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#openpbr — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openpbr, aggregated by home.social.

  1. So #AMD #MaterialX and Open Shading Language (OSL) were just a passing phase… now it looks like everyone’s settling on #OpenPBR. Back to square one, basically.
    Yay… let’s see if this one’s actually gonna stick this time. #PBR #CGI #VFX #3D #b3d #Blender #blender3D
    academysoftwarefoundation.gith

  2. The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR

  3. New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR

  4. physicallybased.info/ just got updated with:
    - New metals
    - F82 tint values for all metals
    - Reflectance values
    - Copy Unreal Snippet for light sources
    #CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

  5. aswf.io/blog/openpbr-v0-2-now-
    The #OpenPBR repository is now publicly available on GitHub as part of the Academy Software Foundation’s #OpenSource Days program, OpenPBR is a subproject of #MaterialX. #ASWF #PBR #Lucasfilm #Adobe #Autodesk #b3d #Blender3d #Blender #AMD