#enclave — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #enclave, aggregated by home.social.
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https://www.europesays.com/afrique/77212/ Guerre à Gaza : une nouvelle flottille quitte l’Espagne pour rejoindre l’enclave palestinienne #2026 #Égypte #enclave #Espagne #Flottille #Gaza #guerre #Monde #nouvelle #quitte #rejoindre
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https://www.europesays.com/nl/169426/ Annerveenschekanaal krijgt definitief geen vergoeding voor waardedaling van huizen door gaswinning #aardbeving #ANNERVEENSCHEKANAAL #BreakingNews #BreakingNews #Dutch #enclave #FeaturedNews #FeaturedNews #GEMEENTEAAENHUNZE #Headlines #Hoofdpunten #IMG #InstituutMijnbouwschadeGroningen #LatestNews #LatestNews #Nederland #Nederlanden #Nederlands #Netherlands #News #Nieuws #NL #POSTCODE #RaadVanState #TopStories #TopStories #Voorpaginanieuws #WAARDEDALINGSREGELING
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Celebrating #EnclaveGames' anniversary by bringing two minifigures I bought that are referencing the original artwork.
https://enclavegames.com/blog/anniversary-minifigures
#gamedev #gamedevjs #anniversary #Fallout #X01 #Enclave #FunkoPop #Modiphius #Bethesda
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Celebrating #EnclaveGames' anniversary by bringing two minifigures I bought that are referencing the original artwork.
https://enclavegames.com/blog/anniversary-minifigures
#gamedev #gamedevjs #anniversary #Fallout #X01 #Enclave #FunkoPop #Modiphius #Bethesda
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Celebrating #EnclaveGames' anniversary by bringing two minifigures I bought that are referencing the original artwork.
https://enclavegames.com/blog/anniversary-minifigures
#gamedev #gamedevjs #anniversary #Fallout #X01 #Enclave #FunkoPop #Modiphius #Bethesda
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Celebrating #EnclaveGames' anniversary by bringing two minifigures I bought that are referencing the original artwork.
https://enclavegames.com/blog/anniversary-minifigures
#gamedev #gamedevjs #anniversary #Fallout #X01 #Enclave #FunkoPop #Modiphius #Bethesda
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Celebrating #EnclaveGames' anniversary by bringing two minifigures I bought that are referencing the original artwork.
https://enclavegames.com/blog/anniversary-minifigures
#gamedev #gamedevjs #anniversary #Fallout #X01 #Enclave #FunkoPop #Modiphius #Bethesda
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Did you know you can run 100% local #AI models on your iPhone? Check out #Enclave app! When running small distilled AI models like these, just know they are less accurate than big cloud models, but still a nice option for small inquiries! https://apps.apple.com/app/id6476614556
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Did you know you can run 100% local #AI models on your iPhone? Check out #Enclave app! When running small distilled AI models like these, just know they are less accurate than big cloud models, but still a nice option for small inquiries! https://apps.apple.com/app/id6476614556
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Did you know you can run 100% local #AI models on your iPhone? Check out #Enclave app! When running small distilled AI models like these, just know they are less accurate than big cloud models, but still a nice option for small inquiries! https://apps.apple.com/app/id6476614556
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Did you know you can run 100% local #AI models on your iPhone? Check out #Enclave app! When running small distilled AI models like these, just know they are less accurate than big cloud models, but still a nice option for small inquiries! https://apps.apple.com/app/id6476614556
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Enshittification, Privacy Experiments and Excuses
It feels like we’re watching the real-time enshittification of yet another platform. If you’ve been following the latest drama, you already know Discord is firmly in the hot seat.
The current flashpoint is Discord’s new identity verification system. The company initially claimed that age-verification data — including facial scans — would remain on-device. That reassurance didn’t last long. Users were instead directed to Persona, a third-party identity provider that does receive a copy of that data.
Persona isn’t just a neutral infrastructure provider either. The company is backed by Founders Fund, the venture capital firm co-founded by Peter Thiel. Whether or not you think that matters personally, it’s information many users would have liked before being asked to hand over biometric data.
When questioned about the mismatch between their messaging and reality, Discord fell back on a familiar defence: this is just an experiment.
A Familiar Pattern
We’ve seen this story play out before. The browser wars were an early warning sign.
Remember when Brave Browser gained momentum as the privacy-first alternative? It didn’t take long for the cracks to appear. Brave was caught injecting affiliate codes into URLs, quietly earning referral revenue from crypto exchanges without clear user consent. That’s without even touching the long-running controversy around its founder, Brendan Eich, and his short, turbulent tenure as CEO of Mozilla.
The pattern is depressingly consistent:
build trust → capture the user base → monetise that trust once leaving becomes painful.Discord now feels like it’s entering that phase. And people are noticing.
If you’re tired of being part of someone else’s product experiment, here’s where users are actually drifting.
The Alternatives
Stoat (formerly Revolt)
Stoat has emerged as the privacy-hardcore option following its rebrand late last year.
Pros: No phone number. No email. Just sign up and chat. It feels like a return to the early internet, when joining a space didn’t require handing over your identity.
Cons: It’s still very much in beta. Mobile support is rough around the edges, and the user base is small — though growing.
Root
Root is the closest thing to a drop-in Discord replacement.
Pros: Familiar UI, polished experience, and features like server tabs. It’s the easiest transition for people who don’t want to relearn how chat apps work.
Cons: It’s centralised and venture-capital backed. That doesn’t mean it’s bad today, but it does mean the enshittification timer is already running. You may just be moving to the next Discord — early.
Fluxer
Fluxer is a fast-moving open-source contender.
Pros: Web-first, lightweight, and refreshingly low-friction. You can even create an unclaimed account with no email or password just to explore. It’s AGPLv3-licensed, with self-hosting on the roadmap.
Cons: No native mobile apps yet (the web app works well), and it’s still under heavy development, so the occasional bug is part of the deal.
Matrix / Element
Matrix, usually accessed through Element, is the heavyweight of decentralised chat.
Pros: You control your data. No single company owns the network, and end-to-end encryption is standard.
Cons: Onboarding is still a hurdle. Choosing a homeserver, managing keys, and understanding federation quickly weeds out non-technical users. Powerful — but not beginner-friendly.
Steam Chat
The path of least resistance.
Pros: You already have Steam Chat installed. Voice quality is excellent, and it integrates directly with the games you’re playing.
Cons: It’s barebones. No persistent communities, no real server structure, and none of the ecosystem features Discord users expect.
Enclave
Enclave often comes up in privacy-focused discussions.
Pros: Strong emphasis on secure, private connectivity and controlled access.
Cons: It feels more like a networking solution than a social space. There’s little of the casual, community-driven feel that gamers or creators tend to want.
The Network Effect Problem
Online platforms are always in motion. We moved from IRC to Skype, from Skype to TeamSpeak and Mumble, and eventually from those to Discord.
The technology is rarely the hard part — the people are.
A platform only works when your community moves with you. You can pick the most ethical, decentralised, open-source option available, but if your friends, raid team, or moderation crew stay put, you probably will too.
Right now, we’re in a fragmentation phase. The monolith is cracking, but the next standard hasn’t emerged yet.
Where We Go Next
Discord doesn’t disappear overnight. Platforms rarely do. They erode slowly — one “experiment” at a time — until staying feels worse than leaving.
If this moment made you pause, that’s probably the point. You don’t have to delete your account today, but you can start asking harder questions about who you’re trusting with your identity, your community, and your data.
So where are you experimenting instead? Are you testing Stoat, Fluxer, Matrix, or something else entirely — or are you waiting to see how far Discord pushes before you move?
Drop your thoughts below. The fragmentation phase only ends when people start comparing notes.
https://tjcasey.vivaldi.net/2026/02/17/the-great-discord-exodus-where-do-we-go-next/
#brave #chat #communities #discord #element #enclave #fluxer #gaming #matrix #root #steam #stoat
-
Enshittification, Privacy Experiments and Excuses
It feels like we’re watching the real-time enshittification of yet another platform. If you’ve been following the latest drama, you already know Discord is firmly in the hot seat.
The current flashpoint is Discord’s new identity verification system. The company initially claimed that age-verification data — including facial scans — would remain on-device. That reassurance didn’t last long. Users were instead directed to Persona, a third-party identity provider that does receive a copy of that data.
Persona isn’t just a neutral infrastructure provider either. The company is backed by Founders Fund, the venture capital firm co-founded by Peter Thiel. Whether or not you think that matters personally, it’s information many users would have liked before being asked to hand over biometric data.
When questioned about the mismatch between their messaging and reality, Discord fell back on a familiar defence: this is just an experiment.
A Familiar Pattern
We’ve seen this story play out before. The browser wars were an early warning sign.
Remember when Brave Browser gained momentum as the privacy-first alternative? It didn’t take long for the cracks to appear. Brave was caught injecting affiliate codes into URLs, quietly earning referral revenue from crypto exchanges without clear user consent. That’s without even touching the long-running controversy around its founder, Brendan Eich, and his short, turbulent tenure as CEO of Mozilla.
The pattern is depressingly consistent:
build trust → capture the user base → monetise that trust once leaving becomes painful.Discord now feels like it’s entering that phase. And people are noticing.
If you’re tired of being part of someone else’s product experiment, here’s where users are actually drifting.
The Alternatives
Stoat (formerly Revolt)
Stoat has emerged as the privacy-hardcore option following its rebrand late last year.
Pros: No phone number. No email. Just sign up and chat. It feels like a return to the early internet, when joining a space didn’t require handing over your identity.
Cons: It’s still very much in beta. Mobile support is rough around the edges, and the user base is small — though growing.
Root
Root is the closest thing to a drop-in Discord replacement.
Pros: Familiar UI, polished experience, and features like server tabs. It’s the easiest transition for people who don’t want to relearn how chat apps work.
Cons: It’s centralised and venture-capital backed. That doesn’t mean it’s bad today, but it does mean the enshittification timer is already running. You may just be moving to the next Discord — early.
Fluxer
Fluxer is a fast-moving open-source contender.
Pros: Web-first, lightweight, and refreshingly low-friction. You can even create an unclaimed account with no email or password just to explore. It’s AGPLv3-licensed, with self-hosting on the roadmap.
Cons: No native mobile apps yet (the web app works well), and it’s still under heavy development, so the occasional bug is part of the deal.
Matrix / Element
Matrix, usually accessed through Element, is the heavyweight of decentralised chat.
Pros: You control your data. No single company owns the network, and end-to-end encryption is standard.
Cons: Onboarding is still a hurdle. Choosing a homeserver, managing keys, and understanding federation quickly weeds out non-technical users. Powerful — but not beginner-friendly.
Steam Chat
The path of least resistance.
Pros: You already have Steam Chat installed. Voice quality is excellent, and it integrates directly with the games you’re playing.
Cons: It’s barebones. No persistent communities, no real server structure, and none of the ecosystem features Discord users expect.
Enclave
Enclave often comes up in privacy-focused discussions.
Pros: Strong emphasis on secure, private connectivity and controlled access.
Cons: It feels more like a networking solution than a social space. There’s little of the casual, community-driven feel that gamers or creators tend to want.
The Network Effect Problem
Online platforms are always in motion. We moved from IRC to Skype, from Skype to TeamSpeak and Mumble, and eventually from those to Discord.
The technology is rarely the hard part — the people are.
A platform only works when your community moves with you. You can pick the most ethical, decentralised, open-source option available, but if your friends, raid team, or moderation crew stay put, you probably will too.
Right now, we’re in a fragmentation phase. The monolith is cracking, but the next standard hasn’t emerged yet.
Where We Go Next
Discord doesn’t disappear overnight. Platforms rarely do. They erode slowly — one “experiment” at a time — until staying feels worse than leaving.
If this moment made you pause, that’s probably the point. You don’t have to delete your account today, but you can start asking harder questions about who you’re trusting with your identity, your community, and your data.
So where are you experimenting instead? Are you testing Stoat, Fluxer, Matrix, or something else entirely — or are you waiting to see how far Discord pushes before you move?
Drop your thoughts below. The fragmentation phase only ends when people start comparing notes.
https://tjcasey.vivaldi.net/2026/02/17/the-great-discord-exodus-where-do-we-go-next/
#brave #chat #communities #discord #element #enclave #fluxer #gaming #matrix #root #steam #stoat
-
Enshittification, Privacy Experiments and Excuses
It feels like we’re watching the real-time enshittification of yet another platform. If you’ve been following the latest drama, you already know Discord is firmly in the hot seat.
The current flashpoint is Discord’s new identity verification system. The company initially claimed that age-verification data — including facial scans — would remain on-device. That reassurance didn’t last long. Users were instead directed to Persona, a third-party identity provider that does receive a copy of that data.
Persona isn’t just a neutral infrastructure provider either. The company is backed by Founders Fund, the venture capital firm co-founded by Peter Thiel. Whether or not you think that matters personally, it’s information many users would have liked before being asked to hand over biometric data.
When questioned about the mismatch between their messaging and reality, Discord fell back on a familiar defence: this is just an experiment.
A Familiar Pattern
We’ve seen this story play out before. The browser wars were an early warning sign.
Remember when Brave Browser gained momentum as the privacy-first alternative? It didn’t take long for the cracks to appear. Brave was caught injecting affiliate codes into URLs, quietly earning referral revenue from crypto exchanges without clear user consent. That’s without even touching the long-running controversy around its founder, Brendan Eich, and his short, turbulent tenure as CEO of Mozilla.
The pattern is depressingly consistent:
build trust → capture the user base → monetise that trust once leaving becomes painful.Discord now feels like it’s entering that phase. And people are noticing.
If you’re tired of being part of someone else’s product experiment, here’s where users are actually drifting.
The Alternatives
Stoat (formerly Revolt)
Stoat has emerged as the privacy-hardcore option following its rebrand late last year.
Pros: No phone number. No email. Just sign up and chat. It feels like a return to the early internet, when joining a space didn’t require handing over your identity.
Cons: It’s still very much in beta. Mobile support is rough around the edges, and the user base is small — though growing.
Root
Root is the closest thing to a drop-in Discord replacement.
Pros: Familiar UI, polished experience, and features like server tabs. It’s the easiest transition for people who don’t want to relearn how chat apps work.
Cons: It’s centralised and venture-capital backed. That doesn’t mean it’s bad today, but it does mean the enshittification timer is already running. You may just be moving to the next Discord — early.
Fluxer
Fluxer is a fast-moving open-source contender.
Pros: Web-first, lightweight, and refreshingly low-friction. You can even create an unclaimed account with no email or password just to explore. It’s AGPLv3-licensed, with self-hosting on the roadmap.
Cons: No native mobile apps yet (the web app works well), and it’s still under heavy development, so the occasional bug is part of the deal.
Matrix / Element
Matrix, usually accessed through Element, is the heavyweight of decentralised chat.
Pros: You control your data. No single company owns the network, and end-to-end encryption is standard.
Cons: Onboarding is still a hurdle. Choosing a homeserver, managing keys, and understanding federation quickly weeds out non-technical users. Powerful — but not beginner-friendly.
Steam Chat
The path of least resistance.
Pros: You already have Steam Chat installed. Voice quality is excellent, and it integrates directly with the games you’re playing.
Cons: It’s barebones. No persistent communities, no real server structure, and none of the ecosystem features Discord users expect.
Enclave
Enclave often comes up in privacy-focused discussions.
Pros: Strong emphasis on secure, private connectivity and controlled access.
Cons: It feels more like a networking solution than a social space. There’s little of the casual, community-driven feel that gamers or creators tend to want.
The Network Effect Problem
Online platforms are always in motion. We moved from IRC to Skype, from Skype to TeamSpeak and Mumble, and eventually from those to Discord.
The technology is rarely the hard part — the people are.
A platform only works when your community moves with you. You can pick the most ethical, decentralised, open-source option available, but if your friends, raid team, or moderation crew stay put, you probably will too.
Right now, we’re in a fragmentation phase. The monolith is cracking, but the next standard hasn’t emerged yet.
Where We Go Next
Discord doesn’t disappear overnight. Platforms rarely do. They erode slowly — one “experiment” at a time — until staying feels worse than leaving.
If this moment made you pause, that’s probably the point. You don’t have to delete your account today, but you can start asking harder questions about who you’re trusting with your identity, your community, and your data.
So where are you experimenting instead? Are you testing Stoat, Fluxer, Matrix, or something else entirely — or are you waiting to see how far Discord pushes before you move?
Drop your thoughts below. The fragmentation phase only ends when people start comparing notes.
https://tjcasey.vivaldi.net/2026/02/17/the-great-discord-exodus-where-do-we-go-next/
#brave #chat #communities #discord #element #enclave #fluxer #gaming #matrix #root #steam #stoat
-
Enshittification, Privacy Experiments and Excuses
It feels like we’re watching the real-time enshittification of yet another platform. If you’ve been following the latest drama, you already know Discord is firmly in the hot seat.
The current flashpoint is Discord’s new identity verification system. The company initially claimed that age-verification data — including facial scans — would remain on-device. That reassurance didn’t last long. Users were instead directed to Persona, a third-party identity provider that does receive a copy of that data.
Persona isn’t just a neutral infrastructure provider either. The company is backed by Founders Fund, the venture capital firm co-founded by Peter Thiel. Whether or not you think that matters personally, it’s information many users would have liked before being asked to hand over biometric data.
When questioned about the mismatch between their messaging and reality, Discord fell back on a familiar defence: this is just an experiment.
A Familiar Pattern
We’ve seen this story play out before. The browser wars were an early warning sign.
Remember when Brave Browser gained momentum as the privacy-first alternative? It didn’t take long for the cracks to appear. Brave was caught injecting affiliate codes into URLs, quietly earning referral revenue from crypto exchanges without clear user consent. That’s without even touching the long-running controversy around its founder, Brendan Eich, and his short, turbulent tenure as CEO of Mozilla.
The pattern is depressingly consistent:
build trust → capture the user base → monetise that trust once leaving becomes painful.Discord now feels like it’s entering that phase. And people are noticing.
If you’re tired of being part of someone else’s product experiment, here’s where users are actually drifting.
The Alternatives
Stoat (formerly Revolt)
Stoat has emerged as the privacy-hardcore option following its rebrand late last year.
Pros: No phone number. No email. Just sign up and chat. It feels like a return to the early internet, when joining a space didn’t require handing over your identity.
Cons: It’s still very much in beta. Mobile support is rough around the edges, and the user base is small — though growing.
Root
Root is the closest thing to a drop-in Discord replacement.
Pros: Familiar UI, polished experience, and features like server tabs. It’s the easiest transition for people who don’t want to relearn how chat apps work.
Cons: It’s centralised and venture-capital backed. That doesn’t mean it’s bad today, but it does mean the enshittification timer is already running. You may just be moving to the next Discord — early.
Fluxer
Fluxer is a fast-moving open-source contender.
Pros: Web-first, lightweight, and refreshingly low-friction. You can even create an unclaimed account with no email or password just to explore. It’s AGPLv3-licensed, with self-hosting on the roadmap.
Cons: No native mobile apps yet (the web app works well), and it’s still under heavy development, so the occasional bug is part of the deal.
Matrix / Element
Matrix, usually accessed through Element, is the heavyweight of decentralised chat.
Pros: You control your data. No single company owns the network, and end-to-end encryption is standard.
Cons: Onboarding is still a hurdle. Choosing a homeserver, managing keys, and understanding federation quickly weeds out non-technical users. Powerful — but not beginner-friendly.
Steam Chat
The path of least resistance.
Pros: You already have Steam Chat installed. Voice quality is excellent, and it integrates directly with the games you’re playing.
Cons: It’s barebones. No persistent communities, no real server structure, and none of the ecosystem features Discord users expect.
Enclave
Enclave often comes up in privacy-focused discussions.
Pros: Strong emphasis on secure, private connectivity and controlled access.
Cons: It feels more like a networking solution than a social space. There’s little of the casual, community-driven feel that gamers or creators tend to want.
The Network Effect Problem
Online platforms are always in motion. We moved from IRC to Skype, from Skype to TeamSpeak and Mumble, and eventually from those to Discord.
The technology is rarely the hard part — the people are.
A platform only works when your community moves with you. You can pick the most ethical, decentralised, open-source option available, but if your friends, raid team, or moderation crew stay put, you probably will too.
Right now, we’re in a fragmentation phase. The monolith is cracking, but the next standard hasn’t emerged yet.
Where We Go Next
Discord doesn’t disappear overnight. Platforms rarely do. They erode slowly — one “experiment” at a time — until staying feels worse than leaving.
If this moment made you pause, that’s probably the point. You don’t have to delete your account today, but you can start asking harder questions about who you’re trusting with your identity, your community, and your data.
So where are you experimenting instead? Are you testing Stoat, Fluxer, Matrix, or something else entirely — or are you waiting to see how far Discord pushes before you move?
Drop your thoughts below. The fragmentation phase only ends when people start comparing notes.
https://tjcasey.vivaldi.net/2026/02/17/the-great-discord-exodus-where-do-we-go-next/
#brave #chat #communities #discord #element #enclave #fluxer #gaming #matrix #root #steam #stoat
-
Enshittification, Privacy Experiments and Excuses
It feels like we’re watching the real-time enshittification of yet another platform. If you’ve been following the latest drama, you already know Discord is firmly in the hot seat.
The current flashpoint is Discord’s new identity verification system. The company initially claimed that age-verification data — including facial scans — would remain on-device. That reassurance didn’t last long. Users were instead directed to Persona, a third-party identity provider that does receive a copy of that data.
Persona isn’t just a neutral infrastructure provider either. The company is backed by Founders Fund, the venture capital firm co-founded by Peter Thiel. Whether or not you think that matters personally, it’s information many users would have liked before being asked to hand over biometric data.
When questioned about the mismatch between their messaging and reality, Discord fell back on a familiar defence: this is just an experiment.
A Familiar Pattern
We’ve seen this story play out before. The browser wars were an early warning sign.
Remember when Brave Browser gained momentum as the privacy-first alternative? It didn’t take long for the cracks to appear. Brave was caught injecting affiliate codes into URLs, quietly earning referral revenue from crypto exchanges without clear user consent. That’s without even touching the long-running controversy around its founder, Brendan Eich, and his short, turbulent tenure as CEO of Mozilla.
The pattern is depressingly consistent:
build trust → capture the user base → monetise that trust once leaving becomes painful.Discord now feels like it’s entering that phase. And people are noticing.
If you’re tired of being part of someone else’s product experiment, here’s where users are actually drifting.
The Alternatives
Stoat (formerly Revolt)
Stoat has emerged as the privacy-hardcore option following its rebrand late last year.
Pros: No phone number. No email. Just sign up and chat. It feels like a return to the early internet, when joining a space didn’t require handing over your identity.
Cons: It’s still very much in beta. Mobile support is rough around the edges, and the user base is small — though growing.
Root
Root is the closest thing to a drop-in Discord replacement.
Pros: Familiar UI, polished experience, and features like server tabs. It’s the easiest transition for people who don’t want to relearn how chat apps work.
Cons: It’s centralised and venture-capital backed. That doesn’t mean it’s bad today, but it does mean the enshittification timer is already running. You may just be moving to the next Discord — early.
Fluxer
Fluxer is a fast-moving open-source contender.
Pros: Web-first, lightweight, and refreshingly low-friction. You can even create an unclaimed account with no email or password just to explore. It’s AGPLv3-licensed, with self-hosting on the roadmap.
Cons: No native mobile apps yet (the web app works well), and it’s still under heavy development, so the occasional bug is part of the deal.
Matrix / Element
Matrix, usually accessed through Element, is the heavyweight of decentralised chat.
Pros: You control your data. No single company owns the network, and end-to-end encryption is standard.
Cons: Onboarding is still a hurdle. Choosing a homeserver, managing keys, and understanding federation quickly weeds out non-technical users. Powerful — but not beginner-friendly.
Steam Chat
The path of least resistance.
Pros: You already have Steam Chat installed. Voice quality is excellent, and it integrates directly with the games you’re playing.
Cons: It’s barebones. No persistent communities, no real server structure, and none of the ecosystem features Discord users expect.
Enclave
Enclave often comes up in privacy-focused discussions.
Pros: Strong emphasis on secure, private connectivity and controlled access.
Cons: It feels more like a networking solution than a social space. There’s little of the casual, community-driven feel that gamers or creators tend to want.
The Network Effect Problem
Online platforms are always in motion. We moved from IRC to Skype, from Skype to TeamSpeak and Mumble, and eventually from those to Discord.
The technology is rarely the hard part — the people are.
A platform only works when your community moves with you. You can pick the most ethical, decentralised, open-source option available, but if your friends, raid team, or moderation crew stay put, you probably will too.
Right now, we’re in a fragmentation phase. The monolith is cracking, but the next standard hasn’t emerged yet.
Where We Go Next
Discord doesn’t disappear overnight. Platforms rarely do. They erode slowly — one “experiment” at a time — until staying feels worse than leaving.
If this moment made you pause, that’s probably the point. You don’t have to delete your account today, but you can start asking harder questions about who you’re trusting with your identity, your community, and your data.
So where are you experimenting instead? Are you testing Stoat, Fluxer, Matrix, or something else entirely — or are you waiting to see how far Discord pushes before you move?
Drop your thoughts below. The fragmentation phase only ends when people start comparing notes.
https://tjcasey.vivaldi.net/2026/02/17/the-great-discord-exodus-where-do-we-go-next/
#brave #chat #communities #discord #element #enclave #fluxer #gaming #matrix #root #steam #stoat
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What Lies Ahead for Fallout Season 3 in Colorado?
Amazon Prime Video aired the second season finale of Fallout this week. The show wrapped up several story threads and opened a fresh path for the next chapter. Fans saw a post credits scene that brought the Brotherhood of Steel back into focus. The scene also revealed blueprints for a massive mechanical suit called Liberty Prime Alpha....
#amazonprimevideo #BrotherhoodofSteel #Colorado #Enclave #Fallout #LibertyPrimeAlpha #season3
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What Lies Ahead for Fallout Season 3 in Colorado?
Amazon Prime Video aired the second season finale of Fallout this week. The show wrapped up several story threads and opened a fresh path for the next chapter. Fans saw a post credits scene that brought the Brotherhood of Steel back into focus. The scene also revealed blueprints for a massive mechanical suit called Liberty Prime Alpha....
#amazonprimevideo #BrotherhoodofSteel #Colorado #Enclave #Fallout #LibertyPrimeAlpha #season3
-
What Lies Ahead for Fallout Season 3 in Colorado?
Amazon Prime Video aired the second season finale of Fallout this week. The show wrapped up several story threads and opened a fresh path for the next chapter. Fans saw a post credits scene that brought the Brotherhood of Steel back into focus. The scene also revealed blueprints for a massive mechanical suit called Liberty Prime Alpha....
#amazonprimevideo #BrotherhoodofSteel #Colorado #Enclave #Fallout #LibertyPrimeAlpha #season3
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Top ten posts in January 2026 https://library.hrmtc.com/2026/02/01/top-ten-posts-in-january-2026/ #19thCentury #20thCentury #abjectFear #acrossTheWorld #adept #ageOld #alchemicalTradition #alchemists #Alchemy #aleisterCrowley #ancient #ancientEgyptian #AndréBreton #angel #antiquity #anyAndEvery #apparitions #Arkansas #artists #Astrology #auguries #auspiciousTimes #awakening #backwoods #beautyTreatments #beliefs #BernardRoger #bestPosts #bestTen #biographicalSketches #blackArts #butcheringHogs #cannotBear #ceremonies #chaosMagicians #charged #charms #ChineseCulture #ChineseSociety #ChristianKabbalah #clairvoyants #codes #collaborations #compendium #concentration #concoctions #conjurefolk #consciousnessAlteringTechniques #courtshipJinxes #Craft #creativeFire #cures #curiosity #customs #declaring #deepestBeliefs #degree #democracy #divination #diviningRods #doTheirOwnWills #doodlebuggers #dummySuppers #eachCitizen #eachStar #economists #education #Egyptian #elements #eliphasLevi #enclave #esotericPhilosophy #esoterica #EugèneCanseliet #EuropeanSurrealism #everyBreath #everyMan #everyWoman #everyWord #evilEye #exorcism #fertileSource #findWater #fingerCrossing #fit #folklore #folkloristicMaterial #fortuneTellers #free #Freedom #freemasonry #Fulcanelli #function #galaxy #genius #ghostlyVisitations #ghosts #goddesses #gods #goomerDoctors #grannyWomen #greatLodge #greaterMysteries #greaterSecret #Greek #HenryTWilliams #herbs #hermeticism #hiddenHistories #hiddenPractices #hierarchy #higherEvolution #hillfolk #hillpeople #historicalSketches #history #HolyRollers #horrors #humanLife #humanity #ignorance #imagine #impossible #incantation #initiation #initiatoryDimension #innovation #inquiry #insisting #intuition #itsNature #JDBuck #January2026 #JeanThéophileDesaguliers #JewishKabbalah #JonEGraham #kabbalah #languageOfTheBirds #latentFaculties #legends #liberLegis #LiberSamekh #Lodge #lodgeHistories #lodgeSymbolism #lovePotions #luckyCharms #maatMagicians #magic #magicalChange #magicalOrder #magicalPractitioners #magicalRealm #magicians #magick #makes #man #MarcusKatz #markingBabies #masonicSymbolism #Masonry #mediums #Missouri #modernOccultRevival #monthlyRitual #mountainMidwives #muchMischief #myLaw #mysteries #mysteryTraditions #mysticMasonry #mysticalExercises #mysticalLore #mysticalRealm #naturally #nature #neophytes #NewComment #objected #observances #obsessed #occultKnowledge #occultPhilosophy #occultism #occultists #oddPractices #oldAttitudes #oldTime #omens #onTheContrary #operativeAlchemy #origin #origins #ourLaw #outsiders #Ozark #PatrickLepetit #people #personalities #philosophers #physicians #plantingCrops #poets #popularSuperstition #powerDoctors #primaryDocuments #principalObjections #proper #psychicalLife #purpose #quaintIdeas #rareDocuments #reduces #religion #remedies #RenéAlleau #resistance #result #rites #ritual #ritualVerses #rituals #salvadorDali #sayings #Scholars #scholarship #school #science #secretBook #secretDoctrine #secretLanguage #secretRituals #secretSocieties #secretTeaching #seers #sensoryDeprivation #septenaryNature #sigilMagick #signs #socialDuty #Society #soothsayers #sorcery #soul #soulOfTheAdept #spells #spiritualLife #spiritualPower #SpiritualSun #spiritualTransformation #spiritualism #Star #stories #students #summary #summaryOfTheMonth #sun #superficial #superstition #superstitions #Surrealism #surrealistMovement #surrealistSymbology #surrealists #Symbols #tableTurning #taoism #taoistMystics #tarot #teaches #TheBookOfTheLaw #thelema #thelemites #ThomasCleary #ThomasVaughan #tiphereth #topPosts #topTen #tradition #traditions #twelve #universalLanguage #VanceRandolph #vastBulk #veilsItself #Victorian #view #visualization #weatherSigns #wisdom #wishMaking #witchWigglers #Witchcraft #witches #wordGames #Work #workingHypothesis #workingTools #yarbDoctor #year #zodiacalForces #zodiacalRituals -
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MUTIE ALERT, MUTIE ALERT
https://piefed.social/c/fallout/p/1673880/mutie-alert-mutie-alert
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https://www.europesays.com/nl/96542/ Miki Bakkerij verstopt op Hembrugterrein #Amusement #Dutch #enclave #Entertainment #Hembrugterrein #MikiBakkerij #Nederland #Nederlanden #Nederlands #Netherlands #NL
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https://www.europesays.com/es/262648/ Movistar arranca su pretemporada con una concentración en Valencia – Esciclismo #ano #azul #cabo #camp #Ciclismo #concentracion #conocido #Cycling #da #Deportes #diciembre #dividido #dos #el #enclave #equipo #ES #escuadra #España #experiencia #fases #llevara #movistar #News #pasado #pistoletazo #positiva #preparacion #provincia #Salida #semanas #Spain #Sports #sureste #team #Telefónica #temporada #training #tres #Valencia
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Native Secure Enclave backed SSH keys on macOS
https://gist.github.com/arianvp/5f59f1783e3eaf1a2d4cd8e952bb4acf
#HackerNews #Native #Secure #Enclave #SSH #macOS #SecureKeys #CyberSecurity #TechNews
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Native Secure Enclave backed SSH keys on macOS
https://gist.github.com/arianvp/5f59f1783e3eaf1a2d4cd8e952bb4acf
#HackerNews #Native #Secure #Enclave #SSH #macOS #SecureKeys #CyberSecurity #TechNews
-
Native Secure Enclave backed SSH keys on macOS
https://gist.github.com/arianvp/5f59f1783e3eaf1a2d4cd8e952bb4acf
#HackerNews #Native #Secure #Enclave #SSH #macOS #SecureKeys #CyberSecurity #TechNews
-
Native Secure Enclave backed SSH keys on macOS
https://gist.github.com/arianvp/5f59f1783e3eaf1a2d4cd8e952bb4acf
#HackerNews #Native #Secure #Enclave #SSH #macOS #SecureKeys #CyberSecurity #TechNews
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Native Secure Enclave backed SSH keys on macOS
https://gist.github.com/arianvp/5f59f1783e3eaf1a2d4cd8e952bb4acf
#HackerNews #Native #Secure #Enclave #SSH #macOS #SecureKeys #CyberSecurity #TechNews
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Implementing a Persistent Key-Value Store in a Tamper-Resistant Device for SGX Enclave Applications:
https://dl.acm.org/doi/abs/10.1145/3725783.3764401
#sgx #cybersecurity #dataprotection #enclave #informationsecurity
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Implementing a Persistent Key-Value Store in a Tamper-Resistant Device for SGX Enclave Applications:
https://dl.acm.org/doi/abs/10.1145/3725783.3764401
#sgx #cybersecurity #dataprotection #enclave #informationsecurity
-
Implementing a Persistent Key-Value Store in a Tamper-Resistant Device for SGX Enclave Applications:
https://dl.acm.org/doi/abs/10.1145/3725783.3764401
#sgx #cybersecurity #dataprotection #enclave #informationsecurity
-
Implementing a Persistent Key-Value Store in a Tamper-Resistant Device for SGX Enclave Applications:
https://dl.acm.org/doi/abs/10.1145/3725783.3764401
#sgx #cybersecurity #dataprotection #enclave #informationsecurity
-
Implementing a Persistent Key-Value Store in a Tamper-Resistant Device for SGX Enclave Applications:
https://dl.acm.org/doi/abs/10.1145/3725783.3764401
#sgx #cybersecurity #dataprotection #enclave #informationsecurity
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Enclave is the most perfect tabletop experience I've had at my table. I am so excited for 2nd Edition. Make sure you check out the new Kickstarter.
#enclave #ttrpg #rpg #tabletop #game #gaming #review #blog #fantasy #scifi #adventure
https://churapereviews.com/2025/10/14/enclave-rpg-a-perfect-narrative-tabletop-experience/
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Enclave is the most perfect tabletop experience I've had at my table. I am so excited for 2nd Edition. Make sure you check out the new Kickstarter.
#enclave #ttrpg #rpg #tabletop #game #gaming #review #blog #fantasy #scifi #adventure
https://churapereviews.com/2025/10/14/enclave-rpg-a-perfect-narrative-tabletop-experience/
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Enclave is the most perfect tabletop experience I've had at my table. I am so excited for 2nd Edition. Make sure you check out the new Kickstarter.
#enclave #ttrpg #rpg #tabletop #game #gaming #review #blog #fantasy #scifi #adventure
https://churapereviews.com/2025/10/14/enclave-rpg-a-perfect-narrative-tabletop-experience/
-
Enclave is the most perfect tabletop experience I've had at my table. I am so excited for 2nd Edition. Make sure you check out the new Kickstarter.
#enclave #ttrpg #rpg #tabletop #game #gaming #review #blog #fantasy #scifi #adventure
https://churapereviews.com/2025/10/14/enclave-rpg-a-perfect-narrative-tabletop-experience/
-
Enclave is the most perfect tabletop experience I've had at my table. I am so excited for 2nd Edition. Make sure you check out the new Kickstarter.
#enclave #ttrpg #rpg #tabletop #game #gaming #review #blog #fantasy #scifi #adventure
https://churapereviews.com/2025/10/14/enclave-rpg-a-perfect-narrative-tabletop-experience/
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Enclave RPG: A Perfect Narrative Tabletop Experience
Disclaimer
I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 10th.
What is Enclave?
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
https://www.youtube.com/watch?v=YOoAZE8FIVM
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
Enclave in Six Minutes
https://www.youtube.com/watch?v=k9a-j_Bpb3M
#2025 #blog #blogger #blogging #enclave #entertainment #fantasy #gameReview #gaming #gamingBlog #internet #Reviews #roleplay #rpg #SCIFI #tableTop #tabletopGaming #watch #wordpress #writing
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Enclave RPG: A Perfect Narrative Tabletop Experience
Disclaimer
I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 10th.
What is Enclave?
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
https://www.youtube.com/watch?v=YOoAZE8FIVM
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
Enclave in Six Minutes
https://www.youtube.com/watch?v=k9a-j_Bpb3M
#2025 #blog #blogger #blogging #enclave #entertainment #fantasy #gameReview #gaming #gamingBlog #internet #Reviews #roleplay #rpg #SCIFI #tableTop #tabletopGaming #watch #wordpress #writing
-
Enclave RPG: A Perfect Narrative Tabletop Experience
Disclaimer
I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 10th.
What is Enclave?
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
https://www.youtube.com/watch?v=YOoAZE8FIVM
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
Enclave in Six Minutes
https://www.youtube.com/watch?v=k9a-j_Bpb3M
#2025 #blog #blogger #blogging #enclave #entertainment #fantasy #gameReview #gaming #gamingBlog #internet #Reviews #roleplay #rpg #SCIFI #tableTop #tabletopGaming #watch #wordpress #writing
-
Enclave RPG: A Perfect Narrative Tabletop Experience
Disclaimer
I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 10th.
What is Enclave?
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
https://www.youtube.com/watch?v=YOoAZE8FIVM
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
Enclave in Six Minutes
https://www.youtube.com/watch?v=k9a-j_Bpb3M
#2025 #blog #blogger #blogging #enclave #entertainment #fantasy #gameReview #gaming #gamingBlog #internet #Reviews #roleplay #rpg #SCIFI #tableTop #tabletopGaming #watch #wordpress #writing
-
Enclave RPG: A Perfect Narrative Tabletop Experience
Disclaimer
I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 10th.
What is Enclave?
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
https://www.youtube.com/watch?v=YOoAZE8FIVM
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
Enclave in Six Minutes
https://www.youtube.com/watch?v=k9a-j_Bpb3M
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