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#fantasyconsoles — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fantasyconsoles, aggregated by home.social.

  1. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  2. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  3. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  4. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  5. I find a form of active de-computing is one of the best ways to cope with the current exceeding world pain exhaustion & LLM brain drain around, i.e. doing more things offline, with your hands/body, being more present in your world, getting into crafts/materials, creating/fixing/mending things and sharing your lessons learned with others (in that sense quite in the spirit of open source culture).

    To some this is may be just another form of entitled escapism, though I see it as active skill building and learning by doing, connecting with people who're still finding and creating (not just) beauty in the physical world, preserving/expanding older skills, methods & techniques, showing how to actively & creatively navigate, work with and improvise with the hard limitations imposed by chosen materials/resources, processes, situations or environments, and a form of creation which doesn't rely on exabytes of harvested data and other planet-scale resource guzzling infrastructure to realize one's ideas.

    (Aside: I also think this is very much part of the appeal of "classic" [non-LLM based] generative/algorithmic design & art approaches, but also #RetroComputing and #FantasyConsoles...)

    Anyhow, I think this stunning ceramics project/sculpture/vase is a great example...
    youtube.com/watch?v=h6LJzTaQJx4

    Of course, my generative artist/designer/programmer mind immediately goes into deconstruction mode, imagining how I'd approach something like this in code form (e.g. via volumetric modeling) and also how to manifest it physically (3d clay printing or maybe paper craft with a cricut[1]). I don't doubt that one day soonish a robot arm will be able to perform or exceed this kind of finesse, but I also think, this kind of automation just like with LLMs, is never the point of making art with your hands, other than making a point that it's now possible to have a machine create such detailed simulacra. It's the same one way road to Uncanny Valley as chasing 3D realism in game dev, with ever more resources required for ever diminishing returns... Maybe that in itself will become a useful measure/marker and status symbol for the trillionaire class.

    Building open worlds of endless unspoiled forests made of ultra high-res scans in UE5, whilst the world is burning down though climate change and war. Always be chasing the end of the road, instead of enjoying the journey, the act itself. Only valuing final results without ever appreciating (or even caring about) the process to get there. Pure consumption...

    Isn't it interesting, all the thoughts a "simple" ceramics sculpture can trigger?

    #WeekendWriting #Craft #Art #ArtMaking #Ceramics #LearningByDoing

  6. Today in roller coaster rides:

    Down: I will likely never be able to emulate or build that freakish fantasy console I've been obsessing over because the hardware and code is ancient.

    Up: Somebody built almost the same system _last year_.

    Down: it's $1000.

    Up: It's a whole-ass computer.

    Down: it's a whole-ass Amiga with no GPU acceleration and limited FPU support.

    Up: people are actively fixing all these issues!

    This is a little exhausting, but fun!

  7. @ajroach42 the #Dutch #school system I followed has a 'BiNaS' (Biology, Natuurkunde (Physics) and Scheikunde (Chemistry) class room and book, and the Algemene NatuurWetenschappen (General Nature Sciences) course/class, which tried to combine some of those aspects at least, but they were also still individual classes, and it mostly felt like an afterthought as there didn't really seem to be much coordination between these classes.

    So yeah, I agree with you, so much more can be done with these subjects, and I feel like that students like me would've gotten a lot more out of a set of classes that had more of a focus on exploring concepts around a practical development. More of an applied sciences than a theoretical approach.

    There've been several cases in my adult life where I thought: "oh, if they'd shown me I could've applied math/physics/whatever to this real life thing, I might've been more enthusiastic about it and/or grasped the theory better".

    #Demoscene #art projects such as #ShaderLanguage competitions (e.g. #ShaderShowdown) or making demos in #FantasyConsoles such as #Pico8 or #TIC80 could be a very motivating way to teach #Math, #geometry, #music, art, art #history, #ComputerScience history and even #physics.

  8. CW: long post about bytebattles, bytejams, fantasy consoles and demoscene. (about 1500 chars)

    @mihira
    LoveByte Demoparty has a YouTube channel you could check out.

    In short a #ByteJam a non-competitive form of a #ByteBattle where sceners create visual effects to accompany the music. Usually this occurs live on stage (or on this case, live from home), and focus on having fun, experimenting and just creating a lovely atmosphere.

    #LoveByteDemoparty has a focus on spreading the love for #fantasyConsoles such as #Tic80 and #Pico8, which are consoles that never actually existed, but which are inspired by #retrogaming systems such as #MSX, #C64, #Amiga, #NES, etc.

    They provide a creative environment with various limitations, such as amount of colours and ways to draw on screen. These limitations often help to limit the scope of the programme (and thus make it easier to actually finish something rather than get lost in elaborate designs), but more importantly to encourage creative thinking, out-of-the-box solutions and other ways to seemingly overcome these restrictions.

    ByteBattles with less of these limitations would for instance be a #ShaderShowdown where they use #GLSL aka #openGL #ShaderLanguage to create these visuals. See for example ShaderToy for examples of what can be done with that.

    All of this is part of a larger #demoscene, which might also be interesting to check out. :)

    Not sure if I've missed anything, but if I have, maybe @Truck or @Cranksy can add some feedback :)