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#realitykit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #realitykit, aggregated by home.social.

  1. And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS youtube.com/shorts/Qw0Le0k0zA4

    #OpenUSD #RealityKit #iOS

  2. Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.
    youtube.com/shorts/nx1genFHWx8
    #OpenUSD #RealityKit #macOS

  3. 📢 AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. Mike Bundy shares his thinking on the project in this article.

    #visionOS #AppleVisionPro #RealityKit #Blender

    stepinto.vision/articles/i-spe

  4. Step Into Newsletter for October 10, 2025

    Updates to RealityKit Basics, Shared Visions Project opens, and community resources.

    #visionOS #SwiftUI #RealityKit

    stepinto.vision/articles/step-

  5. Step Into Newsletter for September 19, 2026

    visionOS 26 is finally here and we have tons of example code for you. This week features a section about new and updated apps from our community.

    #AppleVisionPro #visionOS #SwiftUI #RealityKit

    stepinto.vision/articles/step-

  6. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  7. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  8. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  9. Step Into Office Hours is a weekly community hangout for visionOS Developers

    When: Every Friday at 2:00 PM (Eastern US)

    #visionOS #AppleVisionPro #SwiftUI #RealityKit #ARKit

    More info stepinto.vision/about-office-h

  10. Happy Friday! Here is your weekly recap from Step Into Vision. I have a handful of new labs for you, and a bunch of great community resources.

    I've also started planning a ton of new Example Code posts for this summer. Get subscribed so you can follow along!

    #visionOS #SwiftUI #RealityKit

    stepinto.vision/articles/step-

  11. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  12. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  13. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  14. I just added 95 items to my backlog for Step Into Vision!

    You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.

    Please support this work if you can
    ko-fi.com/stepinto

    #visionOS #SwiftUI #RealityKit #ARKit

  15. This week Apple revealed secrets behind their gorgeous immersive environments on Vision Pro — including tools for SideFX Houdini.

    Well, I got them working — and it's very cool!

    Watch my quick video, more soon! ✨

    youtube.com/watch?v=Iv6-YWdYMW

    #wwdc25 #applevisionpro #visionpro #apps #swiftui #RealityKit #usd #houdini #apple #3d #vr #XR #spatialcomputing

  16. Step Into Newsletter - May 23, 2025

    We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.

    #visionOS #SwiftUI #ARKit #RealityKit

    stepinto.vision/example-code/s

  17. Step Into Newsletter - May 23, 2025

    We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.

    #visionOS #SwiftUI #ARKit #RealityKit

    stepinto.vision/example-code/s

  18. Step Into Newsletter - May 23, 2025

    We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.

    #visionOS #SwiftUI #ARKit #RealityKit

    stepinto.vision/example-code/s

  19. Step Into Newsletter - May 23, 2025

    We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.

    #visionOS #SwiftUI #ARKit #RealityKit

    stepinto.vision/example-code/s

  20. Building stuff in visionOS is my Game of the Year.

  21. ARKit PlaneDetectionProvider: visualize detected planes

    Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.

    #ARKit #visionOS #RealityKit

    stepinto.vision/example-code/a

  22. ARKit PlaneDetectionProvider: visualize detected planes

    Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.

    #ARKit #visionOS #RealityKit

    stepinto.vision/example-code/a

  23. ARKit PlaneDetectionProvider: visualize detected planes

    Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.

    #ARKit #visionOS #RealityKit

    stepinto.vision/example-code/a

  24. ARKit PlaneDetectionProvider: visualize detected planes

    Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.

    #ARKit #visionOS #RealityKit

    stepinto.vision/example-code/a

  25. Another post in the RealityKit Basics series.

    This time we take a closer look at the update closure in RealtyView, with a few consideration to keep in mind.

    #visionOS #SpatialComputing #SwiftUI #RealityKit

    stepinto.vision/example-code/r

  26. Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro

    Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.

    habr.com/ru/articles/831422/

    #apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar

  27. Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro

    Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.

    habr.com/ru/articles/831422/

    #apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar

  28. Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro

    Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.

    habr.com/ru/articles/831422/

    #apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar

  29. I'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).

    c. line 129 in this gist: gist.github.com/JetForMe/adf1e

    Apple’s examples really want you to place objects on planes (developer.apple.com/documentat), but that’s not what I want to do.

    #iOS #ARKit #RealityKit

  30. I'm sure there's a good reason, but it's unfortunate that we can't present alerts in #SwiftUI #RealityView #Attachments

    ```
    Presentations are not permitted within volumetric window scenes
    ```

    #realityKit #appleVisionPro #visionOS

  31. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

    #visionos #visionpro #apple #realitykit #realityview #realitycomposerpro

  32. visionOS does illumination differently than iOS, needing smaller on-the-fly components for faster development. New light components are focused on IBL and provide minimal configuration. So if you're playing around with lighting on visionOS, this gist might come in handy:
    gist.github.com/elkraneo/1ea60

    But if you are still in the iOS or macOS space, I just open-sourced my "old" components:
    github.com/monstar-lab-oss/lig

    youtu.be/jC6ehrGX7gE

    #RealityKit #iOS #macOS #visionOS #IBL #HDR

  33. Another feedback for ARQL on iPadOS18: FB14115176

    Groundshadow does not use subdivided mesh but its cage when using catmullClark

    #RealityKit #openusd #arql #ios18beta2