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#speechsynthesis — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #speechsynthesis, aggregated by home.social.

  1. Amigatronics, the Podcast 9X07 MS Mad Lemon

    Prepárate para viajar a los años 20 con Junior´s great adventure, el plataformas desarrollado por nuestro compañero Diego que un servidor analizará por él.
    RocKnight es el antivirus por hardware que Míguel os descubrirá para que flipéis un rato.
    Jonatan nos da otra clase magistral de historia con el Commodore V364, bajo ningún concepto puedes perdértela.
    De nuevo yo que por lo visto soy la p… de la empresa, os hablaré de la magia del Amiga en los efectos especiales de Babylon 5.
    Rizamos el rizo con la sección invitado, o mejor dicho invitada, pues hoy nos acompañará nada más y nada menos que Ms Mad Lemon que haciendo un gran esfuerzo,
    nos contará sus inicios y hasta hoy día haciendo música con el Amiga.
    Bisarma y Bracula debatirán acerca de esas tecnologías que prometían cambiarlo todo y se quedaron por el camino en la Zona Retro.
    De aperitivo antes de todo, te pondremos al día de algunas de las noticias más destacadas. Y con tanto y tan buen contenido, qué puede fallar?
    Pues que lo presenten dos tarugos como son Míguel e Isra pero es lo que hay así que…aquí empieza el séptimo programa de la novena temporada del podcast de Amigatronics!!

    #AkaiS950 #AmigaGames #AmigaHardwareAntivirus #AmigaMusic #AmigaPodcast #AmigaSynthesizers #AmigaVisualEffects #amigamers #amigatronics #antivirusHardwareAmiga #AtariJaguar #Babylon5Amiga #BackboneAmiga #BetamaxVsVHS #CommodoreAmiga #CommodorePrototype #CommodoreV364 #DiegoVivo #efectosVisualesAmiga #GX4000 #juegosAmiga #JuniorSGreatAdventure #LightWave3D #músicaAmiga #microdriveSinclair #MIDIAmiga #msMadLemon #nintendo3ds #OctaMED #podcastAmiga #prototipoCommodore #retroTechnology #retroTecnología #RocKnightRV300C #síntesisDeVoz #Sega32X #SinclairC5 #sintetizadoresAmiga #SoundtrackerProII #speechSynthesis #TEDSeries #televisores3D #trackersAmiga #YamahaDX7
  2. We should do a crowdfunding campaign for a "Starcraft Terran siege tank driver" text-to-speech voice for Piper, so that Orca can angrily read GTK widgets at you with this kind of confident and upbeat intonation: youtu.be/dtoIv9BzPHk?t=16

    #Piper #Orca #TTS #texttospeech #speechsynthesis #GNOME

  3. We should do a crowdfunding campaign for a "Starcraft Terran siege tank driver" text-to-speech voice for Piper, so that Orca can angrily read GTK widgets at you with this kind of confident and upbeat intonation: youtu.be/dtoIv9BzPHk?t=16

    #Piper #Orca #TTS #texttospeech #speechsynthesis #GNOME

  4. We should do a crowdfunding campaign for a "Starcraft Terran siege tank driver" text-to-speech voice for Piper, so that Orca can angrily read GTK widgets at you with this kind of confident and upbeat intonation: youtu.be/dtoIv9BzPHk?t=16

    #Piper #Orca #TTS #texttospeech #speechsynthesis #GNOME

  5. We should do a crowdfunding campaign for a "Starcraft Terran siege tank driver" text-to-speech voice for Piper, so that Orca can angrily read GTK widgets at you with this kind of confident and upbeat intonation: youtu.be/dtoIv9BzPHk?t=16

    #Piper #Orca #TTS #texttospeech #speechsynthesis #GNOME

  6. We should do a crowdfunding campaign for a "Starcraft Terran siege tank driver" text-to-speech voice for Piper, so that Orca can angrily read GTK widgets at you with this kind of confident and upbeat intonation: youtu.be/dtoIv9BzPHk?t=16

    #Piper #Orca #TTS #texttospeech #speechsynthesis #GNOME

  7. Pocket TTS proves you don't need a GPU for high-quality text-to-speech. 100M parameters, CPU-only, 200ms latency, voice cloning included. The first local TTS that doesn't compromise.

    More details here: ostechnix.com/pocket-tts-local

    #PocketTTS #TTS #TextToSpeech #AI #Python #Opensource #KyutaiLabs #SpeechSynthesis #VoiceCloning

  8. Pocket TTS proves you don't need a GPU for high-quality text-to-speech. 100M parameters, CPU-only, 200ms latency, voice cloning included. The first local TTS that doesn't compromise.

    More details here: ostechnix.com/pocket-tts-local

    #PocketTTS #TTS #TextToSpeech #AI #Python #Opensource #KyutaiLabs #SpeechSynthesis #VoiceCloning

  9. Pocket TTS proves you don't need a GPU for high-quality text-to-speech. 100M parameters, CPU-only, 200ms latency, voice cloning included. The first local TTS that doesn't compromise.

    More details here: ostechnix.com/pocket-tts-local

    #PocketTTS #TTS #TextToSpeech #AI #Python #Opensource #KyutaiLabs #SpeechSynthesis #VoiceCloning

  10. Pocket TTS proves you don't need a GPU for high-quality text-to-speech. 100M parameters, CPU-only, 200ms latency, voice cloning included. The first local TTS that doesn't compromise.

    More details here: ostechnix.com/pocket-tts-local

    #PocketTTS #TTS #TextToSpeech #AI #Python #Opensource #KyutaiLabs #SpeechSynthesis #VoiceCloning

  11. Pocket TTS proves you don't need a GPU for high-quality text-to-speech. 100M parameters, CPU-only, 200ms latency, voice cloning included. The first local TTS that doesn't compromise.

    More details here: ostechnix.com/pocket-tts-local

    #PocketTTS #TTS #TextToSpeech #AI #Python #Opensource #KyutaiLabs #SpeechSynthesis #VoiceCloning

  12. Tìm TTS mã nguồn mở chất lượng cao nhất, có thể chạy cục bộ và cho phép thương mại? [Disc]
    Bạn cần TTS có độ trễ thấp, tự nhiên như con người, phù hợp tiếng Thổ Nhĩ Kỳ. Dữ liệu 10-15 giờ từ ElevenLabs sẽ được dùng cho ứng dụng chăm sóc khách hàng. ESPnet, MoShik và Coqui TTS là các lựa chọn tiềm năng. Thử các mô hình này để đạt kết quả tốt hơn Piper.
    #AI #TTS #Mãnguồnmở #SpeechSynthesis #DeepLearning #TiếngThổNhĩKỳ #MôhìnhAI #MachineLearning #OpenSourceAI #AIcommercial #Tựtươngtác #NaturalLa

  13. 🆕 Qwen3‑TTS: mô hình TTS mới của Qwen Team (Apache)
    - Tạo giọng tùy chỉnh chỉ từ mô tả ngôn ngữ tự nhiên
    - Nhân bản bất kỳ giọng nào chỉ 3 s audio
    - Hỗ trợ 10 ngôn ngữ, độ trễ 97 ms (real‑time)
    - Điều khiển cảm xúc, tông và prosody bằng lệnh
    - 1.7 B tham số, chạy cục bộ với streaming

    #AI #TTS #Voice #MachineLearning #CôngNghệ #Vietnam #AIVietnam #SpeechSynthesis

    reddit.com/r/LocalLLaMA/commen

  14. My favorite AI tool of the last 5+ years:

    SAY

    Macs ship with a humble little CLI-drivable program named "say" to which you can pass English text and it will speak it aloud from your Mac's speakers, using speech synthesis (subset of AI.)

    Its very flexible! Because you have option of feeding it the text from a file. And you have option to make it create an audio file. You can also specify the voice style (eg. male or female, French or Russian accents, etc.) And as with any CLI-drivable executable its easy to integrate with higher-level application software simply by exec-ing it as a subprocess.

    A few years ago I integrated it into my game Slartboz, that way, behind the scenes. When Slartboz is played on a Mac some of the NPCs in the game's futurisitc post-apoc world can speak aloud from dialogue scripts -- even arbitrary, dynamically-assembled speech scripts driven by canned scenes and events, or by any pseudo-physical facts and conditions from the game's world state. Helps make the game more fun! And immersive, imo.

    Anyway... I know I complain a lot about AI. :-) But I'm not fundamentally against it in *all* cases. It has use cases where it clearly makes sense and is a net win. Happy to see it used in those situations. Making any UX more fun or more easy to suspend disbelief is such a case.

    #AI
    #speechsynthesis

  15. My favorite AI tool of the last 5+ years:

    SAY

    Macs ship with a humble little CLI-drivable program named "say" to which you can pass English text and it will speak it aloud from your Mac's speakers, using speech synthesis (subset of AI.)

    Its very flexible! Because you have option of feeding it the text from a file. And you have option to make it create an audio file. You can also specify the voice style (eg. male or female, French or Russian accents, etc.) And as with any CLI-drivable executable its easy to integrate with higher-level application software simply by exec-ing it as a subprocess.

    A few years ago I integrated it into my game Slartboz, that way, behind the scenes. When Slartboz is played on a Mac some of the NPCs in the game's futurisitc post-apoc world can speak aloud from dialogue scripts -- even arbitrary, dynamically-assembled speech scripts driven by canned scenes and events, or by any pseudo-physical facts and conditions from the game's world state. Helps make the game more fun! And immersive, imo.

    Anyway... I know I complain a lot about AI. :-) But I'm not fundamentally against it in *all* cases. It has use cases where it clearly makes sense and is a net win. Happy to see it used in those situations. Making any UX more fun or more easy to suspend disbelief is such a case.

    #AI
    #speechsynthesis

  16. FlashLabs mới ra mắt mô hình Chroma‑4B (4B đa phương tiện, Apache‑2.0) hứa “giọng nói tự nhiên” và cloning từ audio. Tuy nhiên người dùng gặp: lỗi CUDA liên tục, chất lượng cloning kém, phải khởi động lại kernel sau mỗi lần, tokenization lỗi gây suy giảm suy diễn. Thực tế chưa phù hợp với “virtual human”. #AI #MachineLearning #SpeechSynthesis #CôngNghệ #AIVietnam #Vietnam

    reddit.com/r/LocalLLaMA/commen

  17. FlashLabs vừa ra mắt mô hình Chroma 4B, quảng cáo là “human ảo” đa phương tiện với khả năng clone giọng. Thực tế gặp lỗi CUDA liên tục, clone giọng chưa thực sự tự nhiên, cần khởi động lại kernel giữa các lần chạy và tokenization lỗi, gây suy giảm hiệu năng. #AI #MachineLearning #SpeechSynthesis #CôngNghệ #Vietnam

    reddit.com/r/LocalLLaMA/commen