#fantasyconsoles — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fantasyconsoles, aggregated by home.social.
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I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).
To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.
(Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)
Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
https://www.youtube.com/watch?v=h6LJzTaQJx4Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.
Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...
Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?
#WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing
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I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).
To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.
(Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)
Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
https://www.youtube.com/watch?v=h6LJzTaQJx4Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.
Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...
Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?
#WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing
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I have a 2 more cards to create and I think I'll make it on sprite sheet space... *he says nervously
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I have a 2 more cards to create and I think I'll make it on sprite sheet space... *he says nervously
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The hardware for my fantasy PowerPC console (that is how it's done, right?), renamed "Bobcat", has all arrived!
Now the only things I need are the JTAG debugger (this board has _no_ removable media or drive ports, only an EEPROM and some flash) and some motivation.
...and also lots of luck, because the last time I touched JTAG was 20 years ago, for a 68k assembly course. -_-;
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The hardware for my fantasy PowerPC console (that is how it's done, right?), renamed "Bobcat", has all arrived!
Now the only things I need are the JTAG debugger (this board has _no_ removable media or drive ports, only an EEPROM and some flash) and some motivation.
...and also lots of luck, because the last time I touched JTAG was 20 years ago, for a 68k assembly course. -_-;
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Today in roller coaster rides:
Down: I will likely never be able to emulate or build that freakish fantasy console I've been obsessing over because the hardware and code is ancient.
Up: Somebody built almost the same system _last year_.
Down: it's $1000.
Up: It's a whole-ass computer.
Down: it's a whole-ass Amiga with no GPU acceleration and limited FPU support.
Up: people are actively fixing all these issues!
This is a little exhausting, but fun!
#fantasyconsoles #a1222 #a1222plus -
Today in roller coaster rides:
Down: I will likely never be able to emulate or build that freakish fantasy console I've been obsessing over because the hardware and code is ancient.
Up: Somebody built almost the same system _last year_.
Down: it's $1000.
Up: It's a whole-ass computer.
Down: it's a whole-ass Amiga with no GPU acceleration and limited FPU support.
Up: people are actively fixing all these issues!
This is a little exhausting, but fun!
#fantasyconsoles #a1222 #a1222plus -
I have recently been seized by a desire to create a new fantasy console / workstation hybrid but I think I'm doing it wrong.
It started when I wondered what would have happened if Atari/Amiga had survived to create a Lynx successor based on the M68k CPU, but it might end with buying an NXP SOC and a laptop Radeon off eBay.
Did you know that new MIPS-based game consoles overlapped with AmigaOS 4, and both AGP and PCIe 1.0??
Please send help, or PowerQUICC reference docs!
#fantasyconsoles -
I have recently been seized by a desire to create a new fantasy console / workstation hybrid but I think I'm doing it wrong.
It started when I wondered what would have happened if Atari/Amiga had survived to create a Lynx successor based on the M68k CPU, but it might end with buying an NXP SOC and a laptop Radeon off eBay.
Did you know that new MIPS-based game consoles overlapped with AmigaOS 4, and both AGP and PCIe 1.0??
Please send help, or PowerQUICC reference docs!
#fantasyconsoles -
Seeing my game pop up on YouTube is such a cool feeling.
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Seeing my game pop up on YouTube is such a cool feeling.
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Is it possible to write programs for the Pico-8 in Assembly, C, or anything that isn't Lua? I haven't really found any good documentation on it so I have no clue if it's even possible.
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Is it possible to write programs for the Pico-8 in Assembly, C, or anything that isn't Lua? I haven't really found any good documentation on it so I have no clue if it's even possible.
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#RaspberryPi #floppydrive #retrogaming #fantasyconsoles #IndieGameDev #Pico8 #3dprinted
#polymaker #FanCon
Printed the new changes to my tv console that plays games off 3 1/2 inch floppies. I need to get a replacement usb cable, and I plan to do more videos on this project. I might make slight changes to the console where the back is slightly longer so cables don't dangle out and the front so you wont see the metal around the floppy drive. -
TOOT TOOT! Last part arrived. Now I can finish another one of my handhelds this week. Uses cartridges and runs Pico 8 games. This will be a completely offline version that uses a Pi Zero V1.3 #pico8 #handheld #retrogaming #fantasyconsoles #raspberrypi
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@ajroach42 the #Dutch #school system I followed has a 'BiNaS' (Biology, Natuurkunde (Physics) and Scheikunde (Chemistry) class room and book, and the Algemene NatuurWetenschappen (General Nature Sciences) course/class, which tried to combine some of those aspects at least, but they were also still individual classes, and it mostly felt like an afterthought as there didn't really seem to be much coordination between these classes.
So yeah, I agree with you, so much more can be done with these subjects, and I feel like that students like me would've gotten a lot more out of a set of classes that had more of a focus on exploring concepts around a practical development. More of an applied sciences than a theoretical approach.
There've been several cases in my adult life where I thought: "oh, if they'd shown me I could've applied math/physics/whatever to this real life thing, I might've been more enthusiastic about it and/or grasped the theory better".
#Demoscene #art projects such as #ShaderLanguage competitions (e.g. #ShaderShowdown) or making demos in #FantasyConsoles such as #Pico8 or #TIC80 could be a very motivating way to teach #Math, #geometry, #music, art, art #history, #ComputerScience history and even #physics.
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CW: long post about bytebattles, bytejams, fantasy consoles and demoscene. (about 1500 chars)
@mihira
LoveByte Demoparty has a YouTube channel you could check out.In short a #ByteJam a non-competitive form of a #ByteBattle where sceners create visual effects to accompany the music. Usually this occurs live on stage (or on this case, live from home), and focus on having fun, experimenting and just creating a lovely atmosphere.
#LoveByteDemoparty has a focus on spreading the love for #fantasyConsoles such as #Tic80 and #Pico8, which are consoles that never actually existed, but which are inspired by #retrogaming systems such as #MSX, #C64, #Amiga, #NES, etc.
They provide a creative environment with various limitations, such as amount of colours and ways to draw on screen. These limitations often help to limit the scope of the programme (and thus make it easier to actually finish something rather than get lost in elaborate designs), but more importantly to encourage creative thinking, out-of-the-box solutions and other ways to seemingly overcome these restrictions.
ByteBattles with less of these limitations would for instance be a #ShaderShowdown where they use #GLSL aka #openGL #ShaderLanguage to create these visuals. See for example ShaderToy for examples of what can be done with that.
All of this is part of a larger #demoscene, which might also be interesting to check out. :)
Not sure if I've missed anything, but if I have, maybe @Truck or @Cranksy can add some feedback :)
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This project is so great! #picoCAD is a cad software and 3D modeller build with #pico8. I just donated for the development and I hope I will have some time soon to try it out!
picoCAD by Johan Peitz
https://johanpeitz.itch.io/picocad
#retro #retrogaming #fantasyconsoles -
All right, here's my list of #recommendations and #games that look interesting in the #RacialJusticeAndEquality bundle: https://itch.io/c/977474/racial-justice-equality-bundle-recommendations
And some #assetPacks and #FantasyConsoles and other #development tools:
https://itch.io/c/977549/development-tools -
So I just compiled a #list of #games (logic/puzzle/adventure) where you #program #software or #hardware - including #fantasyconsole (well #fantasyconsoles to be precise).
https://klab.neocities.org/projects/games-that-let-you-program/list.html