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#themetaverse — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #themetaverse, aggregated by home.social.

  1. @caohuak @silverpill Well, to be honest, that crypto stuff doesn't have its bad rep entirely undeservedly. It appears to be used as a cash grab or for get-rick-quick schemes more often than not.

    The massive gambling with the big cryptocurrencies Bitcoin and Ethereum that causes both to be highly volatile.

    Gigantic Ethereum mining farms with countless high-end graphics cards that eat up more electricity than a bigger town, often even fossil or nuclear energy because there simply isn't enough renewable energy available where they're located.

    NFT hypes. Masses of NFTs that were procedurally generated and sold for insane amounts of money. See Bored Apes. They've made a few people very rich with next to zero effort. Others have lost a lot of money because these NFTs are literally absolutely worthless today.

    And this is a field that I'm pretty familiar with: The Metaverse. Mind you, I'm not talking about Facebook, Instagram, WhatsApp and Threads. That isn't the Metaverse. I'm not talking about "the Metaverse" a.k.a. "the Meta Metaverse" a.k.a. "the Facebook Metaverse" a.k.a. "Zuckerberg's Metaverse" either which, by the way, is actually named Horizon.

    No, I'm talking about cryptobros jumping upon the Metaverse bandwagon, hoping to squeeze some money out of it.

    The blueprint of this all has to be a virtual world named Decentraland which was opened in February, 2020, just in time for the COVID-19 pandemic that caused real-life social interaction to grind to a complete halt and made virtual worlds the more popular.

    In fact, it was a crypto platform before it became a virtual world. In 2017 already, its own cryptocurrency MANA, which is on the Ethereum blockchain, was first traded to raise money to get the world itself started. And even as a virtual world, it's a crypto platform because Decentraland is pretty much all about minting and selling NFTs.

    Part of its concept is that deeds to parcels of land are minted as NFTs and then sold. And these parcels aren't even that big. Better yet, they were sold before they even existed as actual virtual land. Basically, Decentraland sold deeds to something that they yet had to make. But they got enough customers to bite, including big fashion brands, but also real-estate companies that scooped up land to sell it with a big profit.

    Users, especially right-wing extremists, created avatars with slurs for names just to mint them as NFTs and sell them for a fortune. Nothing was done against it. I mean, the more NFTs were sold for MANA, the more MANA was traded, the more volatile it became, the higher profits one could make by trading it.

    Decentraland advertises itself as "the first decentralised Metaverse". This is nonsense. Yes, it's "decentralised" in the sense that MANA is not running on the Bitcoin blockchain. Yes, it's also "decentralised" in the sense of being governed by a DAO.

    But the virtual world system itself is a centralised, monolithic silo owned and operated by one and the same entity. The actual "first decentralised Metaverse" is made up of the worlds based on OpenSimulator from as early as 2007. This, by the way, is where I regularly am.

    It's every bit as decentralised as any Fediverse software out there. As in, you can have an avatar in one world and teleport to another world, on another server, under another domain, owned and operated by other people, appearance, inventory and all. As in, the five developers, including only one actual coder, don't own anything beyond their own patches of land.

    Another aspect that makes blatantly clear just how Decentraland is a crypto cash grab more than anything else: The actual world itself is buggy as hell. And precious little is done to fix these bugs. In fact, they don't even seem to matter because Decentraland is not about spending time in-world, which is why it's rather deserted and empty, but about minting, selling and buying NFTs.

    As COVID brought with itself a virtual world boom from which even Second Life could profit, crypto-based virtual world started spreading. For example, The Sandbox had already been bought out, and it came back in March as a crypto-based world.

    Hundreds of virtual worlds were at least announced in the early 2020s, all copying Decentraland's concept of minting deeds to virtual land as NFTs, backed by nothing more than an announcement and a promise, before even getting started with the actual virtual world. The latter was to be quickly and cheaply cobbled together using some 3-D game engine like Unity or Unreal Engine, neither of which is really fit for virtual worlds in which users can build stuff.

    The best outcome was an actual virtual world which was barely in a functional state. It only existed for there to be something backing the NFTs. Oftentimes, the financial assets behind the world were kept in cryptocurrencies, hoping that they rise in value which would create more financial assets out of nothing. But when the cryptocurrency crashed, it became impossible to pay for the operation of the world or whatever employees it had. Crypto crashes kept killing crypto-based worlds left and right. It didn't help that most crypto-based virtual worlds used existing cryptocurrencies like Dogecoin.

    In many other cases, however, there never was an actual virtual world to begin with. They never got it running. So their customers were sitting their with their expensive NFT land deeds and waiting for the actual land to be made. The longer it took for an announced virtual world to materialise, the harder it got to sell more NFT land deeds because the more unlikely it became that the actual land would ever exist. If plummeting land sales didn't put an end to the endeavour, the next crypto crash did.

    I think there were even scammers among these cryptobros. They, too, announced a hot new crypto-based virtual world. They, too, started selling land deeds as NFTs. But they never had the intention to actually create and launch a virtual world. They sold shit-tons of NFTs for shit-tons of crypto money. Then they waited for the cryptocurrency to soar. If they were smart, they traded it all for millions in fiat money and made away with it to someplace offshore. If they weren't, if they wanted to keep on gambling, they, too, lost almost everything in a crypto crash.

    Lastly: Around 2021/2022, many cryptobros staunchly insisted in virtual worlds absolutely requiring a blockchain, a cryptocurrency and NFTs for everything. According to them, it's technologically absolutely impossible to build virtual worlds without even only one of these. This was to keep people from getting interested (and invested) in non-crypto virtual worlds.

    As a matter of fact, however, there are lots of virtual worlds that don't use a blockchain, that don't have a cryptocurrency, that don't have NFTs for anything. Second Life doesn't, and it never has since its launch in 2002. And Second Life still generates more revenue per user and month than Facebook, legally even.

    OpenSim doesn't anywhere. Sansar didn't. High Fidelity didn't. Vircadia doesn't. Overte doesn't. Roblox doesn't. VRChat doesn't. Rec Room didn't. (Formerly Mozilla) Hubs doesn't. Horizon doesn't. Just to name a few. Some of these don't have any in-world payment system at all.

    All these blatant lies, the total neglect of the actual virtual worlds and their misuse as a money printer don't really make me trust in crypto. Neither do the rampant gambling and the volatility.

    Oh, and don't get me started about land prices in Decentraland vs Second Life vs OpenSim.

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #VirtualWorlds #Metaverse #TheMetaverse #Decentraland #TheSandbox #Blockchain #Crypto #Cryptocurrency #Cryptocurrencies #NFT #NFTs #Cryptobros #Cryptomining #CryptoScam #CryptoCrash #NFTCrash
  2. @caohuak @silverpill Well, to be honest, that crypto stuff doesn't have its bad rep entirely undeservedly. It appears to be used as a cash grab or for get-rick-quick schemes more often than not.

    The massive gambling with the big cryptocurrencies Bitcoin and Ethereum that causes both to be highly volatile.

    Gigantic Ethereum mining farms with countless high-end graphics cards that eat up more electricity than a bigger town, often even fossil or nuclear energy because there simply isn't enough renewable energy available where they're located.

    NFT hypes. Masses of NFTs that were procedurally generated and sold for insane amounts of money. See Bored Apes. They've made a few people very rich with next to zero effort. Others have lost a lot of money because these NFTs are literally absolutely worthless today.

    And this is a field that I'm pretty familiar with: The Metaverse. Mind you, I'm not talking about Facebook, Instagram, WhatsApp and Threads. That isn't the Metaverse. I'm not talking about "the Metaverse" a.k.a. "the Meta Metaverse" a.k.a. "the Facebook Metaverse" a.k.a. "Zuckerberg's Metaverse" either which, by the way, is actually named Horizon.

    No, I'm talking about cryptobros jumping upon the Metaverse bandwagon, hoping to squeeze some money out of it.

    The blueprint of this all has to be a virtual world named Decentraland which was opened in February, 2020, just in time for the COVID-19 pandemic that caused real-life social interaction to grind to a complete halt and made virtual worlds the more popular.

    In fact, it was a crypto platform before it became a virtual world. In 2017 already, its own cryptocurrency MANA, which is on the Ethereum blockchain, was first traded to raise money to get the world itself started. And even as a virtual world, it's a crypto platform because Decentraland is pretty much all about minting and selling NFTs.

    Part of its concept is that deeds to parcels of land are minted as NFTs and then sold. And these parcels aren't even that big. Better yet, they were sold before they even existed as actual virtual land. Basically, Decentraland sold deeds to something that they yet had to make. But they got enough customers to bite, including big fashion brands, but also real-estate companies that scooped up land to sell it with a big profit.

    Users, especially right-wing extremists, created avatars with slurs for names just to mint them as NFTs and sell them for a fortune. Nothing was done against it. I mean, the more NFTs were sold for MANA, the more MANA was traded, the more volatile it became, the higher profits one could make by trading it.

    Decentraland advertises itself as "the first decentralised Metaverse". This is nonsense. Yes, it's "decentralised" in the sense that MANA is not running on the Bitcoin blockchain. Yes, it's also "decentralised" in the sense of being governed by a DAO.

    But the virtual world system itself is a centralised, monolithic silo owned and operated by one and the same entity. The actual "first decentralised Metaverse" is made up of the worlds based on OpenSimulator from as early as 2007. This, by the way, is where I regularly am.

    It's every bit as decentralised as any Fediverse software out there. As in, you can have an avatar in one world and teleport to another world, on another server, under another domain, owned and operated by other people, appearance, inventory and all. As in, the five developers, including only one actual coder, don't own anything beyond their own patches of land.

    Another aspect that makes blatantly clear just how Decentraland is a crypto cash grab more than anything else: The actual world itself is buggy as hell. And precious little is done to fix these bugs. In fact, they don't even seem to matter because Decentraland is not about spending time in-world, which is why it's rather deserted and empty, but about minting, selling and buying NFTs.

    As COVID brought with itself a virtual world boom from which even Second Life could profit, crypto-based virtual world started spreading. For example, The Sandbox had already been bought out, and it came back in March as a crypto-based world.

    Hundreds of virtual worlds were at least announced in the early 2020s, all copying Decentraland's concept of minting deeds to virtual land as NFTs, backed by nothing more than an announcement and a promise, before even getting started with the actual virtual world. The latter was to be quickly and cheaply cobbled together using some 3-D game engine like Unity or Unreal Engine, neither of which is really fit for virtual worlds in which users can build stuff.

    The best outcome was an actual virtual world which was barely in a functional state. It only existed for there to be something backing the NFTs. Oftentimes, the financial assets behind the world were kept in cryptocurrencies, hoping that they rise in value which would create more financial assets out of nothing. But when the cryptocurrency crashed, it became impossible to pay for the operation of the world or whatever employees it had. Crypto crashes kept killing crypto-based worlds left and right. It didn't help that most crypto-based virtual worlds used existing cryptocurrencies like Dogecoin.

    In many other cases, however, there never was an actual virtual world to begin with. They never got it running. So their customers were sitting their with their expensive NFT land deeds and waiting for the actual land to be made. The longer it took for an announced virtual world to materialise, the harder it got to sell more NFT land deeds because the more unlikely it became that the actual land would ever exist. If plummeting land sales didn't put an end to the endeavour, the next crypto crash did.

    I think there were even scammers among these cryptobros. They, too, announced a hot new crypto-based virtual world. They, too, started selling land deeds as NFTs. But they never had the intention to actually create and launch a virtual world. They sold shit-tons of NFTs for shit-tons of crypto money. Then they waited for the cryptocurrency to soar. If they were smart, they traded it all for millions in fiat money and made away with it to someplace offshore. If they weren't, if they wanted to keep on gambling, they, too, lost almost everything in a crypto crash.

    Lastly: Around 2021/2022, many cryptobros staunchly insisted in virtual worlds absolutely requiring a blockchain, a cryptocurrency and NFTs for everything. According to them, it's technologically absolutely impossible to build virtual worlds without even only one of these. This was to keep people from getting interested (and invested) in non-crypto virtual worlds.

    As a matter of fact, however, there are lots of virtual worlds that don't use a blockchain, that don't have a cryptocurrency, that don't have NFTs for anything. Second Life doesn't, and it never has since its launch in 2002. And Second Life still generates more revenue per user and month than Facebook, legally even.

    OpenSim doesn't anywhere. Sansar didn't. High Fidelity didn't. Vircadia doesn't. Overte doesn't. Roblox doesn't. VRChat doesn't. Rec Room didn't. (Formerly Mozilla) Hubs doesn't. Horizon doesn't. Just to name a few. Some of these don't have any in-world payment system at all.

    All these blatant lies, the total neglect of the actual virtual worlds and their misuse as a money printer don't really make me trust in crypto. Neither do the rampant gambling and the volatility.

    Oh, and don't get me started about land prices in Decentraland vs Second Life vs OpenSim.

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #VirtualWorlds #Metaverse #TheMetaverse #Decentraland #TheSandbox #Blockchain #Crypto #Cryptocurrency #Cryptocurrencies #NFT #NFTs #Cryptobros #Cryptomining #CryptoScam #CryptoCrash #NFTCrash
  3. @caohuak @silverpill Well, to be honest, that crypto stuff doesn't have its bad rep entirely undeservedly. It appears to be used as a cash grab or for get-rick-quick schemes more often than not.

    The massive gambling with the big cryptocurrencies Bitcoin and Ethereum that causes both to be highly volatile.

    Gigantic Ethereum mining farms with countless high-end graphics cards that eat up more electricity than a bigger town, often even fossil or nuclear energy because there simply isn't enough renewable energy available where they're located.

    NFT hypes. Masses of NFTs that were procedurally generated and sold for insane amounts of money. See Bored Apes. They've made a few people very rich with next to zero effort. Others have lost a lot of money because these NFTs are literally absolutely worthless today.

    And this is a field that I'm pretty familiar with: The Metaverse. Mind you, I'm not talking about Facebook, Instagram, WhatsApp and Threads. That isn't the Metaverse. I'm not talking about "the Metaverse" a.k.a. "the Meta Metaverse" a.k.a. "the Facebook Metaverse" a.k.a. "Zuckerberg's Metaverse" either which, by the way, is actually named Horizon.

    No, I'm talking about cryptobros jumping upon the Metaverse bandwagon, hoping to squeeze some money out of it.

    The blueprint of this all has to be a virtual world named Decentraland which was opened in February, 2020, just in time for the COVID-19 pandemic that caused real-life social interaction to grind to a complete halt and made virtual worlds the more popular.

    In fact, it was a crypto platform before it became a virtual world. In 2017 already, its own cryptocurrency MANA, which is on the Ethereum blockchain, was first traded to raise money to get the world itself started. And even as a virtual world, it's a crypto platform because Decentraland is pretty much all about minting and selling NFTs.

    Part of its concept is that deeds to parcels of land are minted as NFTs and then sold. And these parcels aren't even that big. Better yet, they were sold before they even existed as actual virtual land. Basically, Decentraland sold deeds to something that they yet had to make. But they got enough customers to bite, including big fashion brands, but also real-estate companies that scooped up land to sell it with a big profit.

    Users, especially right-wing extremists, created avatars with slurs for names just to mint them as NFTs and sell them for a fortune. Nothing was done against it. I mean, the more NFTs were sold for MANA, the more MANA was traded, the more volatile it became, the higher profits one could make by trading it.

    Decentraland advertises itself as "the first decentralised Metaverse". This is nonsense. Yes, it's "decentralised" in the sense that MANA is not running on the Bitcoin blockchain. Yes, it's also "decentralised" in the sense of being governed by a DAO.

    But the virtual world system itself is a centralised, monolithic silo owned and operated by one and the same entity. The actual "first decentralised Metaverse" is made up of the worlds based on OpenSimulator from as early as 2007. This, by the way, is where I regularly am.

    It's every bit as decentralised as any Fediverse software out there. As in, you can have an avatar in one world and teleport to another world, on another server, under another domain, owned and operated by other people, appearance, inventory and all. As in, the five developers, including only one actual coder, don't own anything beyond their own patches of land.

    Another aspect that makes blatantly clear just how Decentraland is a crypto cash grab more than anything else: The actual world itself is buggy as hell. And precious little is done to fix these bugs. In fact, they don't even seem to matter because Decentraland is not about spending time in-world, which is why it's rather deserted and empty, but about minting, selling and buying NFTs.

    As COVID brought with itself a virtual world boom from which even Second Life could profit, crypto-based virtual world started spreading. For example, The Sandbox had already been bought out, and it came back in March as a crypto-based world.

    Hundreds of virtual worlds were at least announced in the early 2020s, all copying Decentraland's concept of minting deeds to virtual land as NFTs, backed by nothing more than an announcement and a promise, before even getting started with the actual virtual world. The latter was to be quickly and cheaply cobbled together using some 3-D game engine like Unity or Unreal Engine, neither of which is really fit for virtual worlds in which users can build stuff.

    The best outcome was an actual virtual world which was barely in a functional state. It only existed for there to be something backing the NFTs. Oftentimes, the financial assets behind the world were kept in cryptocurrencies, hoping that they rise in value which would create more financial assets out of nothing. But when the cryptocurrency crashed, it became impossible to pay for the operation of the world or whatever employees it had. Crypto crashes kept killing crypto-based worlds left and right. It didn't help that most crypto-based virtual worlds used existing cryptocurrencies like Dogecoin.

    In many other cases, however, there never was an actual virtual world to begin with. They never got it running. So their customers were sitting their with their expensive NFT land deeds and waiting for the actual land to be made. The longer it took for an announced virtual world to materialise, the harder it got to sell more NFT land deeds because the more unlikely it became that the actual land would ever exist. If plummeting land sales didn't put an end to the endeavour, the next crypto crash did.

    I think there were even scammers among these cryptobros. They, too, announced a hot new crypto-based virtual world. They, too, started selling land deeds as NFTs. But they never had the intention to actually create and launch a virtual world. They sold shit-tons of NFTs for shit-tons of crypto money. Then they waited for the cryptocurrency to soar. If they were smart, they traded it all for millions in fiat money and made away with it to someplace offshore. If they weren't, if they wanted to keep on gambling, they, too, lost almost everything in a crypto crash.

    Lastly: Around 2021/2022, many cryptobros staunchly insisted in virtual worlds absolutely requiring a blockchain, a cryptocurrency and NFTs for everything. According to them, it's technologically absolutely impossible to build virtual worlds without even only one of these. This was to keep people from getting interested (and invested) in non-crypto virtual worlds.

    As a matter of fact, however, there are lots of virtual worlds that don't use a blockchain, that don't have a cryptocurrency, that don't have NFTs for anything. Second Life doesn't, and it never has since its launch in 2002. And Second Life still generates more revenue per user and month than Facebook, legally even.

    OpenSim doesn't anywhere. Sansar didn't. High Fidelity didn't. Vircadia doesn't. Overte doesn't. Roblox doesn't. VRChat doesn't. Rec Room didn't. (Formerly Mozilla) Hubs doesn't. Horizon doesn't. Just to name a few. Some of these don't have any in-world payment system at all.

    All these blatant lies, the total neglect of the actual virtual worlds and their misuse as a money printer don't really make me trust in crypto. Neither do the rampant gambling and the volatility.

    Oh, and don't get me started about land prices in Decentraland vs Second Life vs OpenSim.

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #VirtualWorlds #Metaverse #TheMetaverse #Decentraland #TheSandbox #Blockchain #Crypto #Cryptocurrency #Cryptocurrencies #NFT #NFTs #Cryptobros #Cryptomining #CryptoScam #CryptoCrash #NFTCrash
  4. @caohuak @silverpill Well, to be honest, that crypto stuff doesn't have its bad rep entirely undeservedly. It appears to be used as a cash grab or for get-rick-quick schemes more often than not.

    The massive gambling with the big cryptocurrencies Bitcoin and Ethereum that causes both to be highly volatile.

    Gigantic Ethereum mining farms with countless high-end graphics cards that eat up more electricity than a bigger town, often even fossil or nuclear energy because there simply isn't enough renewable energy available where they're located.

    NFT hypes. Masses of NFTs that were procedurally generated and sold for insane amounts of money. See Bored Apes. They've made a few people very rich with next to zero effort. Others have lost a lot of money because these NFTs are literally absolutely worthless today.

    And this is a field that I'm pretty familiar with: The Metaverse. Mind you, I'm not talking about Facebook, Instagram, WhatsApp and Threads. That isn't the Metaverse. I'm not talking about "the Metaverse" a.k.a. "the Meta Metaverse" a.k.a. "the Facebook Metaverse" a.k.a. "Zuckerberg's Metaverse" either which, by the way, is actually named Horizon.

    No, I'm talking about cryptobros jumping upon the Metaverse bandwagon, hoping to squeeze some money out of it.

    The blueprint of this all has to be a virtual world named Decentraland which was opened in February, 2020, just in time for the COVID-19 pandemic that caused real-life social interaction to grind to a complete halt and made virtual worlds the more popular.

    In fact, it was a crypto platform before it became a virtual world. In 2017 already, its own cryptocurrency MANA, which is on the Ethereum blockchain, was first traded to raise money to get the world itself started. And even as a virtual world, it's a crypto platform because Decentraland is pretty much all about minting and selling NFTs.

    Part of its concept is that deeds to parcels of land are minted as NFTs and then sold. And these parcels aren't even that big. Better yet, they were sold before they even existed as actual virtual land. Basically, Decentraland sold deeds to something that they yet had to make. But they got enough customers to bite, including big fashion brands, but also real-estate companies that scooped up land to sell it with a big profit.

    Users, especially right-wing extremists, created avatars with slurs for names just to mint them as NFTs and sell them for a fortune. Nothing was done against it. I mean, the more NFTs were sold for MANA, the more MANA was traded, the more volatile it became, the higher profits one could make by trading it.

    Decentraland advertises itself as "the first decentralised Metaverse". This is nonsense. Yes, it's "decentralised" in the sense that MANA is not running on the Bitcoin blockchain. Yes, it's also "decentralised" in the sense of being governed by a DAO.

    But the virtual world system itself is a centralised, monolithic silo owned and operated by one and the same entity. The actual "first decentralised Metaverse" is made up of the worlds based on OpenSimulator from as early as 2007. This, by the way, is where I regularly am.

    It's every bit as decentralised as any Fediverse software out there. As in, you can have an avatar in one world and teleport to another world, on another server, under another domain, owned and operated by other people, appearance, inventory and all. As in, the five developers, including only one actual coder, don't own anything beyond their own patches of land.

    Another aspect that makes blatantly clear just how Decentraland is a crypto cash grab more than anything else: The actual world itself is buggy as hell. And precious little is done to fix these bugs. In fact, they don't even seem to matter because Decentraland is not about spending time in-world, which is why it's rather deserted and empty, but about minting, selling and buying NFTs.

    As COVID brought with itself a virtual world boom from which even Second Life could profit, crypto-based virtual world started spreading. For example, The Sandbox had already been bought out, and it came back in March as a crypto-based world.

    Hundreds of virtual worlds were at least announced in the early 2020s, all copying Decentraland's concept of minting deeds to virtual land as NFTs, backed by nothing more than an announcement and a promise, before even getting started with the actual virtual world. The latter was to be quickly and cheaply cobbled together using some 3-D game engine like Unity or Unreal Engine, neither of which is really fit for virtual worlds in which users can build stuff.

    The best outcome was an actual virtual world which was barely in a functional state. It only existed for there to be something backing the NFTs. Oftentimes, the financial assets behind the world were kept in cryptocurrencies, hoping that they rise in value which would create more financial assets out of nothing. But when the cryptocurrency crashed, it became impossible to pay for the operation of the world or whatever employees it had. Crypto crashes kept killing crypto-based worlds left and right. It didn't help that most crypto-based virtual worlds used existing cryptocurrencies like Dogecoin.

    In many other cases, however, there never was an actual virtual world to begin with. They never got it running. So their customers were sitting their with their expensive NFT land deeds and waiting for the actual land to be made. The longer it took for an announced virtual world to materialise, the harder it got to sell more NFT land deeds because the more unlikely it became that the actual land would ever exist. If plummeting land sales didn't put an end to the endeavour, the next crypto crash did.

    I think there were even scammers among these cryptobros. They, too, announced a hot new crypto-based virtual world. They, too, started selling land deeds as NFTs. But they never had the intention to actually create and launch a virtual world. They sold shit-tons of NFTs for shit-tons of crypto money. Then they waited for the cryptocurrency to soar. If they were smart, they traded it all for millions in fiat money and made away with it to someplace offshore. If they weren't, if they wanted to keep on gambling, they, too, lost almost everything in a crypto crash.

    Lastly: Around 2021/2022, many cryptobros staunchly insisted in virtual worlds absolutely requiring a blockchain, a cryptocurrency and NFTs for everything. According to them, it's technologically absolutely impossible to build virtual worlds without even only one of these. This was to keep people from getting interested (and invested) in non-crypto virtual worlds.

    As a matter of fact, however, there are lots of virtual worlds that don't use a blockchain, that don't have a cryptocurrency, that don't have NFTs for anything. Second Life doesn't, and it never has since its launch in 2002. And Second Life still generates more revenue per user and month than Facebook, legally even.

    OpenSim doesn't anywhere. Sansar didn't. High Fidelity didn't. Vircadia doesn't. Overte doesn't. Roblox doesn't. VRChat doesn't. Rec Room didn't. (Formerly Mozilla) Hubs doesn't. Horizon doesn't. Just to name a few. Some of these don't have any in-world payment system at all.

    All these blatant lies, the total neglect of the actual virtual worlds and their misuse as a money printer don't really make me trust in crypto. Neither do the rampant gambling and the volatility.

    Oh, and don't get me started about land prices in Decentraland vs Second Life vs OpenSim.

    #Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #VirtualWorlds #Metaverse #TheMetaverse #Decentraland #TheSandbox #Blockchain #Crypto #Cryptocurrency #Cryptocurrencies #NFT #NFTs #Cryptobros #Cryptomining #CryptoScam #CryptoCrash #NFTCrash
  5. #Meta is laying off 1,500 employees from its #RealityLabs division, which works on #virtualreality products, as the company shifts focus away from #themetaverse and towards AI devices like #smartglasses. This move comes after Reality Labs lost over $77 billion since 2020. futurism.com/future-society/me #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  6. #TheMetaverse is a fusion of AR, VR, MR, XR and 3D virtual worlds, creating an interactive, immersive experience. And since #Digg is back, the metaverse is coming along for the ride: digg.com/metaverse #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  7. #Meta is reportedly planning to cut its #metaverse budget by up to 30% as part of its 2026 budget planning. This move, which could include #layoffs, comes after the company has invested billions into the #metaverseinitiative, with #RealityLabs, the division responsible for #themetaverse, burning over $60 billion since 2020. reuters.com/business/meta-ceo- #tech #media #news

  8. #Roblox, founded by #DavidBaszucki, started as a platform to simulate #3D reality but evolved into a popular #gaming platform for children. Despite its success, the company has faced criticism for its #monetisation model and #safety concerns. Baszucki remains focused on his long-term vision of #themetaverse. sherwood.news/tech/he-didnt-se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  9. #Roblox, founded by #DavidBaszucki, started as a platform to simulate #3D reality but evolved into a popular #gaming platform for children. Despite its success, the company has faced criticism for its #monetisation model and #safety concerns. Baszucki remains focused on his long-term vision of #themetaverse. sherwood.news/tech/he-didnt-se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  10. #Roblox, founded by #DavidBaszucki, started as a platform to simulate #3D reality but evolved into a popular #gaming platform for children. Despite its success, the company has faced criticism for its #monetisation model and #safety concerns. Baszucki remains focused on his long-term vision of #themetaverse. sherwood.news/tech/he-didnt-se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  11. #Roblox, founded by #DavidBaszucki, started as a platform to simulate #3D reality but evolved into a popular #gaming platform for children. Despite its success, the company has faced criticism for its #monetisation model and #safety concerns. Baszucki remains focused on his long-term vision of #themetaverse. sherwood.news/tech/he-didnt-se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  12. #Roblox, founded by #DavidBaszucki, started as a platform to simulate #3D reality but evolved into a popular #gaming platform for children. Despite its success, the company has faced criticism for its #monetisation model and #safety concerns. Baszucki remains focused on his long-term vision of #themetaverse. sherwood.news/tech/he-didnt-se #Metaverse #VirtualWorlds #XR #VR #MR #AR #BeyondPictures

  13. @Negative PID Inc. A few notes:

    First of all, your link is behind a paywall.

    Next, I hope you don't honestly think that only two virtual worlds systems were ever made, Second Life and "The Metaverse" which many think is the official and trademarked name of Meta Horizon (very early on Facebook Horizon, a.k.a. "Meta Metaverse", "Facebook Metaverse" or "Zuckerberg's Metaverse").

    On a sidenote: The OpenSimulator community has been using the term "metaverse" for actually existing virtual worlds in its standard jargon since 2007, the year that OpenSim was first released. 14 years longer than Zuckerberg. In particular, OSgrid, the first public OpenSim grid, the oldest OpenSim grid and until fairly recently the biggest one, has officially labelled itself "The Open Source Metaverse" since 2007. Also, there are things like the Museo del Metaverso which resides in Craft-World, another OpenSim grid, the Infinite Metaverse Alliance which focuses on and is based in OpenSim, too, and entire grids like the Alternate Metaverse. All of them predate both Zuckerberg's 2021 Metaverse announcement and the 2022/2023 Metaverse hype.

    While the big Second Life hype was from 2007 to late 2008, it hasn't entirely faded into obscurity. And academics and psychologists aren't that big a part of its user base. Many Second Life users have stuck around since the late 2000s or 2010s, and most are hobbyists.

    If you want an insight into Second Life without actually spending lots of time there, check Wagner James "Hamlet" Au's blog New World Notes. He also covers other virtual worlds from VRChat to Horizon.

    As I can't read your blog post, I do hope you've written it from the perspective of someone who actually knows a few things about Second Life, such as that it's constantly evolving, and that it's the one virtual world that's the closest in looks to Cyberpunk 2077, now that physically-based rendering is spreading. And not from the perspective of someone who only very recently discovered that Second Life was, surprisingly, not shut down in late 2008 or early 2009, and who thinks it still looks the same as back then.

    #Long #LongPost #CWLong #CWLongPost #SecondLife #OpenSim #OpenSimulator #Horizon #HorizonWorlds #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #CraftWorld #AlternateMetaverse #MuseoDelMetaverso #InfiniteMetaverseAlliance
  14. @Negative PID Inc. A few notes:

    First of all, your link is behind a paywall.

    Next, I hope you don't honestly think that only two virtual worlds systems were ever made, Second Life and "The Metaverse" which many think is the official and trademarked name of Meta Horizon (very early on Facebook Horizon, a.k.a. "Meta Metaverse", "Facebook Metaverse" or "Zuckerberg's Metaverse").

    On a sidenote: The OpenSimulator community has been using the term "metaverse" for actually existing virtual worlds in its standard jargon since 2007, the year that OpenSim was first released. 14 years longer than Zuckerberg. In particular, OSgrid, the first public OpenSim grid, the oldest OpenSim grid and until fairly recently the biggest one, has officially labelled itself "The Open Source Metaverse" since 2007. Also, there are things like the Museo del Metaverso which resides in Craft-World, another OpenSim grid, the Infinite Metaverse Alliance which focuses on and is based in OpenSim, too, and entire grids like the Alternate Metaverse. All of them predate both Zuckerberg's 2021 Metaverse announcement and the 2022/2023 Metaverse hype.

    While the big Second Life hype was from 2007 to late 2008, it hasn't entirely faded into obscurity. And academics and psychologists aren't that big a part of its user base. Many Second Life users have stuck around since the late 2000s or 2010s, and most are hobbyists.

    If you want an insight into Second Life without actually spending lots of time there, check Wagner James "Hamlet" Au's blog New World Notes. He also covers other virtual worlds from VRChat to Horizon.

    As I can't read your blog post, I do hope you've written it from the perspective of someone who actually knows a few things about Second Life, such as that it's constantly evolving, and that it's the one virtual world that's the closest in looks to Cyberpunk 2077, now that physically-based rendering is spreading. And not from the perspective of someone who only very recently discovered that Second Life was, surprisingly, not shut down in late 2008 or early 2009, and who thinks it still looks the same as back then.

    #Long #LongPost #CWLong #CWLongPost #SecondLife #OpenSim #OpenSimulator #Horizon #HorizonWorlds #Metaverse #TheMetaverse #VirtualWorlds #OSgrid #CraftWorld #AlternateMetaverse #MuseoDelMetaverso #InfiniteMetaverseAlliance