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#graphical — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #graphical, aggregated by home.social.

  1. User base of #linux #terminal #graphical #webbrowser #brow6el asked if it would be possible to use it for preview of #html messages and attachments in #aerc mail client. Proof of concept of html pager for aerc is on its way.

  2. User base of #linux #terminal #graphical #webbrowser #brow6el asked if it would be possible to use it for preview of #html messages and attachments in #aerc mail client. Proof of concept of html pager for aerc is on its way.

  3. User base of #linux #terminal #graphical #webbrowser #brow6el asked if it would be possible to use it for preview of #html messages and attachments in #aerc mail client. Proof of concept of html pager for aerc is on its way.

  4. User base of #linux #terminal #graphical #webbrowser #brow6el asked if it would be possible to use it for preview of #html messages and attachments in #aerc mail client. Proof of concept of html pager for aerc is on its way.

  5. User base of #linux #terminal #graphical #webbrowser #brow6el asked if it would be possible to use it for preview of #html messages and attachments in #aerc mail client. Proof of concept of html pager for aerc is on its way.

  6. 'Extremal graphical modeling with latent variables via convex optimization', by Sebastian Engelke, Armeen Taeb.

    jmlr.org/papers/v26/24-0472.ht

    #multivariate #graphical #sparse

  7. 'Extremal graphical modeling with latent variables via convex optimization', by Sebastian Engelke, Armeen Taeb.

    jmlr.org/papers/v26/24-0472.ht

    #multivariate #graphical #sparse

  8. 'Extremal graphical modeling with latent variables via convex optimization', by Sebastian Engelke, Armeen Taeb.

    jmlr.org/papers/v26/24-0472.ht

    #multivariate #graphical #sparse

  9. 'Extremal graphical modeling with latent variables via convex optimization', by Sebastian Engelke, Armeen Taeb.

    jmlr.org/papers/v26/24-0472.ht

    #multivariate #graphical #sparse

  10. 'Extremal graphical modeling with latent variables via convex optimization', by Sebastian Engelke, Armeen Taeb.

    jmlr.org/papers/v26/24-0472.ht

    #multivariate #graphical #sparse

  11. Model class diagrams and generate code from your web-browser. No need to install anything.

    🔗 Try it out: editor.besser-pearl.org/

    Some key features:

    #Graphical modelling: Design models with an intuitive graphical notation.
    ✅Cloud Storage: #Store your diagrams online for easy access from anywhere
    ✅Real-time #collaboration: Work seamlessly with multiple users on the same model.
    #CodeGeneration: Automatically generate code for various technologies (e.g., databases).
    #OCL Integration: Define OCL constraints with of our B-OCL tool
    #Supports model import/export in B-UML and #JSON formats

    modeling-languages.com/besser-

  12. 'Sparse Graphical Linear Dynamical Systems', by Emilie Chouzenoux, Victor Elvira.

    jmlr.org/papers/v25/23-0878.ht

    #lasso #models #graphical

  13. #SVG got left behind.💔

    I'm not talking just about the many, many bugs or about all the annoying browser inconsistencies.

    I'm also talking about the fact that I can't do some of the stuff that's basic in CSS, like specifying a shadow's offsets/ blur *relative to `font-size`*.😭

    #css #svgWish #responsive #responsivity #viewport #code #coding #frontend #svgFilter #webDev #webDevelopment #graphical #effect

  14. Then again, #swiftlang could side-step the issue easily by going all-in on a keyboard-controllable #graphical #editor:

    Imagine #autocompletion was the only way to type code. Swift would always generate a complete, valid syntax construct, with no way to make it invalid.

    Maybe there's an unknown class name, but Swift would still know that it is a class name.

    You'd still have fast keyboard entry (it's auto-complete after all) but you'd edit entire constructs, not individual characters.

  15. Our A Plague Tale: Requiem #review has been #updated with regards to the #new #patch that made the #game significantly more #compatible with the #SteamDeck.
    New #graphical options and a #resolution #optimizer allows the game to hit 30 #FPS much more often, while sticking to 2.5 hours of battery.
    While not perfect, this is definitely a welcome change and has made the game #playable on deck!

    steamdeckhq.com/game-reviews/a

  16. Bask In The Glory Of This 336 LED Digit Display - [Chris Combs] recently took the wraps off of an incredible art piece that he calls Road Ahead which ... more: hackaday.com/2020/01/18/bask-i #sevensegmentled #leddisplay #graphical #ledhacks #python #art