home.social

#openusd — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openusd, aggregated by home.social.

fetched live
  1. Wrote a function into our capture tool, that compares the SRTs of the maya scene camera to that of the published usd camera. If any difference is detected it uploads a note onto shotgun alerting the animator & supes that the artist has changed the camera.

    Its tough tracking user changes if the dont alert anyone, or if the director asks for a sneaky change.... even though we lock the cameras in the maya scene.

  2. Wrote a function into our capture tool, that compares the SRTs of the maya scene camera to that of the published usd camera. If any difference is detected it uploads a note onto shotgun alerting the animator & supes that the artist has changed the camera.

    Its tough tracking user changes if the dont alert anyone, or if the director asks for a sneaky change.... even though we lock the cameras in the maya scene.

    #anim #python #openusd

  3. We're wrapping set dressing today, always sad to see a team go! I've had so much fun diving deep into usd and the power it brings to set dressing via instancing. Built some very rad tools along the way too! Excited to start RnD'ing new tools & workflows.

  4. We're wrapping set dressing today, always sad to see a team go! I've had so much fun diving deep into usd and the power it brings to set dressing via instancing. Built some very rad tools along the way too! Excited to start RnD'ing new tools & workflows.

    #animation #openusd #houdini #bifrost

  5. The maya-usd plugin really needs some simple tweaks. I guess I should go make some issues on the github, for example dont load the entire usd when creating a stage from file, only load/stream the data needed. Currently when you load a usd it will default to proxy purpose, but still load all the render purpose data along with textures even though it cant display those shaders in the viewport. It should only stream render data in if I switch to that purpose.

    -usd

  6. The maya-usd plugin really needs some simple tweaks. I guess I should go make some issues on the github, for example dont load the entire usd when creating a stage from file, only load/stream the data needed. Currently when you load a usd it will default to proxy purpose, but still load all the render purpose data along with textures even though it cant display those shaders in the viewport. It should only stream render data in if I switch to that purpose.

    #OpenUSD #MayaUSD #maya-usd

  7. #OpenUSD is a recognition that we need a better way to transfer money, but also that the wealthy are scared we will route around them.

    forbes.com/sites/digital-asset

  8. #OpenUSD is a recognition that we need a better way to transfer money, but also that the wealthy are scared we will route around them.

    forbes.com/sites/digital-asset

  9. Europe And China Diverge From The U.S. On The Future Of Money

    A widening divide over the future of money: the U.S. backs regulated private competition, while Europe puts the…
    #NewsBeep #News #Economy #AU #Australia #Business #CBDC #digitalcurrency #digitaleuro #digitalmoney #digitalyuan #Europe #OpenUSD #Qivalis #stablecoin #U.S.
    newsbeep.com/au/779518/

  10. Europe And China Diverge From The U.S. On The Future Of Money

    A widening divide over the future of money: the U.S. backs regulated private competition, while Europe puts the…
    #NewsBeep #News #Economy #Business #cbdc #digitalcurrency #digitaleuro #digitalmoney #digitalyuan #Europe #OpenUSD #Qivalis #stablecoin #U.S. #UK #UnitedKingdom
    newsbeep.com/uk/672825/

  11. OK - the gloves are OFF!

    New potentially powerful rival to USDC and USDT. New StableCoin "OpenUSD" launches with the backing of heavy hitters Visa, Mastercard, Stripe, BlackRock, Coinbase, Google >> 140 companies in total.

    KEY differences:
    - Open USD allows businesses to mint and redeem tokens without fees
    - reserve income will be returned to participating partners
    - governance will be shared among members coindesk.com/business/2026/06/

    Announcement is here: joinopenstandard.com/blog/intr #Crypto #StableCoin #USDC #USDT #OpenUSD #CryptoCurrencies #Visa #MasterCard #Stripe #BlackRock #Coinbase #Google

  12. OK - the gloves are OFF!

    New potentially powerful rival to USDC and USDT. New StableCoin "OpenUSD" launches with the backing of heavy hitters Visa, Mastercard, Stripe, BlackRock, Coinbase, Google >> 140 companies in total.

    KEY differences:
    - Open USD allows businesses to mint and redeem tokens without fees
    - reserve income will be returned to participating partners
    - governance will be shared among members coindesk.com/business/2026/06/

    Announcement is here: joinopenstandard.com/blog/intr

  13. #Circle’s stock price fell nearly 16% after #Coinbase, #Visa, #Mastercard, #Stripe, #BlackRock, and over 140 other companies launched #OpenUSD, a new stablecoin designed to address industry complaints. Open USD, backed by a diverse group of partners, aims to provide a shared digital #paymentsinfrastructure with free minting and redemption, partner-shared reserve earnings, and a governance board from partner companies. decrypt.co/372429/circle-stock #tech #media #news

  14. #Circle’s stock price fell nearly 16% after #Coinbase, #Visa, #Mastercard, #Stripe, #BlackRock, and over 140 other companies launched #OpenUSD, a new stablecoin designed to address industry complaints. Open USD, backed by a diverse group of partners, aims to provide a shared digital #paymentsinfrastructure with free minting and redemption, partner-shared reserve earnings, and a governance board from partner companies. decrypt.co/372429/circle-stock #tech #media #news

  15. And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS youtube.com/shorts/Qw0Le0k0zA4

    #OpenUSD #RealityKit #iOS

  16. And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS youtube.com/shorts/Qw0Le0k0zA4

    #OpenUSD #RealityKit #iOS

  17. Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.
    youtube.com/shorts/nx1genFHWx8
    #OpenUSD #RealityKit #macOS

  18. Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.
    youtube.com/shorts/nx1genFHWx8
    #OpenUSD #RealityKit #macOS

  19. Pretty fun discovering my work on the official autodesk.com bifrost page! Screenshot here showing my Set Dressing work done on Scarecrows Wedding for the BBC!

  20. Pretty fun discovering my work on the official autodesk.com bifrost page! Screenshot here showing my Set Dressing work done on Scarecrows Wedding for the BBC!

    #Maya #Bifrost #OpenUSD #Animation #ScarecrowsWedding

  21. 🚀 NVIDIA’s new Cosmos Transfer lets developers stream massive synthetic datasets across the Omniverse, scaling physical AI training for robotics and autonomous systems. OpenUSD‑based pipelines mean faster, reproducible simulations. Dive into how this could reshape research and benchmarks. #NVIDIAOmniverse #SyntheticData #PhysicalAI #OpenUSD

    🔗 aidailypost.com/news/nvidia-co

  22. 🚀 NVIDIA’s new Cosmos Transfer lets developers stream massive synthetic datasets across the Omniverse, scaling physical AI training for robotics and autonomous systems. OpenUSD‑based pipelines mean faster, reproducible simulations. Dive into how this could reshape research and benchmarks. #NVIDIAOmniverse #SyntheticData #PhysicalAI #OpenUSD

    🔗 aidailypost.com/news/nvidia-co

  23. Что такое OpenUSD, или Как подружить Blender и Git

    Недавно автор решил попробовать что-то помоделить в Blender. На данный момент он ещё только начинает осваиваться в 3D, но имеет небольшой опыт в разработке ПО, преимущественно с использованием Git, потому хотел бы и тут избежать версионирования проектов в духе "projectN_final5_20260305_fix3.blend", который подразумевается при "инкрементальном" сохранении. На первый взгляд ничего сложного тут быть не должно: в Blender работа ведётся с набором точек-координат-чисел и их связей, настроек модификаторов, ссылок на текстуры и референсы и т.п.; потому всё это должно иметь некоторую стандартизированную структуру, возможно упакованную в ZIP-архив. Файл проекта .blend же является таким ZIP-архивом, ведь так? Распакуем его и просто занесём в Git? Неправильно! В данном случае придётся прибегнуть к помощи фреймворка OpenUSD. Но для начала хотелось бы рассказать о том, какие проблемы он был изначально призван решить и какими ограничениями обладает.

    habr.com/ru/articles/1008582/

    #openusd #blender #git

  24. Heute, zum 12ten Post der Runde 6 meiner #100DaysOfCode Serie, kurz #r6d12 habe ich eine weitere #awesome Sammlung nach #codeberg migriert. Ist jetzt sozusagend awesome & deligthful^^.

    Der ein oder andere weiß, das ich mehr als nur ein faible für #VR, #AR, 360° Aufnahmen, #SocialVR habe. In diesem Zusammenhang ist als "Nebenprodukt" für ein Funding-Proposal die Sammlung

    Awesome & Delightful Opensphere

    entstanden.

    Repo: y.lab.nrw/opnsphr

    \__
    #OpenSource #OpenUSD #gltf #gis #AECO

  25. OpenUSD and NVIDIA Halos are boosting robotaxi safety by generating high‑fidelity synthetic data for SimReady testing. The new pipeline lets autonomous vehicles train on multimodal inputs in NVIDIA Omniverse, accelerating validation while keeping the stack open‑source. Dive into the research & benchmarks to see how this synergy could reshape safe self‑driving. #OpenUSD #NVIDIAHalos #Robotaxi #SyntheticData

    🔗 aidailypost.com/news/openusd-n

  26. Tonight (9/3/2025 at 6pm EDT) we're going to try to get something working with the new Shot Builder tools. There won't be anything grand or expansive shown off, but we'll do our best to do something interesting with them.

    houdinihangout.com

    #houdini21 #sidefx #vfx #openusd

  27. Tonight (9/3/2025 at 6pm EDT) we're going to try to get something working with the new Shot Builder tools. There won't be anything grand or expansive shown off, but we'll do our best to do something interesting with them.

    houdinihangout.com

    #houdini21 #sidefx #vfx #openusd

  28. physicallybased.info/ just got updated with:
    - New metals
    - F82 tint values for all metals
    - Reflectance values
    - Copy Unreal Snippet for light sources
    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

  29. physicallybased.info/ just got updated with:
    - New metals
    - F82 tint values for all metals
    - Reflectance values
    - Copy Unreal Snippet for light sources
    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

  30. I hope you or your kids or students can “try your hand” at making an animated 3D movie and let us know how it goes! With our Movie Maker 3D app and today’s iPhones, iPads and Macs, you can make animated movies anywhere and everywhere.

    apps.apple.com/app/movie-maker

    Getting good hand movements and holding other 3D models in a character’s hands has been one of our most requested Movie Maker 3D features. After a few scrapped prototypes, UI testing and dusting off more 3D matrix math, SIMDs and quaternions, we finally got it working pretty well.

    Mapping, naming bones and retargeting animation key frames to handle the differences between avatar and anime skeletons was lots of fun. Then there was the other side of the problem to create the Animated Activity templates user experience so it’s easy for anyone to get started without knowing any of that complexity.

    #gltf #openusd #3d #cgi #animation

  31. I hope you or your kids or students can “try your hand” at making an animated 3D movie and let us know how it goes! With our Movie Maker 3D app and today’s iPhones, iPads and Macs, you can make animated movies anywhere and everywhere.

    apps.apple.com/app/movie-maker

    Getting good hand movements and holding other 3D models in a character’s hands has been one of our most requested Movie Maker 3D features. After a few scrapped prototypes, UI testing and dusting off more 3D matrix math, SIMDs and quaternions, we finally got it working pretty well.

    Mapping, naming bones and retargeting animation key frames to handle the differences between avatar and anime skeletons was lots of fun. Then there was the other side of the problem to create the Animated Activity templates user experience so it’s easy for anyone to get started without knowing any of that complexity.

  32. Okay this is an exciting update to in 4.5. The ability to load data directly into
    However I am not seeing yet, but if these formats are a stepping stone to importing and manipulating USD data in geonodes then we are soon going to be making huge leaps in blender 💪

  33. Okay this is an exciting update to #blender in 4.5. The ability to load data directly into #geometrynodes
    However I am not seeing #OpenUSD yet, but if these formats are a stepping stone to importing and manipulating USD data in geonodes then we are soon going to be making huge leaps in blender 💪

  34. I find it very strange that supports creation of and importing of a UsdPreviewSurface yet simply renders it as pink. Yet Arnold via as has no problem interpreting the UsdPreviewSurface. too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

  35. I find it very strange that #Maya supports creation of and importing of a UsdPreviewSurface yet #Arnold simply renders it as pink. Yet Arnold via #Houdini as has no problem interpreting the UsdPreviewSurface. #Blender too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

    #OpenUSD #MayaFail

  36. Spent the afternoon building an hda to automate the fx dept USD exports, from SOPs, following the standards. This is going to help lookdev massively as now all assets follow the same structure 💪

  37. Spent the afternoon building an hda to automate the fx dept USD exports, from SOPs, following the #ASWF standards. This is going to help lookdev massively as now all assets follow the same structure 💪

    #OpenUSD #Houdini #SOPs

  38. Tonight (02/19/2025 at 6pm EST) we're going to take a look at Solaris workflows, and talk about some processes that could help you improve your USD workflows. We'll also leave a bit of time for some Solaris/USD Q&A.

    houdinihangout.com

    #sidefx #houdini #openusd #solaris

  39. Tonight (02/19/2025 at 6pm EST) we're going to take a look at Solaris workflows, and talk about some processes that could help you improve your USD workflows. We'll also leave a bit of time for some Solaris/USD Q&A.

    houdinihangout.com

    #sidefx #houdini #openusd #solaris

  40. Blender 4.4 will import/export OpenUSD with displacements (Feb'25).
    Realtime rendering with Meshes/SubD and Displacements is currently not supported on Apple, but it's mentioned in the feature list since (over) a year now. And I already saw unintended(?) exports from ObjectCapture with "unused" .exr displacement maps early 2023.
    It looks to me as WWDC25 will bring it to iOS 19 and visionOS 3.
    I also hope for <model>.

    #b3d #openUSD #usdz #interactiveusdz #wwdc25