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#artmaking — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #artmaking, aggregated by home.social.

  1. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  2. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  3. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  4. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  5. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  6. I'm working & can't go. Sharing for others who may be interested in attending.

    RAVEN Trust - Respecting #AboriginalValues and #Environmental Needs #nonprofit based in #VictoriaBC.

    Join RAVEN this weekend for another round of Solastalgia: Addressing #Climate Anxiety through #CommunityBuilding and #ArtMaking. This will be our second #zinemaking #workshop. We will come together to discuss our climate anxieties (and potential actions we can take to address them) through community building and art-making. This #handsOn zine-making workshop will offer an opportunity to express some of our fears, ideas, and dreams when it comes to a more just and livable future.

    Two awesome facilitators leading this workshop. Aneri Garg, #RAVENTrust Development Coordinator, and Desiree Wallace, a documentary filmmaker, digital campaigner, and organizer with #StandEarth.

    raventrust.com/event/solastalg

    #MakeArt #MakeZines #CommunityEvent #Educational #Learning #YYJ #FernwoodCommunity #LekwungenTerritory #VancouverIsland #VanIsle #IndigenousLaw #CulturalConnections

  7. 100 Assignments from Nayland Blake:

    16. Build a sculpture that produces the ­pleasure of being ignored.
    17. Make a hopeful piece.
    18. Try again if your piece is about how hope never works out.

    hyperallergic.com/1040396/100- #art #artists #artmaking

  8. #SaveTheDate #MarkYourCalendar

    Rooted Narratives: Story Circle & Creative Jam
    By #IyéCreativeCollective
    Join us for a morning of #storytelling , #art , #food, and music as we create a #ChildrensBook about seed, migration, and friendship.

    Date/time:
    Saturday, September 6 · 10am - 12pm
    Doors at 9:50am

    Come meet Kofi -- a Collard Green #seed with a beautiful story to tell!

    In our children’s book Kofi and the Seed Seekers, Froggie, Toto, and Donkey meet Kofi, who tells them about the journey of #CollardGreens from the West Coast of #Africa to #TurtleIsland , and why this plant is so important for culture and history.

    We are inviting you to help us make this story come alive!

    What will happen?
    Meet Razan the Illustrator of this beautiful book and let's help her to refine the concept. We'll do that with the following activities:

    #StoryCircles

    Let's read the book together.
    Share your memories about food, plants, and cooking.
    Talk about what reminds you of home and what your elders or relatives taught you about land and food.

    #ArtMaking
    Help design Kofi’s friends -- Froggie, Toto, and Donkey.
    Create drawings, paintings, and collages inspired by your food stories.
    #CulturalCrops Map Wall

    Place your food or spice on a big map.
    Show where it comes from and how it connects to your life today.

    #Food & #Music Sharing
    Enjoy snacks together.
    Listen to music that celebrates our cultures.
    Mini Pop-Up Exhibit
    See foods, recipes, and items connected to our stories and history.

    Why join us?
    Your stories, memories, and art will help shape the Kofi and the Seed Seekers book and our #documentary. Together, we will celebrate food, #migration , and the wisdom of our #cultures.

    Language: This event will be delivered in English.
    Stroller & wheelchair friendly access. Gymnasium doors will be both left wide open.
    Kids must be accompanied & supervised by parent/guardian.

    Photos and videos may be taken, if you wouldn't like your photos taken, please let the photographer know. We'll have some processes in place.

    Food and Beverage:
    Come prepared to indulge in delicious and beautifully presented dishes that evoke the flavors and memories of our homelands. Enjoy complimentary tea and refreshing drinks while you savor the experience.

    Funders:
    This event is made possible through the support of the Victoria Foundation and the Community Support, Multiculturalism, and Anti-Racism Initiatives Program (CSMARI).

    #FreeEvent - Please #PreRegister to help organizers figure out food & other event supplies may be needed.

    eventbrite.com/e/rooted-narrat

    #FamilyFriendly #BIPOC #AfricanDiaspora #AfricanFood #AfricanSeeds #AfricanFoodSecurity #CulturalConnections #AllAges #Diversity #CommunitySharing #CommunityBuilding #CommunityEvent #BlackKids #AfricanKids #BIPOCFamilies #books4kids #KidsPlay #Storytelling

  9. ‘Now that commerciality no longer equals employment, and with a dystopian future looming, what art should I make? What art do I want to make?’
    — Holly Exley
    youtube.com/watch?v=I5CI-epXca

    #HollyExley #watercolor #painting #landscapePainting #landscape #art #artMaking #Islay #gneiss #Rhinns

  10. Someone here was lamenting a dearth of top-quality hand made Canadian art papers. I know, right?

    Well, here's something to try - made in Montreal!

    St. Armand - Handmade 100% Cotton Rag Paper
    gwartzmans.com/search?q=St.%20*
    #artmaking #watercolour #printmaking
    #madeInCanada #buyCanadian #buyCanadianMade

  11. Tuesday is coming! \o/💃💐🎉

    … when I take a break from what seems like *years* of political watchfulness, set some additional mastodon filters, & get back to enjoying the serendipity of social interaction here. Can't wait 🤗

    Eventually I'll have to check in on what our politicians are doing. And some of it will find its way thru the filters. But my May priorities do NOT include activism. Just #rest, #artmaking, and work.🤞

    That's hoping that #DougFordIsCorruptAF plays along 😖 #theBestLaidPlans

  12. 7cm thumbnails, based on my photos of last year's red tulips.
    Thinking about composition and colour. I do love colour 🤗

    This year's tulips are still just green shoots.
    #collage #painting #artmaking

  13. Current work-in-progress: background for collage - acrylic on an accordion book of brown kraft paper.
    Up next: collaging some random white-ish elements, and adding scribble marks.
    Working up to: deep red tulips, eventually, I think! 🤞

    We'll see what happens. 🤷‍♀️
    #collage #painting #artmaking

  14. Intaglio #Printmaking in your kitchen? Drypoint printing at home with recycled materials, no press and no ink!

    (Half hour narrated tutorial with captions)
    youtube.com/watch?v=9rhNCPLYmH
    #artMaking

  15. I took an art class this week, online, and am excited about the new dimensions it's adding to my way of art-making. This has quite a different feel to my two previous attempts to paint this (abstract, emotional) subject.

    I'm celebrating the ambiguity, the depth, the move away from narrative and illustratoon \o/

    Edit: The videos from the class may still be up here: pages.art2life.com/live/

    #artMaking #painting

  16. Me cataloguing myself making a sticker start to finish as that was the de rigueur online artist move a few years ago. #stickerart #artmaking #print #sticker #wip #process #graphicdesign #graphicart

  17. Ooh! A free workshop from respected teacher & abstract artist Nicholas Wilton!

    "This is the year everything can change. Your Art & Your Life.

    It’s no accident that you landed right here, right now. … This is your invitation to overcome whatever stands in your way to making art."

    ➔ If you'd like to get back into art, this is a gentle way to do it! See you there!
    pages.art2life.com/cvp/5-day-w

    See how he teaches on his youtube channel, here: youtube.com/@art2life?si=q7mrZ

    #abstractart #artMaking #selfCare

  18. watching DAVID LYNCH: THE ART LIFE on #CriterionChannel

    I've seen it before but now it has even more significance in a way. What a special and wholly unique person and artist.

    #art #artmaking #DavidLynch #film #cinema #movies

  19. Oooh, look what I found!

    Rummaging around for a blank notebook for a new project, I came upon this blank 7x9" japanese rice paper accordion book!

    I got it second-hand, somewhere. It'll be easy to add the missing back cover.

    Yum!
    #artmaking #ricepaper #painting

  20. I've started watching #DavidLynch on 3Masterclass. Although he's not a sophisticated "orator," I find myself loving his ideas. He keeps it simple and humble. He's practical and humble. And what he says makes a lot of sense in terms of the kinds of films he makes.

    #creativity #writing #filmmaking #cinema #film #movies #artmaking #art

  21. My landlord allows nails and screws, but nothing can be stuck to the walls. This is a pain in my studio workarea.

    Voila!
    My shower curtain / magnet bar hack :-)
    (Description in #AltText)

    (This is my 2nd shower curtain hack. I use another colourful one, with big bold designs, as a video background. Cheap and cheerful! :-)

    #printmaking #artmaking #smallspacesolutions

  22. Various #ThingUmbrella and #GenArtAPI updates from this week:

    - Added null pointer checks & guards in thi.ng/wasm-api. This also includes support for structs with fields using Zig-style optional pointers.
    - Updated the thi.ng/wasm-api-bindgen code generator for #TypeScript to produce smaller code for structs using many string fields
    - Did major ground work on #Zig #WebAssembly bindings of core thi.ng/genart-api functionality (see small demo below)
    - Fixed/updated/simplified time provider logic
    - Updated the debug time provider with its FPS analytics/visualization overlay, now computing moving min/max and moving average (default period = 200 frames) and the viz is dynamically/smoothly rescaling to current peak
    - Released new GenArtAPI v0.9.0

    As for the Zig/WASM example: This is only interesting from a technical POV, no visuals here! All canvas drawing and parameter declarations/evaluations are done via Zig, using the aforementioned thi.ng/wasm-api infrastructure to provide a new API module which can be seamlessly used with the other hybrid WASM API modules, here for DOM creation (thi.ng/wasm-api-dom) and to handle Canvas2D drawing (thi.ng/wasm-api-canvas).

    At the moment, this GenArtAPI WASM module is still a fixed part of this example, but will eventually be extracted & distributed as separate package.

    Demo (with param editor):
    demo.thi.ng/genart-api/param-e

    Choose one of the two GUI implementations, then make any parameter changes and you should see the new values applied immediately (btw. the demo is likely not very usable on mobile)...

    Source code (TypeScript in `/src`, Zig in `/zig` directories):
    github.com/thi-ng/genart-api/t

    #GenerativeArt #ArtMaking #Interop #OpenSource #Workflow #TypeScript #JavaScript

  23. So, after trying some other stuff, I'm going to stick to videos about art techniques again today.

    I figure it's the dopamine without the calories or addiction factor. Or … well … ok, but it seems a more constructive addiction?
    #selfcare #rest #sadness #artmaking

  24. More exciting updates to thi.ng/genart-api, an API for browser-based generative artworks:

    - added two list param types (numeric & string)
    - added support for composite/nested param types, esp. interesting for custom param types declared by artworks and/or platforms
    - updated the first (of two) GUI param editors in the reference implementation to support composite params
    - added new example showcasing custom & composite param types (oscillators)

    New example w/ editor (make sure to select the "imgui" editor):
    demo.thi.ng/genart-api/param-e

    Example source code:
    github.com/thi-ng/genart-api/b

    To explain a bit further: The example defines a custom oscillator parameter type, which itself consists of multiple sub-params to configure waveform, frequency, amplitude etc. Using the GenArtAPI messaging protocol, the external param editor (not knowing anything about the artwork or this custom param type) can still provide GUI widgets to customize the 2 oscillators used... Likewise, the artwork is completely decoupled from how those oscillator values are being computed or how they're customized via the editor...

    #GenArtAPI #GenerativeArt #Art #API #Interop #OpenSource #ArtMaking #Workflow #TypeScript #JavaScript

  25. Lots of new additions & improvements to the thi.ng/genart-api proposal, documentation, the reference implementation, examples and param editors this week:

    thi.ng/genart-api

    - added new (12th) parameter type: image maps (supporting grayscale or RGB)
    - added new example project using an image parameter to create artwork
    - added code example showing how an art platform (or artwork itself) might define & work with a custom parameter type (example: sine oscillator)
    - added/updated API docs (docs.thi.ng/umbrella/genart-ap)
    - started documenting API states & transitions (diagram still WIP, forthcoming)
    - initial documentation of message protocol (for communicating w/ parent window and/or external tooling)
    - simplified the pluggable time provider implementations (for animation)
    - updated the reference implementation platform adapter to support all built-in param types
    - major update GUI param editors, now allowing users to dynamically load & customize externally hosted (compatible!) artworks, and also supporting image params, custom color chooser component...

    Example editors:

    - demo.thi.ng/genart-api/param-e — either of the two editors can be used...
    - demo.thi.ng/genart-api/param-e — currently only the rdom-forms editor can be used for this and you'll need to choose an image for the other params to make sense...

    (Note: The imgui-based editor is NOT mobile friendly. Also, the editor sidebar can be toggled on/off via Escape key)

    As usual, everything's work-in-progress until further notice. Feedback welcome!

    #GenArtAPI #GenerativeArt #Art #API #Interop #OpenSource #ArtMaking #Workflow #TypeScript #JavaScript

  26. Betty Franks is always good for an inpiring pick-me-up: here's her process of creating a small, abstract acrylic painting 💛💚💙💜❤

    (Has me itching to pick up a crayon 😋 )
    #artMaking #painting #acrylicpainting #abstractart #mastoart

    youtu.be/reIIyYdltfo?si=ymA3uj

  27. And of course I am now #painting the @LeTourFemmes Here is me #creating one of the #womenscycling #watercolors in real time of the moment that won the only @MaillotjauneLCL thus far. I talk about the #bikerace & #artmaking #cycling #ciclismo #CyclismeFeminin youtu.be/0ezAAic5JHM Please subscribe

  28. Betsy and Polly are almost finished! I'm still trying to decide which Latin translation works the best for Polly. Betsy's little dagger took much longer than I anticipated. But it does look pretty cute. Thank you to all of the people who have been helping me with Polly's sign! It's my personal motto! #artdoll #artmaking #embroidery #sequins #latinlanguage #smallartbusiness #workingartist

  29. On this longest day of the year, working in the studio as the sky slowly dims, listening to Leonard Cohen’s sublime “Thousand Kisses Deep” — oh my heart! #LeonardCohen #ArtMaking #SummerSoltice