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#ogame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ogame, aggregated by home.social.

  1. Acabo de leer este artículo vidaextra.com/estrategia/he-vu sobre el #OGame y me ha dado en toda la mortalidad. No me llegó a enganchar tanto como el #Travian pero si lo suficiente para desarrollar cosas sobre él. Al final lo acabé dejando cuando me di cuenta que me gustaba más hacer cosas para el juego que jugar en sí 🙈

    El churro en PHP que hice en denibol.com/proyectos/ogame_ma. Que vergüenza de código, por Dios :psyduck: . Pero hace 25 años era lo mejor que sabía hacer :thisisfine:

  2. Acabo de leer este artículo vidaextra.com/estrategia/he-vu sobre el #OGame y me ha dado en toda la mortalidad. No me llegó a enganchar tanto como el #Travian pero si lo suficiente para desarrollar cosas sobre él. Al final lo acabé dejando cuando me di cuenta que me gustaba más hacer cosas para el juego que jugar en sí 🙈

    El churro en PHP que hice en denibol.com/proyectos/ogame_ma. Que vergüenza de código, por Dios :psyduck: . Pero hace 25 años era lo mejor que sabía hacer :thisisfine:

  3. I might be looking for one or more coding buddies for a modest after work #python #game project.
    Especially someone who can support keeping me organized and motivated. Both are hard with ADHD.
    No need to be a professional it is meant for fun and learning. Ideally, we can learn from each other while having fun
    #codingtogether.
    Moderate Python skills needed. German or English speaker. No Vibe coding.

    Here is my pitch:
    I miss the old browser games of 10-20 years ago without all sorts of fancy frontend nonsense.
    Animations, graphics, overbearing JS, Flash or similar. I'd like to do a very toned-down CLI style UX.
    Maybe some
    #asciiart.

    And I'd like to use and improve my
    #async programming skills as well as try out/showcase the #textual library.
    I have also wanted to build something on top of the Space Traders API for a while.
    I have been a developer on the
    #OGame Team for a while and have worked on porting old browser games to newer PHP versions before.
    I have been an OGame player for about a decade.
    I have 20 years of experience in web development in PHP.

    Here is my proposed Stack:
    * Python 3.10 or above
    *
    Textual Frontend
    *
    AioHTTP via OpenApi Generator
    * SQLite / SqlAlchemy for local storage
    *
    Space Traders API
    * Bonus points for hosting the app on a server with textual-serve or textual-web.

  4. I might be looking for one or more coding buddies for a modest after work #python #game project.
    Especially someone who can support keeping me organized and motivated. Both are hard with ADHD.
    No need to be a professional it is meant for fun and learning. Ideally, we can learn from each other while having fun
    #codingtogether.
    Moderate Python skills needed. German or English speaker. No Vibe coding.

    Here is my pitch:
    I miss the old browser games of 10-20 years ago without all sorts of fancy frontend nonsense.
    Animations, graphics, overbearing JS, Flash or similar. I'd like to do a very toned-down CLI style UX.
    Maybe some
    #asciiart.

    And I'd like to use and improve my
    #async programming skills as well as try out/showcase the #textual library.
    I have also wanted to build something on top of the Space Traders API for a while.
    I have been a developer on the
    #OGame Team for a while and have worked on porting old browser games to newer PHP versions before.
    I have been an OGame player for about a decade.
    I have 20 years of experience in web development in PHP.

    Here is my proposed Stack:
    * Python 3.10 or above
    *
    Textual Frontend
    *
    AioHTTP via OpenApi Generator
    * SQLite / SqlAlchemy for local storage
    *
    Space Traders API
    * Bonus points for hosting the app on a server with textual-serve or textual-web.