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  1. DATE: August 3, 2026 at 11:00AM
    SOURCE: PSYPOST.ORG

    ** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
    -------------------------------------------------

    TITLE: Eye tracking reveals the hidden power of painted hands

    URL: psypost.org/eye-tracking-revea

    A new psychological study reveals that pointing gestures in early modern paintings act as hidden guides for human vision. Viewers barely look at the painted fingers, yet these small details completely reshape how people observe and interpret the artwork. The research was published in a scientific journal.

    In art history, the way viewers interact with painted pointing hands has been discussed for centuries. During the Renaissance, artists began incorporating specific characters into their compositions to direct the audience. One such character is the admonitor. This figure typically gazes directly out at the viewer while pointing a finger toward an important element in the main scene.

    The concept of the admonitor originated from fifteenth-century theatrical plays. A mediating character on stage would catch the eyes of the audience and point to the main action. Painters adopted this technique to organize their images and guide the eye along a desired path. Over time, these pointing gestures multiplied and evolved, serving as visual tools to indicate spatial relationships, sequential events, and symbolic connections.

    Despite the prominence of pointing hands in classical art theory, modern researchers had never tested these assumptions with empirical experiments. Temenuzhka Dimova, a researcher at the University of Vienna, led a team to investigate whether these painted fingers actually influence modern viewers. Nicolas Lapique of the Broad Institute and Raphael Rosenberg of the University of Vienna also collaborated on the project. The team wanted to determine if people focus on pointing hands, if they follow the gestures to their targets, and if this small detail transforms the overall understanding of a scene.

    The researchers recruited eighty-four adults between the ages of eighteen and thirty-four. None of the participants had an educational background in art history. The team selected fifteen European paintings from the sixteenth and seventeenth centuries, featuring works by renowned artists like Caravaggio, Raphael, and Rembrandt.

    To isolate the effect of the pointing hands, the researchers created a subtle digital trick. They used photo editing software to seamlessly erase the pointing forefingers from the digital reproductions of the paintings. The participants were divided into two groups, and each participant viewed a mix of original and edited paintings, always seeing only one version of any given artwork. None of the participants reported noticing any digital modifications.

    The experiment took place in two consecutive stages. In the first stage, participants sat in front of a high-resolution monitor and observed each painting in silence for forty seconds. An eye-tracking camera recorded the exact movements of their dominant eye. The equipment measured exactly where their gazes landed and how long they lingered on specific spots.

    The eye-tracking data revealed a surprising pattern regarding the painted hands. Viewers spent an average of just half a second looking directly at the pointing fingers. This amounted to about one and a half percent of their total viewing time. The painted fingers themselves attracted very little direct visual attention.

    Even though the fingers barely registered in direct vision, their presence heavily directed the rest of the viewing experience. In the original paintings, the presence of a pointing finger caused viewers to look repeatedly at the intended target of the gesture. Participants also spent substantial time looking at the face of the character who was pointing.

    The tracking software recorded frequent, rapid eye movements bouncing between the pointing character’s face and the target object. Viewers seemed to search for meaning by linking the person making the gesture with the object being indicated. The researchers found that viewers often established strong visual relationships between these specific areas.

    The altered paintings produced a completely different viewing pattern. Without the pointing gestures to guide them, participants tended to fixate on whatever character was in the center of the canvas. They also spent more time inspecting minor decorative elements, such as embroidered clothing, cuffs, or background drapery. The absence of a pointing finger essentially trapped the viewer’s gaze on the main character’s face or scattered it among purely aesthetic details.

    Seventeenth-century art theorists proposed the idea that every painted element is coordinated with all others. They believed each detail fulfilled a specific function within the whole composition. The eye-tracking data supports this historical theory. Removing a single painted finger disturbed the visual equilibrium of the entire image, forcing viewers to build completely different relationships between the remaining characters.

    After the silent observation phase, the researchers conducted a second round of testing. They showed the paintings to the participants again and asked open-ended questions about what they saw. The verbal responses demonstrated that the hidden fingers did more than move eyes around the canvas. They altered how people understood the stories within the paintings.

    When viewing the original version of Caravaggio’s artwork featuring the sacrifice of Isaac, many participants specifically mentioned the ram that an angel points toward. Those looking at the modified version rarely mentioned the animal. The pointing gesture successfully highlighted a key narrative element in the original piece.

    In a painting by Raphael that features two distinct visual levels, viewers of the original piece felt the upper and lower scenes were deeply connected. They identified two pointing characters as the main link between the levels. Viewers of the altered piece thought the two scenes were entirely separate.

    The way a viewer follows a pointing gesture is not always perfect, however. The researchers noticed that viewers sometimes focused on unintended objects that happened to sit along the invisible line drawn by the pointing finger. In Caravaggio’s famous painting of Saint Matthew, two painted figures point their fingers toward the left side of the canvas. Instead of looking all the way across the scene to the actual saint, viewers often stopped their gaze on a young man sitting much closer to the pointing hands.

    This ambiguity shows that while painted gestures command attention, they do not guarantee a person will find the exact intended target right away. If an unintended element sits closer to the pointing hand, the viewer’s gaze might land there first. The gesture simply creates a general region of scrutiny where the viewer searches for meaning.

    Future studies might explore how these viewing patterns change when individuals receive brief contextual clues before looking at the art. Testing individuals with formal art history education could also reveal whether trained eyes follow the same hidden paths as those of the general public.

    The study, “Brief Glance, Lasting Effect: Depicted Pointing Gestures Transform the Perception of Paintings,” was authored by Temenuzhka Dimova, Nicolas Lapique, and Raphael Rosenberg.

    URL: psypost.org/eye-tracking-revea

    -------------------------------------------------

    Private, vetted email list for mental health professionals: clinicians-exchange.org

    Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot

    -------------------------------------------------

    #psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #EyeTracking #PointingGestures #PaintedHands #RenaissanceArt #ArtHistory #VisualPerception #Caravaggio #Raphael #Rembrandt #ArtResearch

  2. DATE: August 3, 2026 at 11:00AM
    SOURCE: PSYPOST.ORG

    ** Research quality varies widely from fantastic to small exploratory studies. Please check research methods when conclusions are very important to you. **
    -------------------------------------------------

    TITLE: Eye tracking reveals the hidden power of painted hands

    URL: psypost.org/eye-tracking-revea

    A new psychological study reveals that pointing gestures in early modern paintings act as hidden guides for human vision. Viewers barely look at the painted fingers, yet these small details completely reshape how people observe and interpret the artwork. The research was published in a scientific journal.

    In art history, the way viewers interact with painted pointing hands has been discussed for centuries. During the Renaissance, artists began incorporating specific characters into their compositions to direct the audience. One such character is the admonitor. This figure typically gazes directly out at the viewer while pointing a finger toward an important element in the main scene.

    The concept of the admonitor originated from fifteenth-century theatrical plays. A mediating character on stage would catch the eyes of the audience and point to the main action. Painters adopted this technique to organize their images and guide the eye along a desired path. Over time, these pointing gestures multiplied and evolved, serving as visual tools to indicate spatial relationships, sequential events, and symbolic connections.

    Despite the prominence of pointing hands in classical art theory, modern researchers had never tested these assumptions with empirical experiments. Temenuzhka Dimova, a researcher at the University of Vienna, led a team to investigate whether these painted fingers actually influence modern viewers. Nicolas Lapique of the Broad Institute and Raphael Rosenberg of the University of Vienna also collaborated on the project. The team wanted to determine if people focus on pointing hands, if they follow the gestures to their targets, and if this small detail transforms the overall understanding of a scene.

    The researchers recruited eighty-four adults between the ages of eighteen and thirty-four. None of the participants had an educational background in art history. The team selected fifteen European paintings from the sixteenth and seventeenth centuries, featuring works by renowned artists like Caravaggio, Raphael, and Rembrandt.

    To isolate the effect of the pointing hands, the researchers created a subtle digital trick. They used photo editing software to seamlessly erase the pointing forefingers from the digital reproductions of the paintings. The participants were divided into two groups, and each participant viewed a mix of original and edited paintings, always seeing only one version of any given artwork. None of the participants reported noticing any digital modifications.

    The experiment took place in two consecutive stages. In the first stage, participants sat in front of a high-resolution monitor and observed each painting in silence for forty seconds. An eye-tracking camera recorded the exact movements of their dominant eye. The equipment measured exactly where their gazes landed and how long they lingered on specific spots.

    The eye-tracking data revealed a surprising pattern regarding the painted hands. Viewers spent an average of just half a second looking directly at the pointing fingers. This amounted to about one and a half percent of their total viewing time. The painted fingers themselves attracted very little direct visual attention.

    Even though the fingers barely registered in direct vision, their presence heavily directed the rest of the viewing experience. In the original paintings, the presence of a pointing finger caused viewers to look repeatedly at the intended target of the gesture. Participants also spent substantial time looking at the face of the character who was pointing.

    The tracking software recorded frequent, rapid eye movements bouncing between the pointing character’s face and the target object. Viewers seemed to search for meaning by linking the person making the gesture with the object being indicated. The researchers found that viewers often established strong visual relationships between these specific areas.

    The altered paintings produced a completely different viewing pattern. Without the pointing gestures to guide them, participants tended to fixate on whatever character was in the center of the canvas. They also spent more time inspecting minor decorative elements, such as embroidered clothing, cuffs, or background drapery. The absence of a pointing finger essentially trapped the viewer’s gaze on the main character’s face or scattered it among purely aesthetic details.

    Seventeenth-century art theorists proposed the idea that every painted element is coordinated with all others. They believed each detail fulfilled a specific function within the whole composition. The eye-tracking data supports this historical theory. Removing a single painted finger disturbed the visual equilibrium of the entire image, forcing viewers to build completely different relationships between the remaining characters.

    After the silent observation phase, the researchers conducted a second round of testing. They showed the paintings to the participants again and asked open-ended questions about what they saw. The verbal responses demonstrated that the hidden fingers did more than move eyes around the canvas. They altered how people understood the stories within the paintings.

    When viewing the original version of Caravaggio’s artwork featuring the sacrifice of Isaac, many participants specifically mentioned the ram that an angel points toward. Those looking at the modified version rarely mentioned the animal. The pointing gesture successfully highlighted a key narrative element in the original piece.

    In a painting by Raphael that features two distinct visual levels, viewers of the original piece felt the upper and lower scenes were deeply connected. They identified two pointing characters as the main link between the levels. Viewers of the altered piece thought the two scenes were entirely separate.

    The way a viewer follows a pointing gesture is not always perfect, however. The researchers noticed that viewers sometimes focused on unintended objects that happened to sit along the invisible line drawn by the pointing finger. In Caravaggio’s famous painting of Saint Matthew, two painted figures point their fingers toward the left side of the canvas. Instead of looking all the way across the scene to the actual saint, viewers often stopped their gaze on a young man sitting much closer to the pointing hands.

    This ambiguity shows that while painted gestures command attention, they do not guarantee a person will find the exact intended target right away. If an unintended element sits closer to the pointing hand, the viewer’s gaze might land there first. The gesture simply creates a general region of scrutiny where the viewer searches for meaning.

    Future studies might explore how these viewing patterns change when individuals receive brief contextual clues before looking at the art. Testing individuals with formal art history education could also reveal whether trained eyes follow the same hidden paths as those of the general public.

    The study, “Brief Glance, Lasting Effect: Depicted Pointing Gestures Transform the Perception of Paintings,” was authored by Temenuzhka Dimova, Nicolas Lapique, and Raphael Rosenberg.

    URL: psypost.org/eye-tracking-revea

    -------------------------------------------------

    Private, vetted email list for mental health professionals: clinicians-exchange.org

    Unofficial Psychology Today Xitter to toot feed at Psych Today Unofficial Bot @PTUnofficialBot

    -------------------------------------------------

    #psychology #counseling #socialwork #psychotherapy @psychotherapist @psychotherapists @psychology @socialpsych @socialwork @psychiatry #mentalhealth #psychiatry #healthcare #depression #psychotherapist #EyeTracking #PointingGestures #PaintedHands #RenaissanceArt #ArtHistory #VisualPerception #Caravaggio #Raphael #Rembrandt #ArtResearch

  3. Как понять, что ваш продукт удобен, если пользователи молчат о проблемах: кейс UX-аудита личного кабинета студента

    Привет, на связи Alfa Research Center — исследовательский центр Альфа-Банка. Обычно мы занимаемся исследованиями банковских интерфейсов, но однажды нашим заказчиком стала Президентская академия (РАНХиГС). Они хотели понять, насколько Личный кабинет студента отвечает ожиданиям и как выглядит на фоне рынка. Проверить продукт на UX никогда не бывает лишним, ведь если вам даже кажется, что у вас все хорошо, то глубокое UX-исследование покажет может показать неожиданные результаты. В этой статье расскажем, как погрузились в личный кабинет студента Президентской академии. Для этого использовали опросы, айтрекинг Tobii Pro и технологию SenseMachine, которая считывает эмоциональный отклик по микровыражениям лица. В итоге получили более 45 выявленных инсайтов и проблем, и столько же рекомендаций на 150 слайдах в отчете. Но сначала давайте определимся с тем, что мы считаем за «личный кабинет студента». Смотреть результаты →

    habr.com/ru/companies/alfa/art

    #UXисследование #edtech #юзабилититестирование #eyetracking #личный_кабинет #пользовательский_опыт #продуктовые_исследования #юзабилити #UXтестирование

  4. AllAboutKen: Eye-tracking heatmaps in your browser, no lab needed. “Stop guessing whether users will notice your CTA. Foveacast predicts attention from a screenshot, entirely in your browser, nothing uploaded.”

    https://rbfirehose.com/2026/06/23/allaboutken-eye-tracking-heatmaps-in-your-browser-no-lab-needed/
  5. AllAboutKen: Eye-tracking heatmaps in your browser, no lab needed. “Stop guessing whether users will notice your CTA. Foveacast predicts attention from a screenshot, entirely in your browser, nothing uploaded.”

    https://rbfirehose.com/2026/06/23/allaboutken-eye-tracking-heatmaps-in-your-browser-no-lab-needed/
  6. Trójwymiarowe modele i mapy bez gogli VR. Nowy ekran Sony zmienia pracę inżynierów

    Praca z chmurami punktów, cyfrowymi bliźniakami miast i zaawansowanymi danymi przestrzennymi na płaskim ekranie często przypomina ocenianie rzeźby na podstawie fotografii – brakuje w tym kluczowego elementu głębi.

    Branża technologiczna od lat szukała alternatywy dla niewygodnych gogli VR, a rozwiązaniem okazują się monitory nowej generacji. Urządzenia takie jak Sony Spatial Reality Display wprowadzają trójwymiarowy obraz bezpośrednio na biurka geodetów, architektów i planistów przestrzennych.

    Jak działa holograficzny efekt bez okularów?

    Wyświetlanie wiarygodnego obrazu 3D bez konieczności zakładania jakichkolwiek akcesoriów na głowę to wynik połączenia zaawansowanej optyki i technologii śledzenia wzroku (eye-trackingu). Monitor Sony Spatial Reality Display wykorzystuje wbudowany czujnik wizyjny, który w czasie rzeczywistym monitoruje pozycję źrenic użytkownika w trzech osiach (poziomej, pionowej i w głąb).

    Sony ELF-SR2 to przyszłość, którą widzieliśmy na własne oczy. Ten monitor 3D nie potrzebuje okularów

    Dzięki precyzyjnym informacjom o tym, skąd dokładnie patrzy obserwator, oprogramowanie generuje dwa niezależne widoki sceny. Nałożony na panel LCD specjalny układ mikrosoczewek precyzyjnie rozdziela światło, kierując odrębny obraz do lewego i prawego oka. Efekt? Gdy użytkownik porusza głową, perspektywa wyświetlanego obiektu zmienia się płynnie i naturalnie, dokładnie tak, jak przy oglądaniu fizycznej makiety. Całość wyświetlana jest w rozdzielczości 4K przy zachowaniu szerokiej palety barw przestrzeni Adobe RGB.

    Cyfrowe bliźniaki i infrastruktura pod pełną kontrolą

    Technologia ta znalazła swoje praktyczne zastosowanie w szeroko pojętej geoinformatyce. Została ona zaprezentowana profesjonalistom podczas V Akademii Kartografii i Geoinformatyki we Wrocławiu, pokazując, jak eliminuje ograniczenia tradycyjnych ekranów 2D.

    Dla inżynierów i urbanistów to potężne narzędzie do analizy modeli BIM (Building Information Modeling) oraz tak zwanych cyfrowych bliźniaków (Digital Twin). Połączenie trójwymiarowej bryły budynku z płynącymi na żywo danymi z czujników (np. o zużyciu energii czy temperaturze) na ekranie przestrzennym ułatwia wczesne wykrywanie kolizji w projektach instalacji. Pozwala to na szybsze wprowadzanie poprawek jeszcze przed wylaniem pierwszych fundamentów. Z kolei geodeci zyskują znacznie bardziej przejrzyste środowisko do wizualnej kontroli skomplikowanych modeli fotogrametrycznych i chmur punktów.

    Koniec z drogimi makietami fizycznymi

    Wdrożenie ekranów przestrzennych rozwiązuje jeszcze jeden istotny problem biznesowy: komunikację na linii projektant-inwestor. Złożone zjawiska przestrzenne, symulacje środowiskowe czy plany zagospodarowania terenu są trudne do zinterpretowania dla osób bez wykształcenia technicznego.

    Możliwość „zajrzenia” do wnętrza projektowanej infrastruktury bez zakładania gogli ułatwia konsultacje społeczne i prezentacje dla zarządów miast. W administracji publicznej i zarządzaniu kryzysowym taka forma wizualizacji pozwala na błyskawiczną i bezbłędną ocenę sytuacji topograficznej. Przyspiesza to procesy decyzyjne i znacząco redukuje koszty, eliminując potrzebę budowania czasochłonnych i drogich, fizycznych prototypów i makiet.

    #BIM #DigitalTwin #eyeTracking #geodezja #geoinformatyka #modelePrzestrzenne #monitor3D #planowaniePrzestrzenne #sony #technologieWizualne
  7. Trójwymiarowe modele i mapy bez gogli VR. Nowy ekran Sony zmienia pracę inżynierów

    Praca z chmurami punktów, cyfrowymi bliźniakami miast i zaawansowanymi danymi przestrzennymi na płaskim ekranie często przypomina ocenianie rzeźby na podstawie fotografii – brakuje w tym kluczowego elementu głębi.

    Branża technologiczna od lat szukała alternatywy dla niewygodnych gogli VR, a rozwiązaniem okazują się monitory nowej generacji. Urządzenia takie jak Sony Spatial Reality Display wprowadzają trójwymiarowy obraz bezpośrednio na biurka geodetów, architektów i planistów przestrzennych.

    Jak działa holograficzny efekt bez okularów?

    Wyświetlanie wiarygodnego obrazu 3D bez konieczności zakładania jakichkolwiek akcesoriów na głowę to wynik połączenia zaawansowanej optyki i technologii śledzenia wzroku (eye-trackingu). Monitor Sony Spatial Reality Display wykorzystuje wbudowany czujnik wizyjny, który w czasie rzeczywistym monitoruje pozycję źrenic użytkownika w trzech osiach (poziomej, pionowej i w głąb).

    Sony ELF-SR2 to przyszłość, którą widzieliśmy na własne oczy. Ten monitor 3D nie potrzebuje okularów

    Dzięki precyzyjnym informacjom o tym, skąd dokładnie patrzy obserwator, oprogramowanie generuje dwa niezależne widoki sceny. Nałożony na panel LCD specjalny układ mikrosoczewek precyzyjnie rozdziela światło, kierując odrębny obraz do lewego i prawego oka. Efekt? Gdy użytkownik porusza głową, perspektywa wyświetlanego obiektu zmienia się płynnie i naturalnie, dokładnie tak, jak przy oglądaniu fizycznej makiety. Całość wyświetlana jest w rozdzielczości 4K przy zachowaniu szerokiej palety barw przestrzeni Adobe RGB.

    Cyfrowe bliźniaki i infrastruktura pod pełną kontrolą

    Technologia ta znalazła swoje praktyczne zastosowanie w szeroko pojętej geoinformatyce. Została ona zaprezentowana profesjonalistom podczas V Akademii Kartografii i Geoinformatyki we Wrocławiu, pokazując, jak eliminuje ograniczenia tradycyjnych ekranów 2D.

    Dla inżynierów i urbanistów to potężne narzędzie do analizy modeli BIM (Building Information Modeling) oraz tak zwanych cyfrowych bliźniaków (Digital Twin). Połączenie trójwymiarowej bryły budynku z płynącymi na żywo danymi z czujników (np. o zużyciu energii czy temperaturze) na ekranie przestrzennym ułatwia wczesne wykrywanie kolizji w projektach instalacji. Pozwala to na szybsze wprowadzanie poprawek jeszcze przed wylaniem pierwszych fundamentów. Z kolei geodeci zyskują znacznie bardziej przejrzyste środowisko do wizualnej kontroli skomplikowanych modeli fotogrametrycznych i chmur punktów.

    Koniec z drogimi makietami fizycznymi

    Wdrożenie ekranów przestrzennych rozwiązuje jeszcze jeden istotny problem biznesowy: komunikację na linii projektant-inwestor. Złożone zjawiska przestrzenne, symulacje środowiskowe czy plany zagospodarowania terenu są trudne do zinterpretowania dla osób bez wykształcenia technicznego.

    Możliwość „zajrzenia” do wnętrza projektowanej infrastruktury bez zakładania gogli ułatwia konsultacje społeczne i prezentacje dla zarządów miast. W administracji publicznej i zarządzaniu kryzysowym taka forma wizualizacji pozwala na błyskawiczną i bezbłędną ocenę sytuacji topograficznej. Przyspiesza to procesy decyzyjne i znacząco redukuje koszty, eliminując potrzebę budowania czasochłonnych i drogich, fizycznych prototypów i makiet.

    #BIM #DigitalTwin #eyeTracking #geodezja #geoinformatyka #modelePrzestrzenne #monitor3D #planowaniePrzestrzenne #sony #technologieWizualne
  8. IIT-Madras Launches Ocular Tracking Lab to Quantify Dyslexic Reading Barriers

    IIT Madras opens a new lab using eye-tracking to find reading problems for children with dyslexia. This will help make books easier to read.

    #IITMadras, #Dyslexia, #EyeTracking, #Education, #LearningDisability

    newsletter.tf/iit-madras-lab-h

  9. A new lab at IIT Madras is using special cameras to watch how children with dyslexia read. This is the first time this technology is being used to help make reading materials simpler for them.

    #IITMadras, #Dyslexia, #EyeTracking, #Education, #LearningDisability
    newsletter.tf/iit-madras-lab-h

  10. Summer School: “Advanced Methods in Eye Tracking”

    From June 22 to 23, 2026, the summer school “Advanced Methods in Eye Tracking” will take place at the University of East Anglia, UK.

    See the poster for details. The announcement reads:

    This interdisciplinary summer school will offer Phd students and other early career researchers from psychology and across the cognitive and social sciences advanced training in all aspects of eye tracking, and a clear interdisciplinary understanding of a range of research questions that can be addressed by eye tracking. It will be conducted over two days, with the first day consisting of research talks and the second day consisting of hands-on lab work and skill building. The first day is being offered as a hybrid event with talks being streamed live, for students wanting to attend online only. The second day is “in person” only.

    #CognitiveScience #EyeTracking #Psychology #SocialScience
  11. We are excited to share that two of our papers have been accepted to ETRA 2026!

    1. QualitEye: Public and Privacy-preserving Gaze Data Quality Verification
    Mayar Elfares, Pascal Reisert, Ralf Küsters, Andreas Bulling

    2. Learning Alignments of Human Gaze and Fine-grained Task Descriptions
    Takumi Nishiyasu, Zhiming Hu, Andreas Bulling, Yoichi Sato

    Congratulations to all authors!

    For preprints and updates, feel free to visit our website: collaborative-ai.org/

    #ETRA2026 #EyeTracking #HCI

  12. We are excited to share that two of our papers have been accepted to ETRA 2026!

    1. QualitEye: Public and Privacy-preserving Gaze Data Quality Verification
    Mayar Elfares, Pascal Reisert, Ralf Küsters, Andreas Bulling

    2. Learning Alignments of Human Gaze and Fine-grained Task Descriptions
    Takumi Nishiyasu, Zhiming Hu, Andreas Bulling, Yoichi Sato

    Congratulations to all authors!

    For preprints and updates, feel free to visit our website: collaborative-ai.org/

    #ETRA2026 #EyeTracking #HCI

  13. FYI: Lumen Research brings attention measurement to Netflix ads in five European markets: Lumen Research partners with Netflix to deliver eye-tracking attention measurement for CTV, desktop, and mobile ads in the UK, Germany, France, Italy, and Spain. ppc.land/lumen-research-brings #AttentionMeasurement #NetflixAds #DigitalMarketing #CTV #EyeTracking

  14. FYI: Lumen Research brings attention measurement to Netflix ads in five European markets: Lumen Research partners with Netflix to deliver eye-tracking attention measurement for CTV, desktop, and mobile ads in the UK, Germany, France, Italy, and Spain. ppc.land/lumen-research-brings #AttentionMeasurement #NetflixAds #DigitalMarketing #CTV #EyeTracking

  15. ICYMI: Lumen Research brings attention measurement to Netflix ads in five European markets: Lumen Research partners with Netflix to deliver eye-tracking attention measurement for CTV, desktop, and mobile ads in the UK, Germany, France, Italy, and Spain. ppc.land/lumen-research-brings #LumenResearch #NetflixAds #AttentionMeasurement #EyeTracking #CTV

  16. We benchmarked the direct competitor of the EyeLink 1000 Plus: VPixx' TRACKPixx3 eye-tracker. Across 8 tasks (see graph), accuracy was mostly similar, especially at the fixation level. A key difference emerged at the sample level: TRACKPixx3 uses an undocumented internal filter which yields smoother sample data but may affect saccade kinematics and fixation onsets. Check the paper for fine-grained results:

    osf.io/preprints/psyarxiv/vucg

    #EyeTracking #VisionScience #Psycholinguistics #ResearchMethods

  17. New preprint on spatial bias in visual attention and how to counter it. In a two-alternative forced choice task, we show a 300% increase in statistical power when left-bias is neutralized. More is possible. Implications for visual world paradigm and perhaps the maze task.

    osf.io/preprints/psyarxiv/p8gz

    This started as a student project in our eye-tracking course. Amazing to see what cool things students will put together if you let them.

    #attention #vision #eyetracking #spatialbias #2afc

  18. ¡Patente Apple bomba para Vision Pro! 👀

    Calibración de mirada en tiempo real: automática, usando iconos normales, sin sesiones dedicadas. Se adapta a movimientos y ajuste del headset.

    Más precisión y comodidad total. 🔥

    #VisionPro #Apple #EyeTracking

  19. Công nghệ eye-tracking đang mở ra kỷ nguyên mới cho web developers! 🎯 Từ tăng khả năng tiếp cận cho người khuyết tật đến tối ưu UX, eye-tracking giúp tạo trải nghiệm tương tác trực quan hơn. Với WebGazer.js, bạn có thể bắt đầu xây dựng ứng dụng web nhận diện ánh mắt chỉ qua webcam. Từ gaming đến phân tích hành vi người dùng, tiềm năng là vô hạn! Hãy thử nghiệm và chia sẻ ý tưởng của bạn. #EyeTracking #WebDevelopment #Accessibility #JavaScript #TechInnovation #UXDesign #WebApps #Technology #Soft

  20. # Hospiz-Projekt geht endlich weiter

    Wir haben endlich den technischen Dienstleister des Hospizes ranbekommen, um uns ans Personalrufsystem anzuschließen. Er meinte, das wird nicht ganz so einfach sein. Ist wohl kein einfaches DECT-System. (Vielleicht doch mit Servos den Knopf drücken?)

    # Tutorial für Optikey

    Wir bereiten gerade das erste große Tutorial vor: Eine Optikey-Einführung, in Video- und Textform.

    #eyetracking #headtracking #disabilities #inklusion

  21. 🚨 Publication alert 🚨

    Get my new open-access #eyetracking
    study on user #comments and their effect on journalistic #quality perception here:

    doi.org/10.5771/2192-4007-2025

    We find that (1) high-quality articles are more likely to captivate readers’ interest and maintain their attention throughout the reading process than low-quality ones, (2) positive reader comments affect the perception of specific journalistic quality dimensions (e.g., transparency and diversity).

  22. 🚨 Publication alert 🚨

    Get my new open-access #eyetracking
    study on user #comments and their effect on journalistic #quality perception here:

    doi.org/10.5771/2192-4007-2025

    We find that (1) high-quality articles are more likely to captivate readers’ interest and maintain their attention throughout the reading process than low-quality ones, (2) positive reader comments affect the perception of specific journalistic quality dimensions (e.g., transparency and diversity).

  23. Wie unterscheiden sich Lehramtsstudierende und erfahrene Lehrkräfte im Erkennen von Unterrichtsstörungen? Ann-Sophie Grub, Antje Biermann und Roland Brünken analysieren Eye-Tracking-Studien zur professionellen Wahrnehmung von Klassenführung – mit Fokus auf „Noticing“ und „Reasoning“.
    #ClassroomManagement #Lehrerbildung #ProfessionalVision #EyeTracking #Bildungsforschung
    #peDOCS
    ⬇️
    pedocs.de/frontdoor.php?source

  24. Wie unterscheiden sich Lehramtsstudierende und erfahrene Lehrkräfte im Erkennen von Unterrichtsstörungen? Ann-Sophie Grub, Antje Biermann und Roland Brünken analysieren Eye-Tracking-Studien zur professionellen Wahrnehmung von Klassenführung – mit Fokus auf „Noticing“ und „Reasoning“.
    #ClassroomManagement #Lehrerbildung #ProfessionalVision #EyeTracking #Bildungsforschung
    #peDOCS
    ⬇️
    pedocs.de/frontdoor.php?source

  25. Die GPN war klasse! Danke euch allen! 💜

    Hier unser Vortrag:
    FOSS-Eye-Tracking für Menschen mit ALS

    media.ccc.de/v/gpn23-163-foss-

    Außerdem, wer mitmachen will, gerne melden: eyes-on-disabilities.org/de/06

    Was zum Beispiel gebraucht wird:
    - Texte schreiben​
    - Setups ausprobieren​
    - Software einfacher machen
    - Weitere Soft- und Hardware finden​
    - Kopfbewegung lösen​
    - 3D-Modellierung und –Druck​
    - Mobile-Dev​

    #eyetracking #headtracking #disabilities #inklusion #gpn23

  26. What's better for reading research? EyeLink 1000+ or Portable Duo? I know the EyeLink well, but didn't have the chance to work with the Duo. #eyetracking

  27. What's better for reading research? EyeLink 1000+ or Portable Duo? I know the EyeLink well, but didn't have the chance to work with the Duo. #eyetracking

  28. New #accessibility rollout from #Slack: simplified layout mode in the desktop app.

    From the blog post[1], simplified layout mode "helps you focus by showing one section of Slack at a time," and "minimizes distractions which may benefit single-taskers and people using assistive technology."

    This was originally built to "make Slack easier to use for #eyeTracking and #headMouse users," but has since been determined to also benefit "other switch users as well as: #screenReader users (by reducing the amount of stuff on screen at once), #neurodivergent people who find Slack overwhelming or distracting, and even people with limited screen real estate."[2]

    [1] slack.com/help/articles/412145

    [2] web-a11y.slack.com/archives/C0

  29. New #accessibility rollout from #Slack: simplified layout mode in the desktop app.

    From the blog post[1], simplified layout mode "helps you focus by showing one section of Slack at a time," and "minimizes distractions which may benefit single-taskers and people using assistive technology."

    This was originally built to "make Slack easier to use for #eyeTracking and #headMouse users," but has since been determined to also benefit "other switch users as well as: #screenReader users (by reducing the amount of stuff on screen at once), #neurodivergent people who find Slack overwhelming or distracting, and even people with limited screen real estate."[2]

    [1] slack.com/help/articles/412145

    [2] web-a11y.slack.com/archives/C0

  30. Нейрофизиология внимания: как алгоритмы и мозг обрабатывают первые 3 секунды видео

    Биология клипового мышления: почему 400 мс решают всё Исследования MIT (2023) доказали: мозг принимает решение "смотреть/не смотреть" за 400-800 мс. Это результат эволюции — наши предки оценивали опасность за доли секунды.

    habr.com/ru/articles/896198/

    #удержание_внимания #retention_rate #лгоритмы_рекомендаций #eyetracking #префронтальная_кора

  31. ‼ Announcement: Online Unfold.jl workshop ‼

    📅 09.05.2025
    💶 Free!
    👉🏼 github.com/s-ccs/workshop_unfo
    ❓ rERPs, mass univariate models & deconvolution!

    If you are interested in combined #EEG / #EyeTracking, in natural experiments, sequential sampling models + EEG (e.g. DriftDiffusion), #VR+EEG, - this could be a useful workshop for you!

    #EEG #linearmodels #statistics
    #julialang

    Organized with Romy Frömer (CHBH)
    and the S-CCS lab (@uni_stuttgart)

  32. Excited to receive a new GazePoint GP3 eyetracker today for our testing lab!

    This eyetracker is made in Canada, so if you're a researcher looking for one, consider supporting Canadian tech by checking out GazePoint or SR Research

    #eyetracking #psychology #neuroscience #MadeInCanada