#garbagecollector — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #garbagecollector, aggregated by home.social.
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Oh, look! A toddler's journey into the wild world of memory management 🤯. "Baby's Second Garbage Collector"—because every fledgling coder needs a sequel to their first trash can 🗑️. Apparently, this is where your programming skills go to die of boredom. 💀
https://www.matheusmoreira.com/articles/babys-second-garbage-collector #toddlerCoding #memoryManagement #garbageCollector #programmingHumor #techJourney #HackerNews #ngated -
Oh, look! A toddler's journey into the wild world of memory management 🤯. "Baby's Second Garbage Collector"—because every fledgling coder needs a sequel to their first trash can 🗑️. Apparently, this is where your programming skills go to die of boredom. 💀
https://www.matheusmoreira.com/articles/babys-second-garbage-collector #toddlerCoding #memoryManagement #garbageCollector #programmingHumor #techJourney #HackerNews #ngated -
Oh, look! A toddler's journey into the wild world of memory management 🤯. "Baby's Second Garbage Collector"—because every fledgling coder needs a sequel to their first trash can 🗑️. Apparently, this is where your programming skills go to die of boredom. 💀
https://www.matheusmoreira.com/articles/babys-second-garbage-collector #toddlerCoding #memoryManagement #garbageCollector #programmingHumor #techJourney #HackerNews #ngated -
Oh, look! A toddler's journey into the wild world of memory management 🤯. "Baby's Second Garbage Collector"—because every fledgling coder needs a sequel to their first trash can 🗑️. Apparently, this is where your programming skills go to die of boredom. 💀
https://www.matheusmoreira.com/articles/babys-second-garbage-collector #toddlerCoding #memoryManagement #garbageCollector #programmingHumor #techJourney #HackerNews #ngated -
Oh, look! A toddler's journey into the wild world of memory management 🤯. "Baby's Second Garbage Collector"—because every fledgling coder needs a sequel to their first trash can 🗑️. Apparently, this is where your programming skills go to die of boredom. 💀
https://www.matheusmoreira.com/articles/babys-second-garbage-collector #toddlerCoding #memoryManagement #garbageCollector #programmingHumor #techJourney #HackerNews #ngated -
Garbage Colector Musical Edition
https://retropolis.com.br/2026/02/10/garbage-colector-musical-edition/
#MundoRetro #chiptune #Commodore #Demo #FM #GarbageCollector #MSX #MSX1 #MSX2 #msic #MusicEdition #msica #NDP #PSG #SCC
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So thinking about asyncronous programming again and how I probably need to ditch #dlang's GC if I want performance and then it hit me:
Why tf is
std.socket.Socketan heap-allocated, gc'd class to begin with?!?!It dosn't uses
syncronizedthat would require a classes monitor, nor does it hold any significant amount of data.- a
socket_t(fancy 32-bit fd) - a
ushort-enum for the address family (16-bit) - and an bool under windows, which in an asyncronous context we could remove since all will always be non-blocking
So in sum it holds 48-bit of data, while an pointer on modern systems will always be 64-bit (classes are always pointers / by ref in dlang).
Sure, it "uses" inheritance for 2 wrapper types
TCPSocketandUDPSocket, which dont actually do anything other than pre-filling the type/protocol arguments in the constructor, which dont even survive after the call tosocket(2)...Is the std really that badly engineered at times or am I going crazy???
#dlang #programming #development #async #networking #garbagecollector
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So thinking about asyncronous programming again and how I probably need to ditch #dlang's GC if I want performance and then it hit me:
Why tf is
std.socket.Socketan heap-allocated, gc'd class to begin with?!?!It dosn't uses
syncronizedthat would require a classes monitor, nor does it hold any significant amount of data.- a
socket_t(fancy 32-bit fd) - a
ushort-enum for the address family (16-bit) - and an bool under windows, which in an asyncronous context we could remove since all will always be non-blocking
So in sum it holds 48-bit of data, while an pointer on modern systems will always be 64-bit (classes are always pointers / by ref in dlang).
Sure, it "uses" inheritance for 2 wrapper types
TCPSocketandUDPSocket, which dont actually do anything other than pre-filling the type/protocol arguments in the constructor, which dont even survive after the call tosocket(2)...Is the std really that badly engineered at times or am I going crazy???
#dlang #programming #development #async #networking #garbagecollector
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O garbage collector passou pelo Indie Retro News e…
https://retropolis.com.br/2026/01/06/o-garbage-collector-passou-pelo-indie-retro-news-e/
#MundoRetro #Amiga #AtariXE #AtariXL #Commodore64 #GarbageCollector #IndieRetroNews #Jogos #port #SabreWulf #SierraOnLine #SpaceQuestIV #StreetFighterII #Tetris #UltimatePlayTheGame #ZXSpectrum
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O garbage collector passou pelo Indie Retro News e…
https://retropolis.com.br/2026/01/06/o-garbage-collector-passou-pelo-indie-retro-news-e/
#MundoRetro #Amiga #AtariXE #AtariXL #Commodore64 #GarbageCollector #IndieRetroNews #Jogos #port #SabreWulf #SierraOnLine #SpaceQuestIV #StreetFighterII #Tetris #UltimatePlayTheGame #ZXSpectrum
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via @dotnet : Preparing for the .NET 10 GC (DATAS)
https://ift.tt/EaU8Y0C
#DotNet10 #GC #DATAS #GarbageCollector #PerformanceTuning #MemoryManagement #ServerGC #ApplicationPerformance #Containerization #Throughput #Optimization #TechBlog #DotNetDevelopment #Codi… -
via @dotnet : Preparing for the .NET 10 GC (DATAS)
https://ift.tt/EaU8Y0C
#DotNet10 #GC #DATAS #GarbageCollector #PerformanceTuning #MemoryManagement #ServerGC #ApplicationPerformance #Containerization #Throughput #Optimization #TechBlog #DotNetDevelopment #Codi… -
É o garbage collector passando na sua porta.
https://retropolis.com.br/2025/09/13/garbage-collector-passando-na-sua-porta/
#MundoRetro #Atari800 #AtariJaguar #Firmware #FM7 #FMTowns #FujiNet #fujitsu #GarbageCollector #GitHub #IbmPc #impressora #LaAbadaDelCrimen #Livros #MSX #PDF #RS232C #VCS2600
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É o garbage collector passando na sua porta.
https://retropolis.com.br/2025/09/13/garbage-collector-passando-na-sua-porta/
#MundoRetro #Atari800 #AtariJaguar #Firmware #FM7 #FMTowns #FujiNet #fujitsu #GarbageCollector #GitHub #IbmPc #impressora #LaAbadaDelCrimen #Livros #MSX #PDF #RS232C #VCS2600
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O garbage collector passou na comunidade MSXzeira e trouxe isso aqui.
#MundoRetro #AAMSX #Barmaley #Cartucho #diagnstico #editor #GarbageCollector #GitHub #jogo #MSX #MSXTileForge #paleta #PaxangaSoft #placa #Python #RBSC #Software #tiles
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O garbage collector passou na comunidade MSXzeira e trouxe isso aqui.
#MundoRetro #AAMSX #Barmaley #Cartucho #diagnstico #editor #GarbageCollector #GitHub #jogo #MSX #MSXTileForge #paleta #PaxangaSoft #placa #Python #RBSC #Software #tiles
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Was stuck the past week(s) in my #lisp implementation in #zig on #closures, as they provide an real challange with their capturing properties. Espc bc I didn't wanted to resort to using things like arbitary "rules" to restrict the language only for closure to work, or already implementing a tracing #garbagecollector for this.
I rather choose to use #ARC (Atomically Reference counting) for this, which comes with a few problems. And as I found nobody that has solved this problem, I've come up with a solution to it myself: 'Switchable references with strongchain elemination'. A bit bulky name, and the technique is still in it's beginning, but when implemented in rust the compiler dosnt complain and valgrind dosn't detects any leaks.
I've written a fairly big blogpost about it too, including not only the whole explanation how it works but also alternatives I've considered. Check it out if you're interested!
Now I only need to translate it over to zig, but hopefully that dosnt take so long x3
#coding #programming #software #oss #foss #ossdev #fossdev #lisp #zig #rust #softwaredevelopment #pldev #programminglanguages #referencecounting #rc #arc
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Was stuck the past week(s) in my #lisp implementation in #zig on #closures, as they provide an real challange with their capturing properties. Espc bc I didn't wanted to resort to using things like arbitary "rules" to restrict the language only for closure to work, or already implementing a tracing #garbagecollector for this.
I rather choose to use #ARC (Atomically Reference counting) for this, which comes with a few problems. And as I found nobody that has solved this problem, I've come up with a solution to it myself: 'Switchable references with strongchain elemination'. A bit bulky name, and the technique is still in it's beginning, but when implemented in rust the compiler dosnt complain and valgrind dosn't detects any leaks.
I've written a fairly big blogpost about it too, including not only the whole explanation how it works but also alternatives I've considered. Check it out if you're interested!
Now I only need to translate it over to zig, but hopefully that dosnt take so long x3
#coding #programming #software #oss #foss #ossdev #fossdev #lisp #zig #rust #softwaredevelopment #pldev #programminglanguages #referencecounting #rc #arc
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Was stuck the past week(s) in my #lisp implementation in #zig on #closures, as they provide an real challange with their capturing properties. Espc bc I didn't wanted to resort to using things like arbitary "rules" to restrict the language only for closure to work, or already implementing a tracing #garbagecollector for this.
I rather choose to use #ARC (Atomically Reference counting) for this, which comes with a few problems. And as I found nobody that has solved this problem, I've come up with a solution to it myself: 'Switchable references with strongchain elemination'. A bit bulky name, and the technique is still in it's beginning, but when implemented in rust the compiler dosnt complain and valgrind dosn't detects any leaks.
I've written a fairly big blogpost about it too, including not only the whole explanation how it works but also alternatives I've considered. Check it out if you're interested!
Now I only need to translate it over to zig, but hopefully that dosnt take so long x3
#coding #programming #software #oss #foss #ossdev #fossdev #lisp #zig #rust #softwaredevelopment #pldev #programminglanguages #referencecounting #rc #arc
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Was stuck the past week(s) in my #lisp implementation in #zig on #closures, as they provide an real challange with their capturing properties. Espc bc I didn't wanted to resort to using things like arbitary "rules" to restrict the language only for closure to work, or already implementing a tracing #garbagecollector for this.
I rather choose to use #ARC (Atomically Reference counting) for this, which comes with a few problems. And as I found nobody that has solved this problem, I've come up with a solution to it myself: 'Switchable references with strongchain elemination'. A bit bulky name, and the technique is still in it's beginning, but when implemented in rust the compiler dosnt complain and valgrind dosn't detects any leaks.
I've written a fairly big blogpost about it too, including not only the whole explanation how it works but also alternatives I've considered. Check it out if you're interested!
Now I only need to translate it over to zig, but hopefully that dosnt take so long x3
#coding #programming #software #oss #foss #ossdev #fossdev #lisp #zig #rust #softwaredevelopment #pldev #programminglanguages #referencecounting #rc #arc
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ATENÇÃO: O Garbage Collector de Retrópolis está passando novamente na sua rua!
#MundoRetro #AtariSt #BASIC #CRT #GarbageCollector #HIDman #IbmPcat #IbmPcxt #IbmPs2 #Mouse #MSDOS #neozeed #pirataria #PS2 #RaymondChen #serial #teclado #ThomasKurtz #Windows31 #Windows95
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ATENÇÃO: O Garbage Collector de Retrópolis está passando novamente na sua rua!
#MundoRetro #AtariSt #BASIC #CRT #GarbageCollector #HIDman #IbmPcat #IbmPcxt #IbmPs2 #Mouse #MSDOS #neozeed #pirataria #PS2 #RaymondChen #serial #teclado #ThomasKurtz #Windows31 #Windows95