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#textadventure — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #textadventure, aggregated by home.social.

  1. Text adventure: The Morning Star

    The Morning Star is a text adventure game available for various platforms, in which you must confront a spreading void on the outskirts of a remote mountain village.

    amiga-news.de/en/news/AN-2026-

  2. It was a cold and rainy day today so I decided to rework the parser of my text adventure game skeleton.

    So now you can enter a simple sentence as can be seen in the screenshot which is better than the two-word approach I initially implemented (still not Infocom like but then that's not what I am after).

    What happens in the background is that the user input is split into sub-strings which are then checked against a list of strings (e.g. object names, verbs), leaving their corresponding list index number on the stack. These numbers are then used within the actual game logic.

    Oh, and I've added some colors - now the thing is beginning to look like a game ...

    #textadventure
    #game
    #parser
    #retrocoding
    #durexforth
    #forth

  3. It was a cold and rainy day today so I decided to rework the parser of my text adventure game skeleton.

    So now you can enter a simple sentence as can be seen in the screenshots which is better than the two-word approach I initially implemented (still not Infocom like but then that's not what I am after).

    What happens in the background is that the user input is split into sub-strings which are then checked against a list of strings (e.g. object names, verbs), leaving their corresponding list index number on the stack. These numbers are then used within the actual game logic.

    Oh, and I've added some colors - now the thing is beginning to look like a game ...

    #textadventure
    #game
    #parser
    #retrocoding
    #durexforth
    #forth

  4. It was a cold and rainy day today so I decided to rework the parser of my text adventure game skeleton.

    So now you can enter a simple sentence as can be seen in the screenshots which is better than the two-word approach I initially implemented (still not Infocom like but then that's not what I am after).

    What happens in the background is that the user input is split into sub-strings which are then checked against a list of strings (e.g. object names, verbs), leaving their corresponding list index number on the stack. These numbers are then used within the actual game logic.

    Oh, and I've added some colors - now the thing is beginning to look like a game ...

    #textadventure
    #game
    #parser
    #retrocoding
    #durexforth
    #forth

  5. It was a cold and rainy day today so I decided to rework the parser of my text adventure game skeleton.

    So now you can enter a simple sentence as can be seen in the screenshots which is better than the two-word approach I initially implemented (still not Infocom like but then that's not what I am after).

    What happens in the background is that the user input is split into sub-strings which are then checked against a list of strings (e.g. object names, verbs), leaving their corresponding list index number on the stack. These numbers are then used within the actual game logic.

    Oh, and I've added some colors - now the thing is beginning to look like a game ...

    #textadventure
    #game
    #parser
    #retrocoding
    #durexforth
    #forth

  6. It was a cold and rainy day today so I decided to rework the parser of my text adventure game skeleton.

    So now you can enter a simple sentence as can be seen in the screenshots which is better than the two-word approach I initially implemented (still not Infocom like but then that's not what I am after).

    What happens in the background is that the user input is split into sub-strings which are then checked against a list of strings (e.g. object names, verbs), leaving their corresponding list index number on the stack. These numbers are then used within the actual game logic.

    Oh, and I've added some colors - now the thing is beginning to look like a game ...

    #textadventure
    #game
    #parser
    #retrocoding
    #durexforth
    #forth

  7. Playing Catacombs on my Commodore PET. Published by Super soft in 1981. Possibly one of the first British written text adventures.

    I moved around a bit and asked for my score.

    This seems prescient.

    #commodorepet #textadventures #textadventure #Supersoft #catacombs #1981 #year1981

  8. Playing Catacombs on my Commodore PET. Published by Super soft in 1981. Possibly one of the first British written text adventures.

    I moved around a bit and asked for my score.

    This seems prescient.

    #commodorepet #textadventures #textadventure #Supersoft #catacombs #1981 #year1981

  9. Playing Catacombs on my Commodore PET. Published by Super soft in 1981. Possibly one of the first British written text adventures.

    I moved around a bit and asked for my score.

    This seems prescient.

    #commodorepet #textadventures #textadventure #Supersoft #catacombs #1981 #year1981

  10. Playing Catacombs on my Commodore PET. Published by Super soft in 1981. Possibly one of the first British written text adventures.

    I moved around a bit and asked for my score.

    This seems prescient.

    #commodorepet #textadventures #textadventure #Supersoft #catacombs #1981 #year1981

  11. Playing Catacombs on my Commodore PET. Published by Super soft in 1981. Possibly one of the first British written text adventures.

    I moved around a bit and asked for my score.

    This seems prescient.

    #commodorepet #textadventures #textadventure #Supersoft #catacombs #1981 #year1981

  12. @kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (dropbox.com/scl/fi/z1xo8c163g5). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.

    #adventuregame #videogames #infocom #interactivefiction #textadventure #zork

  13. @kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (dropbox.com/scl/fi/z1xo8c163g5). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.

    #adventuregame #videogames #infocom #interactivefiction #textadventure #zork

  14. @kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (dropbox.com/scl/fi/z1xo8c163g5). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.

    #adventuregame #videogames #infocom #interactivefiction #textadventure #zork

  15. @kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (dropbox.com/scl/fi/z1xo8c163g5). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.

    #adventuregame #videogames #infocom #interactivefiction #textadventure #zork

  16. @kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (dropbox.com/scl/fi/z1xo8c163g5). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.

    #adventuregame #videogames #infocom #interactivefiction #textadventure #zork

  17. MIST0426/CT-NICK_MONTFORT-TWISTY_LITTLE_PASSAGES

    Mistigram: looking for representation from the non-fiction field for last month’s new literary MIST0426 artpack collection, Cthulu opted to make an #ANSIart adaptation of the maze-like cover art to #NickMontfort’s 2005 history of the #textadventure computer game genre, #TwistyLittlePassages.

    #Adventure #ANSIArt #book #cthulu #interactiveFiction #maze #MIST0426 #NickMontfort #textAdventure #textGame #TwistyLittlePassages
  18. Mistodon: looking for representation from the non-fiction field for last month's new literary MIST0426 artpack collection, Cthulu opted to make an #ANSIart adaptation of the maze-like cover art to @nickmofo 's 2005 history of the #textadventure computer game genre, #TwistyLittlePassages.

  19. my #TextAdventure engine built using Common #LISP might have inspired friends from past employers to learn CL...

  20. my-hauger.itch.io/stranded-2
    gamejolt.com/games/stranded2/8
    This is a point and click text adventure where you have to make choices that will determine the outcome of your story. It's a sequel to the game Stranded and it's based on and inspired by the second book of the series, Union Of Sorrows 2: The Fading Fringe Of Despair.'
    #games #indiegames #gaming #boost #pointandclick #textadventure #multipleendings #gamingcommunity #recommendations #stories #storytelling #fiction

  21. my-hauger.itch.io/stranded
    gamejolt.com/games/77a7/730109
    This is a point and click interactive fiction game where the player makes choices to determine the outcome of the story. One of the endings is the true ending. The game is based on and inspired by the story Union Of Sorrows: The Beginning.
    #games #indiegames #gaming #boost #pointandclick #textadventure #multipleendings #gamingcommunity #recommendations #stories #storytelling #fiction

  22. NEU IM PODCAST: "Das sagenumwobene Atlantis - von Platon erwähnt und in nur einer Nacht untergegangen. Ein Mythos der griechischen Antike. Und 1985 von Axis Komputerkunst als Videospiel verewigt."

    Eingesprochen von André Eymann und @Datassette_User

    videospielgeschichten.letscast

    #Atlantis #Atari #Textadventure #Axis

  23. Firing up #Inform7 on my #Mac to write another #interactiveFiction #game. Getting stuck into the prologue. This will be a much bigger game than I've written before, including 7 main sections in the #code. It is going to take some time. So best get on with it sooner rather than later! Excited to be back #coding. There's something magical about using this #declarative / #naturalLanguage / #objectOriented #programming language and IDE. #GameDev #IndieGame #TextGames #Parser #TextAdventure #Inform

  24. 🧵 So langsam steigen wir tiefer in die Welt von #Twine ein…

    Dabei hilft uns die #Doku von #Harlowe wirklich sehr 📚✨
    Falls ihr auch damit arbeitet oder anfangen wollt:

    twine2.neocities.org/

    Sehr empfehlenswert! 💡

    #jugendhackt #code #textadventure

  25. Ink Console is a handheld game console with an E Ink display and a focus on interactive stories (Crowdfunding)

    Most modern handheld gaming devices are designed to let you play PC, mobile, or console games on the go. But the Ink Console is something different. It’s positioned as a cross between a game console and an eBook reader, developer Dana Puch plans to launch a Crowd Supply crowdfunding campaign for the device on March 1.

    While most modern game systems have full-color displays and powerful […]

    #danaPuch #eInk #greenBoyGames #handheldGameConsole #inkConsole #interactiveNovel #interactiveStory #textAdventure #textGames

    Read more: liliputing.com/ink-console-is-

  26. my-hauger.itch.io/the-dreadful
    gamejolt.com/games/the-dreadfu
    This is the sequel to the game The Dreadful Journey. It's a point and click text adventure where you have to make choices to determine the outcome of the story. It will have multiple endings, just as the previous game, with one of the endings being the true ending.
    #textadventure #other #shortgame #indie #indiegame
    #games #indiegames #gaming #boost #pointandclick #textadventure #gamingcommunity #recommendations #stories #storytelling #fiction

  27. Mit „The Hobbit“ veröffentlichte Melbourne House 1982 ein illustriertes Textadventure, das seiner Zeit weit voraus war. Auf Basis des Romans von J.R.R. Tolkien erwartet den Spieler eine abenteuerliche Geschichte und eine spannende Schatzsuche. Dieser Artikel ist ein Deep Dive in die Geschichte des Spiels mit ganz viel Hintergrund.

    videospielgeschichten.de/8-bit

    #thehobbit #hobbit #tolkien #jrrtolkien #herrderringe #textadventure #homecomputer