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#handtracking — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #handtracking, aggregated by home.social.

  1. AI turns smartwatch into real-time hand tracking using sonar tech

    Researchers from Cornell University and KAIST have developed a system that turns ordinary smartwatches into hand-tracking devices using…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Gadgets #Cornellresearch #gesturecontrol #handtracking #human–computerinteraction #KAIST #smartwatchAI #sonarsensing #Technology #wearabletech
    newsbeep.com/us/570932/

  2. AI turns smartwatch into real-time hand tracking using sonar tech

    Researchers from Cornell University and KAIST have developed a system that turns ordinary smartwatches into hand-tracking devices using…
    #NewsBeep #News #US #USA #UnitedStates #UnitedStatesOfAmerica #Gadgets #Cornellresearch #gesturecontrol #handtracking #human–computerinteraction #KAIST #smartwatchAI #sonarsensing #Technology #wearabletech
    newsbeep.com/us/570932/

  3. AI turns smartwatch into real-time hand tracking using sonar tech

    Researchers from Cornell University and KAIST have developed a system that turns ordinary smartwatches into hand-tracking devices using…
    #NewsBeep #News #Gadgets #Cornellresearch #gesturecontrol #handtracking #human-computerinteraction #KAIST #smartwatchAI #sonarsensing #Technology #UK #UnitedKingdom #wearabletech
    newsbeep.com/uk/518145/

  4. Snap Unveils Granular Hand Tracking for AR Experiences

    Snap's Lens Studio now offers precise hand tracking for AR. Developers can control individual finger joints for better games and apps. This starts in 2024.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality

    newsletter.tf/snap-lens-studio

  5. Snap Unveils Granular Hand Tracking for AR Experiences

    Snap's Lens Studio now offers precise hand tracking for AR. Developers can control individual finger joints for better games and apps. This starts in 2024.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality

    newsletter.tf/snap-lens-studio

  6. Snap Unveils Granular Hand Tracking for AR Experiences

    Snap's Lens Studio now offers precise hand tracking for AR. Developers can control individual finger joints for better games and apps. This starts in 2024.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality

    newsletter.tf/snap-lens-studio

  7. Snap's new AR tools let you control games with exact finger movements, like moving a virtual object with just your thumb tip. This is much more detailed than before.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality
    newsletter.tf/snap-lens-studio

  8. Snap's new AR tools let you control games with exact finger movements, like moving a virtual object with just your thumb tip. This is much more detailed than before.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality
    newsletter.tf/snap-lens-studio

  9. Snap's new AR tools let you control games with exact finger movements, like moving a virtual object with just your thumb tip. This is much more detailed than before.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality
    newsletter.tf/snap-lens-studio

  10. Evangelion VR game will primarily use hand-tracking: The upcoming EVANGELION: Delta Cross Reflections at the 30th Anniversary event in Tokyo features controller-free interaction, allowing players to perform all actions using hand and finger movements. The three-part series begins in 2026. roadtovr.com/evangelion-vr-gam #Metaverse #VR #AR #Gaming #HandTracking

  11. Evangelion VR game will primarily use hand-tracking: The upcoming EVANGELION: Delta Cross Reflections at the 30th Anniversary event in Tokyo features controller-free interaction, allowing players to perform all actions using hand and finger movements. The three-part series begins in 2026. roadtovr.com/evangelion-vr-gam #Metaverse #VR #AR #Gaming #HandTracking

  12. Evangelion VR game will primarily use hand-tracking: The upcoming EVANGELION: Delta Cross Reflections at the 30th Anniversary event in Tokyo features controller-free interaction, allowing players to perform all actions using hand and finger movements. The three-part series begins in 2026. roadtovr.com/evangelion-vr-gam #Metaverse #VR #AR #Gaming #HandTracking

  13. Evangelion VR game will primarily use hand-tracking: The upcoming EVANGELION: Delta Cross Reflections at the 30th Anniversary event in Tokyo features controller-free interaction, allowing players to perform all actions using hand and finger movements. The three-part series begins in 2026. roadtovr.com/evangelion-vr-gam #Metaverse #VR #AR #Gaming #HandTracking

  14. Evangelion VR game will primarily use hand-tracking: The upcoming EVANGELION: Delta Cross Reflections at the 30th Anniversary event in Tokyo features controller-free interaction, allowing players to perform all actions using hand and finger movements. The three-part series begins in 2026. roadtovr.com/evangelion-vr-gam #Metaverse #VR #AR #Gaming #HandTracking

  15. WIP: Open palm to show the palette of pieces. Grab a unit/defense and place it. This is what it looks like w/ about 300 units placed.

    Thankful for Unity's ECS/DOTS & Meta's spacewarp feature for making this performance possible. Recorded on Meta Quest 3.
    #XR #GameDev #HandTracking

  16. WIP: Open palm to show the palette of pieces. Grab a unit/defense and place it. This is what it looks like w/ about 300 units placed.

    Thankful for Unity's ECS/DOTS & Meta's spacewarp feature for making this performance possible. Recorded on Meta Quest 3.
    #XR #GameDev #HandTracking

  17. WIP: Open palm to show the palette of pieces. Grab a unit/defense and place it. This is what it looks like w/ about 300 units placed.

    Thankful for Unity's ECS/DOTS & Meta's spacewarp feature for making this performance possible. Recorded on Meta Quest 3.
    #XR #GameDev #HandTracking

  18. WIP: Open palm to show the palette of pieces. Grab a unit/defense and place it. This is what it looks like w/ about 300 units placed.

    Thankful for Unity's ECS/DOTS & Meta's spacewarp feature for making this performance possible. Recorded on Meta Quest 3.
    #XR #GameDev #HandTracking

  19. WIP: Open palm to show the palette of pieces. Grab a unit/defense and place it. This is what it looks like w/ about 300 units placed.

    Thankful for Unity's ECS/DOTS & Meta's spacewarp feature for making this performance possible. Recorded on Meta Quest 3.
    #XR #GameDev #HandTracking

  20. WIP: I'm old & achy, but now I can grab things from across the room simply by wiggling my fingers at them!

    Recorded on Meta Quest 3

    #XR #GameDev #HandTracking

  21. WIP: I'm old & achy, but now I can grab things from across the room simply by wiggling my fingers at them!

    Recorded on Meta Quest 3

    #XR #GameDev #HandTracking

  22. WIP: I'm old & achy, but now I can grab things from across the room simply by wiggling my fingers at them!

    Recorded on Meta Quest 3

    #XR #GameDev #HandTracking

  23. WIP: I'm old & achy, but now I can grab things from across the room simply by wiggling my fingers at them!

    Recorded on Meta Quest 3

    #XR #GameDev #HandTracking

  24. WIP: I'm old & achy, but now I can grab things from across the room simply by wiggling my fingers at them!

    Recorded on Meta Quest 3

    #XR #GameDev #HandTracking

  25. WIP: More finger slingshot action w/ hand-tracking in #XR. Smoother and the rubber band conforms to the object being launched. Also there's fun sounds! #GameDev #HandTracking

  26. WIP: More finger slingshot action w/ hand-tracking in #XR. Smoother and the rubber band conforms to the object being launched. Also there's fun sounds! #GameDev #HandTracking

  27. WIP: More finger slingshot action w/ hand-tracking in #XR. Smoother and the rubber band conforms to the object being launched. Also there's fun sounds! #GameDev #HandTracking

  28. WIP: More finger slingshot action w/ hand-tracking in #XR. Smoother and the rubber band conforms to the object being launched. Also there's fun sounds! #GameDev #HandTracking

  29. WIP: More finger slingshot action w/ hand-tracking in #XR. Smoother and the rubber band conforms to the object being launched. Also there's fun sounds! #GameDev #HandTracking

  30. WIP 1 - "Home Is Where The Trash Is".

    This is a VR hand puppet game I'm making for Sizzling Shrimp VR Summer Jam. Turn on sound to hear me introduce the game through the raccoon!

    #VR #XR #HandTracking #gamedev #IndieGameDev #Raccoon

  31. WIP 1 - "Home Is Where The Trash Is".

    This is a VR hand puppet game I'm making for Sizzling Shrimp VR Summer Jam. Turn on sound to hear me introduce the game through the raccoon!

    #VR #XR #HandTracking #gamedev #IndieGameDev #Raccoon

  32. WIP 1 - "Home Is Where The Trash Is".

    This is a VR hand puppet game I'm making for Sizzling Shrimp VR Summer Jam. Turn on sound to hear me introduce the game through the raccoon!

    #VR #XR #HandTracking #gamedev #IndieGameDev #Raccoon