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#arkit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #arkit, aggregated by home.social.

  1. New Release 🎉
    [email protected]
    github.com/needle-mirror/com.u

    🟢 ++ 4 🔴 -- 0 ⚪ ~~ 5

    ## [6.0.7] - 2026-04-08

    ### Changed

    - Rebuilt static libraries with Xcode version 26.0.1 (17A400). You are now required to use Xcode 26 or newer to build iOS apps that depend on this package.

    #arkit #ar #augmented #xr #reality

  2. Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
    #WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer

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    (NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)

    reddit.com/r/opensource/commen

  3. Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
    #WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer

    ---
    (NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)

    reddit.com/r/opensource/commen

  4. Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
    #WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer

    ---
    (NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)

    reddit.com/r/opensource/commen

  5. Dự án mã nguồn mở đầu tiên của tôi mang lại hỗ trợ WebXR trên iOS Safari nhờ WebXR API & ARKit qua polyfill của Mozilla. Kiểm tra thành công trên iPhone 13 Mini (iOS 18). Mời góp ý hoặc đóng góp!
    #WebXR #iOS #Mãnguồn #Tech #ARKit #OpenSource #Lậptrình #Innovation #Safari #Developer

    ---
    (NOTE: The post exceeds 500 characters but is trimmed to essential info. For strict 500-char limit, shorten device/model details.)

    reddit.com/r/opensource/commen

  6. New Release 🎉
    [email protected]
    github.com/needle-mirror/com.u

    🟢 ++ 1 🔴 -- 0 ⚪ ~~ 6

    ## [6.3.1] - 2025-11-04

    ### Changed

    - Rebuilt static libraries with Xcode version 26.0.1 (17A400). You are now required to use Xcode 26 or newer to build iOS apps that depend on this package.
    - This package no longer adds the `-ld64` compiler flag to your Xcode project, as Apple has deprecated their classic linker.

    #arkit #ar #augmented #xr #reality

  7. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  8. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  9. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  10. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  11. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  12. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  13. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  14. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  15. Caution: #cursed ARKit face expressions

    I've made these #blendshapes blindly without being able to test/combine them. Except for the last bloodthirsty face, it looks ok for a blind job, will fix it pretty soon

    #b3D #blender #arkit #vtubermodel #vtuber #envtuber #vtuberuprising

  16. Caution: #cursed ARKit face expressions

    I've made these #blendshapes blindly without being able to test/combine them. Except for the last bloodthirsty face, it looks ok for a blind job, will fix it pretty soon

    #b3D #blender #arkit #vtubermodel #vtuber #envtuber #vtuberuprising

  17. Разработка приложений для дополненной реальности: грязь, баги и свет в конце камеры

    Дополненная реальность давно вышла за пределы хайповых заголовков. Она превратилась в рабочий инструмент, который всё чаще мелькает в мобильных приложениях, играх, логистике и даже образовании. В этой статье — разбор инструментов, подводных камней и немного личных слёз, пролитых над SDK.

    habr.com/ru/articles/896680/

    #ar #augmented_reality #unity #arkit #arcore #Scene_Understanding

  18. I’ve been busy with client work this week, so while I don’t have anything *actually* new to show you, let’s all cast our minds back to this fun AR project that I made in ye olden times and pretend it’s new together, yes? 🙏

    #MastoArt #Illustration #Procreate #Art #ARKit #iPadPro #CodeArt #iPadArt

  19. 🐴 Messing around with some Medieval AR prototypes tonight. Which neigh would you choose? 😛

    #AR #SpatialDesign #EP1320 #TeenageEngineering #MR #XR #ARKit #OrdinaryObjects :oo_ff:

  20. This Friday @fosiaDesign and I got an app idea we got really excited about. We spent the weekend playing around with RealityKit, CoreML, and ARKit and got a little tech demo working 😊

    #visionOS #realityView #coreML #ARKit #buildInPublic #indieDev

  21. We didn't get RoomPlan yet, but this new provider is not far from fantastic
    #wwdc24 #arkit
    elkraneo.com/roomtrackingprovi

  22. Apple veröffentlicht macOS 14.6 Beta
    Apple hat am Montag die Beta 1 von macOS 14.6 für Entwickler:innen veröffentlicht. Diese Beta folgt auf die Veröffentlichung der macOS 15 Sequoia Beta in der letzten Woche während der WWDC24. Eine öffentliche Beta-Version von 1
    apfeltalk.de/magazin/news/appl
    #Mac #News #Apple #ARKit #BetaVersion #CoreSpotlight #Entwickler #Finder #Installation #MacOS146 #MacOSSequoia #SoftwareUpdates #VideoToolbox #WWDC24

  23. Done with client work for this week! Now onto #ARKit and #RealityView 🧙‍♂️

    If anyone has some experience with either of these two and want to get on a call to bounce ideas, hit me up!

  24. A little sneak peek from us at Ordinary Objects! 🟢

    Made entirely in our upcoming editor, without a single line of code 😊

    Really grateful to the whole team for the amazing effort over the last year!

    Take a look:

    linkedin.com/feed/update/urn:l

    #AR #VisionPro #mobileAR #ARKit #SpatialComputing #SpatialPrototyping #SpatialDesign #MixedReality #UXDesign #UXUI #AugmentedReality

  25. @twostraws Did you write that `handTracker.calculateDistance(from:to:)` method yourself or is that provided by ARKit? I can't find it…

    #ARKit #visionOS

  26. I stumbled across these old screenshots from June 2017. The requisite hardware took a little longer than I expected. #visionOS #visionPro #ARKit

  27. Answering the question, “how do you develop body capture features“ #ios #arkit #tapprtv

  28. This is how I’m testing #ARKit body capture in tappr.tv

  29. So, is it still not possible to capture a high-quality image while using ARKit?

    #ARKit #iOS

  30. I'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).

    c. line 129 in this gist: gist.github.com/JetForMe/adf1e

    Apple’s examples really want you to place objects on planes (developer.apple.com/documentat), but that’s not what I want to do.

    #iOS #ARKit #RealityKit

  31. ARKit devs, what’s the portion of ARKit that would allow me to precisely localize a phone in a known space? Like to within a centimeter? I thought it might’ve been Location Anchors but I think that’s not it.

    #iOS #ARKit

  32. Tiny game to experiment around Unity and AR while learning about the workflow with Blender.

    #Unity #b3d #Blender #ARFoundation #ARKit

  33. Part 7: Getting to (non-beta) ARKit compliance for my scripted usda outputs is going to be uglier than I had hoped since usdc files are required.

    Figured that out by coaxing the Apple provided usdARKitChecker to pass through a little more info from usdchecker util, and then smooshed the files together using usdcat. Unclear on how to do this all in Swift down the line, but works for now!

    whynotestflight.com/excuses/he

    #shellScript #openUSD #python #macos #visionOs #ARKit #USDZTools