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#realitykit — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #realitykit, aggregated by home.social.

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  1. Script graphs can now be selected via components in Deconstructed3 #RealityKit #RealityComposerPro3

  2. And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS youtube.com/shorts/Qw0Le0k0zA4

    #OpenUSD #RealityKit #iOS

  3. Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.
    youtube.com/shorts/nx1genFHWx8
    #OpenUSD #RealityKit #macOS

  4. 📢 AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. Mike Bundy shares his thinking on the project in this article.

    #visionOS #AppleVisionPro #RealityKit #Blender

    stepinto.vision/articles/i-spe

  5. Step Into Newsletter for October 10, 2025

    Updates to RealityKit Basics, Shared Visions Project opens, and community resources.

    #visionOS #SwiftUI #RealityKit

    stepinto.vision/articles/step-

  6. Step Into Newsletter for September 19, 2026

    visionOS 26 is finally here and we have tons of example code for you. This week features a section about new and updated apps from our community.

    #AppleVisionPro #visionOS #SwiftUI #RealityKit

    stepinto.vision/articles/step-

  7. Happy Friday! Here is your weekly recap from Step Into Vision. I have a handful of new labs for you, and a bunch of great community resources.

    I've also started planning a ton of new Example Code posts for this summer. Get subscribed so you can follow along!

    #visionOS #SwiftUI #RealityKit

    stepinto.vision/articles/step-

  8. This week Apple revealed secrets behind their gorgeous immersive environments on Vision Pro — including tools for SideFX Houdini.

    Well, I got them working — and it's very cool!

    Watch my quick video, more soon! ✨

    youtube.com/watch?v=Iv6-YWdYMW

    #wwdc25 #applevisionpro #visionpro #apps #swiftui #RealityKit #usd #houdini #apple #3d #vr #XR #spatialcomputing

  9. Another post in the RealityKit Basics series.

    This time we take a closer look at the update closure in RealtyView, with a few consideration to keep in mind.

    #visionOS #SpatialComputing #SwiftUI #RealityKit

    stepinto.vision/example-code/r

  10. Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro

    Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.

    habr.com/ru/articles/831422/

    #apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar

  11. Another feedback for ARQL on iPadOS18: FB14115176

    Groundshadow does not use subdivided mesh but its cage when using catmullClark

    #RealityKit #openusd #arql #ios18beta2

  12. Many USDZ assets just need a single UVmap per mesh.

    With iOS16, Apple allowed to add a second map. Very nice to combine an overall Ambient Occlusion map and use tiling patterns for diffuseColor/normals etc.

    With visionOS2 now 4 extra texcoord attributes can handle float2 (like the first two), but also float3 and float4.

    Can anyone give me a hint, what's coming our way? Obviously very fancy shaders.

    #openUSD #RealityKit

  13. the bad news, #visionOS v2 beta 1 doesn’t change the situation for #tapprtv. The good news, visionOS v2 has #LowLevelMesh and #LowLevelTexture, and so I can start to move to #RealityKit

  14. “Use LowLevelMesh to efficiently bring your mesh data to #RealityKit, including *custom vertex attributes*, …”

    Oh, this gives me hope!

    developer.apple.com/documentat