#arkit — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #arkit, aggregated by home.social.
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New Release 🎉
[email protected]
https://github.com/needle-mirror/com.unity.xr.arkit/commit/d99900fb837b2c664872b39fe92129ea7d505d22🟢 ++ 0 🔴 -- 0 ⚪ ~~ 4
## [6.4.3] - 2026-05-11
### Changed
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New Release 🎉
[email protected]
https://github.com/needle-mirror/com.unity.xr.arkit/commit/1cc92951685d7ee6e7094e359cbfebec47a052ba🟢 ++ 4 🔴 -- 0 ⚪ ~~ 5
## [6.0.7] - 2026-04-08
### Changed
- Rebuilt static libraries with Xcode version 26.0.1 (17A400). You are now required to use Xcode 26 or newer to build iOS apps that depend on this package.
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Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
#WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer---
(NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)https://www.reddit.com/r/opensource/comments/1po61n8/ios_webxr_polyfill_ap
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Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
#WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer---
(NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)https://www.reddit.com/r/opensource/comments/1po61n8/ios_webxr_polyfill_ap
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Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
#WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer---
(NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)https://www.reddit.com/r/opensource/comments/1po61n8/ios_webxr_polyfill_ap
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Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
#WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer---
(NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)https://www.reddit.com/r/opensource/comments/1po61n8/ios_webxr_polyfill_ap
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New Release 🎉
[email protected]
https://github.com/needle-mirror/com.unity.xr.arkit/commit/67083f7d5f743c228147ebc42c824aa52df64c29🟢 ++ 1 🔴 -- 0 ⚪ ~~ 6
## [6.3.1] - 2025-11-04
### Changed
- Rebuilt static libraries with Xcode version 26.0.1 (17A400). You are now required to use Xcode 26 or newer to build iOS apps that depend on this package.
- This package no longer adds the `-ld64` compiler flag to your Xcode project, as Apple has deprecated their classic linker. -
New Release 🎉
[email protected]
https://github.com/needle-mirror/com.unity.xr.arkit/commit/cb9ec3295cb53abb36d22d879dd1e591e11cca5e🟢 ++ 0 🔴 -- 0 ⚪ ~~ 4
## [6.3.0] - 2025-09-29
### Changed
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Caution: #cursed ARKit face expressions
I've made these #blendshapes blindly without being able to test/combine them. Except for the last bloodthirsty face, it looks ok for a blind job, will fix it pretty soon
#b3D #blender #arkit #vtubermodel #vtuber #envtuber #vtuberuprising
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Caution: #cursed ARKit face expressions
I've made these #blendshapes blindly without being able to test/combine them. Except for the last bloodthirsty face, it looks ok for a blind job, will fix it pretty soon
#b3D #blender #arkit #vtubermodel #vtuber #envtuber #vtuberuprising
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Getting Started with Face Tracking in ARKit on iOS | by Pete Murray | Kin Carta Created | Medium
#iOS #macOS #ARKit #FaceTracking #AR #VR #Programming
https://medium.com/kinandcartacreated/getting-started-with-face-tracking-in-arkit-on-ios-60ada571bcb6?source=rss----22c4451bb0c1--ios -
Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
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Simple facerig test with Mr. Poopybutthole #blender #ARKit #MrPoopybutthole
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Разработка приложений для дополненной реальности: грязь, баги и свет в конце камеры
Дополненная реальность давно вышла за пределы хайповых заголовков. Она превратилась в рабочий инструмент, который всё чаще мелькает в мобильных приложениях, играх, логистике и даже образовании. В этой статье — разбор инструментов, подводных камней и немного личных слёз, пролитых над SDK.
https://habr.com/ru/articles/896680/
#ar #augmented_reality #unity #arkit #arcore #Scene_Understanding
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I’ve been busy with client work this week, so while I don’t have anything *actually* new to show you, let’s all cast our minds back to this fun AR project that I made in ye olden times and pretend it’s new together, yes? 🙏
#MastoArt #Illustration #Procreate #Art #ARKit #iPadPro #CodeArt #iPadArt
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🐴 Messing around with some Medieval AR prototypes tonight. Which neigh would you choose? 😛
#AR #SpatialDesign #EP1320 #TeenageEngineering #MR #XR #ARKit #OrdinaryObjects :oo_ff:
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This Friday @fosiaDesign and I got an app idea we got really excited about. We spent the weekend playing around with RealityKit, CoreML, and ARKit and got a little tech demo working 😊
#visionOS #realityView #coreML #ARKit #buildInPublic #indieDev
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We didn't get RoomPlan yet, but this new provider is not far from fantastic
#wwdc24 #arkit
https://www.elkraneo.com/roomtrackingprovider/ -
Apple veröffentlicht macOS 14.6 Beta
Apple hat am Montag die Beta 1 von macOS 14.6 für Entwickler:innen veröffentlicht. Diese Beta folgt auf die Veröffentlichung der macOS 15 Sequoia Beta in der letzten Woche während der WWDC24. Eine öffentliche Beta-Version von 1
https://www.apfeltalk.de/magazin/news/apple-veroeffentlicht-macos-14-6-beta/
#Mac #News #Apple #ARKit #BetaVersion #CoreSpotlight #Entwickler #Finder #Installation #MacOS146 #MacOSSequoia #SoftwareUpdates #VideoToolbox #WWDC24 -
Done with client work for this week! Now onto #ARKit and #RealityView 🧙♂️
If anyone has some experience with either of these two and want to get on a call to bounce ideas, hit me up!
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A little sneak peek from us at Ordinary Objects! 🟢
Made entirely in our upcoming editor, without a single line of code 😊
Really grateful to the whole team for the amazing effort over the last year!
Take a look:
https://www.linkedin.com/feed/update/urn:li:ugcPost:7162765440513916928/
#AR #VisionPro #mobileAR #ARKit #SpatialComputing #SpatialPrototyping #SpatialDesign #MixedReality #UXDesign #UXUI #AugmentedReality
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@twostraws Did you write that `handTracker.calculateDistance(from:to:)` method yourself or is that provided by ARKit? I can't find it…
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Elevate your user's interactions on the #VisionPro. Use ARKit to create custom gestures for your app. Go beyond the standard! #AppDevelopment #visionOS #ARKit #AppleVisionPro
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I stumbled across these old screenshots from June 2017. The requisite hardware took a little longer than I expected. #visionOS #visionPro #ARKit
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Lumalabs AI
https://lumalabs.ai
#ycombinator #Luma #Nerf #Camera #Capture #iPhone #Neural_Radiance_Fields #Neual_Rendering #Object #Scene #ARKit #iOS #Web #App #JavaScript #WebGL #Augmented_Reality #Virtual_Reality #Metaverse #Nerfs #TestFlight #mesh #meshes #USDZ #GLTF #blender #CGI #VFX #Photo #Video #Volume #Photogrammetry #Volumetric #Voxel #Pixel #Real #Virtual #Photography -
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I'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).
c. line 129 in this gist: https://gist.github.com/JetForMe/adf1e04e4ec92c3dc7a29ce0910fb9a3?ts=4
Apple’s examples really want you to place objects on planes (https://developer.apple.com/documentation/arkit/arkit_in_ios/environmental_analysis/placing_objects_and_handling_3d_interaction), but that’s not what I want to do.
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Tiny game to experiment around Unity and AR while learning about the workflow with Blender.
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Part 7: Getting to (non-beta) ARKit compliance for my scripted usda outputs is going to be uglier than I had hoped since usdc files are required.
Figured that out by coaxing the Apple provided usdARKitChecker to pass through a little more info from usdchecker util, and then smooshed the files together using usdcat. Unclear on how to do this all in Swift down the line, but works for now!
https://www.whynotestflight.com/excuses/hello-usd-part-7-where-my-error-messages-at/
#shellScript #openUSD #python #macos #visionOs #ARKit #USDZTools