#realitykit — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realitykit, aggregated by home.social.
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And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS https://youtube.com/shorts/Qw0Le0k0zA4
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Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.
https://youtube.com/shorts/nx1genFHWx8
#OpenUSD #RealityKit #macOS -
📢 AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. Mike Bundy shares his thinking on the project in this article.
#visionOS #AppleVisionPro #RealityKit #Blender
https://stepinto.vision/articles/i-spent-way-too-long-getting-blender-animations-into-vision-pro/
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Step Into Newsletter for October 10, 2025
Updates to RealityKit Basics, Shared Visions Project opens, and community resources.
#visionOS #SwiftUI #RealityKit
https://stepinto.vision/articles/step-into-newsletter-october-10-2025/
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Step Into Newsletter for September 19, 2026
visionOS 26 is finally here and we have tons of example code for you. This week features a section about new and updated apps from our community.
#AppleVisionPro #visionOS #SwiftUI #RealityKit
https://stepinto.vision/articles/step-into-newsletter-september-19-2025/
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visionOS 26 is finally here! We have sometime special for all the developers out there.
#visionOS #AppleVisionPro #SpatialComputing #SwiftUI #RealityKit
https://stepinto.vision/articles/twenty-six-of-my-favorite-features-and-apis-in-visionos-26/
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Some ideas for how to read and use volume clipping margins in visionOS 26.
#visionOS #SwiftUI #RealityKit #AppleVisionPro
https://stepinto.vision/example-code/how-to-read-and-use-volume-clipping-margins/
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Step Into Office Hours is a weekly community hangout for visionOS Developers
When: Every Friday at 2:00 PM (Eastern US)
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Happy Friday! Here is your weekly recap from Step Into Vision. I have a handful of new labs for you, and a bunch of great community resources.
I've also started planning a ton of new Example Code posts for this summer. Get subscribed so you can follow along!
#visionOS #SwiftUI #RealityKit
https://stepinto.vision/articles/step-into-newsletter-june-20-2025/
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I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
I just added 95 items to my backlog for Step Into Vision!
You can look forward to tons of new Labs and Example Code covering all the new visionOS features and APIs.
Please support this work if you can
https://ko-fi.com/stepinto -
This week Apple revealed secrets behind their gorgeous immersive environments on Vision Pro — including tools for SideFX Houdini.
Well, I got them working — and it's very cool!
Watch my quick video, more soon! ✨
https://www.youtube.com/watch?v=Iv6-YWdYMWo
#wwdc25 #applevisionpro #visionpro #apps #swiftui #RealityKit #usd #houdini #apple #3d #vr #XR #spatialcomputing
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
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Step Into Newsletter - May 23, 2025
We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.
#visionOS #SwiftUI #ARKit #RealityKit
https://stepinto.vision/example-code/step-into-newsletter-may-23-2025/
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Step Into Newsletter - May 23, 2025
We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.
#visionOS #SwiftUI #ARKit #RealityKit
https://stepinto.vision/example-code/step-into-newsletter-may-23-2025/
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Step Into Newsletter - May 23, 2025
We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.
#visionOS #SwiftUI #ARKit #RealityKit
https://stepinto.vision/example-code/step-into-newsletter-may-23-2025/
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Step Into Newsletter - May 23, 2025
We have just over two weeks before WWDC 2025. I'm using the time between now and then to catch on as many labs, examples, and resources as I can.
#visionOS #SwiftUI #ARKit #RealityKit
https://stepinto.vision/example-code/step-into-newsletter-may-23-2025/
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We can use onVolumeViewpointChange to update our entities when a user moves around a volume.
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Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
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Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
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Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
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Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
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Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
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ARKit PlaneDetectionProvider: visualize detected planes
Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.
https://stepinto.vision/example-code/arkit-planedetectionprovider-visualize-detected-planes/
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ARKit PlaneDetectionProvider: visualize detected planes
Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.
https://stepinto.vision/example-code/arkit-planedetectionprovider-visualize-detected-planes/
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ARKit PlaneDetectionProvider: visualize detected planes
Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.
https://stepinto.vision/example-code/arkit-planedetectionprovider-visualize-detected-planes/
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ARKit PlaneDetectionProvider: visualize detected planes
Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.
https://stepinto.vision/example-code/arkit-planedetectionprovider-visualize-detected-planes/
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I just send the newsletter for this week.
More on Physics, Entity Actions, and something odd about Portals.
#visionOS #SpatialComputing #RealityKit #AppleVisionPro
https://stepinto.vision/articles/step-into-newsletter-april-11-2025/
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Lab 038 - Portal Sphere in a Volume
Neat! RealityKit portals work on other shapes besides planes.
#visionOS #SwiftUI #RealityKit
https://stepinto.vision/labs/lab-038-portal-sphere-in-a-volume/
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Lab 037 - Portal in a Window
Learning the basics of how to build portals in RealityKit.
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Another post in the RealityKit Basics series.
This time we take a closer look at the update closure in RealtyView, with a few consideration to keep in mind.
#visionOS #SpatialComputing #SwiftUI #RealityKit
https://stepinto.vision/example-code/realitykit-basics-update-closure/
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Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro
Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.
https://habr.com/ru/articles/831422/
#apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar
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Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro
Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.
https://habr.com/ru/articles/831422/
#apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar
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Разработка игр под Apple Vision Pro: ARKit, realityKit, Reality Composer Pro
Меня зовут Илья Проскуряков, я — iOS-разработчик компании Effective и в статье расскажу о разработке игр под Apple Vision Pro. Мы с коллегами разработали две мини-игры в рамках хакатона Ludum Dare в Омске, а затем я сам немного поработал с Apple Vision Pro. Теперь хочу поделиться опытом с примерами и кодом, рассказать о плюсах и минусах Apple Vision Pro с точки зрения разработчика, и в целом, с какими сложностями столкнулся и как их решал.
https://habr.com/ru/articles/831422/
#apple_vision_pro #разработка_под_ios #разработка_под_ar #разработка_под_ar_и_vr #очки_дополненной_реальности #ios_разработка #realitykit #ar
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Wondering how to reset physics-enabled entities in #VisionOS apps? Here’s a quick fix:
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Another feedback for ARQL on iPadOS18: FB14115176
Groundshadow does not use subdivided mesh but its cage when using catmullClark
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Many USDZ assets just need a single UVmap per mesh.
With iOS16, Apple allowed to add a second map. Very nice to combine an overall Ambient Occlusion map and use tiling patterns for diffuseColor/normals etc.
With visionOS2 now 4 extra texcoord attributes can handle float2 (like the first two), but also float3 and float4.
Can anyone give me a hint, what's coming our way? Obviously very fancy shaders.
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Big #iosdev tutorial today! In this post discover how to make a Jenga-style game in #visionos
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the bad news, #visionOS v2 beta 1 doesn’t change the situation for #tapprtv. The good news, visionOS v2 has #LowLevelMesh and #LowLevelTexture, and so I can start to move to #RealityKit
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the bad news, #visionOS v2 beta 1 doesn’t change the situation for #tapprtv. The good news, visionOS v2 has #LowLevelMesh and #LowLevelTexture, and so I can start to move to #RealityKit
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the bad news, #visionOS v2 beta 1 doesn’t change the situation for #tapprtv. The good news, visionOS v2 has #LowLevelMesh and #LowLevelTexture, and so I can start to move to #RealityKit