#textual — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #textual, aggregated by home.social.
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This kind of shit is MUCH harder to implement than anticipated, but I think it was worth it?
(I'm making a thing that lets you assemble a manuscript structure and render it from markdown files that you edit using your favorite editor, whatever that is)
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This kind of shit is MUCH harder to implement than anticipated, but I think it was worth it?
(I'm making a thing that lets you assemble a manuscript structure and render it from markdown files that you edit using your favorite editor, whatever that is)
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This kind of shit is MUCH harder to implement than anticipated, but I think it was worth it?
(I'm making a thing that lets you assemble a manuscript structure and render it from markdown files that you edit using your favorite editor, whatever that is)
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This kind of shit is MUCH harder to implement than anticipated, but I think it was worth it?
(I'm making a thing that lets you assemble a manuscript structure and render it from markdown files that you edit using your favorite editor, whatever that is)
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This kind of shit is MUCH harder to implement than anticipated, but I think it was worth it?
(I'm making a thing that lets you assemble a manuscript structure and render it from markdown files that you edit using your favorite editor, whatever that is)
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You know, I might actually be decent at this TUI thing.
I spent over a week cobbling together a Qt GUI with Pyside6, QML and QtQuick, and while it was nice at first, I hit so much friction with the stupid toolkit, needing to wrangle my nice data classes back and forth with thin adapters to wrap thinly veiled C++ types and I hated it so much I ripped it all out in a blind rage, and returned to Textual, where this WIP UI for my new secret projet took shape in about 3 evenings, and looks absolutely banging.
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You know, I might actually be decent at this TUI thing.
I spent over a week cobbling together a Qt GUI with Pyside6, QML and QtQuick, and while it was nice at first, I hit so much friction with the stupid toolkit, needing to wrangle my nice data classes back and forth with thin adapters to wrap thinly veiled C++ types and I hated it so much I ripped it all out in a blind rage, and returned to Textual, where this WIP UI for my new secret projet took shape in about 3 evenings, and looks absolutely banging.
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You know, I might actually be decent at this TUI thing.
I spent over a week cobbling together a Qt GUI with Pyside6, QML and QtQuick, and while it was nice at first, I hit so much friction with the stupid toolkit, needing to wrangle my nice data classes back and forth with thin adapters to wrap thinly veiled C++ types and I hated it so much I ripped it all out in a blind rage, and returned to Textual, where this WIP UI for my new secret projet took shape in about 3 evenings, and looks absolutely banging.
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You know, I might actually be decent at this TUI thing.
I spent over a week cobbling together a Qt GUI with Pyside6, QML and QtQuick, and while it was nice at first, I hit so much friction with the stupid toolkit, needing to wrangle my nice data classes back and forth with thin adapters to wrap thinly veiled C++ types and I hated it so much I ripped it all out in a blind rage, and returned to Textual, where this WIP UI for my new secret projet took shape in about 3 evenings, and looks absolutely banging.
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You know, I might actually be decent at this TUI thing.
I spent over a week cobbling together a Qt GUI with Pyside6, QML and QtQuick, and while it was nice at first, I hit so much friction with the stupid toolkit, needing to wrangle my nice data classes back and forth with thin adapters to wrap thinly veiled C++ types and I hated it so much I ripped it all out in a blind rage, and returned to Textual, where this WIP UI for my new secret projet took shape in about 3 evenings, and looks absolutely banging.
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StationTx - Internetradio verwalten mit Stil
Mit StationTx gibt es nun eine Verwaltung für Internetradio-Sender mit einer TUI-Oberfläche. Damit ergänzt die Anwendung das CLI-Original Station.
#Radio #Internetradio #Station #StationTX #TUI #Textual #Linux
https://gnulinux.ch/stationtx-internetradio-verwalten-mit-stil
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StationTx - Internetradio verwalten mit Stil
Mit StationTx gibt es nun eine Verwaltung für Internetradio-Sender mit einer TUI-Oberfläche. Damit ergänzt die Anwendung das CLI-Original Station.
#Radio #Internetradio #Station #StationTX #TUI #Textual #Linux
https://gnulinux.ch/stationtx-internetradio-verwalten-mit-stil
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StationTx - Internetradio verwalten mit Stil
Mit StationTx gibt es nun eine Verwaltung für Internetradio-Sender mit einer TUI-Oberfläche. Damit ergänzt die Anwendung das CLI-Original Station.
#Radio #Internetradio #Station #StationTX #TUI #Textual #Linux
https://gnulinux.ch/stationtx-internetradio-verwalten-mit-stil
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StationTx - Internetradio verwalten mit Stil
Mit StationTx gibt es nun eine Verwaltung für Internetradio-Sender mit einer TUI-Oberfläche. Damit ergänzt die Anwendung das CLI-Original Station.
#Radio #Internetradio #Station #StationTX #TUI #Textual #Linux
https://gnulinux.ch/stationtx-internetradio-verwalten-mit-stil
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StationTx - Internetradio verwalten mit Stil
Mit StationTx gibt es nun eine Verwaltung für Internetradio-Sender mit einer TUI-Oberfläche. Damit ergänzt die Anwendung das CLI-Original Station.
#Radio #Internetradio #Station #StationTX #TUI #Textual #Linux
https://gnulinux.ch/stationtx-internetradio-verwalten-mit-stil
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Announcing Textual Diff View!
Add beautiful diffs to your terminal application.
⭐ Unified and split view
⭐ Line and character highlights
⭐ Many themes
⭐ Horizontal scrolling -
Announcing Textual Diff View!
Add beautiful diffs to your terminal application.
⭐ Unified and split view
⭐ Line and character highlights
⭐ Many themes
⭐ Horizontal scrolling -
Announcing Textual Diff View!
Add beautiful diffs to your terminal application.
⭐ Unified and split view
⭐ Line and character highlights
⭐ Many themes
⭐ Horizontal scrolling -
Announcing Textual Diff View!
Add beautiful diffs to your terminal application.
⭐ Unified and split view
⭐ Line and character highlights
⭐ Many themes
⭐ Horizontal scrolling -
Announcing Textual Diff View!
Add beautiful diffs to your terminal application.
⭐ Unified and split view
⭐ Line and character highlights
⭐ Many themes
⭐ Horizontal scrolling -
Archinstall 4.0 is released with a modern Textual TUI, faster menus, and built-in firewall support. See how this update makes Arch Linux easier to install.
Full details here: https://ostechnix.com/archinstall-4-0-textual-tui-release/
#Archinstall #Archlinux #TUI #Textual #Linux #Releases #Opensource
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Archinstall 4.0 is released with a modern Textual TUI, faster menus, and built-in firewall support. See how this update makes Arch Linux easier to install.
Full details here: https://ostechnix.com/archinstall-4-0-textual-tui-release/
#Archinstall #Archlinux #TUI #Textual #Linux #Releases #Opensource
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Archinstall 4.0 is released with a modern Textual TUI, faster menus, and built-in firewall support. See how this update makes Arch Linux easier to install.
Full details here: https://ostechnix.com/archinstall-4-0-textual-tui-release/
#Archinstall #Archlinux #TUI #Textual #Linux #Releases #Opensource
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Archinstall 4.0 is released with a modern Textual TUI, faster menus, and built-in firewall support. See how this update makes Arch Linux easier to install.
Full details here: https://ostechnix.com/archinstall-4-0-textual-tui-release/
#Archinstall #Archlinux #TUI #Textual #Linux #Releases #Opensource
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Archinstall 4.0 is released with a modern Textual TUI, faster menus, and built-in firewall support. See how this update makes Arch Linux easier to install.
Full details here: https://ostechnix.com/archinstall-4-0-textual-tui-release/
#Archinstall #Archlinux #TUI #Textual #Linux #Releases #Opensource
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The part of making a card battler roguelite #tui in #python using #textual I thought would be hard: State management, card and player state, rules design and implementation.
The part that is actually hard:
Debugging css, manually implementing keyboard button selection (vim motions and arrow keys), understanding the textual library without any background in webui -
I might be looking for one or more coding buddies for a modest after work #python #game project.
Especially someone who can support keeping me organized and motivated. Both are hard with ADHD.
No need to be a professional it is meant for fun and learning. Ideally, we can learn from each other while having fun #codingtogether.
Moderate Python skills needed. German or English speaker. No Vibe coding.
Here is my pitch:
I miss the old browser games of 10-20 years ago without all sorts of fancy frontend nonsense.
Animations, graphics, overbearing JS, Flash or similar. I'd like to do a very toned-down CLI style UX.
Maybe some #asciiart.
And I'd like to use and improve my #async programming skills as well as try out/showcase the #textual library.
I have also wanted to build something on top of the Space Traders API for a while.
I have been a developer on the #OGame Team for a while and have worked on porting old browser games to newer PHP versions before.
I have been an OGame player for about a decade.
I have 20 years of experience in web development in PHP.
Here is my proposed Stack:
* Python 3.10 or above
* Textual Frontend
* AioHTTP via OpenApi Generator
* SQLite / SqlAlchemy for local storage
* Space Traders API
* Bonus points for hosting the app on a server with textual-serve or textual-web. -
I might be looking for one or more coding buddies for a modest after work #python #game project.
Especially someone who can support keeping me organized and motivated. Both are hard with ADHD.
No need to be a professional it is meant for fun and learning. Ideally, we can learn from each other while having fun #codingtogether.
Moderate Python skills needed. German or English speaker. No Vibe coding.
Here is my pitch:
I miss the old browser games of 10-20 years ago without all sorts of fancy frontend nonsense.
Animations, graphics, overbearing JS, Flash or similar. I'd like to do a very toned-down CLI style UX.
Maybe some #asciiart.
And I'd like to use and improve my #async programming skills as well as try out/showcase the #textual library.
I have also wanted to build something on top of the Space Traders API for a while.
I have been a developer on the #OGame Team for a while and have worked on porting old browser games to newer PHP versions before.
I have been an OGame player for about a decade.
I have 20 years of experience in web development in PHP.
Here is my proposed Stack:
* Python 3.10 or above
* Textual Frontend
* AioHTTP via OpenApi Generator
* SQLite / SqlAlchemy for local storage
* Space Traders API
* Bonus points for hosting the app on a server with textual-serve or textual-web. -
I might be looking for one or more coding buddies for a modest after work #python #game project.
Especially someone who can support keeping me organized and motivated. Both are hard with ADHD.
No need to be a professional it is meant for fun and learning. Ideally, we can learn from each other while having fun #codingtogether.
Moderate Python skills needed. German or English speaker. No Vibe coding.
Here is my pitch:
I miss the old browser games of 10-20 years ago without all sorts of fancy frontend nonsense.
Animations, graphics, overbearing JS, Flash or similar. I'd like to do a very toned-down CLI style UX.
Maybe some #asciiart.
And I'd like to use and improve my #async programming skills as well as try out/showcase the #textual library.
I have also wanted to build something on top of the Space Traders API for a while.
I have been a developer on the #OGame Team for a while and have worked on porting old browser games to newer PHP versions before.
I have been an OGame player for about a decade.
I have 20 years of experience in web development in PHP.
Here is my proposed Stack:
* Python 3.10 or above
* Textual Frontend
* AioHTTP via OpenApi Generator
* SQLite / SqlAlchemy for local storage
* Space Traders API
* Bonus points for hosting the app on a server with textual-serve or textual-web. -
I might be looking for one or more coding buddies for a modest after work #python #game project.
Especially someone who can support keeping me organized and motivated. Both are hard with ADHD.
No need to be a professional it is meant for fun and learning. Ideally, we can learn from each other while having fun #codingtogether.
Moderate Python skills needed. German or English speaker. No Vibe coding.
Here is my pitch:
I miss the old browser games of 10-20 years ago without all sorts of fancy frontend nonsense.
Animations, graphics, overbearing JS, Flash or similar. I'd like to do a very toned-down CLI style UX.
Maybe some #asciiart.
And I'd like to use and improve my #async programming skills as well as try out/showcase the #textual library.
I have also wanted to build something on top of the Space Traders API for a while.
I have been a developer on the #OGame Team for a while and have worked on porting old browser games to newer PHP versions before.
I have been an OGame player for about a decade.
I have 20 years of experience in web development in PHP.
Here is my proposed Stack:
* Python 3.10 or above
* Textual Frontend
* AioHTTP via OpenApi Generator
* SQLite / SqlAlchemy for local storage
* Space Traders API
* Bonus points for hosting the app on a server with textual-serve or textual-web. -
#lsp-devtools, an attempt at building browser inspired dev tooling for language servers has received a much needed update!
Following a major rewrite this release adds support for Windows, #Python 3.13, 3.14 and a more recent version of #textual.
There's still a long way to go, but hopefully this finally brings a solid enough foundation to start building from! 😅
https://lsp-devtools.readthedocs.io/en/latest/lsp-devtools/guide/getting-started.html
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#lsp-devtools, an attempt at building browser inspired dev tooling for language servers has received a much needed update!
Following a major rewrite this release adds support for Windows, #Python 3.13, 3.14 and a more recent version of #textual.
There's still a long way to go, but hopefully this finally brings a solid enough foundation to start building from! 😅
https://lsp-devtools.readthedocs.io/en/latest/lsp-devtools/guide/getting-started.html
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#lsp-devtools, an attempt at building browser inspired dev tooling for language servers has received a much needed update!
Following a major rewrite this release adds support for Windows, #Python 3.13, 3.14 and a more recent version of #textual.
There's still a long way to go, but hopefully this finally brings a solid enough foundation to start building from! 😅
https://lsp-devtools.readthedocs.io/en/latest/lsp-devtools/guide/getting-started.html
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I just released v1.1.0 of Complexitty, my little #Mandelbrot explorer for the #terminal. This release is all about an optional method of making it faster.
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I just released v1.1.0 of Complexitty, my little #Mandelbrot explorer for the #terminal. This release is all about an optional method of making it faster.
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I just released v1.1.0 of Complexitty, my little #Mandelbrot explorer for the #terminal. This release is all about an optional method of making it faster.
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I just released v1.1.0 of Complexitty, my little #Mandelbrot explorer for the #terminal. This release is all about an optional method of making it faster.
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I just released v1.1.0 of Complexitty, my little #Mandelbrot explorer for the #terminal. This release is all about an optional method of making it faster.
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Mein immer-noch-nicht-fertiges Python-Programm kann jetzt richtige Releases, so mit wheel und git tag und so.
Ich befehle "set -l release_name Trains; and just release patch" und es macht den Rest, so dass am Ende ein Release entsteht (z.b. sowas https://code.c-base.org/infuanfu/teilchensammler-cli/releases/tag/v0.4.5) und auch auf den Package Index hochgelordet wird (https://code.c-base.org/infuanfu/-/packages/pypi/teilchensammler-cli/0.4.5)
Hier mein release script: https://code.c-base.org/infuanfu/teilchensammler-cli/src/tag/v0.4.5/justfile#L70-L84
#python #textual #release #teilchen #package #pypi #just #uv
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aus dem #ICE1006 gesendet -
Mein immer-noch-nicht-fertiges Python-Programm kann jetzt richtige Releases, so mit wheel und git tag und so.
Ich befehle "set -l release_name Trains; and just release patch" und es macht den Rest, so dass am Ende ein Release entsteht (z.b. sowas https://code.c-base.org/infuanfu/teilchensammler-cli/releases/tag/v0.4.5) und auch auf den Package Index hochgelordet wird (https://code.c-base.org/infuanfu/-/packages/pypi/teilchensammler-cli/0.4.5)
Hier mein release script: https://code.c-base.org/infuanfu/teilchensammler-cli/src/tag/v0.4.5/justfile#L70-L84
#python #textual #release #teilchen #package #pypi #just #uv
--
aus dem #ICE1006 gesendet