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#beyondpictures — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #beyondpictures, aggregated by home.social.

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  1. #Roblox’s stock plummeted after the company announced a shift in its #discoveryalgorithm, prioritising #longtermretention over #shorttermmonetisation. This change, aimed at improving the overall quality of the platform, led to a decrease in bookings per hour played, particularly among younger users. While Roblox believes this strategy will benefit the platform in the long run, investors are concerned. kotaku.com/roblox-tanked-9-bil #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  2. #Roblox’s stock plummeted after the company announced a shift in its #discoveryalgorithm, prioritising #longtermretention over #shorttermmonetisation. This change, aimed at improving the overall quality of the platform, led to a decrease in bookings per hour played, particularly among younger users. While Roblox believes this strategy will benefit the platform in the long run, investors are concerned. kotaku.com/roblox-tanked-9-bil #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  3. #Meta executives initially denied the existence of a #facialrecognition feature, #NameTag, in their #AIGlasses. However, CTO Andrew Bosworth later described the feature in detail, contradicting previous statements. The feature, which would be encrypted and localised to the user’s device, aims to help users remember people they’ve met, addressing the “cocktail party problem.“ futurism.com/artificial-intell #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  4. #Meta executives initially denied the existence of a #facialrecognition feature, #NameTag, in their #AIGlasses. However, CTO Andrew Bosworth later described the feature in detail, contradicting previous statements. The feature, which would be encrypted and localised to the user’s device, aims to help users remember people they’ve met, addressing the “cocktail party problem.“ futurism.com/artificial-intell #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  5. #Meta is partnering with #EssilorLuxottica to launch #MetaGlasses, featuring bold shapes, rich colours, and premium materials. The new line includes three frame styles: #MetaAdventurer, #MetaFury, and #MetaGlassesbyKylie, with 26 styles available at launch. Meta Glasses incorporate #MetaAI, offering features like hands-free capture, privacy controls, and over 8 hours of battery life. about.fb.com/news/2026/06/meta #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  6. #Meta is partnering with #EssilorLuxottica to launch #MetaGlasses, featuring bold shapes, rich colours, and premium materials. The new line includes three frame styles: #MetaAdventurer, #MetaFury, and #MetaGlassesbyKylie, with 26 styles available at launch. Meta Glasses incorporate #MetaAI, offering features like hands-free capture, privacy controls, and over 8 hours of battery life. about.fb.com/news/2026/06/meta #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  7. #Apple’s first #smartglasses are expected to launch in late 2027, featuring oval-shaped cameras, unique colours, and multiple frame styles. The glasses will compete in the $200 to $500 range and include built-in cameras, speakers, microphones, and turn-by-turn directions. macrumors.com/2026/05/31/apple #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  8. #Apple’s first #smartglasses are expected to launch in late 2027, featuring oval-shaped cameras, unique colours, and multiple frame styles. The glasses will compete in the $200 to $500 range and include built-in cameras, speakers, microphones, and turn-by-turn directions. macrumors.com/2026/05/31/apple #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  9. #Xreal, a #smartglasses company and #Google partner, believes it has overcome the industry’s challenges of bulky design and limited software. Their latest model, #Aura, features #OLED displays and a tethered “puck” for enhanced functionality, including immersive apps and hand-tracking capabilities. techcrunch.com/2026/05/24/xrea #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  10. #Xreal, a #smartglasses company and #Google partner, believes it has overcome the industry’s challenges of bulky design and limited software. Their latest model, #Aura, features #OLED displays and a tethered “puck” for enhanced functionality, including immersive apps and hand-tracking capabilities. techcrunch.com/2026/05/24/xrea #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  11. #Google unveiled its first audio #smartglasses at its I/O conference, partnering with Samsung and eyewear makers Gentle Monster and Warby Parker. The glasses, featuring the #Gemini assistant, will be compatible with Android and iOS devices and available later this year. Google aims to compete with Meta’s successful smart glasses and Apple’s rumoured smart glasses. cnbc.com/2026/05/19/google-giv #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  12. #Google unveiled its first audio #smartglasses at its I/O conference, partnering with Samsung and eyewear makers Gentle Monster and Warby Parker. The glasses, featuring the #Gemini assistant, will be compatible with Android and iOS devices and available later this year. Google aims to compete with Meta’s successful smart glasses and Apple’s rumoured smart glasses. cnbc.com/2026/05/19/google-giv #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  13. #BeyondPictures 🕹️ The #Metaverse focuses on #technews about #3D #virtualworlds, XR, VR, MR, AR in society, economy, media, science.

    #OldMedia 🎥 Over 100 years ago the foundations of modern film were laid paving the way for all #audiovisualmedia.

    #NewMedia 🚀 After more than a century, we’re witnessing the birth of an entirely #newmedium something generations haven’t seen before: Are you ready, or will you watch from the sidelines?

    👉 Metaverse.EU
    👉 @metaverse #news

  14. #BeyondPictures 🕹️ The #Metaverse focuses on #technews about #3D #virtualworlds, XR, VR, MR, AR in society, economy, media, science.

    #OldMedia 🎥 Over 100 years ago the foundations of modern film were laid paving the way for all #audiovisualmedia.

    #NewMedia 🚀 After more than a century, we’re witnessing the birth of an entirely #newmedium something generations haven’t seen before: Are you ready, or will you watch from the sidelines?

    👉 Metaverse.EU
    👉 @metaverse #news

  15. #RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. blog.recroom.com/posts/schools blog.recroom.com/posts/schools #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  16. #RecRoom will be #shuttingdown on June 1st, 2026, due to #financialdifficulties and challenges in the #VRmarket. The platform will no longer be accessible after this date, and several features, including account creation and token rewards, are already disabled. Players can download their data, including photos and a final report card. blog.recroom.com/posts/schools blog.recroom.com/posts/schools #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  17. #Meta and #EssilorLuxottica are preparing to launch two new #RayBan #smartglasses, the “Ray-Ban Meta Scriber” and “Ray-Ban Meta Blazer,” according to FCC filings. The filings suggest a launch is imminent, as they typically precede product releases by less than a month. roadtovr.com/meta-ray-ban-smar #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  18. #Meta and #EssilorLuxottica are preparing to launch two new #RayBan #smartglasses, the “Ray-Ban Meta Scriber” and “Ray-Ban Meta Blazer,” according to FCC filings. The filings suggest a launch is imminent, as they typically precede product releases by less than a month. roadtovr.com/meta-ray-ban-smar #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  19. #Meta’s recent decision to shut down its Metaverse project, despite a significant investment, has reignited discussions about the viability of the concept. #NealStephenson offers insights into the #challenges for immersive #virtualworlds. He highlights the impracticality of #headmounteddisplays, the limited #developermarket, and the importance of a compelling #narrative in driving user #engagement. nealstephenson.substack.com/p/ #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  20. #Meta’s recent decision to shut down its Metaverse project, despite a significant investment, has reignited discussions about the viability of the concept. #NealStephenson offers insights into the #challenges for immersive #virtualworlds. He highlights the impracticality of #headmounteddisplays, the limited #developermarket, and the importance of a compelling #narrative in driving user #engagement. nealstephenson.substack.com/p/ #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  21. #Meta changes course on #HorizonWorlds VR shut-down: Meta will keep Horizon Worlds running in #VR for the foreseeable future, but will not be adding new games. The decision was made to support existing users. lowpass.cc/p/meta-changes-cour #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  22. #Meta changes course on #HorizonWorlds VR shut-down: Meta will keep Horizon Worlds running in #VR for the foreseeable future, but will not be adding new games. The decision was made to support existing users. lowpass.cc/p/meta-changes-cour #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  23. #Roblox’s #ageverification system, implemented to address child predator concerns, is reportedly #flawed. The system is #misclassifying users’ ages, leading to adults being grouped with children and vice versa. This has caused frustration among developers and a significant drop in chat usage. engadget.com/gaming/robloxs-ag #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  24. #Roblox’s #ageverification system, implemented to address child predator concerns, is reportedly #flawed. The system is #misclassifying users’ ages, leading to adults being grouped with children and vice versa. This has caused frustration among developers and a significant drop in chat usage. engadget.com/gaming/robloxs-ag #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  25. #TheMetaverse is a fusion of AR, VR, MR, XR and 3D virtual worlds, creating an interactive, immersive experience. And since #Digg is back, the metaverse is coming along for the ride: digg.com/metaverse #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  26. #TheMetaverse is a fusion of AR, VR, MR, XR and 3D virtual worlds, creating an interactive, immersive experience. And since #Digg is back, the metaverse is coming along for the ride: digg.com/metaverse #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  27. #JesseSchell’s 2015 #predictions about the state of #VirtualReality in 2025 were a mix of accurate and inaccurate #forecasts. While he overestimated the market growth and cultural impact of VR, he correctly predicted the rise of standalone VR systems and the dominance of social experiences. heise.de/en/background/Ten-Yea #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  28. #JesseSchell’s 2015 #predictions about the state of #VirtualReality in 2025 were a mix of accurate and inaccurate #forecasts. While he overestimated the market growth and cultural impact of VR, he correctly predicted the rise of standalone VR systems and the dominance of social experiences. heise.de/en/background/Ten-Yea #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  29. The #Nintendo #PowerGlove, a pioneering but flawed motion-control device from the late 1980s, is the subject of a new episode of Version History. The podcast explores the Power Glove’s origins, its shortcomings, and its lasting impact on gaming and #VR technology. theverge.com/podcast/850556/ni #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  30. The #Nintendo #PowerGlove, a pioneering but flawed motion-control device from the late 1980s, is the subject of a new episode of Version History. The podcast explores the Power Glove’s origins, its shortcomings, and its lasting impact on gaming and #VR technology. theverge.com/podcast/850556/ni #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  31. #Valve announced #SteamFrame, a standalone #VRheadset launching in early 2026. It features a lightweight modular design, runs a #VR version of #SteamOS, and can stream #games from a #PC using a #wirelessdongle. The headset offers standalone VR experiences and wireless PC VR streaming with foveated streaming and a dedicated 6GHz Wi-Fi 6E hotspot. uploadvr.com/valve-steam-frame #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  32. #Valve announced #SteamFrame, a standalone #VRheadset launching in early 2026. It features a lightweight modular design, runs a #VR version of #SteamOS, and can stream #games from a #PC using a #wirelessdongle. The headset offers standalone VR experiences and wireless PC VR streaming with foveated streaming and a dedicated 6GHz Wi-Fi 6E hotspot. uploadvr.com/valve-steam-frame #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures