#inclusivedesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #inclusivedesign, aggregated by home.social.
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Schon angemeldet zur Veranstaltung der Publishing User Group Hamburg, wenn Prof. Nora Bilz erläutert, was »Inklusives Design« ist? Am kommenden Donnerstag, 17. September, 19 Uhr, online, kostenlos.
Infos & Anmeldung:
#Publishing #InclusiveDesign #InklusivesDesign
#a11y #accessibility #Barrierefreiheit -
SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
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SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
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SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
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SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
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SHOKZ, ACCESSIBILITY
SHOULDN’T BE MY JOB. 💎Today I got angry at a pair of lightweight Shokz headphones I just paid over $200 for. Not because the headphones are bad. They’re actually rather good. I got angry because I had to charge them. I am 70 years old. I had a major stroke many years ago. I am paralysed on my left side, and I have the use of only one hand.
So something as ordinary as plugging in a charging cable can become a bloody engineering project, and then I have to admit that I just can't do it. The cable falls. The plug turns the wrong way. The socket is designed for two hands, good eyesight, good balance and fingers that work independently of each other. And suddenly, an object that is supposed to make my life easier is asking me to adapt to it. Again. That was what made me angry. This isn't really about Shokz. And it isn't really about a charging cable.
IT IS ABOUT THE THOUSANDS OF TINY BARRIERS PEOPLE WITH DISABILITIES ARE EXPECTED TO QUIETLY ABSORB EVERY DAY.
A door handle. A package. A keyboard. A bottle top. A heavy door. A charging cable. A shower. An article of clothing. A knife. None of these objects looks like discrimination. Nobody deliberately designed them to exclude me. But they, along with several thousand other objects, do.
They simply designed them without me or anyone with a disability in the room. And then I am expected to solve the problem. Not only pay for the item, but also come up with the disability fix so that I can use the bloody stupid thing.
For most of my life, I could solve these things. Before my stroke, the physical world largely worked for me. I didn't have to think about how many hands something required. I didn't notice where the socket was. I didn't examine a packet and calculate how I was going to hold it still while opening it.
NOW I NOTICE.
And after decades of noticing, occasionally I get fucking angry. Not because I am incapable. Because I am capable, and I am tired of wasting that capability fighting stupid little barriers that never needed to exist. Accessibility isn't a special favour for a small, unfortunate group of people.
IT IS GOOD DESIGN.
And sometimes the difference between independence and dependence is something as ridiculously small as where somebody decided to put the bloody plug.
@3goodthings @DigitalCoup @meditation @economics_that_works @disability @pwd @joinin
#Shokz #Accessibility #Disability #InclusiveDesign #AccessibleDesign #OneHanded #DisabilityAwareness #AssistiveTechnology
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When accessibility work keeps getting pushed to the backlog, what can we do differently?
Karl McCabe is taking on that challenge at A11y Camp 2026 with 'Backlogged or checkboxed: why accessibility work gets ignored'.
When: 23–24 November 2026
Where: ICC SydneySave $100 with Early Bird pricing, available for a limited time.
Find out more and register: https://dub.sh/CMcqHvA
#A11yCamp #Accessibility #DesignSystems #InclusiveDesign #strategy
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Online shops, membership sites, contact forms, and account systems all send emails users may need to read and act on. Are those messages accessible to every recipient?
Join Maria Maldonado for Email Accessibility in WordPress on Tuesday, September 15 at 10 AM Central.
The session will cover practical ways to improve both transactional and marketing emails.
Register now! https://us02web.zoom.us/webinar/register/7417855082828/WN_Ol1nRzSQT_mE3oLnsJK4Uw
#WPA11yMeetup #WordPress #Accessibility #A11y #InclusiveDesign
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Most conferences send you home with a tote bag. A11y Camp sends you back with skills.
You'll pick up techniques you can use on the project you're working on right now, and stay across AI, emerging technology and inclusive design.
Make your budget go further, save $100 with Early Bird pricing. Bringing the team? Save 15% when you book five or more conference tickets. Save 10% on 2 workshops.
Find out more and register: https://dub.sh/tSzTUgT
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Visual design tools weren't built with screen readers in mind. So what happens when you decide to tackle that problem anyway?
Sarah Federman will take us behind the scenes at A11y Camp 2026 in her presentation 'Shapes to Sound: Making a Visual Design Tool Accessible for Screen Reader Users'.
Sarah is a designer turned engineer, and currently a Staff Frontend Engineer on Canva’s Editing Accessibility team.
Register: https://dub.sh/9II0ao4
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Get in quick, A11y Camp Super Early Bird prices end this Friday!
Secure your ticket to attend A11y Camp 2026 in-person and save $200 if you book by Friday 14 August.
A11y Camp is Australia's largest accessibility conference, where you'll hear from leading practitioners, build practical skills, and connect with the community.
When:
• Conference 23–24 November
• Workshops 25 November
Where: ICC Sydney and OnlineBook now: https://dub.sh/bFl6gDq
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New workshop announced for A11y Camp Australia 2026!
Join Will Soward on 25 November for 'Designing with the NDS: Principles in Practice', a hands-on workshop exploring how to apply the Neurodiversity Design System’s principles to real-world design decisions.
Super Early Bird tickets are on sale now, but only until 14 August.
Register for Designing with the NDS: Principles in Practice: https://dub.sh/RX2aLcQ
#A11yCamp #DigitalAccessibility #Neurodiversity #InclusiveDesign #Accessibility
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Time's ticking on Super Early Bird savings. Book your A11y Camp 2026 ticket by 14 August to secure our lowest prices.
While you're there, check out our growing lineup of speakers, explore this year's hands-on workshops, and start planning your A11y Camp experience.
You'll also save 10% when you book two workshops or add a workshop to your conference registration.
Now's the time to lock in your A11y Camp ticket.
Book now: https://dub.sh/wzUNChQ
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I'm proud to announce the launch of Blind Productions.
Blind Productions is a showcase and community I built to celebrate blind creative professionals — musicians, DJs, actors, authors, podcasters, and content creators — and to give us one place to discover each other's work, collaborate, and connect.
Here's the honest part: this is the ground floor. The doors are open, the foundation is built, and now it's time to fill it up. I'm inviting you to help shape what this becomes — a living archive that future generations can search to discover the musicians and creators who came before them, and a moderated space where we create, support one another, and network as a community.
What's here today:
• A searchable directory of blind creatives, each profile with a bio, links to their work, audio to listen to, and video to watch.
• A moderated community forum for collaboration, support, opportunities, and networking.
• Accessibility built in from the ground up — screen-reader friendly, fully keyboard operable, with adjustable text, themes, and high contrast on every page.
So here's my ask: start submitting profile suggestions. Nominate yourself. Nominate the artists you admire. Bring the people who deserve to be found. Create a free account, join the conversation, and let's build something that lasts.
This is how a legacy gets started — together.
Explore and submit: https://blind.productions
You must be 18 or older to join.
#Accessibility #BlindCreatives #BlindMusicians #DisabilityInclusion #A11y #BlindCommunity #DisabilityAdvocacy #InclusiveDesign #AssistiveTechnology #ScreenReader #VisuallyImpaired #DigitalAccessibility #BlindArtists #DisabilityPride #InclusiveCommunity -
We’re excited to welcome Herin Hentry to A11y Camp 2025! In her session 'Procurement to Production: Making AS EN 301 549 Work for You!', Herin will show how to make Australia’s accessibility standard for ICT products and services work for your organisation.
Check out the full speaker lineup: https://a11ycamp.com.au/speakers-and-presentations-2025/
A11y Camp 2025 runs 28 to 30 October. Secure your spot today!
Register: https://events.humanitix.com/a11y-camp-australia-2025
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What's up everyone. Just discovered *Glory: Frontline*, a brand new accessible audio game for blind and low vision players! 🎮🔥
It's a fast-paced, real-time strategy war game where you command troops, make quick decisions, and conquer territories—all through immersive 3D audio. What makes it stand out is how it’s been designed **from the ground up** with accessibility in mind. No visuals needed—just your ears, reflexes, and strategy.
This is a huge step forward in inclusive gaming. Definitely check it out!
Here's a link to the official sight. there's a beta that you can join... deadline is June 27th. I'll also send a youtube link that goes over the controls.https://www.audiblegame.com/glory-frontline/#accessibility
https://www.youtube.com/watch?v=uFPVZpTm8YA
\#Accessibility #BlindGaming #AudioGames #AccessibleGames #GloryFrontline #BlindCommunity #GamerWithDisability #InclusiveDesign
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#Design #Challenges
Think inside the box · How accessibility shapes digital product design https://ilo.im/14cce6_____
#Accessibility #A11y #Inclusion #InclusiveDesign #ProductDesign #UxDesign #UiDesign #WebDesign #DesignConstraints #InputConstraints #ProcessConstraints #OutputConstraints