#realitykit — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realitykit, aggregated by home.social.
-
And no matter how cool we believe it is to use Gantry on macOS, there is an extra magic when playing with it on iOS https://youtube.com/shorts/Qw0Le0k0zA4
-
Gantry can convert .gltf, .fbx, .obj, .ply formats to .usd(z). It does this natively and on the device, so you are already working on .usd by the time you see the model in the viewport.
https://youtube.com/shorts/nx1genFHWx8
#OpenUSD #RealityKit #macOS -
Here is my epic wishlist for visionOS and Apple Vision Pro at WWDC.
I also included some contributions from the community. What do you want to see this year?
#visionOS #AppleVisionPro #SpatialComputing #RealityKit #SwiftUI #ARKit
https://stepinto.vision/articles/wwdc-2025-vision-pro-developers-wishlist/
-
Building stuff in visionOS is my Game of the Year. #visionos #swiftui #realitykit #arkit
-
I'm sure there's a good reason, but it's unfortunate that we can't present alerts in #SwiftUI #RealityView #Attachments
```
Presentations are not permitted within volumetric window scenes
``` -
visionOS does illumination differently than iOS, needing smaller on-the-fly components for faster development. New light components are focused on IBL and provide minimal configuration. So if you're playing around with lighting on visionOS, this gist might come in handy:
https://gist.github.com/elkraneo/1ea6037f153eafacf0ff7c7a275928d5But if you are still in the iOS or macOS space, I just open-sourced my "old" components:
https://github.com/monstar-lab-oss/light-controls -
I'm trying to place an object where the user takes a photo in AR. I've modified the AR app template to make a custom AR view, and then moved the object creation code to a button action. I'm trying to create an ARAnchor using the camera transform and placing the object using that, but nothing’s appearing in the view (the template code places the object on a plane and that worked).
c. line 129 in this gist: https://gist.github.com/JetForMe/adf1e04e4ec92c3dc7a29ce0910fb9a3?ts=4
Apple’s examples really want you to place objects on planes (https://developer.apple.com/documentation/arkit/arkit_in_ios/environmental_analysis/placing_objects_and_handling_3d_interaction), but that’s not what I want to do.
-
Unity startet Beta-Programm für visionOS
Unity hat ihr Beta-Programm für visionOS vorgestellt. Die Entwickler:innen können nun mit Unity PolySpatial völlig neue räumliche Computing-Erfahrungen für visionOS
https://www.apfeltalk.de/magazin/news/unity-startet-beta-programm-fuer-visionos/
#News #Vision #3DInhalte #AppRendering #AppleVisionPro #BetaProgramm #PolySpatial #RumlicheComputingErfahrungen #RumlicheUmgebungen #RealityKit #SpielUndAppEntwicklung #Unity #visionOS #visionOSFunktionen -
Testing out visionOS SDK today 🥳
Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.
Asset created with Reality Composer Pro.
#visionos #visionpro #apple #realitykit #realityview #realitycomposerpro