#geometrynodes — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #geometrynodes, aggregated by home.social.
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Paradoxal extrusion / faking DOF
#blender #geometrynodes #3d #geometricart #abstract #graphicdesign #pixelfed #mastoart #digitalArt
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Me vs the guy she tells me not to worry about
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Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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A (somewhat) lengthy breakdown (with pictures!) of my latest Blender scene on #BlenderArtists : https://blenderartists.org/t/froggos-being-froggos-project-breakdown/1650258
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Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Superhive Summer Sale is here!
Get my generators at 25% off until next monday!! 🎉 -
The ultimate trap(ezius) | Procedural muscles
Made for the weekly render challenge on BlenderArtists
Each muscle group is it's own curve placed using a reference and then converted to a mesh
After that it's all shader shenanigans
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Geometry nodes? More like plant nodes am I right?
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Trying some X-ray style stuff
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Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Geometry Nodes changed how you think about meshes.
Then you opened Unity and went back to writing arrays.MeshNodes is the node-based procedural mesh editor
that lives inside the Unity Editor.Non-destructive. Graph-driven. Burst-accelerated.
Bend. Twist. Extrude. Subdivide. Bake. Done.No round-trips to Blender. No FBX imports. No rebake dance.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Blender's geometry nodes vibes, inside Unity.
✅ 30+ procedural nodes
✅ Non-destructive workflow
✅ One-click mesh baking
✅ Burst/Jobs accelerated
✅ AI-drivable via MCPMeshNodes — $99.99 on the Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
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Get better corners when converting a curve to mesh. 😉
https://wolfmarket.gumroad.com/l/curve-to-mesh
https://superhivemarket.com/products/curve-to-mesh -
https://youtube.com/shorts/GY-3D_JIRQs
it's on yt shorts now and has a soundtrack, let's see if it embeds...
thinking about making the music longer and turning it into a music video kind of thing :) -
Just released a useful Curve to Mesh tool, which accounts for even thickness at the corners. 😉
https://superhivemarket.com/products/curve-to-mesh -
I was fiddling around in Geometry Nodes and things started getting *really* slow... like 5 min from updating a node to seeing Blender refresh. Just too much geometry for it to crunch quickly.
I meant to disable a node that would speed things up by skipping a mesh subdivision, but accidentally made it apply to *all* the geometry instead of half... and now I've been sitting here for 15 min wondering if Blender is ever going to resurface. 😵