#insydium — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #insydium, aggregated by home.social.
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#Blender3D folk who are into #particleFX #FluidSimulations and more; #Insydium have just released their #NeXusForBlender plugin. If you already own an Insydium product you can get the Blender addon at a discount. Otherwise it's £140.00. It also works under #Linux and supports a range of processors, but not ARM at this time.
The manual just recently went live and you can check it out here: https://docs.insydium.ltd/blender/
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#Blender3D folk who are into #particleFX #FluidSimulations and more; #Insydium have just released their #NeXusForBlender plugin. If you already own an Insydium product you can get the Blender addon at a discount. Otherwise it's £140.00. It also works under #Linux and supports a range of processors, but not ARM at this time.
The manual just recently went live and you can check it out here: https://docs.insydium.ltd/blender/
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#Blender3D folk who are into #particleFX #FluidSimulations and more; #Insydium have just released their #NeXusForBlender plugin. If you already own an Insydium product you can get the Blender addon at a discount. Otherwise it's £140.00. It also works under #Linux and supports a range of processors, but not ARM at this time.
The manual just recently went live and you can check it out here: https://docs.insydium.ltd/blender/
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#Blender3D folk who are into #particleFX #FluidSimulations and more; #Insydium have just released their #NeXusForBlender plugin. If you already own an Insydium product you can get the Blender addon at a discount. Otherwise it's £140.00. It also works under #Linux and supports a range of processors, but not ARM at this time.
The manual just recently went live and you can check it out here: https://docs.insydium.ltd/blender/
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#Blender3D folk who are into #particleFX #FluidSimulations and more; #Insydium have just released their #NeXusForBlender plugin. If you already own an Insydium product you can get the Blender addon at a discount. Otherwise it's £140.00. It also works under #Linux and supports a range of processors, but not ARM at this time.
The manual just recently went live and you can check it out here: https://docs.insydium.ltd/blender/
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Particles.
(about a million per second)
Yesterday I learned that #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.
Since I am going away from C4D because #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.
#Blender3D #Xparticles #InsydiumNexus -
Particles.
(about a million per second)
Yesterday I learned that #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.
Since I am going away from C4D because #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.
#Blender3D #Xparticles #InsydiumNexus -
Particles.
(about a million per second)
Yesterday I learned that #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.
Since I am going away from C4D because #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.
#Blender3D #Xparticles #InsydiumNexus -
Particles.
(about a million per second)
Yesterday I learned that #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.
Since I am going away from C4D because #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.
#Blender3D #Xparticles #InsydiumNexus -
Particles.
(about a million per second)
Yesterday I learned that #Insydium released #Nexus for #Blender in a beta and that it is free for customers of X-Particles for C4D (which I am). I did a tutorial and I have to say, I'm impressed.
Since I am going away from C4D because #Maxon became evil, I really like that Insydium is providing their particle systems for Blender, even if they are a bit pricey, compared to other Blender particle solutions.But X-Particles/Nexus was amazing in C4D and it seems to be in Blender.
#Blender3D #Xparticles #InsydiumNexus -
I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
-
I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
-
I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
-
I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux release [edit: now available].
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
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@mosgaard the goal is to achieve separate MIDI lanes for each drum (BD, Snare, HH) for easier editing. And the collective lanes all feed MIDI note data into the Drum Machine (or Rack Extension in this screenshot).
I prefer the solution with #BitwigStudio over #Reason as I can assign a number of random operators in Bitwig to notes for ever changing velocity, timing, and probability (not possible in Reason 12 with my current collection of REs).
This way I can create note clips that I can chop and change with (either in the Clip Launcher or Arranger).
There is a lot of prep work required to set it all up in Bitwig, but it helps to build muscle memory for working with UI and fits into what I call admin
time vs creative time.(I'm in Windows this morning messing with #Insydium particles in #Blender - which is coming soon for #Linux.)
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@mosgaard the goal is to achieve separate MIDI lanes for each drum (BD, Snare, HH) for easier editing. And the collective lanes all feed MIDI note data into the Drum Machine (or Rack Extension in this screenshot).
I prefer the solution with #BitwigStudio over #Reason as I can assign a number of random operators in Bitwig to notes for ever changing velocity, timing, and probability (not possible in Reason 12 with my current collection of REs).
This way I can create note clips that I can chop and change with (either in the Clip Launcher or Arranger).
There is a lot of prep work required to set it all up in Bitwig, but it helps to build muscle memory for working with UI and fits into what I call admin
time vs creative time.(I'm in Windows this morning messing with #Insydium particles in #Blender - which is coming soon for #Linux.)
-
@mosgaard the goal is to achieve separate MIDI lanes for each drum (BD, Snare, HH) for easier editing. And the collective lanes all feed MIDI note data into the Drum Machine (or Rack Extension in this screenshot).
I prefer the solution with #BitwigStudio over #Reason as I can assign a number of random operators in Bitwig to notes for ever changing velocity, timing, and probability (not possible in Reason 12 with my current collection of REs).
This way I can create note clips that I can chop and change with (either in the Clip Launcher or Arranger).
There is a lot of prep work required to set it all up in Bitwig, but it helps to build muscle memory for working with UI and fits into what I call admin
time vs creative time.(I'm in Windows this morning messing with #Insydium particles in #Blender - which is coming soon for #Linux.)
-
@mosgaard the goal is to achieve separate MIDI lanes for each drum (BD, Snare, HH) for easier editing. And the collective lanes all feed MIDI note data into the Drum Machine (or Rack Extension in this screenshot).
I prefer the solution with #BitwigStudio over #Reason as I can assign a number of random operators in Bitwig to notes for ever changing velocity, timing, and probability (not possible in Reason 12 with my current collection of REs).
This way I can create note clips that I can chop and change with (either in the Clip Launcher or Arranger).
There is a lot of prep work required to set it all up in Bitwig, but it helps to build muscle memory for working with UI and fits into what I call admin
time vs creative time.(I'm in Windows this morning messing with #Insydium particles in #Blender - which is coming soon for #Linux.)
-
@mosgaard the goal is to achieve separate MIDI lanes for each drum (BD, Snare, HH) for easier editing. And the collective lanes all feed MIDI note data into the Drum Machine (or Rack Extension in this screenshot).
I prefer the solution with #BitwigStudio over #Reason as I can assign a number of random operators in Bitwig to notes for ever changing velocity, timing, and probability (not possible in Reason 12 with my current collection of REs).
This way I can create note clips that I can chop and change with (either in the Clip Launcher or Arranger).
There is a lot of prep work required to set it all up in Bitwig, but it helps to build muscle memory for working with UI and fits into what I call admin
time vs creative time.(I'm in Windows this morning messing with #Insydium particles in #Blender - which is coming soon for #Linux.)
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#Blender3D #Insydium news - #NeXus beta is available. I have been waiting for this these past 3 years. The beta is free to existing license holders, and during the beta you can order a Blender license for half-price (~89 euros).
To run the beta you will need an Insydium account and license (my maintenance plan expired over a year ago, but the licensing worked). I expect I will start looking to renew my maintenance plan on the next sale that they run.
#Linux support is apparently coming soon. Currently Mac and Windows only.
-
#Blender3D #Insydium news - #NeXus beta is available. I have been waiting for this these past 3 years. The beta is free to existing license holders, and during the beta you can order a Blender license for half-price (~89 euros).
To run the beta you will need an Insydium account and license (my maintenance plan expired over a year ago, but the licensing worked). I expect I will start looking to renew my maintenance plan on the next sale that they run.
#Linux support is apparently coming soon. Currently Mac and Windows only.
-
#Blender3D #Insydium news - #NeXus beta is available. I have been waiting for this these past 3 years. The beta is free to existing license holders, and during the beta you can order a Blender license for half-price (~89 euros).
To run the beta you will need an Insydium account and license (my maintenance plan expired over a year ago, but the licensing worked). I expect I will start looking to renew my maintenance plan on the next sale that they run.
#Linux support is apparently coming soon. Currently Mac and Windows only.
-
#Blender3D #Insydium news - #NeXus beta is available. I have been waiting for this these past 3 years. The beta is free to existing license holders, and during the beta you can order a Blender license for half-price (~89 euros).
To run the beta you will need an Insydium account and license (my maintenance plan expired over a year ago, but the licensing worked). I expect I will start looking to renew my maintenance plan on the next sale that they run.
#Linux support is apparently coming soon. Currently Mac and Windows only.
-
#Blender3D #Insydium news - #NeXus beta is available. I have been waiting for this these past 3 years. The beta is free to existing license holders, and during the beta you can order a Blender license for half-price (~89 euros).
To run the beta you will need an Insydium account and license (my maintenance plan expired over a year ago, but the licensing worked). I expect I will start looking to renew my maintenance plan on the next sale that they run.
#Linux support is apparently coming soon. Currently Mac and Windows only.