-fiber
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Needle supporting ShaderGraph to three.js is coming
For Needle Engine, vanilla three AND react-three-fiber
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Needle supporting ShaderGraph to three.js is coming
For Needle Engine, vanilla three AND react-three-fiber
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Needle supporting ShaderGraph to three.js is coming
For Needle Engine, vanilla three AND react-three-fiber
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Needle supporting ShaderGraph to three.js is coming
For Needle Engine, vanilla three AND react-three-fiber
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I continuously update the database at https://api.physicallybased.info and the website at https://physicallybased.info
Some of the recent updates include:
- New materials
- New cameras (now also with resolutions)
- New light sources
- More accurate complex IOR values for metals
- Nicer display of references, with more info
- Started work on API v2#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Today I found that there is a library of almost 500 high quality PBR MaterialX materials from #amd for free!
https://matlib.gpuopen.com/main/materials/all
Pretty neat thing, can (and should) be used in games and any kind of rendering.
I also implemented a small tool that allows download all lib with just one command - you will find source code, executable, and an instruction here -> https://github.com/ArtemkaKun/AmdMatlibDownloader
#graphics #gamedev #materials #textures #rendering #materialx #free #opensource
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https://www.aswf.io/blog/openpbr-v0-2-now-publicly-available/
The #OpenPBR repository is now publicly available on GitHub as part of the Academy Software Foundation’s #OpenSource Days program, OpenPBR is a subproject of #MaterialX. #ASWF #PBR #Lucasfilm #Adobe #Autodesk #b3d #Blender3d #Blender #AMD -
Are there any recent developments in MaterialX (+ USD graph) support in Blender? Trying to plan a bit into the future.
This is the only official thing I could find: https://projects.blender.org/blender/blender/issues/100894 and its a bit inconclusive.
Some additional notes: https://developer.apple.com/forums/thread/735911
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Hey! Is anyone interested in working on some foundational libraries used in the CG industry? Then check out the Academy Software Foundation's new event called Dev Days! You can get more information here: https://sites.google.com/view/aswfdevdays/home
#VFX #Programming #ASWF #MaterialX #OpenColorIO #OpenImageIO #OpenEXR
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MaterialX 2023 Virtual Town Hall
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MaterialX 2023 Virtual Town Hall, with info on OpenPBR among others #PBR #MaterialX #VFX https://youtube.com/watch?v=PdxArDHRI-c&si=z91W3BFRqtV1Ta1A
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USD and MaterialX resources
Just discovered... a great collection on this topic and very informative. -
Added Normalmap support! #shadergraph → #materialx
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Day 3 of #ShaderGraph to #MaterialX and we now have textures + sampler settings
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Second day of #unity #shadergraph to #materialx conversion
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A quick look at the new MaterialX tool from Prism Pipeline. Super-easy, really useful.
#openusd #materialx #hydra #3d #rendering #arnoldrenderer #karmarenderer
https://famousandfaded.com/deep-cuts/materialx-node-graph-authoring-with-quiltix/
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A quick look at the new MaterialX tool from Prism Pipeline. Super-easy, really useful.
#openusd #materialx #hydra #3d #rendering #arnoldrenderer #karmarenderer
https://famousandfaded.com/deep-cuts/materialx-node-graph-authoring-with-quiltix/
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A quick look at the new MaterialX tool from Prism Pipeline. Super-easy, really useful.
#openusd #materialx #hydra #3d #rendering #arnoldrenderer #karmarenderer
https://famousandfaded.com/deep-cuts/materialx-node-graph-authoring-with-quiltix/
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A quick look at the new MaterialX tool from Prism Pipeline. Super-easy, really useful.
#openusd #materialx #hydra #3d #rendering #arnoldrenderer #karmarenderer
https://famousandfaded.com/deep-cuts/materialx-node-graph-authoring-with-quiltix/
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A quick look at the new MaterialX tool from Prism Pipeline. Super-easy, really useful.
#openusd #materialx #hydra #3d #rendering #arnoldrenderer #karmarenderer
https://famousandfaded.com/deep-cuts/materialx-node-graph-authoring-with-quiltix/
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Shading USD with LookdevX
How to use LookdevX in Maya 2024 to apply materials and shaders to USD objects.
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Shading USD with LookdevX
How to use LookdevX in Maya 2024 to apply materials and shaders to USD objects.
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Shading USD with LookdevX
How to use LookdevX in Maya 2024 to apply materials and shaders to USD objects.
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For those interested in #computergraphics, #vfx, and #cgi, there are some great fundamental open source projects you can get involved in...
* OpenEXR
* OpenVDB
* Universal Scene Description (USD)
* Open Shading Language (OSL)
* OpenColorIO
* OpenImageIO
* OpenSubdiv
* MaterialX... just to name a few. And there's even more projects on the pipeline and DCC side of things, the field is huge and a lot of fun!