#sidefx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #sidefx, aggregated by home.social.
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🚩 Houdini 22 has been released. I just spotted this info, so I'll be viewing the videos in the link below too (Unsure when the 80.lv bot posts on Mastodon, but it's behind by a week)...
https://80.lv/articles/houdini-22-is-out-now-bringing-native-gaussian-splats-new-ui-and-more
#SideFX #Houdini #Houdini22 #GaussianSplats #UI #UX #GameDev #3D #DCC #CG #CGI #ComputerGraphics #VFX #ParticleSimulation #3DAnimation
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🚩 Houdini 22 has been released. I just spotted this info, so I'll be viewing the videos in the link below too (Unsure when the 80.lv bot posts on Mastodon, but it's behind by a week)...
https://80.lv/articles/houdini-22-is-out-now-bringing-native-gaussian-splats-new-ui-and-more
#SideFX #Houdini #Houdini22 #GaussianSplats #UI #UX #GameDev #3D #DCC #CG #CGI #ComputerGraphics #VFX #ParticleSimulation #3DAnimation
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Tonight (4-1-2026 at 6pm EDT), in honor of the hopeful launch of Artemis II, I'm going to try to make some pyro rocket exhaust. Also, we'll do a little watch along of the launch. It's not every day that humans start a trip around the moon!
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Tonight (4-1-2026 at 6pm EDT), in honor of the hopeful launch of Artemis II, I'm going to try to make some pyro rocket exhaust. Also, we'll do a little watch along of the launch. It's not every day that humans start a trip around the moon!
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Tonight (3/18/2026 at 6pm EDT) we're going to make something for Mardini. We could do today's prompt "Organic", or even one of the other days. It's up to you! Hope to see you all then.
Mardini info: https://zurl.co/XZEeU
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Tonight (3/18/2026 at 6pm EDT) we're going to make something for Mardini. We could do today's prompt "Organic", or even one of the other days. It's up to you! Hope to see you all then.
Mardini info: https://zurl.co/XZEeU
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https://www.wacoca.com/games/1337846/ ゲーム開発者に向けた勉強会「Game Developers Meeting Vol.65」が3月25日に開催へ ##GAMING #DeNA #Game #GameDevelopersMeeting #GameDevelopersMeetingVol65 #GameNews #games #GamingNews #Houdini #SideFX #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #ニュース #メノー
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Tonight's topic is going to be a "game-time" decision! I have some ideas for a topic but no idea if I can actually do them. So come join the stream, and help decide what we'll work on. See you tonight! (2/25/2026 at 6pm EST)
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Tonight's topic is going to be a "game-time" decision! I have some ideas for a topic but no idea if I can actually do them. So come join the stream, and help decide what we'll work on. See you tonight! (2/25/2026 at 6pm EST)
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Tomorrow night (11/05/2025 at 6pm EST), we're going to have Kate Xagoraris as a guest. She's worked on a couple of really interesting HDA toolkits for star catalogs and proteins. It should be a great chat with a lot of science nerdiness!
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Tomorrow night (11/05/2025 at 6pm EST), we're going to have Kate Xagoraris as a guest. She's worked on a couple of really interesting HDA toolkits for star catalogs and proteins. It should be a great chat with a lot of science nerdiness!
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Tonight (10/22/2025 at 6pm EDT) we'll have another guest on the stream, Ferry Taswin! If you're curious about ways to make your own custom workflows in #Houdini this stream should be really interesting for you. Hope to see you there!
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Tonight (10/22/2025 at 6pm EDT) we'll have another guest on the stream, Ferry Taswin! If you're curious about ways to make your own custom workflows in #Houdini this stream should be really interesting for you. Hope to see you there!
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Tomorrow night (9/17/2025 at 5pm EDT), Carlos Dordelly will be joining the stream to talk about some practical workflows and tips in #Solaris. He'll especially focus on things for solo artists and small teams. See you there with your questions!
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Tomorrow night (9/17/2025 at 5pm EDT), Carlos Dordelly will be joining the stream to talk about some practical workflows and tips in #Solaris. He'll especially focus on things for solo artists and small teams. See you there with your questions!
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Tonight (9/10/2025 at 6pm EDT) we're going to try to connect a #Copernicus Flow sim to a #Vellum sim. We'll use the velocity from one to drive the other. Hope to see you there!
For more stream info and Discord link: houdinihangout.com
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Tonight (9/10/2025 at 6pm EDT) we're going to try to connect a #Copernicus Flow sim to a #Vellum sim. We'll use the velocity from one to drive the other. Hope to see you there!
For more stream info and Discord link: houdinihangout.com
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Tonight (9/3/2025 at 6pm EDT) we're going to try to get something working with the new Shot Builder tools. There won't be anything grand or expansive shown off, but we'll do our best to do something interesting with them.
houdinihangout.com
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Tonight (9/3/2025 at 6pm EDT) we're going to try to get something working with the new Shot Builder tools. There won't be anything grand or expansive shown off, but we'll do our best to do something interesting with them.
houdinihangout.com
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Houdini 21 is released! Tonight (8/27/2025 at 6pm EDT) we're going to open it up and play around with some of the new features. There are lots of features that weren't covered in the Keynote, and we'll try some of those. Bring your questions!
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Houdini 21 is released! Tonight (8/27/2025 at 6pm EDT) we're going to open it up and play around with some of the new features. There are lots of features that weren't covered in the Keynote, and we'll try some of those. Bring your questions!
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Tomorrow (8/20/2025 at 4pm EDT), we're going to have Paul Esteves as a guest on the stream. We'll tackle a few questions he's been asked online, and then we might look at rendering his Copernicus effect (https://www.instagram.com/p/DM-k-8RqIab/) in Karma.
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Tomorrow (8/20/2025 at 4pm EDT), we're going to have Paul Esteves as a guest on the stream. We'll tackle a few questions he's been asked online, and then we might look at rendering his Copernicus effect (https://www.instagram.com/p/DM-k-8RqIab/) in Karma.
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This week (8/13/2025 at 4pm EDT) we'll have Danny Laursen on the stream to talk about his awesome flower tools. We'll look at the logic behind the HDAs, and then go into the tool's functions. Hope to see you there!
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This week (8/13/2025 at 4pm EDT) we'll have Danny Laursen on the stream to talk about his awesome flower tools. We'll look at the logic behind the HDAs, and then go into the tool's functions. Hope to see you there!
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Tonight (8/06/2025 at 6pm EDT) we're going to chat about the H21 Sneak Peak video that was released on Monday. I'm sure you've seen and heard about it by now, but if you want some more analysis of the video come join us!
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Tonight (8/06/2025 at 6pm EDT) we're going to chat about the H21 Sneak Peak video that was released on Monday. I'm sure you've seen and heard about it by now, but if you want some more analysis of the video come join us!
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Tonight (7/30/2025 at 6pm EDT) we're going to try to make an animation like this art from Apoxia: https://www.instagram.com/apoxia.art/reel/CDGwPSvi5za/ We'll see how we go about creating it, but some non-simulation options might happen. We'll see!
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Tonight (7/30/2025 at 6pm EDT) we're going to try to make an animation like this art from Apoxia: https://www.instagram.com/apoxia.art/reel/CDGwPSvi5za/ We'll see how we go about creating it, but some non-simulation options might happen. We'll see!
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Tonight (7/23/2025 at 6pm EDT) I'm going to take a shot at making a dust explosion inspired by this reference: https://www.instagram.com/reel/C-FGCvnJwt6/ Never sure what we'll come up with, but join us for the process!
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Tonight (7/23/2025 at 6pm EDT) I'm going to take a shot at making a dust explosion inspired by this reference: https://www.instagram.com/reel/C-FGCvnJwt6/ Never sure what we'll come up with, but join us for the process!
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Tonight (7/16/2025 at 6pm EDT) I'm going to try to make some abstract cloth inspired by Ariel Ting Wei Lu. Check out her amazing website here: https://ariellu.com/google-deepmind_01. Not sure how it will turn out, but it should be fun regardless!
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Tonight (7/16/2025 at 6pm EDT) I'm going to try to make some abstract cloth inspired by Ariel Ting Wei Lu. Check out her amazing website here: https://ariellu.com/google-deepmind_01. Not sure how it will turn out, but it should be fun regardless!
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Tonight (7/2/25), I'm a little unsure about what we should do. It will be a bit of a viewers choice, and if nobody has a live suggestion I'm going to play with some stuff in Vellum. Sorry for the indecision, but it should be fun either way.
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Tonight (7/2/25), I'm a little unsure about what we should do. It will be a bit of a viewers choice, and if nobody has a live suggestion I'm going to play with some stuff in Vellum. Sorry for the indecision, but it should be fun either way.
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Tonight (06/18/25 at 6pm EDT) we're going to work on creating some animated, nested instances in Solaris. USD can be tricky for a lot of people (me included!), and hopefully we'll clear up some misunderstandings.
houdinihangout.com for more info
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Tonight (06/18/25 at 6pm EDT) we're going to work on creating some animated, nested instances in Solaris. USD can be tricky for a lot of people (me included!), and hopefully we'll clear up some misunderstandings.
houdinihangout.com for more info
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Also, if you missed Tom Goffelli (aka WaffleboyTom) and I chat about APEX last week, you can find the recording on YouTube: https://www.youtube.com/live/Q_C_WWM_66U?si=lgITx66CSexR8TGS&t=396
We talk about how APEX works, and some of the tech that came before it's development.
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Also, if you missed Tom Goffelli (aka WaffleboyTom) and I chat about APEX last week, you can find the recording on YouTube: https://www.youtube.com/live/Q_C_WWM_66U?si=lgITx66CSexR8TGS&t=396
We talk about how APEX works, and some of the tech that came before it's development.
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Tonight (6/11/2025 at 6pm EDT), we're going to create something inspired by this ad from @TactycStudio: https://youtu.be/ULgOsnNxexI?si=onakgsJkgoZW00Gf&t=6
There's a cool melting effect that we'll try to use Vellum Grains and MPM on. Hope to see you then!
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Tonight (6/11/2025 at 6pm EDT), we're going to create something inspired by this ad from @TactycStudio: https://youtu.be/ULgOsnNxexI?si=onakgsJkgoZW00Gf&t=6
There's a cool melting effect that we'll try to use Vellum Grains and MPM on. Hope to see you then!
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Tomorrow night (6/4 at 6pm EDT) we're going to be joined by Tom Goffelli (aka WaffleBoyTom). He's going to walk through the basics of using APEX outside of the current rigging/animation tools. This should be a bit of a continuation of his awesome talk at FMX. So if you're struggling with understanding APEX, or have questions please join us. See you then!
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Tomorrow night (6/4 at 6pm EDT) we're going to be joined by Tom Goffelli (aka WaffleBoyTom). He's going to walk through the basics of using APEX outside of the current rigging/animation tools. This should be a bit of a continuation of his awesome talk at FMX. So if you're struggling with understanding APEX, or have questions please join us. See you then!
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Tonight (4/23/2025 at 6pm EDT) we'll look at creating a FLIP sim with whitewater. First we'll talk about sourcing whitewater from a sim, and then we'll look at how to use a guided wave setup. Thanks to our Discord community for the request. Hope to see you then!
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Tonight (4/23/2025 at 6pm EDT) we'll look at creating a FLIP sim with whitewater. First we'll talk about sourcing whitewater from a sim, and then we'll look at how to use a guided wave setup. Thanks to our Discord community for the request. Hope to see you then!
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Tonight (4/16/2025 at 6pm EDT), we're going to look at how to make an MPM sim inspired by this work from Jan Elsner: https://www.instagram.com/reel/C-m-LiNNN1e/?igsh=bDR0bzlubHk0NTQ0
It's a really great piece, and since he mentioned using MPM for the project we'll do the same. Hope you join us!
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Tonight (4/16/2025 at 6pm EDT), we're going to look at how to make an MPM sim inspired by this work from Jan Elsner: https://www.instagram.com/reel/C-m-LiNNN1e/?igsh=bDR0bzlubHk0NTQ0
It's a really great piece, and since he mentioned using MPM for the project we'll do the same. Hope you join us!
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Tonight (4/9/25 at 6pm EDT) we're going to do another Q&A session. Join the stream if you have any burning questions about Houdini or just want to chat about it. These open sessions are always fun, so I hope to see you there.
houdinihangout.com
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Tonight (4/9/25 at 6pm EDT) we're going to do another Q&A session. Join the stream if you have any burning questions about Houdini or just want to chat about it. These open sessions are always fun, so I hope to see you there.
houdinihangout.com
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Tonight (3/26/25 at 6pm EDT), I'm going to make a few different examples of how to create a kinetic wind sculpture. I'm referencing a video that my co-worker sent me. I'm going to try to make a few versions: purely procedural, driven by a pyro sim, and possibly a dynamic version.
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Tonight (3/26/25 at 6pm EDT), I'm going to make a few different examples of how to create a kinetic wind sculpture. I'm referencing a video that my co-worker sent me. I'm going to try to make a few versions: purely procedural, driven by a pyro sim, and possibly a dynamic version.
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Tonight (3/19/25) I'll be taking a shot at today's #Mardini prompt. Not really sure what I'll come up with, but that's half of the fun, right?! As always your thoughts and comments are welcome. See you there!
More at: https://houdinihangout.com
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Tonight (3/19/25) I'll be taking a shot at today's #Mardini prompt. Not really sure what I'll come up with, but that's half of the fun, right?! As always your thoughts and comments are welcome. See you there!
More at: https://houdinihangout.com
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Tonight (6pm EDT on 3/12/2025), we're going to look at emitting scaling vellum pieces. Someone on Discord suggested looking at Ruye's work (https://www.instagram.com/ruye__ruye/). So we'll use that as inspiration for what we work on tonight.
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Tonight (6pm EDT on 3/12/2025), we're going to look at emitting scaling vellum pieces. Someone on Discord suggested looking at Ruye's work (https://www.instagram.com/ruye__ruye/). So we'll use that as inspiration for what we work on tonight.
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Tonight (02/26/2025 at 6pm EST) I'm going to go through a recent HDA that I built that would take in pre-built castle assets, and make walls from a drawn curve. It was a slightly tricky process to figure out, and I thought you all might be interested.