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#sierraonline — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sierraonline, aggregated by home.social.

  1. as far as i know, i found a software preservation zebra this week: this bit of extremely obscure archival work blends together HyperCard, Sierra On-Line and edutainment.

    back in the early 90s, a company named EarthQuest started publishing educational reference titles for kids using HyperCard. the early titles were nice hypercard stacks probably drawn in macpaint. this one doesn't depart much from that format, except with nicer art and more creative page layouts

    now, here's where things get weird. when saw it on ebay, only one pic buried at the bottom captured my attention: a weird stamped label on the bottom of the box that read Property OF SIERRA with the Half Dome logo. i bought it out of curiosity, and it arrived today.

    back in the 90s, the larger game companies routinely maintained their own on-site libraries of competitors' games. Origin Systems in Austin had one. EA Burnaby, when it was known as Distinctive Software, had one. These were kept so marketing folks and developers could get an idea of what other studios were doing.

    thing is, i've never seen mention of a library at Sierra On-Line in Oakhurst. the On-Line part of the logo is critical: Time Treks was published in 1992, and this is the year before Sierra moved its corporate offices from Oakhurst, California to Bellevue, Washington.

    i have no doubt that there are other games from the Sierra On-Line corporate library somewhere out there, but i've never come across one even once in 30+ years. feel free to share this post with your fellow Sierra collectors :) it would be great if we could figure out where/when the Sierra library existed.

    macintoshgarden.org/games/time

    #hypercard #macintosh #vintageApple #sierraOnline #adventureGames #retrogaming

  2. as far as i know, i found a software preservation zebra this week: this bit of extremely obscure archival work blends together HyperCard, Sierra On-Line and edutainment.

    back in the early 90s, a company named EarthQuest started publishing educational reference titles for kids using HyperCard. the early titles were nice hypercard stacks probably drawn in macpaint. this one doesn't depart much from that format, except with nicer art and more creative page layouts

    now, here's where things get weird. when saw it on ebay, only one pic buried at the bottom captured my attention: a weird stamped label on the bottom of the box that read Property OF SIERRA with the Half Dome logo. i bought it out of curiosity, and it arrived today.

    back in the 90s, the larger game companies routinely maintained their own on-site libraries of competitors' games. Origin Systems in Austin had one. EA Burnaby, when it was known as Distinctive Software, had one. These were kept so marketing folks and developers could get an idea of what other studios were doing.

    thing is, i've never seen mention of a library at Sierra On-Line in Oakhurst. the On-Line part of the logo is critical: Time Treks was published in 1992, and this is the year before Sierra moved its corporate offices from Oakhurst, California to Bellevue, Washington.

    i have no doubt that there are other games from the Sierra On-Line corporate library somewhere out there, but i've never come across one even once in 30+ years. feel free to share this post with your fellow Sierra collectors :) it would be great if we could figure out where/when the Sierra library existed.

    macintoshgarden.org/games/time

    #hypercard #macintosh #vintageApple #sierraOnline #adventureGames #retrogaming

  3. as far as i know, i found a software preservation zebra this week: this bit of extremely obscure archival work blends together HyperCard, Sierra On-Line and edutainment.

    back in the early 90s, a company named EarthQuest started publishing educational reference titles for kids using HyperCard. the early titles were nice hypercard stacks probably drawn in macpaint. this one doesn't depart much from that format, except with nicer art and more creative page layouts

    now, here's where things get weird. when saw it on ebay, only one pic buried at the bottom captured my attention: a weird stamped label on the bottom of the box that read Property OF SIERRA with the Half Dome logo. i bought it out of curiosity, and it arrived today.

    back in the 90s, the larger game companies routinely maintained their own on-site libraries of competitors' games. Origin Systems in Austin had one. EA Burnaby, when it was known as Distinctive Software, had one. These were kept so marketing folks and developers could get an idea of what other studios were doing.

    thing is, i've never seen mention of a library at Sierra On-Line in Oakhurst. the On-Line part of the logo is critical: Time Treks was published in 1992, and this is the year before Sierra moved its corporate offices from Oakhurst, California to Bellevue, Washington.

    i have no doubt that there are other games from the Sierra On-Line corporate library somewhere out there, but i've never come across one even once in 30+ years. feel free to share this post with your fellow Sierra collectors :) it would be great if we could figure out where/when the Sierra library existed.

    macintoshgarden.org/games/time

    #hypercard #macintosh #vintageApple #sierraOnline #adventureGames #retrogaming

  4. Jones in the Fast Lane, Sierra Online, 1991-1992
    A fun little social sim/board game by Sierra On-Line.

    Playing the CD-ROM version here - nice to see Monolith Burger included and especially enjoyed the kick ass composing, audio, and voice-over by Ken Allen.

    youtu.be/xgA7ZTuL7qw

    #sierraonline

  5. Jones in the Fast Lane, Sierra Online, 1991-1992
    A fun little social sim/board game by Sierra On-Line.

    Playing the CD-ROM version here - nice to see Monolith Burger included and especially enjoyed the kick ass composing, audio, and voice-over by Ken Allen.

    youtu.be/xgA7ZTuL7qw

    #sierraonline

  6. sad to report, very belatedly, that game artist and designer Carolly Hauksdottir passed away unexpectedly after a brief hospitalization in 2023.

    if you don't recognize the name, it's because Carolly wasn't an industry celeb. but if you played 90s graphical adventure and puzzle games, you probably played something she had worked on, like King's Quest IV, Inherit the Earth, Ishido, Ultima Underworld II, or Kasparov's Gambit.

    Carolly had a lifelong relationship with the scifi and fantasy scene in california. if you lived in the Berkeley area, you will have seen her art if you ever visited the Other Change of Hobbit bookstore: she drew the best logo they ever had.

    she was also the person who introduced Ken Williams to Lori and Corey Cole, whom she knew from the local scifi/fantasy/rpg scene. without that key introduction, we would never have received the Quest for Glory series.

    RIP Carolly.

    #sierraOnline #adventureGames #obituary

  7. sad to report, very belatedly, that game artist and designer Carolly Hauksdottir passed away unexpectedly after a brief hospitalization in 2023.

    if you don't recognize the name, it's because Carolly wasn't an industry celeb. but if you played 90s graphical adventure and puzzle games, you probably played something she had worked on, like King's Quest IV, Inherit the Earth, Ishido, Ultima Underworld II, or Kasparov's Gambit.

    Carolly had a lifelong relationship with the scifi and fantasy scene in california. if you lived in the Berkeley area, you will have seen her art if you ever visited the Other Change of Hobbit bookstore: she drew the best logo they ever had.

    she was also the person who introduced Ken Williams to Lori and Corey Cole, whom she knew from the local scifi/fantasy/rpg scene. without that key introduction, we would never have received the Quest for Glory series.

    RIP Carolly.

    #sierraOnline #adventureGames #obituary

  8. sad to report, very belatedly, that game artist and designer Carolly Hauksdottir passed away unexpectedly after a brief hospitalization in 2023.

    if you don't recognize the name, it's because Carolly wasn't an industry celeb. but if you played 90s graphical adventure and puzzle games, you probably played something she had worked on, like King's Quest IV, Inherit the Earth, Ishido, Ultima Underworld II, or Kasparov's Gambit.

    Carolly had a lifelong relationship with the scifi and fantasy scene in california. if you lived in the Berkeley area, you will have seen her art if you ever visited the Other Change of Hobbit bookstore: she drew the best logo they ever had.

    she was also the person who introduced Ken Williams to Lori and Corey Cole, whom she knew from the local scifi/fantasy/rpg scene. without that key introduction, we would never have received the Quest for Glory series.

    RIP Carolly.

    #sierraOnline #adventureGames #obituary

  9. It's the best #KingsQuest ever made -- and that's the problem. Professional voice acting ✓ Lip-synced animations ✓ CD-ROM production values ✓ ...and yet the finale devolves into pixel-hunting death traps. Why #KingsQuestVI's polish couldn't fix its conservative soul.

    goodolddays.net/en/game/Kings-

    #DOSGaming
    #SierraOnLine
    #GirlInTheTower

  10. It's the best #KingsQuest ever made -- and that's the problem. Professional voice acting ✓ Lip-synced animations ✓ CD-ROM production values ✓ ...and yet the finale devolves into pixel-hunting death traps. Why #KingsQuestVI's polish couldn't fix its conservative soul.

    goodolddays.net/en/game/Kings-

    #DOSGaming
    #SierraOnLine
    #GirlInTheTower

  11. It's the best #KingsQuest ever made -- and that's the problem. Professional voice acting ✓ Lip-synced animations ✓ CD-ROM production values ✓ ...and yet the finale devolves into pixel-hunting death traps. Why #KingsQuestVI's polish couldn't fix its conservative soul.

    goodolddays.net/en/game/Kings-

    #DOSGaming
    #SierraOnLine
    #GirlInTheTower

  12. Thanks to Arne Nestor for lending my father a copy of this floppy. I never did martial arts, but I did this one! (1984 ed.) It was a gateway drug into the #Sierra world. #Retrocomputing #Retrogames #SierraOnline #KingsQuest

  13. Thanks to Arne Nestor for lending my father a copy of this floppy. I never did martial arts, but I did this one! (1984 ed.) It was a gateway drug into the #Sierra world. #Retrocomputing #Retrogames #SierraOnline #KingsQuest

  14. Hoyle's Official Book of Games: Volume 1, Sierra On-Line, 1989 (DOS)

    Full playthrough of the original in EGA. Always interesting to select and play against Sierra characters in these card games.

    youtu.be/uMiGqeuCOKo

    #sierraonline #boardgames #puzzlegames

  15. ...he said before being stuffed into a cage and roasted alive in this wholesome family game.

    #KingsQuestVI
    #SierraOnLine

  16. Yup, the "slave clothes" you wore before looked much better than this atrocity of a dress!

    #KingsQuestVI
    #SierraOnLine

  17. Another moment in #KingsQuestVI I really liked. The black widow (a literal spider!) trying to seduce the very human prince Alexander.

    #SierraOnLine

  18. By the time *this* happened in #KingsQuestVI, I was fully immersed in the game's spirit. #SierraOnLine

  19. Aus "The Secret of Monkey Island"... Kann es sein, dass das eine Anspielung auf die Adventures von Sierra war? In Space Quest bin ich, wie ich mich erinnern kann, auch ziemlich oft gestorben. Und das sah dann immer ähnlich aus! 😉

    #RetroGaming #DOSGaming #LucasArts #LucasFilm #MonkeyIsland #SierraOnline #SpaceQuest #Retro #Gaming #90er #90s #VGA #86Box #Emulation #DOS #IBMPC

  20. Aus "The Secret of Monkey Island"... Kann es sein, dass das eine Anspielung auf die Adventures von Sierra war? In Space Quest bin ich, wie ich mich erinnern kann, auch ziemlich oft gestorben. Und das sah dann immer ähnlich aus! 😉

    #RetroGaming #DOSGaming #LucasArts #LucasFilm #MonkeyIsland #SierraOnline #SpaceQuest #Retro #Gaming #90er #90s #VGA #86Box #Emulation #DOS #IBMPC

  21. @ACM Either the subs are AI #Slop - or.... or...someone DO remember playing Leisure Suit Larry 2! #SierraOnline #LeisureSuitLarry

  22. @ACM Either the subs are AI #Slop - or.... or...someone DO remember playing Leisure Suit Larry 2! #SierraOnline #LeisureSuitLarry

  23. @ACM Either the subs are AI #Slop - or.... or...someone DO remember playing Leisure Suit Larry 2! #SierraOnline #LeisureSuitLarry

  24. @ACM Either the subs are AI #Slop - or.... or...someone DO remember playing Leisure Suit Larry 2! #SierraOnline #LeisureSuitLarry

  25. @ACM Either the subs are AI #Slop - or.... or...someone DO remember playing Leisure Suit Larry 2! #SierraOnline #LeisureSuitLarry

  26. Checking out the brand-new remaster of Space Quest IV for the Commodore Amiga. I downloaded the updated WHDLoad package earlier tonight, so I decided to give it a try. I have this running on my virtual A1200 using WinUAE.

    Well, I gotta say, this does look quite a bit better than the original release from 1991! Just look at these beautiful colors!😃

    indieretronews.com/2025/12/spa

    #Amiga #Commodore #SpaceQuest #SierraOnline #Remastered #RetroGaming #90s

  27. Checking out the brand-new remaster of Space Quest IV for the Commodore Amiga. I downloaded the updated WHDLoad package earlier tonight, so I decided to give it a try. I have this running on my virtual A1200 using WinUAE.

    Well, I gotta say, this does look quite a bit better than the original release from 1991! Just look at these beautiful colors!😃

    indieretronews.com/2025/12/spa

    #Amiga #Commodore #SpaceQuest #SierraOnline #Remastered #RetroGaming #90s

  28. Narrative Analysis: Space Quest II

    Kicking off the new year with an analytical video covering Space Quest II: Vohaul’s Revenge. Took me longer than usual simply because I forgot to hit record on my first playthrough and ended up explaining the game’s structure to an empty room.

    https://www.youtube.com/watch?v=OsOS27CZyrk

  29. Narrative Analysis: Space Quest II

    Kicking off the new year with an analytical video covering Space Quest II: Vohaul’s Revenge. Took me longer than usual simply because I forgot to hit record on my first playthrough and ended up explaining the game’s structure to an empty room.

    https://www.youtube.com/watch?v=OsOS27CZyrk

  30. Narrative Analysis: Space Quest II

    Kicking off the new year with an analytical video covering Space Quest II: Vohaul’s Revenge. Took me longer than usual simply because I forgot to hit record on my first playthrough and ended up explaining the game’s structure to an empty room.

    https://www.youtube.com/watch?v=OsOS27CZyrk

  31. Narrative Analysis: Space Quest II

    Kicking off the new year with an analytical video covering Space Quest II: Vohaul’s Revenge. Took me longer than usual simply because I forgot to hit record on my first playthrough and ended up explaining the game’s structure to an empty room.

    https://www.youtube.com/watch?v=OsOS27CZyrk

  32. Narrative Analysis: Space Quest II

    Kicking off the new year with an analytical video covering Space Quest II: Vohaul’s Revenge. Took me longer than usual simply because I forgot to hit record on my first playthrough and ended up explaining the game’s structure to an empty room.

    https://www.youtube.com/watch?v=OsOS27CZyrk

  33. In 1989 #SierraOnline updated their 1986 "A Christmas Card" demo with EGA graphics & support for many new sound cards!
    Here is our #Screensaver for your desktop system of this 1989 EGA "Merry Christmas" with #Roland MT-32 sound.

    Download Here:
    8bitboyz.com/download/sierra-c

  34. In 1986 #SierraOnline created their first #Christmas Demo. We have made it into a Windows #screensaver to bring some retro Christmas joy to your computer!

    Download Here:
    8bitboyz.com/download/sierra-c

  35. Sierra On-Line’s 1986-90s Christmas e-Cards were digital gems you’d download from their BBS. Playable, musical, and festive—these free “mini tech demos” turned holiday cheer into Sierra history.

    #RetroTech #90sComputing #DigitalNostalgia #SierraOnline #BBSLife #1990sTech